/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include #include //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); void resetTest(void); extern void test_GenerateUnauthenticatedPacket(void); extern void test_GenerateAuthenticatedPacket(void); extern void test_OffsetCalculationPositiveOffset(void); extern void test_OffsetCalculationNegativeOffset(void); extern void test_HandleUnusableServer(void); extern void test_HandleUnusablePacket(void); extern void test_HandleServerAuthenticationFailure(void); extern void test_HandleKodDemobilize(void); extern void test_HandleKodRate(void); extern void test_HandleCorrectPacket(void); //=======Test Reset Option===== void resetTest() { tearDown(); setUp(); } char *progname; //=======MAIN===== int main(int argc, char *argv[]) { progname = argv[0]; Unity.TestFile = "packetHandling.c"; UnityBegin("packetHandling.c"); RUN_TEST(test_GenerateUnauthenticatedPacket, 35); RUN_TEST(test_GenerateAuthenticatedPacket, 58); RUN_TEST(test_OffsetCalculationPositiveOffset, 97); RUN_TEST(test_OffsetCalculationNegativeOffset, 141); RUN_TEST(test_HandleUnusableServer, 184); RUN_TEST(test_HandleUnusablePacket, 195); RUN_TEST(test_HandleServerAuthenticationFailure, 206); RUN_TEST(test_HandleKodDemobilize, 217); RUN_TEST(test_HandleKodRate, 241); RUN_TEST(test_HandleCorrectPacket, 252); return (UnityEnd()); }