/* * ---------------------------------------------------------------------------- * "THE BEER-WARE LICENSE" (Revision 42): * wrote this file. As long as you retain this notice you * can do whatever you want with this stuff. If we meet some day, and you think * this stuff is worth it, you can buy me a beer in return. Poul-Henning Kamp * ---------------------------------------------------------------------------- * * $Id: rules.c,v 1.1 1995/04/29 01:55:24 phk Exp $ * */ #include #include #include #include #include #include #include #include #include "libdisk.h" int Aligned(struct disk *d, u_long offset) { if (!d->bios_sect) return 1; if (offset % d->bios_sect) return 0; return 1; } u_long Prev_Aligned(struct disk *d, u_long offset) { if (!d->bios_sect) return offset; return (offset / d->bios_sect) * d->bios_sect; } u_long Next_Aligned(struct disk *d, u_long offset) { if (!d->bios_sect) return offset; return Prev_Aligned(d,offset + d->bios_sect); } /* * Rule#0: * Chunks of type 'whole' can have max NDOSPART children. */ void Rule_000(struct disk *d, struct chunk *c, char *msg) { int i; struct chunk *c1; if (c->type != whole) return; for (i=0, c1=c->part; c1; c1=c1->next) if (c1->type != unused) i++; if (i <= NDOSPART) return; sprintf(msg+strlen(msg), "%d is too many children of the 'whole' chunk. Max is %d\n", i, NDOSPART); } /* * Rule#1: * All children of 'whole' must be track-aligned. * Exception: the end can be unaligned if it matches the end of 'whole' */ void Rule_001(struct disk *d, struct chunk *c, char *msg) { int i; struct chunk *c1; if (c->type != whole) return; for (i=0, c1=c->part; c1; c1=c1->next) { if (c1->type == reserved) continue; if (c1->type == unused) continue; if (!Aligned(d,c1->offset)) sprintf(msg+strlen(msg), "chunk '%s' [%ld..%ld] does not start on a track boundary\n", c1->name,c1->offset,c1->end); if (c->end != c1->end && !Aligned(d,c1->end+1)) sprintf(msg+strlen(msg), "chunk '%s' [%ld..%ld] does not end on a track boundary\n", c1->name,c1->offset,c1->end); } } void Check_Chunk(struct disk *d, struct chunk *c, char *msg) { Rule_000(d,c,msg); Rule_001(d,c,msg); if (c->part) Check_Chunk(d,c->part,msg); if (c->next) Check_Chunk(d,c->next,msg); return; } char * CheckRules(struct disk *d) { char msg[BUFSIZ]; *msg = '\0'; Check_Chunk(d,d->chunks,msg); if (*msg) return strdup(msg); return 0; }