/*- * Copyright (c) 1993 * The Regents of the University of California. All rights reserved. * * The game adventure was originally written in Fortran by Will Crowther * and Don Woods. It was later translated to C and enhanced by Jim * Gillogly. This code is derived from software contributed to Berkeley * by Jim Gillogly at The Rand Corporation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef lint static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 6/2/93"; #endif /* not lint */ /* Re-coding of advent in C: data initialization */ #include #include #include #include #include "hdr.h" int blklin = TRUE; int setbit[16] = {1,2,4,010,020,040,0100,0200,0400,01000,02000,04000, 010000,020000,040000,0100000}; init(command) /* everything for 1st time run */ char *command; /* command we were called with */ { rdata(); /* read data from orig. file */ linkdata(); poof(); } char *decr(a,b,c,d,e) char a,b,c,d,e; { static char buf[6]; buf[0] = a-'+'; buf[1] = b-'-'; buf[2] = c-'#'; buf[3] = d-'&'; buf[4] = e-'%'; buf[5] = 0; return buf; } linkdata() /* secondary data manipulation */ { register int i,j; /* array linkages */ for (i=1; i<=LOCSIZ; i++) if (ltext[i].seekadr!=0 && travel[i] != 0) if ((travel[i]->tverb)==1) cond[i]=2; for (j=100; j>0; j--) if (fixd[j]>0) { drop(j+100,fixd[j]); drop(j,plac[j]); } for (j=100; j>0; j--) { fixed[j]=fixd[j]; if (plac[j]!=0 && fixd[j]<=0) drop(j,plac[j]); } maxtrs=79; tally=0; tally2=0; for (i=50; i<=maxtrs; i++) { if (ptext[i].seekadr!=0) prop[i] = -1; tally -= prop[i]; } /* define mnemonics */ keys = vocab(DECR(k,e,y,s,\0), 1); lamp = vocab(DECR(l,a,m,p,\0), 1); grate = vocab(DECR(g,r,a,t,e), 1); cage = vocab(DECR(c,a,g,e,\0),1); rod = vocab(DECR(r,o,d,\0,\0),1); rod2=rod+1; steps=vocab(DECR(s,t,e,p,s),1); bird = vocab(DECR(b,i,r,d,\0),1); door = vocab(DECR(d,o,o,r,\0),1); pillow= vocab(DECR(p,i,l,l,o), 1); snake = vocab(DECR(s,n,a,k,e), 1); fissur= vocab(DECR(f,i,s,s,u), 1); tablet= vocab(DECR(t,a,b,l,e), 1); clam = vocab(DECR(c,l,a,m,\0),1); oyster= vocab(DECR(o,y,s,t,e), 1); magzin= vocab(DECR(m,a,g,a,z), 1); dwarf = vocab(DECR(d,w,a,r,f), 1); knife = vocab(DECR(k,n,i,f,e), 1); food = vocab(DECR(f,o,o,d,\0),1); bottle= vocab(DECR(b,o,t,t,l), 1); water = vocab(DECR(w,a,t,e,r), 1); oil = vocab(DECR(o,i,l,\0,\0),1); plant = vocab(DECR(p,l,a,n,t), 1); plant2=plant+1; axe = vocab(DECR(a,x,e,\0,\0),1); mirror= vocab(DECR(m,i,r,r,o), 1); dragon= vocab(DECR(d,r,a,g,o), 1); chasm = vocab(DECR(c,h,a,s,m), 1); troll = vocab(DECR(t,r,o,l,l), 1); troll2=troll+1; bear = vocab(DECR(b,e,a,r,\0),1); messag= vocab(DECR(m,e,s,s,a), 1); vend = vocab(DECR(v,e,n,d,i), 1); batter= vocab(DECR(b,a,t,t,e), 1); nugget= vocab(DECR(g,o,l,d,\0),1); coins = vocab(DECR(c,o,i,n,s), 1); chest = vocab(DECR(c,h,e,s,t), 1); eggs = vocab(DECR(e,g,g,s,\0),1); tridnt= vocab(DECR(t,r,i,d,e), 1); vase = vocab(DECR(v,a,s,e,\0),1); emrald= vocab(DECR(e,m,e,r,a), 1); pyram = vocab(DECR(p,y,r,a,m), 1); pearl = vocab(DECR(p,e,a,r,l), 1); rug = vocab(DECR(r,u,g,\0,\0),1); chain = vocab(DECR(c,h,a,i,n), 1); back = vocab(DECR(b,a,c,k,\0),0); look = vocab(DECR(l,o,o,k,\0),0); cave = vocab(DECR(c,a,v,e,\0),0); null = vocab(DECR(n,u,l,l,\0),0); entrnc= vocab(DECR(e,n,t,r,a), 0); dprssn= vocab(DECR(d,e,p,r,e), 0); enter = vocab(DECR(e,n,t,e,r), 0); pour = vocab(DECR(p,o,u,r,\0), 2); say = vocab(DECR(s,a,y,\0,\0),2); lock = vocab(DECR(l,o,c,k,\0),2); throw = vocab(DECR(t,h,r,o,w), 2); find = vocab(DECR(f,i,n,d,\0),2); invent= vocab(DECR(i,n,v,e,n), 2); /* initialize dwarves */ chloc=114; chloc2=140; for (i=1; i<=6; i++) dseen[i]=FALSE; dflag=0; dloc[1]=19; dloc[2]=27; dloc[3]=33; dloc[4]=44; dloc[5]=64; dloc[6]=chloc; daltlc=18; /* random flags & ctrs */ turns=0; lmwarn=FALSE; iwest=0; knfloc=0; detail=0; abbnum=5; for (i=0; i<=4; i++) if (rtext[2*i+81].seekadr!=0) maxdie=i+1; numdie=holdng=dkill=foobar=bonus=0; clock1=30; clock2=50; saved=0; closng=panic=closed=scorng=FALSE; } trapdel() /* come here if he hits a del */ { delhit++; /* main checks, treats as QUIT */ signal(2,trapdel); /* catch subsequent DELs */ } startup() { time_t time(); demo=Start(0); srand((int)(time((time_t *)NULL))); /* random seed */ /* srand(371); */ /* non-random seed */ hinted[3]=yes(65,1,0); newloc=1; delhit = 0; limit=330; if (hinted[3]) limit=1000; /* better batteries if instrucs */ }