//= GRState.cpp - Path-Sensitive "State" for tracking values -----*- C++ -*--=//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//  This file implements GRState and GRStateManager.
//
//===----------------------------------------------------------------------===//

#include "clang/Analysis/CFG.h"
#include "clang/Checker/PathSensitive/GRStateTrait.h"
#include "clang/Checker/PathSensitive/GRState.h"
#include "clang/Checker/PathSensitive/GRTransferFuncs.h"
#include "llvm/Support/raw_ostream.h"

using namespace clang;

// Give the vtable for ConstraintManager somewhere to live.
// FIXME: Move this elsewhere.
ConstraintManager::~ConstraintManager() {}

GRStateManager::~GRStateManager() {
  for (std::vector<GRState::Printer*>::iterator I=Printers.begin(),
        E=Printers.end(); I!=E; ++I)
    delete *I;

  for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end();
       I!=E; ++I)
    I->second.second(I->second.first);
}

const GRState*
GRStateManager::RemoveDeadBindings(const GRState* state, Stmt* Loc,
                                   const StackFrameContext *LCtx,
                                   SymbolReaper& SymReaper) {

  // This code essentially performs a "mark-and-sweep" of the VariableBindings.
  // The roots are any Block-level exprs and Decls that our liveness algorithm
  // tells us are live.  We then see what Decls they may reference, and keep
  // those around.  This code more than likely can be made faster, and the
  // frequency of which this method is called should be experimented with
  // for optimum performance.
  llvm::SmallVector<const MemRegion*, 10> RegionRoots;
  GRState NewState = *state;

  NewState.Env = EnvMgr.RemoveDeadBindings(NewState.Env, Loc, SymReaper,
                                           state, RegionRoots);

  // Clean up the store.
  const GRState *s = StoreMgr->RemoveDeadBindings(NewState, Loc, LCtx, 
                                                  SymReaper, RegionRoots);

  return ConstraintMgr->RemoveDeadBindings(s, SymReaper);
}

const GRState *GRState::unbindLoc(Loc LV) const {
  Store OldStore = getStore();
  Store NewStore = getStateManager().StoreMgr->Remove(OldStore, LV);

  if (NewStore == OldStore)
    return this;

  GRState NewSt = *this;
  NewSt.St = NewStore;
  return getStateManager().getPersistentState(NewSt);
}

SVal GRState::getSValAsScalarOrLoc(const MemRegion *R) const {
  // We only want to do fetches from regions that we can actually bind
  // values.  For example, SymbolicRegions of type 'id<...>' cannot
  // have direct bindings (but their can be bindings on their subregions).
  if (!R->isBoundable())
    return UnknownVal();

  if (const TypedRegion *TR = dyn_cast<TypedRegion>(R)) {
    QualType T = TR->getValueType(getStateManager().getContext());
    if (Loc::IsLocType(T) || T->isIntegerType())
      return getSVal(R);
  }

  return UnknownVal();
}


const GRState *GRState::BindExpr(const Stmt* Ex, SVal V, bool Invalidate) const{
  Environment NewEnv = getStateManager().EnvMgr.BindExpr(Env, Ex, V,
                                                         Invalidate);
  if (NewEnv == Env)
    return this;

  GRState NewSt = *this;
  NewSt.Env = NewEnv;
  return getStateManager().getPersistentState(NewSt);
}

const GRState* GRStateManager::getInitialState(const LocationContext *InitLoc) {
  GRState State(this,
                EnvMgr.getInitialEnvironment(),
                StoreMgr->getInitialStore(InitLoc),
                GDMFactory.GetEmptyMap());

  return getPersistentState(State);
}

const GRState* GRStateManager::getPersistentState(GRState& State) {

  llvm::FoldingSetNodeID ID;
  State.Profile(ID);
  void* InsertPos;

  if (GRState* I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
    return I;

  GRState* I = (GRState*) Alloc.Allocate<GRState>();
  new (I) GRState(State);
  StateSet.InsertNode(I, InsertPos);
  return I;
}

const GRState* GRState::makeWithStore(Store store) const {
  GRState NewSt = *this;
  NewSt.St = store;
  return getStateManager().getPersistentState(NewSt);
}

//===----------------------------------------------------------------------===//
//  State pretty-printing.
//===----------------------------------------------------------------------===//

void GRState::print(llvm::raw_ostream& Out, CFG &C, const char* nl,
                    const char* sep) const {
  // Print the store.
  GRStateManager &Mgr = getStateManager();
  Mgr.getStoreManager().print(getStore(), Out, nl, sep);

  // Print Subexpression bindings.
  bool isFirst = true;

  for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) {
    if (C.isBlkExpr(I.getKey()))
      continue;

    if (isFirst) {
      Out << nl << nl << "Sub-Expressions:" << nl;
      isFirst = false;
    }
    else { Out << nl; }

    Out << " (" << (void*) I.getKey() << ") ";
    LangOptions LO; // FIXME.
    I.getKey()->printPretty(Out, 0, PrintingPolicy(LO));
    Out << " : " << I.getData();
  }

  // Print block-expression bindings.
  isFirst = true;

  for (Environment::iterator I = Env.begin(), E = Env.end(); I != E; ++I) {
    if (!C.isBlkExpr(I.getKey()))
      continue;

    if (isFirst) {
      Out << nl << nl << "Block-level Expressions:" << nl;
      isFirst = false;
    }
    else { Out << nl; }

    Out << " (" << (void*) I.getKey() << ") ";
    LangOptions LO; // FIXME.
    I.getKey()->printPretty(Out, 0, PrintingPolicy(LO));
    Out << " : " << I.getData();
  }

  Mgr.getConstraintManager().print(this, Out, nl, sep);

  // Print checker-specific data.
  for (std::vector<Printer*>::iterator I = Mgr.Printers.begin(),
                                       E = Mgr.Printers.end(); I != E; ++I) {
    (*I)->Print(Out, this, nl, sep);
  }
}

void GRState::printDOT(llvm::raw_ostream& Out, CFG &C) const {
  print(Out, C, "\\l", "\\|");
}

void GRState::printStdErr(CFG &C) const {
  print(llvm::errs(), C);
}

//===----------------------------------------------------------------------===//
// Generic Data Map.
//===----------------------------------------------------------------------===//

void* const* GRState::FindGDM(void* K) const {
  return GDM.lookup(K);
}

void*
GRStateManager::FindGDMContext(void* K,
                               void* (*CreateContext)(llvm::BumpPtrAllocator&),
                               void (*DeleteContext)(void*)) {

  std::pair<void*, void (*)(void*)>& p = GDMContexts[K];
  if (!p.first) {
    p.first = CreateContext(Alloc);
    p.second = DeleteContext;
  }

  return p.first;
}

const GRState* GRStateManager::addGDM(const GRState* St, void* Key, void* Data){
  GRState::GenericDataMap M1 = St->getGDM();
  GRState::GenericDataMap M2 = GDMFactory.Add(M1, Key, Data);

  if (M1 == M2)
    return St;

  GRState NewSt = *St;
  NewSt.GDM = M2;
  return getPersistentState(NewSt);
}

const GRState *GRStateManager::removeGDM(const GRState *state, void *Key) {
  GRState::GenericDataMap OldM = state->getGDM();
  GRState::GenericDataMap NewM = GDMFactory.Remove(OldM, Key);

  if (NewM == OldM)
    return state;

  GRState NewState = *state;
  NewState.GDM = NewM;
  return getPersistentState(NewState);
}

//===----------------------------------------------------------------------===//
// Utility.
//===----------------------------------------------------------------------===//

namespace {
class ScanReachableSymbols : public SubRegionMap::Visitor  {
  typedef llvm::DenseSet<const MemRegion*> VisitedRegionsTy;

  VisitedRegionsTy visited;
  const GRState *state;
  SymbolVisitor &visitor;
  llvm::OwningPtr<SubRegionMap> SRM;
public:

  ScanReachableSymbols(const GRState *st, SymbolVisitor& v)
    : state(st), visitor(v) {}

  bool scan(nonloc::CompoundVal val);
  bool scan(SVal val);
  bool scan(const MemRegion *R);

  // From SubRegionMap::Visitor.
  bool Visit(const MemRegion* Parent, const MemRegion* SubRegion) {
    return scan(SubRegion);
  }
};
}

bool ScanReachableSymbols::scan(nonloc::CompoundVal val) {
  for (nonloc::CompoundVal::iterator I=val.begin(), E=val.end(); I!=E; ++I)
    if (!scan(*I))
      return false;

  return true;
}

bool ScanReachableSymbols::scan(SVal val) {
  if (loc::MemRegionVal *X = dyn_cast<loc::MemRegionVal>(&val))
    return scan(X->getRegion());

  if (nonloc::LocAsInteger *X = dyn_cast<nonloc::LocAsInteger>(&val))
    return scan(X->getLoc());

  if (SymbolRef Sym = val.getAsSymbol())
    return visitor.VisitSymbol(Sym);

  if (nonloc::CompoundVal *X = dyn_cast<nonloc::CompoundVal>(&val))
    return scan(*X);

  return true;
}

bool ScanReachableSymbols::scan(const MemRegion *R) {
  if (isa<MemSpaceRegion>(R) || visited.count(R))
    return true;

  visited.insert(R);

  // If this is a symbolic region, visit the symbol for the region.
  if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R))
    if (!visitor.VisitSymbol(SR->getSymbol()))
      return false;

  // If this is a subregion, also visit the parent regions.
  if (const SubRegion *SR = dyn_cast<SubRegion>(R))
    if (!scan(SR->getSuperRegion()))
      return false;

  // Now look at the binding to this region (if any).
  if (!scan(state->getSValAsScalarOrLoc(R)))
    return false;

  // Now look at the subregions.
  if (!SRM.get())
    SRM.reset(state->getStateManager().getStoreManager().
                                           getSubRegionMap(state->getStore()));

  return SRM->iterSubRegions(R, *this);
}

bool GRState::scanReachableSymbols(SVal val, SymbolVisitor& visitor) const {
  ScanReachableSymbols S(this, visitor);
  return S.scan(val);
}

bool GRState::scanReachableSymbols(const SVal *I, const SVal *E,
                                   SymbolVisitor &visitor) const {
  ScanReachableSymbols S(this, visitor);
  for ( ; I != E; ++I) {
    if (!S.scan(*I))
      return false;
  }
  return true;
}

bool GRState::scanReachableSymbols(const MemRegion * const *I,
                                   const MemRegion * const *E,
                                   SymbolVisitor &visitor) const {
  ScanReachableSymbols S(this, visitor);
  for ( ; I != E; ++I) {
    if (!S.scan(*I))
      return false;
  }
  return true;
}

//===----------------------------------------------------------------------===//
// Queries.
//===----------------------------------------------------------------------===//

bool GRStateManager::isEqual(const GRState* state, const Expr* Ex,
                             const llvm::APSInt& Y) {

  SVal V = state->getSVal(Ex);

  if (loc::ConcreteInt* X = dyn_cast<loc::ConcreteInt>(&V))
    return X->getValue() == Y;

  if (nonloc::ConcreteInt* X = dyn_cast<nonloc::ConcreteInt>(&V))
    return X->getValue() == Y;

  if (SymbolRef Sym = V.getAsSymbol())
    return ConstraintMgr->isEqual(state, Sym, Y);

  return false;
}

bool GRStateManager::isEqual(const GRState* state, const Expr* Ex, uint64_t x) {
  return isEqual(state, Ex, getBasicVals().getValue(x, Ex->getType()));
}