//===--- CFG.cpp - Classes for representing and building CFGs----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the CFG and CFGBuilder classes for representing and // building Control-Flow Graphs (CFGs) from ASTs. // //===----------------------------------------------------------------------===// #include "clang/AST/CFG.h" #include "clang/AST/StmtVisitor.h" #include "clang/AST/PrettyPrinter.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/Support/GraphWriter.h" #include "llvm/Support/Streams.h" #include "llvm/Support/Compiler.h" #include #include #include #include #include using namespace clang; namespace { // SaveAndRestore - A utility class that uses RIIA to save and restore // the value of a variable. template struct VISIBILITY_HIDDEN SaveAndRestore { SaveAndRestore(T& x) : X(x), old_value(x) {} ~SaveAndRestore() { X = old_value; } T get() { return old_value; } T& X; T old_value; }; static SourceLocation GetEndLoc(Decl* D) { if (VarDecl* VD = dyn_cast(D)) if (Expr* Ex = VD->getInit()) return Ex->getSourceRange().getEnd(); return D->getLocation(); } /// CFGBuilder - This class implements CFG construction from an AST. /// The builder is stateful: an instance of the builder should be used to only /// construct a single CFG. /// /// Example usage: /// /// CFGBuilder builder; /// CFG* cfg = builder.BuildAST(stmt1); /// /// CFG construction is done via a recursive walk of an AST. /// We actually parse the AST in reverse order so that the successor /// of a basic block is constructed prior to its predecessor. This /// allows us to nicely capture implicit fall-throughs without extra /// basic blocks. /// class VISIBILITY_HIDDEN CFGBuilder : public StmtVisitor { CFG* cfg; CFGBlock* Block; CFGBlock* Succ; CFGBlock* ContinueTargetBlock; CFGBlock* BreakTargetBlock; CFGBlock* SwitchTerminatedBlock; CFGBlock* DefaultCaseBlock; // LabelMap records the mapping from Label expressions to their blocks. typedef llvm::DenseMap LabelMapTy; LabelMapTy LabelMap; // A list of blocks that end with a "goto" that must be backpatched to // their resolved targets upon completion of CFG construction. typedef std::vector BackpatchBlocksTy; BackpatchBlocksTy BackpatchBlocks; // A list of labels whose address has been taken (for indirect gotos). typedef llvm::SmallPtrSet LabelSetTy; LabelSetTy AddressTakenLabels; public: explicit CFGBuilder() : cfg(NULL), Block(NULL), Succ(NULL), ContinueTargetBlock(NULL), BreakTargetBlock(NULL), SwitchTerminatedBlock(NULL), DefaultCaseBlock(NULL) { // Create an empty CFG. cfg = new CFG(); } ~CFGBuilder() { delete cfg; } // buildCFG - Used by external clients to construct the CFG. CFG* buildCFG(Stmt* Statement); // Visitors to walk an AST and construct the CFG. Called by // buildCFG. Do not call directly! CFGBlock* VisitBreakStmt(BreakStmt* B); CFGBlock* VisitCaseStmt(CaseStmt* Terminator); CFGBlock* VisitCompoundStmt(CompoundStmt* C); CFGBlock* VisitContinueStmt(ContinueStmt* C); CFGBlock* VisitDefaultStmt(DefaultStmt* D); CFGBlock* VisitDoStmt(DoStmt* D); CFGBlock* VisitForStmt(ForStmt* F); CFGBlock* VisitGotoStmt(GotoStmt* G); CFGBlock* VisitIfStmt(IfStmt* I); CFGBlock* VisitIndirectGotoStmt(IndirectGotoStmt* I); CFGBlock* VisitLabelStmt(LabelStmt* L); CFGBlock* VisitNullStmt(NullStmt* Statement); CFGBlock* VisitObjCForCollectionStmt(ObjCForCollectionStmt* S); CFGBlock* VisitReturnStmt(ReturnStmt* R); CFGBlock* VisitStmt(Stmt* Statement); CFGBlock* VisitSwitchStmt(SwitchStmt* Terminator); CFGBlock* VisitWhileStmt(WhileStmt* W); // FIXME: Add support for ObjC-specific control-flow structures. // NYS == Not Yet Supported CFGBlock* NYS() { badCFG = true; return Block; } CFGBlock* VisitObjCAtTryStmt(ObjCAtTryStmt* S); CFGBlock* VisitObjCAtCatchStmt(ObjCAtCatchStmt* S) { // FIXME: For now we pretend that @catch and the code it contains // does not exit. return Block; } // FIXME: This is not completely supported. We basically @throw like // a 'return'. CFGBlock* VisitObjCAtThrowStmt(ObjCAtThrowStmt* S); CFGBlock* VisitObjCAtSynchronizedStmt(ObjCAtSynchronizedStmt* S); // Blocks. CFGBlock* VisitBlockExpr(BlockExpr* E) { return NYS(); } CFGBlock* VisitBlockDeclRefExpr(BlockDeclRefExpr* E) { return NYS(); } private: CFGBlock* createBlock(bool add_successor = true); CFGBlock* addStmt(Stmt* Terminator); CFGBlock* WalkAST(Stmt* Terminator, bool AlwaysAddStmt); CFGBlock* WalkAST_VisitChildren(Stmt* Terminator); CFGBlock* WalkAST_VisitDeclSubExpr(Decl* D); CFGBlock* WalkAST_VisitStmtExpr(StmtExpr* Terminator); bool FinishBlock(CFGBlock* B); bool badCFG; }; // FIXME: Add support for dependent-sized array types in C++? // Does it even make sense to build a CFG for an uninstantiated template? static VariableArrayType* FindVA(Type* t) { while (ArrayType* vt = dyn_cast(t)) { if (VariableArrayType* vat = dyn_cast(vt)) if (vat->getSizeExpr()) return vat; t = vt->getElementType().getTypePtr(); } return 0; } /// BuildCFG - Constructs a CFG from an AST (a Stmt*). The AST can /// represent an arbitrary statement. Examples include a single expression /// or a function body (compound statement). The ownership of the returned /// CFG is transferred to the caller. If CFG construction fails, this method /// returns NULL. CFG* CFGBuilder::buildCFG(Stmt* Statement) { assert (cfg); if (!Statement) return NULL; badCFG = false; // Create an empty block that will serve as the exit block for the CFG. // Since this is the first block added to the CFG, it will be implicitly // registered as the exit block. Succ = createBlock(); assert (Succ == &cfg->getExit()); Block = NULL; // the EXIT block is empty. Create all other blocks lazily. // Visit the statements and create the CFG. CFGBlock* B = Visit(Statement); if (!B) B = Succ; if (B) { // Finalize the last constructed block. This usually involves // reversing the order of the statements in the block. if (Block) FinishBlock(B); // Backpatch the gotos whose label -> block mappings we didn't know // when we encountered them. for (BackpatchBlocksTy::iterator I = BackpatchBlocks.begin(), E = BackpatchBlocks.end(); I != E; ++I ) { CFGBlock* B = *I; GotoStmt* G = cast(B->getTerminator()); LabelMapTy::iterator LI = LabelMap.find(G->getLabel()); // If there is no target for the goto, then we are looking at an // incomplete AST. Handle this by not registering a successor. if (LI == LabelMap.end()) continue; B->addSuccessor(LI->second); } // Add successors to the Indirect Goto Dispatch block (if we have one). if (CFGBlock* B = cfg->getIndirectGotoBlock()) for (LabelSetTy::iterator I = AddressTakenLabels.begin(), E = AddressTakenLabels.end(); I != E; ++I ) { // Lookup the target block. LabelMapTy::iterator LI = LabelMap.find(*I); // If there is no target block that contains label, then we are looking // at an incomplete AST. Handle this by not registering a successor. if (LI == LabelMap.end()) continue; B->addSuccessor(LI->second); } Succ = B; } // Create an empty entry block that has no predecessors. cfg->setEntry(createBlock()); if (badCFG) { delete cfg; cfg = NULL; return NULL; } // NULL out cfg so that repeated calls to the builder will fail and that // the ownership of the constructed CFG is passed to the caller. CFG* t = cfg; cfg = NULL; return t; } /// createBlock - Used to lazily create blocks that are connected /// to the current (global) succcessor. CFGBlock* CFGBuilder::createBlock(bool add_successor) { CFGBlock* B = cfg->createBlock(); if (add_successor && Succ) B->addSuccessor(Succ); return B; } /// FinishBlock - When the last statement has been added to the block, /// we must reverse the statements because they have been inserted /// in reverse order. bool CFGBuilder::FinishBlock(CFGBlock* B) { if (badCFG) return false; assert (B); B->reverseStmts(); return true; } /// addStmt - Used to add statements/expressions to the current CFGBlock /// "Block". This method calls WalkAST on the passed statement to see if it /// contains any short-circuit expressions. If so, it recursively creates /// the necessary blocks for such expressions. It returns the "topmost" block /// of the created blocks, or the original value of "Block" when this method /// was called if no additional blocks are created. CFGBlock* CFGBuilder::addStmt(Stmt* Terminator) { if (!Block) Block = createBlock(); return WalkAST(Terminator,true); } /// WalkAST - Used by addStmt to walk the subtree of a statement and /// add extra blocks for ternary operators, &&, and ||. We also /// process "," and DeclStmts (which may contain nested control-flow). CFGBlock* CFGBuilder::WalkAST(Stmt* Terminator, bool AlwaysAddStmt = false) { switch (Terminator->getStmtClass()) { case Stmt::ConditionalOperatorClass: { ConditionalOperator* C = cast(Terminator); // Create the confluence block that will "merge" the results // of the ternary expression. CFGBlock* ConfluenceBlock = (Block) ? Block : createBlock(); ConfluenceBlock->appendStmt(C); if (!FinishBlock(ConfluenceBlock)) return 0; // Create a block for the LHS expression if there is an LHS expression. // A GCC extension allows LHS to be NULL, causing the condition to // be the value that is returned instead. // e.g: x ?: y is shorthand for: x ? x : y; Succ = ConfluenceBlock; Block = NULL; CFGBlock* LHSBlock = NULL; if (C->getLHS()) { LHSBlock = Visit(C->getLHS()); if (!FinishBlock(LHSBlock)) return 0; Block = NULL; } // Create the block for the RHS expression. Succ = ConfluenceBlock; CFGBlock* RHSBlock = Visit(C->getRHS()); if (!FinishBlock(RHSBlock)) return 0; // Create the block that will contain the condition. Block = createBlock(false); if (LHSBlock) Block->addSuccessor(LHSBlock); else { // If we have no LHS expression, add the ConfluenceBlock as a direct // successor for the block containing the condition. Moreover, // we need to reverse the order of the predecessors in the // ConfluenceBlock because the RHSBlock will have been added to // the succcessors already, and we want the first predecessor to the // the block containing the expression for the case when the ternary // expression evaluates to true. Block->addSuccessor(ConfluenceBlock); assert (ConfluenceBlock->pred_size() == 2); std::reverse(ConfluenceBlock->pred_begin(), ConfluenceBlock->pred_end()); } Block->addSuccessor(RHSBlock); Block->setTerminator(C); return addStmt(C->getCond()); } case Stmt::ChooseExprClass: { ChooseExpr* C = cast(Terminator); CFGBlock* ConfluenceBlock = Block ? Block : createBlock(); ConfluenceBlock->appendStmt(C); if (!FinishBlock(ConfluenceBlock)) return 0; Succ = ConfluenceBlock; Block = NULL; CFGBlock* LHSBlock = Visit(C->getLHS()); if (!FinishBlock(LHSBlock)) return 0; Succ = ConfluenceBlock; Block = NULL; CFGBlock* RHSBlock = Visit(C->getRHS()); if (!FinishBlock(RHSBlock)) return 0; Block = createBlock(false); Block->addSuccessor(LHSBlock); Block->addSuccessor(RHSBlock); Block->setTerminator(C); return addStmt(C->getCond()); } case Stmt::DeclStmtClass: { DeclStmt *DS = cast(Terminator); if (DS->isSingleDecl()) { Block->appendStmt(Terminator); return WalkAST_VisitDeclSubExpr(DS->getSingleDecl()); } CFGBlock* B = 0; // FIXME: Add a reverse iterator for DeclStmt to avoid this // extra copy. typedef llvm::SmallVector BufTy; BufTy Buf(DS->decl_begin(), DS->decl_end()); for (BufTy::reverse_iterator I=Buf.rbegin(), E=Buf.rend(); I!=E; ++I) { // Get the alignment of the new DeclStmt, padding out to >=8 bytes. unsigned A = llvm::AlignOf::Alignment < 8 ? 8 : llvm::AlignOf::Alignment; // Allocate the DeclStmt using the BumpPtrAllocator. It will // get automatically freed with the CFG. DeclGroupRef DG(*I); Decl* D = *I; void* Mem = cfg->getAllocator().Allocate(sizeof(DeclStmt), A); DeclStmt* DS = new (Mem) DeclStmt(DG, D->getLocation(), GetEndLoc(D)); // Append the fake DeclStmt to block. Block->appendStmt(DS); B = WalkAST_VisitDeclSubExpr(D); } return B; } case Stmt::AddrLabelExprClass: { AddrLabelExpr* A = cast(Terminator); AddressTakenLabels.insert(A->getLabel()); if (AlwaysAddStmt) Block->appendStmt(Terminator); return Block; } case Stmt::StmtExprClass: return WalkAST_VisitStmtExpr(cast(Terminator)); case Stmt::SizeOfAlignOfExprClass: { SizeOfAlignOfExpr* E = cast(Terminator); // VLA types have expressions that must be evaluated. if (E->isArgumentType()) { for (VariableArrayType* VA = FindVA(E->getArgumentType().getTypePtr()); VA != 0; VA = FindVA(VA->getElementType().getTypePtr())) addStmt(VA->getSizeExpr()); } // Expressions in sizeof/alignof are not evaluated and thus have no // control flow. else Block->appendStmt(Terminator); return Block; } case Stmt::BinaryOperatorClass: { BinaryOperator* B = cast(Terminator); if (B->isLogicalOp()) { // && or || CFGBlock* ConfluenceBlock = (Block) ? Block : createBlock(); ConfluenceBlock->appendStmt(B); if (!FinishBlock(ConfluenceBlock)) return 0; // create the block evaluating the LHS CFGBlock* LHSBlock = createBlock(false); LHSBlock->setTerminator(B); // create the block evaluating the RHS Succ = ConfluenceBlock; Block = NULL; CFGBlock* RHSBlock = Visit(B->getRHS()); if (!FinishBlock(RHSBlock)) return 0; // Now link the LHSBlock with RHSBlock. if (B->getOpcode() == BinaryOperator::LOr) { LHSBlock->addSuccessor(ConfluenceBlock); LHSBlock->addSuccessor(RHSBlock); } else { assert (B->getOpcode() == BinaryOperator::LAnd); LHSBlock->addSuccessor(RHSBlock); LHSBlock->addSuccessor(ConfluenceBlock); } // Generate the blocks for evaluating the LHS. Block = LHSBlock; return addStmt(B->getLHS()); } else if (B->getOpcode() == BinaryOperator::Comma) { // , Block->appendStmt(B); addStmt(B->getRHS()); return addStmt(B->getLHS()); } break; } // Blocks: No support for blocks ... yet case Stmt::BlockExprClass: case Stmt::BlockDeclRefExprClass: return NYS(); case Stmt::ParenExprClass: return WalkAST(cast(Terminator)->getSubExpr(), AlwaysAddStmt); default: break; }; if (AlwaysAddStmt) Block->appendStmt(Terminator); return WalkAST_VisitChildren(Terminator); } /// WalkAST_VisitDeclSubExpr - Utility method to add block-level expressions /// for initializers in Decls. CFGBlock* CFGBuilder::WalkAST_VisitDeclSubExpr(Decl* D) { VarDecl* VD = dyn_cast(D); if (!VD) return Block; Expr* Init = VD->getInit(); if (Init) { // Optimization: Don't create separate block-level statements for literals. switch (Init->getStmtClass()) { case Stmt::IntegerLiteralClass: case Stmt::CharacterLiteralClass: case Stmt::StringLiteralClass: break; default: Block = addStmt(Init); } } // If the type of VD is a VLA, then we must process its size expressions. for (VariableArrayType* VA = FindVA(VD->getType().getTypePtr()); VA != 0; VA = FindVA(VA->getElementType().getTypePtr())) Block = addStmt(VA->getSizeExpr()); return Block; } /// WalkAST_VisitChildren - Utility method to call WalkAST on the /// children of a Stmt. CFGBlock* CFGBuilder::WalkAST_VisitChildren(Stmt* Terminator) { CFGBlock* B = Block; for (Stmt::child_iterator I = Terminator->child_begin(), E = Terminator->child_end(); I != E; ++I) if (*I) B = WalkAST(*I); return B; } /// WalkAST_VisitStmtExpr - Utility method to handle (nested) statement /// expressions (a GCC extension). CFGBlock* CFGBuilder::WalkAST_VisitStmtExpr(StmtExpr* Terminator) { Block->appendStmt(Terminator); return VisitCompoundStmt(Terminator->getSubStmt()); } /// VisitStmt - Handle statements with no branching control flow. CFGBlock* CFGBuilder::VisitStmt(Stmt* Statement) { // We cannot assume that we are in the middle of a basic block, since // the CFG might only be constructed for this single statement. If // we have no current basic block, just create one lazily. if (!Block) Block = createBlock(); // Simply add the statement to the current block. We actually // insert statements in reverse order; this order is reversed later // when processing the containing element in the AST. addStmt(Statement); return Block; } CFGBlock* CFGBuilder::VisitNullStmt(NullStmt* Statement) { return Block; } CFGBlock* CFGBuilder::VisitCompoundStmt(CompoundStmt* C) { CFGBlock* LastBlock = NULL; for (CompoundStmt::reverse_body_iterator I=C->body_rbegin(), E=C->body_rend(); I != E; ++I ) { LastBlock = Visit(*I); } return LastBlock; } CFGBlock* CFGBuilder::VisitIfStmt(IfStmt* I) { // We may see an if statement in the middle of a basic block, or // it may be the first statement we are processing. In either case, // we create a new basic block. First, we create the blocks for // the then...else statements, and then we create the block containing // the if statement. If we were in the middle of a block, we // stop processing that block and reverse its statements. That block // is then the implicit successor for the "then" and "else" clauses. // The block we were proccessing is now finished. Make it the // successor block. if (Block) { Succ = Block; if (!FinishBlock(Block)) return 0; } // Process the false branch. NULL out Block so that the recursive // call to Visit will create a new basic block. // Null out Block so that all successor CFGBlock* ElseBlock = Succ; if (Stmt* Else = I->getElse()) { SaveAndRestore sv(Succ); // NULL out Block so that the recursive call to Visit will // create a new basic block. Block = NULL; ElseBlock = Visit(Else); if (!ElseBlock) // Can occur when the Else body has all NullStmts. ElseBlock = sv.get(); else if (Block) { if (!FinishBlock(ElseBlock)) return 0; } } // Process the true branch. NULL out Block so that the recursive // call to Visit will create a new basic block. // Null out Block so that all successor CFGBlock* ThenBlock; { Stmt* Then = I->getThen(); assert (Then); SaveAndRestore sv(Succ); Block = NULL; ThenBlock = Visit(Then); if (!ThenBlock) { // We can reach here if the "then" body has all NullStmts. // Create an empty block so we can distinguish between true and false // branches in path-sensitive analyses. ThenBlock = createBlock(false); ThenBlock->addSuccessor(sv.get()); } else if (Block) { if (!FinishBlock(ThenBlock)) return 0; } } // Now create a new block containing the if statement. Block = createBlock(false); // Set the terminator of the new block to the If statement. Block->setTerminator(I); // Now add the successors. Block->addSuccessor(ThenBlock); Block->addSuccessor(ElseBlock); // Add the condition as the last statement in the new block. This // may create new blocks as the condition may contain control-flow. Any // newly created blocks will be pointed to be "Block". return addStmt(I->getCond()->IgnoreParens()); } CFGBlock* CFGBuilder::VisitReturnStmt(ReturnStmt* R) { // If we were in the middle of a block we stop processing that block // and reverse its statements. // // NOTE: If a "return" appears in the middle of a block, this means // that the code afterwards is DEAD (unreachable). We still // keep a basic block for that code; a simple "mark-and-sweep" // from the entry block will be able to report such dead // blocks. if (Block) FinishBlock(Block); // Create the new block. Block = createBlock(false); // The Exit block is the only successor. Block->addSuccessor(&cfg->getExit()); // Add the return statement to the block. This may create new blocks // if R contains control-flow (short-circuit operations). return addStmt(R); } CFGBlock* CFGBuilder::VisitLabelStmt(LabelStmt* L) { // Get the block of the labeled statement. Add it to our map. Visit(L->getSubStmt()); CFGBlock* LabelBlock = Block; if (!LabelBlock) // This can happen when the body is empty, i.e. LabelBlock=createBlock(); // scopes that only contains NullStmts. assert (LabelMap.find(L) == LabelMap.end() && "label already in map"); LabelMap[ L ] = LabelBlock; // Labels partition blocks, so this is the end of the basic block // we were processing (L is the block's label). Because this is // label (and we have already processed the substatement) there is no // extra control-flow to worry about. LabelBlock->setLabel(L); if (!FinishBlock(LabelBlock)) return 0; // We set Block to NULL to allow lazy creation of a new block // (if necessary); Block = NULL; // This block is now the implicit successor of other blocks. Succ = LabelBlock; return LabelBlock; } CFGBlock* CFGBuilder::VisitGotoStmt(GotoStmt* G) { // Goto is a control-flow statement. Thus we stop processing the // current block and create a new one. if (Block) FinishBlock(Block); Block = createBlock(false); Block->setTerminator(G); // If we already know the mapping to the label block add the // successor now. LabelMapTy::iterator I = LabelMap.find(G->getLabel()); if (I == LabelMap.end()) // We will need to backpatch this block later. BackpatchBlocks.push_back(Block); else Block->addSuccessor(I->second); return Block; } CFGBlock* CFGBuilder::VisitForStmt(ForStmt* F) { // "for" is a control-flow statement. Thus we stop processing the // current block. CFGBlock* LoopSuccessor = NULL; if (Block) { if (!FinishBlock(Block)) return 0; LoopSuccessor = Block; } else LoopSuccessor = Succ; // Because of short-circuit evaluation, the condition of the loop // can span multiple basic blocks. Thus we need the "Entry" and "Exit" // blocks that evaluate the condition. CFGBlock* ExitConditionBlock = createBlock(false); CFGBlock* EntryConditionBlock = ExitConditionBlock; // Set the terminator for the "exit" condition block. ExitConditionBlock->setTerminator(F); // Now add the actual condition to the condition block. Because the // condition itself may contain control-flow, new blocks may be created. if (Stmt* C = F->getCond()) { Block = ExitConditionBlock; EntryConditionBlock = addStmt(C); if (Block) { if (!FinishBlock(EntryConditionBlock)) return 0; } } // The condition block is the implicit successor for the loop body as // well as any code above the loop. Succ = EntryConditionBlock; // Now create the loop body. { assert (F->getBody()); // Save the current values for Block, Succ, and continue and break targets SaveAndRestore save_Block(Block), save_Succ(Succ), save_continue(ContinueTargetBlock), save_break(BreakTargetBlock); // Create a new block to contain the (bottom) of the loop body. Block = NULL; if (Stmt* I = F->getInc()) { // Generate increment code in its own basic block. This is the target // of continue statements. Succ = Visit(I); } else { // No increment code. Create a special, empty, block that is used as // the target block for "looping back" to the start of the loop. assert(Succ == EntryConditionBlock); Succ = createBlock(); } // Finish up the increment (or empty) block if it hasn't been already. if (Block) { assert(Block == Succ); if (!FinishBlock(Block)) return 0; Block = 0; } ContinueTargetBlock = Succ; // The starting block for the loop increment is the block that should // represent the 'loop target' for looping back to the start of the loop. ContinueTargetBlock->setLoopTarget(F); // All breaks should go to the code following the loop. BreakTargetBlock = LoopSuccessor; // Now populate the body block, and in the process create new blocks // as we walk the body of the loop. CFGBlock* BodyBlock = Visit(F->getBody()); if (!BodyBlock) BodyBlock = EntryConditionBlock; // can happen for "for (...;...; ) ;" else if (Block) { if (!FinishBlock(BodyBlock)) return 0; } // This new body block is a successor to our "exit" condition block. ExitConditionBlock->addSuccessor(BodyBlock); } // Link up the condition block with the code that follows the loop. // (the false branch). ExitConditionBlock->addSuccessor(LoopSuccessor); // If the loop contains initialization, create a new block for those // statements. This block can also contain statements that precede // the loop. if (Stmt* I = F->getInit()) { Block = createBlock(); return addStmt(I); } else { // There is no loop initialization. We are thus basically a while // loop. NULL out Block to force lazy block construction. Block = NULL; Succ = EntryConditionBlock; return EntryConditionBlock; } } CFGBlock* CFGBuilder::VisitObjCForCollectionStmt(ObjCForCollectionStmt* S) { // Objective-C fast enumeration 'for' statements: // http://developer.apple.com/documentation/Cocoa/Conceptual/ObjectiveC // // for ( Type newVariable in collection_expression ) { statements } // // becomes: // // prologue: // 1. collection_expression // T. jump to loop_entry // loop_entry: // 1. side-effects of element expression // 1. ObjCForCollectionStmt [performs binding to newVariable] // T. ObjCForCollectionStmt TB, FB [jumps to TB if newVariable != nil] // TB: // statements // T. jump to loop_entry // FB: // what comes after // // and // // Type existingItem; // for ( existingItem in expression ) { statements } // // becomes: // // the same with newVariable replaced with existingItem; the binding // works the same except that for one ObjCForCollectionStmt::getElement() // returns a DeclStmt and the other returns a DeclRefExpr. // CFGBlock* LoopSuccessor = 0; if (Block) { if (!FinishBlock(Block)) return 0; LoopSuccessor = Block; Block = 0; } else LoopSuccessor = Succ; // Build the condition blocks. CFGBlock* ExitConditionBlock = createBlock(false); CFGBlock* EntryConditionBlock = ExitConditionBlock; // Set the terminator for the "exit" condition block. ExitConditionBlock->setTerminator(S); // The last statement in the block should be the ObjCForCollectionStmt, // which performs the actual binding to 'element' and determines if there // are any more items in the collection. ExitConditionBlock->appendStmt(S); Block = ExitConditionBlock; // Walk the 'element' expression to see if there are any side-effects. We // generate new blocks as necesary. We DON'T add the statement by default // to the CFG unless it contains control-flow. EntryConditionBlock = WalkAST(S->getElement(), false); if (Block) { if (!FinishBlock(EntryConditionBlock)) return 0; Block = 0; } // The condition block is the implicit successor for the loop body as // well as any code above the loop. Succ = EntryConditionBlock; // Now create the true branch. { // Save the current values for Succ, continue and break targets. SaveAndRestore save_Succ(Succ), save_continue(ContinueTargetBlock), save_break(BreakTargetBlock); BreakTargetBlock = LoopSuccessor; ContinueTargetBlock = EntryConditionBlock; CFGBlock* BodyBlock = Visit(S->getBody()); if (!BodyBlock) BodyBlock = EntryConditionBlock; // can happen for "for (X in Y) ;" else if (Block) { if (!FinishBlock(BodyBlock)) return 0; } // This new body block is a successor to our "exit" condition block. ExitConditionBlock->addSuccessor(BodyBlock); } // Link up the condition block with the code that follows the loop. // (the false branch). ExitConditionBlock->addSuccessor(LoopSuccessor); // Now create a prologue block to contain the collection expression. Block = createBlock(); return addStmt(S->getCollection()); } CFGBlock* CFGBuilder::VisitObjCAtSynchronizedStmt(ObjCAtSynchronizedStmt* S) { // FIXME: Add locking 'primitives' to CFG for @synchronized. // Inline the body. CFGBlock *SyncBlock = Visit(S->getSynchBody()); // The sync body starts its own basic block. This makes it a little easier // for diagnostic clients. if (SyncBlock) { if (!FinishBlock(SyncBlock)) return 0; Block = 0; } Succ = SyncBlock; // Inline the sync expression. return Visit(S->getSynchExpr()); } CFGBlock* CFGBuilder::VisitObjCAtTryStmt(ObjCAtTryStmt* S) { return NYS(); } CFGBlock* CFGBuilder::VisitWhileStmt(WhileStmt* W) { // "while" is a control-flow statement. Thus we stop processing the // current block. CFGBlock* LoopSuccessor = NULL; if (Block) { if (!FinishBlock(Block)) return 0; LoopSuccessor = Block; } else LoopSuccessor = Succ; // Because of short-circuit evaluation, the condition of the loop // can span multiple basic blocks. Thus we need the "Entry" and "Exit" // blocks that evaluate the condition. CFGBlock* ExitConditionBlock = createBlock(false); CFGBlock* EntryConditionBlock = ExitConditionBlock; // Set the terminator for the "exit" condition block. ExitConditionBlock->setTerminator(W); // Now add the actual condition to the condition block. Because the // condition itself may contain control-flow, new blocks may be created. // Thus we update "Succ" after adding the condition. if (Stmt* C = W->getCond()) { Block = ExitConditionBlock; EntryConditionBlock = addStmt(C); assert(Block == EntryConditionBlock); if (Block) { if (!FinishBlock(EntryConditionBlock)) return 0; } } // The condition block is the implicit successor for the loop body as // well as any code above the loop. Succ = EntryConditionBlock; // Process the loop body. { assert(W->getBody()); // Save the current values for Block, Succ, and continue and break targets SaveAndRestore save_Block(Block), save_Succ(Succ), save_continue(ContinueTargetBlock), save_break(BreakTargetBlock); // Create an empty block to represent the transition block for looping // back to the head of the loop. Block = 0; assert(Succ == EntryConditionBlock); Succ = createBlock(); Succ->setLoopTarget(W); ContinueTargetBlock = Succ; // All breaks should go to the code following the loop. BreakTargetBlock = LoopSuccessor; // NULL out Block to force lazy instantiation of blocks for the body. Block = NULL; // Create the body. The returned block is the entry to the loop body. CFGBlock* BodyBlock = Visit(W->getBody()); if (!BodyBlock) BodyBlock = EntryConditionBlock; // can happen for "while(...) ;" else if (Block) { if (!FinishBlock(BodyBlock)) return 0; } // Add the loop body entry as a successor to the condition. ExitConditionBlock->addSuccessor(BodyBlock); } // Link up the condition block with the code that follows the loop. // (the false branch). ExitConditionBlock->addSuccessor(LoopSuccessor); // There can be no more statements in the condition block // since we loop back to this block. NULL out Block to force // lazy creation of another block. Block = NULL; // Return the condition block, which is the dominating block for the loop. Succ = EntryConditionBlock; return EntryConditionBlock; } CFGBlock* CFGBuilder::VisitObjCAtThrowStmt(ObjCAtThrowStmt* S) { // FIXME: This isn't complete. We basically treat @throw like a return // statement. // If we were in the middle of a block we stop processing that block // and reverse its statements. if (Block) { if (!FinishBlock(Block)) return 0; } // Create the new block. Block = createBlock(false); // The Exit block is the only successor. Block->addSuccessor(&cfg->getExit()); // Add the statement to the block. This may create new blocks // if S contains control-flow (short-circuit operations). return addStmt(S); } CFGBlock* CFGBuilder::VisitDoStmt(DoStmt* D) { // "do...while" is a control-flow statement. Thus we stop processing the // current block. CFGBlock* LoopSuccessor = NULL; if (Block) { if (!FinishBlock(Block)) return 0; LoopSuccessor = Block; } else LoopSuccessor = Succ; // Because of short-circuit evaluation, the condition of the loop // can span multiple basic blocks. Thus we need the "Entry" and "Exit" // blocks that evaluate the condition. CFGBlock* ExitConditionBlock = createBlock(false); CFGBlock* EntryConditionBlock = ExitConditionBlock; // Set the terminator for the "exit" condition block. ExitConditionBlock->setTerminator(D); // Now add the actual condition to the condition block. Because the // condition itself may contain control-flow, new blocks may be created. if (Stmt* C = D->getCond()) { Block = ExitConditionBlock; EntryConditionBlock = addStmt(C); if (Block) { if (!FinishBlock(EntryConditionBlock)) return 0; } } // The condition block is the implicit successor for the loop body. Succ = EntryConditionBlock; // Process the loop body. CFGBlock* BodyBlock = NULL; { assert (D->getBody()); // Save the current values for Block, Succ, and continue and break targets SaveAndRestore save_Block(Block), save_Succ(Succ), save_continue(ContinueTargetBlock), save_break(BreakTargetBlock); // All continues within this loop should go to the condition block ContinueTargetBlock = EntryConditionBlock; // All breaks should go to the code following the loop. BreakTargetBlock = LoopSuccessor; // NULL out Block to force lazy instantiation of blocks for the body. Block = NULL; // Create the body. The returned block is the entry to the loop body. BodyBlock = Visit(D->getBody()); if (!BodyBlock) BodyBlock = EntryConditionBlock; // can happen for "do ; while(...)" else if (Block) { if (!FinishBlock(BodyBlock)) return 0; } // Add an intermediate block between the BodyBlock and the // ExitConditionBlock to represent the "loop back" transition. // Create an empty block to represent the transition block for looping // back to the head of the loop. // FIXME: Can we do this more efficiently without adding another block? Block = NULL; Succ = BodyBlock; CFGBlock *LoopBackBlock = createBlock(); LoopBackBlock->setLoopTarget(D); // Add the loop body entry as a successor to the condition. ExitConditionBlock->addSuccessor(LoopBackBlock); } // Link up the condition block with the code that follows the loop. // (the false branch). ExitConditionBlock->addSuccessor(LoopSuccessor); // There can be no more statements in the body block(s) // since we loop back to the body. NULL out Block to force // lazy creation of another block. Block = NULL; // Return the loop body, which is the dominating block for the loop. Succ = BodyBlock; return BodyBlock; } CFGBlock* CFGBuilder::VisitContinueStmt(ContinueStmt* C) { // "continue" is a control-flow statement. Thus we stop processing the // current block. if (Block) { if (!FinishBlock(Block)) return 0; } // Now create a new block that ends with the continue statement. Block = createBlock(false); Block->setTerminator(C); // If there is no target for the continue, then we are looking at an // incomplete AST. This means the CFG cannot be constructed. if (ContinueTargetBlock) Block->addSuccessor(ContinueTargetBlock); else badCFG = true; return Block; } CFGBlock* CFGBuilder::VisitBreakStmt(BreakStmt* B) { // "break" is a control-flow statement. Thus we stop processing the // current block. if (Block) { if (!FinishBlock(Block)) return 0; } // Now create a new block that ends with the continue statement. Block = createBlock(false); Block->setTerminator(B); // If there is no target for the break, then we are looking at an // incomplete AST. This means that the CFG cannot be constructed. if (BreakTargetBlock) Block->addSuccessor(BreakTargetBlock); else badCFG = true; return Block; } CFGBlock* CFGBuilder::VisitSwitchStmt(SwitchStmt* Terminator) { // "switch" is a control-flow statement. Thus we stop processing the // current block. CFGBlock* SwitchSuccessor = NULL; if (Block) { if (!FinishBlock(Block)) return 0; SwitchSuccessor = Block; } else SwitchSuccessor = Succ; // Save the current "switch" context. SaveAndRestore save_switch(SwitchTerminatedBlock), save_break(BreakTargetBlock), save_default(DefaultCaseBlock); // Set the "default" case to be the block after the switch statement. // If the switch statement contains a "default:", this value will // be overwritten with the block for that code. DefaultCaseBlock = SwitchSuccessor; // Create a new block that will contain the switch statement. SwitchTerminatedBlock = createBlock(false); // Now process the switch body. The code after the switch is the implicit // successor. Succ = SwitchSuccessor; BreakTargetBlock = SwitchSuccessor; // When visiting the body, the case statements should automatically get // linked up to the switch. We also don't keep a pointer to the body, // since all control-flow from the switch goes to case/default statements. assert (Terminator->getBody() && "switch must contain a non-NULL body"); Block = NULL; CFGBlock *BodyBlock = Visit(Terminator->getBody()); if (Block) { if (!FinishBlock(BodyBlock)) return 0; } // If we have no "default:" case, the default transition is to the // code following the switch body. SwitchTerminatedBlock->addSuccessor(DefaultCaseBlock); // Add the terminator and condition in the switch block. SwitchTerminatedBlock->setTerminator(Terminator); assert (Terminator->getCond() && "switch condition must be non-NULL"); Block = SwitchTerminatedBlock; return addStmt(Terminator->getCond()); } CFGBlock* CFGBuilder::VisitCaseStmt(CaseStmt* Terminator) { // CaseStmts are essentially labels, so they are the // first statement in a block. if (Terminator->getSubStmt()) Visit(Terminator->getSubStmt()); CFGBlock* CaseBlock = Block; if (!CaseBlock) CaseBlock = createBlock(); // Cases statements partition blocks, so this is the top of // the basic block we were processing (the "case XXX:" is the label). CaseBlock->setLabel(Terminator); if (!FinishBlock(CaseBlock)) return 0; // Add this block to the list of successors for the block with the // switch statement. assert (SwitchTerminatedBlock); SwitchTerminatedBlock->addSuccessor(CaseBlock); // We set Block to NULL to allow lazy creation of a new block (if necessary) Block = NULL; // This block is now the implicit successor of other blocks. Succ = CaseBlock; return CaseBlock; } CFGBlock* CFGBuilder::VisitDefaultStmt(DefaultStmt* Terminator) { if (Terminator->getSubStmt()) Visit(Terminator->getSubStmt()); DefaultCaseBlock = Block; if (!DefaultCaseBlock) DefaultCaseBlock = createBlock(); // Default statements partition blocks, so this is the top of // the basic block we were processing (the "default:" is the label). DefaultCaseBlock->setLabel(Terminator); if (!FinishBlock(DefaultCaseBlock)) return 0; // Unlike case statements, we don't add the default block to the // successors for the switch statement immediately. This is done // when we finish processing the switch statement. This allows for // the default case (including a fall-through to the code after the // switch statement) to always be the last successor of a switch-terminated // block. // We set Block to NULL to allow lazy creation of a new block (if necessary) Block = NULL; // This block is now the implicit successor of other blocks. Succ = DefaultCaseBlock; return DefaultCaseBlock; } CFGBlock* CFGBuilder::VisitIndirectGotoStmt(IndirectGotoStmt* I) { // Lazily create the indirect-goto dispatch block if there isn't one // already. CFGBlock* IBlock = cfg->getIndirectGotoBlock(); if (!IBlock) { IBlock = createBlock(false); cfg->setIndirectGotoBlock(IBlock); } // IndirectGoto is a control-flow statement. Thus we stop processing the // current block and create a new one. if (Block) { if (!FinishBlock(Block)) return 0; } Block = createBlock(false); Block->setTerminator(I); Block->addSuccessor(IBlock); return addStmt(I->getTarget()); } } // end anonymous namespace /// createBlock - Constructs and adds a new CFGBlock to the CFG. The /// block has no successors or predecessors. If this is the first block /// created in the CFG, it is automatically set to be the Entry and Exit /// of the CFG. CFGBlock* CFG::createBlock() { bool first_block = begin() == end(); // Create the block. Blocks.push_front(CFGBlock(NumBlockIDs++)); // If this is the first block, set it as the Entry and Exit. if (first_block) Entry = Exit = &front(); // Return the block. return &front(); } /// buildCFG - Constructs a CFG from an AST. Ownership of the returned /// CFG is returned to the caller. CFG* CFG::buildCFG(Stmt* Statement) { CFGBuilder Builder; return Builder.buildCFG(Statement); } /// reverseStmts - Reverses the orders of statements within a CFGBlock. void CFGBlock::reverseStmts() { std::reverse(Stmts.begin(),Stmts.end()); } //===----------------------------------------------------------------------===// // CFG: Queries for BlkExprs. //===----------------------------------------------------------------------===// namespace { typedef llvm::DenseMap BlkExprMapTy; } static void FindSubExprAssignments(Stmt* Terminator, llvm::SmallPtrSet& Set) { if (!Terminator) return; for (Stmt::child_iterator I=Terminator->child_begin(), E=Terminator->child_end(); I!=E; ++I) { if (!*I) continue; if (BinaryOperator* B = dyn_cast(*I)) if (B->isAssignmentOp()) Set.insert(B); FindSubExprAssignments(*I, Set); } } static BlkExprMapTy* PopulateBlkExprMap(CFG& cfg) { BlkExprMapTy* M = new BlkExprMapTy(); // Look for assignments that are used as subexpressions. These are the // only assignments that we want to *possibly* register as a block-level // expression. Basically, if an assignment occurs both in a subexpression // and at the block-level, it is a block-level expression. llvm::SmallPtrSet SubExprAssignments; for (CFG::iterator I=cfg.begin(), E=cfg.end(); I != E; ++I) for (CFGBlock::iterator BI=I->begin(), EI=I->end(); BI != EI; ++BI) FindSubExprAssignments(*BI, SubExprAssignments); for (CFG::iterator I=cfg.begin(), E=cfg.end(); I != E; ++I) { // Iterate over the statements again on identify the Expr* and Stmt* at // the block-level that are block-level expressions. for (CFGBlock::iterator BI=I->begin(), EI=I->end(); BI != EI; ++BI) if (Expr* Exp = dyn_cast(*BI)) { if (BinaryOperator* B = dyn_cast(Exp)) { // Assignment expressions that are not nested within another // expression are really "statements" whose value is never // used by another expression. if (B->isAssignmentOp() && !SubExprAssignments.count(Exp)) continue; } else if (const StmtExpr* Terminator = dyn_cast(Exp)) { // Special handling for statement expressions. The last statement // in the statement expression is also a block-level expr. const CompoundStmt* C = Terminator->getSubStmt(); if (!C->body_empty()) { unsigned x = M->size(); (*M)[C->body_back()] = x; } } unsigned x = M->size(); (*M)[Exp] = x; } // Look at terminators. The condition is a block-level expression. Stmt* S = I->getTerminatorCondition(); if (S && M->find(S) == M->end()) { unsigned x = M->size(); (*M)[S] = x; } } return M; } CFG::BlkExprNumTy CFG::getBlkExprNum(const Stmt* S) { assert(S != NULL); if (!BlkExprMap) { BlkExprMap = (void*) PopulateBlkExprMap(*this); } BlkExprMapTy* M = reinterpret_cast(BlkExprMap); BlkExprMapTy::iterator I = M->find(S); if (I == M->end()) return CFG::BlkExprNumTy(); else return CFG::BlkExprNumTy(I->second); } unsigned CFG::getNumBlkExprs() { if (const BlkExprMapTy* M = reinterpret_cast(BlkExprMap)) return M->size(); else { // We assume callers interested in the number of BlkExprs will want // the map constructed if it doesn't already exist. BlkExprMap = (void*) PopulateBlkExprMap(*this); return reinterpret_cast(BlkExprMap)->size(); } } //===----------------------------------------------------------------------===// // Cleanup: CFG dstor. //===----------------------------------------------------------------------===// CFG::~CFG() { delete reinterpret_cast(BlkExprMap); } //===----------------------------------------------------------------------===// // CFG pretty printing //===----------------------------------------------------------------------===// namespace { class VISIBILITY_HIDDEN StmtPrinterHelper : public PrinterHelper { typedef llvm::DenseMap > StmtMapTy; StmtMapTy StmtMap; signed CurrentBlock; unsigned CurrentStmt; public: StmtPrinterHelper(const CFG* cfg) : CurrentBlock(0), CurrentStmt(0) { for (CFG::const_iterator I = cfg->begin(), E = cfg->end(); I != E; ++I ) { unsigned j = 1; for (CFGBlock::const_iterator BI = I->begin(), BEnd = I->end() ; BI != BEnd; ++BI, ++j ) StmtMap[*BI] = std::make_pair(I->getBlockID(),j); } } virtual ~StmtPrinterHelper() {} void setBlockID(signed i) { CurrentBlock = i; } void setStmtID(unsigned i) { CurrentStmt = i; } virtual bool handledStmt(Stmt* Terminator, llvm::raw_ostream& OS) { StmtMapTy::iterator I = StmtMap.find(Terminator); if (I == StmtMap.end()) return false; if (CurrentBlock >= 0 && I->second.first == (unsigned) CurrentBlock && I->second.second == CurrentStmt) return false; OS << "[B" << I->second.first << "." << I->second.second << "]"; return true; } }; class VISIBILITY_HIDDEN CFGBlockTerminatorPrint : public StmtVisitor { llvm::raw_ostream& OS; StmtPrinterHelper* Helper; PrintingPolicy Policy; public: CFGBlockTerminatorPrint(llvm::raw_ostream& os, StmtPrinterHelper* helper, const PrintingPolicy &Policy = PrintingPolicy()) : OS(os), Helper(helper), Policy(Policy) {} void VisitIfStmt(IfStmt* I) { OS << "if "; I->getCond()->printPretty(OS,Helper,Policy); } // Default case. void VisitStmt(Stmt* Terminator) { Terminator->printPretty(OS, Helper, Policy); } void VisitForStmt(ForStmt* F) { OS << "for (" ; if (F->getInit()) OS << "..."; OS << "; "; if (Stmt* C = F->getCond()) C->printPretty(OS, Helper, Policy); OS << "; "; if (F->getInc()) OS << "..."; OS << ")"; } void VisitWhileStmt(WhileStmt* W) { OS << "while " ; if (Stmt* C = W->getCond()) C->printPretty(OS, Helper, Policy); } void VisitDoStmt(DoStmt* D) { OS << "do ... while "; if (Stmt* C = D->getCond()) C->printPretty(OS, Helper, Policy); } void VisitSwitchStmt(SwitchStmt* Terminator) { OS << "switch "; Terminator->getCond()->printPretty(OS, Helper, Policy); } void VisitConditionalOperator(ConditionalOperator* C) { C->getCond()->printPretty(OS, Helper, Policy); OS << " ? ... : ..."; } void VisitChooseExpr(ChooseExpr* C) { OS << "__builtin_choose_expr( "; C->getCond()->printPretty(OS, Helper, Policy); OS << " )"; } void VisitIndirectGotoStmt(IndirectGotoStmt* I) { OS << "goto *"; I->getTarget()->printPretty(OS, Helper, Policy); } void VisitBinaryOperator(BinaryOperator* B) { if (!B->isLogicalOp()) { VisitExpr(B); return; } B->getLHS()->printPretty(OS, Helper, Policy); switch (B->getOpcode()) { case BinaryOperator::LOr: OS << " || ..."; return; case BinaryOperator::LAnd: OS << " && ..."; return; default: assert(false && "Invalid logical operator."); } } void VisitExpr(Expr* E) { E->printPretty(OS, Helper, Policy); } }; void print_stmt(llvm::raw_ostream&OS, StmtPrinterHelper* Helper, Stmt* Terminator) { if (Helper) { // special printing for statement-expressions. if (StmtExpr* SE = dyn_cast(Terminator)) { CompoundStmt* Sub = SE->getSubStmt(); if (Sub->child_begin() != Sub->child_end()) { OS << "({ ... ; "; Helper->handledStmt(*SE->getSubStmt()->body_rbegin(),OS); OS << " })\n"; return; } } // special printing for comma expressions. if (BinaryOperator* B = dyn_cast(Terminator)) { if (B->getOpcode() == BinaryOperator::Comma) { OS << "... , "; Helper->handledStmt(B->getRHS(),OS); OS << '\n'; return; } } } Terminator->printPretty(OS, Helper, /*FIXME:*/PrintingPolicy()); // Expressions need a newline. if (isa(Terminator)) OS << '\n'; } void print_block(llvm::raw_ostream& OS, const CFG* cfg, const CFGBlock& B, StmtPrinterHelper* Helper, bool print_edges) { if (Helper) Helper->setBlockID(B.getBlockID()); // Print the header. OS << "\n [ B" << B.getBlockID(); if (&B == &cfg->getEntry()) OS << " (ENTRY) ]\n"; else if (&B == &cfg->getExit()) OS << " (EXIT) ]\n"; else if (&B == cfg->getIndirectGotoBlock()) OS << " (INDIRECT GOTO DISPATCH) ]\n"; else OS << " ]\n"; // Print the label of this block. if (Stmt* Terminator = const_cast(B.getLabel())) { if (print_edges) OS << " "; if (LabelStmt* L = dyn_cast(Terminator)) OS << L->getName(); else if (CaseStmt* C = dyn_cast(Terminator)) { OS << "case "; C->getLHS()->printPretty(OS, Helper, /*FIXME:*/PrintingPolicy()); if (C->getRHS()) { OS << " ... "; C->getRHS()->printPretty(OS, Helper, /*FIXME:*/PrintingPolicy()); } } else if (isa(Terminator)) OS << "default"; else assert(false && "Invalid label statement in CFGBlock."); OS << ":\n"; } // Iterate through the statements in the block and print them. unsigned j = 1; for (CFGBlock::const_iterator I = B.begin(), E = B.end() ; I != E ; ++I, ++j ) { // Print the statement # in the basic block and the statement itself. if (print_edges) OS << " "; OS << llvm::format("%3d", j) << ": "; if (Helper) Helper->setStmtID(j); print_stmt(OS,Helper,*I); } // Print the terminator of this block. if (B.getTerminator()) { if (print_edges) OS << " "; OS << " T: "; if (Helper) Helper->setBlockID(-1); CFGBlockTerminatorPrint TPrinter(OS, Helper, /*FIXME*/PrintingPolicy()); TPrinter.Visit(const_cast(B.getTerminator())); OS << '\n'; } if (print_edges) { // Print the predecessors of this block. OS << " Predecessors (" << B.pred_size() << "):"; unsigned i = 0; for (CFGBlock::const_pred_iterator I = B.pred_begin(), E = B.pred_end(); I != E; ++I, ++i) { if (i == 8 || (i-8) == 0) OS << "\n "; OS << " B" << (*I)->getBlockID(); } OS << '\n'; // Print the successors of this block. OS << " Successors (" << B.succ_size() << "):"; i = 0; for (CFGBlock::const_succ_iterator I = B.succ_begin(), E = B.succ_end(); I != E; ++I, ++i) { if (i == 8 || (i-8) % 10 == 0) OS << "\n "; OS << " B" << (*I)->getBlockID(); } OS << '\n'; } } } // end anonymous namespace /// dump - A simple pretty printer of a CFG that outputs to stderr. void CFG::dump() const { print(llvm::errs()); } /// print - A simple pretty printer of a CFG that outputs to an ostream. void CFG::print(llvm::raw_ostream& OS) const { StmtPrinterHelper Helper(this); // Print the entry block. print_block(OS, this, getEntry(), &Helper, true); // Iterate through the CFGBlocks and print them one by one. for (const_iterator I = Blocks.begin(), E = Blocks.end() ; I != E ; ++I) { // Skip the entry block, because we already printed it. if (&(*I) == &getEntry() || &(*I) == &getExit()) continue; print_block(OS, this, *I, &Helper, true); } // Print the exit block. print_block(OS, this, getExit(), &Helper, true); OS.flush(); } /// dump - A simply pretty printer of a CFGBlock that outputs to stderr. void CFGBlock::dump(const CFG* cfg) const { print(llvm::errs(), cfg); } /// print - A simple pretty printer of a CFGBlock that outputs to an ostream. /// Generally this will only be called from CFG::print. void CFGBlock::print(llvm::raw_ostream& OS, const CFG* cfg) const { StmtPrinterHelper Helper(cfg); print_block(OS, cfg, *this, &Helper, true); } /// printTerminator - A simple pretty printer of the terminator of a CFGBlock. void CFGBlock::printTerminator(llvm::raw_ostream& OS) const { CFGBlockTerminatorPrint TPrinter(OS,NULL); TPrinter.Visit(const_cast(getTerminator())); } Stmt* CFGBlock::getTerminatorCondition() { if (!Terminator) return NULL; Expr* E = NULL; switch (Terminator->getStmtClass()) { default: break; case Stmt::ForStmtClass: E = cast(Terminator)->getCond(); break; case Stmt::WhileStmtClass: E = cast(Terminator)->getCond(); break; case Stmt::DoStmtClass: E = cast(Terminator)->getCond(); break; case Stmt::IfStmtClass: E = cast(Terminator)->getCond(); break; case Stmt::ChooseExprClass: E = cast(Terminator)->getCond(); break; case Stmt::IndirectGotoStmtClass: E = cast(Terminator)->getTarget(); break; case Stmt::SwitchStmtClass: E = cast(Terminator)->getCond(); break; case Stmt::ConditionalOperatorClass: E = cast(Terminator)->getCond(); break; case Stmt::BinaryOperatorClass: // '&&' and '||' E = cast(Terminator)->getLHS(); break; case Stmt::ObjCForCollectionStmtClass: return Terminator; } return E ? E->IgnoreParens() : NULL; } bool CFGBlock::hasBinaryBranchTerminator() const { if (!Terminator) return false; Expr* E = NULL; switch (Terminator->getStmtClass()) { default: return false; case Stmt::ForStmtClass: case Stmt::WhileStmtClass: case Stmt::DoStmtClass: case Stmt::IfStmtClass: case Stmt::ChooseExprClass: case Stmt::ConditionalOperatorClass: case Stmt::BinaryOperatorClass: return true; } return E ? E->IgnoreParens() : NULL; } //===----------------------------------------------------------------------===// // CFG Graphviz Visualization //===----------------------------------------------------------------------===// #ifndef NDEBUG static StmtPrinterHelper* GraphHelper; #endif void CFG::viewCFG() const { #ifndef NDEBUG StmtPrinterHelper H(this); GraphHelper = &H; llvm::ViewGraph(this,"CFG"); GraphHelper = NULL; #endif } namespace llvm { template<> struct DOTGraphTraits : public DefaultDOTGraphTraits { static std::string getNodeLabel(const CFGBlock* Node, const CFG* Graph) { #ifndef NDEBUG std::string OutSStr; llvm::raw_string_ostream Out(OutSStr); print_block(Out,Graph, *Node, GraphHelper, false); std::string& OutStr = Out.str(); if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); // Process string output to make it nicer... for (unsigned i = 0; i != OutStr.length(); ++i) if (OutStr[i] == '\n') { // Left justify OutStr[i] = '\\'; OutStr.insert(OutStr.begin()+i+1, 'l'); } return OutStr; #else return ""; #endif } }; } // end namespace llvm