//===- SystemUtils.cpp - Utilities for low-level system tasks -------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains functions used to do a variety of low-level, often // system-specific, tasks. // //===----------------------------------------------------------------------===// #include "llvm/Support/SystemUtils.h" #include "llvm/System/Process.h" #include "llvm/System/Program.h" #include "llvm/Support/raw_ostream.h" using namespace llvm; bool llvm::CheckBitcodeOutputToConsole(raw_ostream &stream_to_check, bool print_warning) { if (stream_to_check.is_displayed()) { if (print_warning) { errs() << "WARNING: You're attempting to print out a bitcode file.\n" << "This is inadvisable as it may cause display problems. If\n" << "you REALLY want to taste LLVM bitcode first-hand, you\n" << "can force output with the `-f' option.\n\n"; } return true; } return false; } /// FindExecutable - Find a named executable, giving the argv[0] of program /// being executed. This allows us to find another LLVM tool if it is built in /// the same directory. If the executable cannot be found, return an /// empty string. /// @brief Find a named executable. #undef FindExecutable // needed on windows :( sys::Path llvm::FindExecutable(const std::string &ExeName, const char *Argv0, void *MainAddr) { // Check the directory that the calling program is in. We can do // this if ProgramPath contains at least one / character, indicating that it // is a relative path to the executable itself. sys::Path Result = sys::Path::GetMainExecutable(Argv0, MainAddr); Result.eraseComponent(); if (!Result.isEmpty()) { Result.appendComponent(ExeName); if (Result.canExecute()) return Result; // If the path is absolute (and it usually is), call FindProgramByName to // allow it to try platform-specific logic, such as appending a .exe suffix // on Windows. Don't do this if we somehow have a relative path, because // we don't want to go searching the PATH and accidentally find an unrelated // version of the program. if (Result.isAbsolute()) { Result = sys::Program::FindProgramByName(Result.str()); if (!Result.empty()) return Result; } } return sys::Path(); }