/*- * Copyright (c) 1991, 1993 * The Regents of the University of California. All rights reserved. * * The game adventure was originally written in Fortran by Will Crowther * and Don Woods. It was later translated to C and enhanced by Jim * Gillogly. This code is derived from software contributed to Berkeley * by Jim Gillogly at The Rand Corporation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)hdr.h 8.1 (Berkeley) 5/31/93 */ /* ADVENTURE -- Jim Gillogly, Jul 1977 * This program is a re-write of ADVENT, written in FORTRAN mostly by * Don Woods of SAIL. In most places it is as nearly identical to the * original as possible given the language and word-size differences. * A few places, such as the message arrays and travel arrays were changed * to reflect the smaller core size and word size. The labels of the * original are reflected in this version, so that the comments of the * fortran are still applicable here. * * The data file distributed with the fortran source is assumed to be called * "glorkz" in the directory where the program is first run. */ /* hdr.h: included by c advent files */ int datfd; /* message file descriptor */ int delhit; int yea; extern char data_file[]; /* Virtual data file */ #define TAB 011 #define LF 012 #define FLUSHLINE while (getchar()!='\n') #define FLUSHLF while (next()!=LF) int loc,newloc,oldloc,oldlc2,wzdark,gaveup,kq,k,k2; char *wd1,*wd2; /* the complete words */ int verb,obj,spk; extern int blklin; int saved,savet,mxscor,latncy; #define SHORT 50 /* How short is a demo game? */ #define MAXSTR 20 /* max length of user's words */ #define HTSIZE 512 /* max number of vocab words */ struct hashtab /* hash table for vocabulary */ { int val; /* word type &index (ktab) */ char *atab; /* pointer to actual string */ } voc[HTSIZE]; #define SEED 1815622 /* "Encryption" seed */ struct text #ifdef OLDSTUFF { int seekadr; /* DATFILE must be < 2**16 */ #endif OLDSTUFF { char *seekadr; /* Msg start in virtual disk */ int txtlen; /* length of msg starting here */ }; #define RTXSIZ 205 struct text rtext[RTXSIZ]; /* random text messages */ #define MAGSIZ 35 struct text mtext[MAGSIZ]; /* magic messages */ int clsses; #define CLSMAX 12 struct text ctext[CLSMAX]; /* classes of adventurer */ int cval[CLSMAX]; struct text ptext[101]; /* object descriptions */ #define LOCSIZ 141 /* number of locations */ struct text ltext[LOCSIZ]; /* long loc description */ struct text stext[LOCSIZ]; /* short loc descriptions */ struct travlist /* direcs & conditions of travel*/ { struct travlist *next; /* ptr to next list entry */ int conditions; /* m in writeup (newloc / 1000) */ int tloc; /* n in writeup (newloc % 1000) */ int tverb; /* the verb that takes you there*/ } *travel[LOCSIZ],*tkk; /* travel is closer to keys(...)*/ int atloc[LOCSIZ]; int plac[101]; /* initial object placement */ int fixd[101],fixed[101]; /* location fixed? */ int actspk[35]; /* rtext msg for verb */ int cond[LOCSIZ]; /* various condition bits */ extern int setbit[16]; /* bit defn masks 1,2,4,... */ int hntmax; int hints[20][5]; /* info on hints */ int hinted[20],hintlc[20]; int place[101], prop[101],link[201]; int abb[LOCSIZ]; int maxtrs,tally,tally2; /* treasure values */ #define FALSE 0 #define TRUE 1 int keys,lamp,grate,cage,rod,rod2,steps,/* mnemonics */ bird,door,pillow,snake,fissur,tablet,clam,oyster,magzin, dwarf,knife,food,bottle,water,oil,plant,plant2,axe,mirror,dragon, chasm,troll,troll2,bear,messag,vend,batter, nugget,coins,chest,eggs,tridnt,vase,emrald,pyram,pearl,rug,chain, spices, back,look,cave,null,entrnc,dprssn, enter, stream, pour, say,lock,throw,find,invent; int chloc,chloc2,dseen[7],dloc[7], /* dwarf stuff */ odloc[7],dflag,daltlc; int tk[21],stick,dtotal,attack; int turns,lmwarn,iwest,knfloc,detail, /* various flags & counters */ abbnum,maxdie,numdie,holdng,dkill,foobar,bonus,clock1,clock2, saved,closng,panic,closed,scorng; int demo,newloc,limit; char *malloc(); char *decr(); unsigned long crc(); /* We need to get a little tricky to avoid strings */ #define DECR(a,b,c,d,e) decr('a'+'+','b'+'-','c'+'#','d'+'&','e'+'%')