/* * $Id: guage.c,v 1.68 2013/09/22 19:10:22 tom Exp $ * * guage.c -- implements the gauge dialog * * Copyright 2000-2012,2013 Thomas E. Dickey * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License, version 2.1 * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program; if not, write to * Free Software Foundation, Inc. * 51 Franklin St., Fifth Floor * Boston, MA 02110, USA. * * An earlier version of this program lists as authors * Marc Ewing, Red Hat Software */ #include #include #define MY_LEN (MAX_LEN)/2 #define MIN_HIGH (4) #define MIN_WIDE (10 + 2 * (2 + MARGIN)) #define isMarker(buf) !strncmp(buf, "XXX", (size_t) 3) typedef struct _my_obj { DIALOG_CALLBACK obj; /* has to be first in struct */ struct _my_obj *next; WINDOW *text; char *title; char *prompt; char prompt_buf[MY_LEN]; int percent; int height; int width; char line[MAX_LEN + 1]; } MY_OBJ; static MY_OBJ *all_objects; static int valid(MY_OBJ * obj) { MY_OBJ *list = all_objects; int result = 0; while (list != 0) { if (list == obj) { result = 1; break; } list = list->next; } return result; } static void delink(MY_OBJ * obj) { MY_OBJ *p = all_objects; MY_OBJ *q = 0; while (p != 0) { if (p == obj) { if (q != 0) { q->next = p->next; } else { all_objects = p->next; } break; } q = p; p = p->next; } } static int read_data(char *buffer, FILE *fp) { int result; if (feof(fp)) { result = 0; } else if (fgets(buffer, MY_LEN, fp) != 0) { DLG_TRACE(("read_data:%s", buffer)); buffer[MY_LEN] = '\0'; dlg_trim_string(buffer); result = 1; } else { result = -1; } return result; } static int decode_percent(char *buffer) { char *tmp = 0; long value = strtol(buffer, &tmp, 10); if (tmp != 0 && (*tmp == 0 || isspace(UCH(*tmp))) && value >= 0) { return TRUE; } return FALSE; } static void repaint_text(MY_OBJ * obj) { WINDOW *dialog = obj->obj.win; int i, x; if (dialog != 0 && obj->obj.input != 0) { (void) werase(dialog); dlg_draw_box2(dialog, 0, 0, obj->height, obj->width, dialog_attr, border_attr, border2_attr); dlg_draw_title(dialog, obj->title); (void) wattrset(dialog, dialog_attr); dlg_draw_helpline(dialog, FALSE); dlg_print_autowrap(dialog, obj->prompt, obj->height, obj->width); dlg_draw_box2(dialog, obj->height - 4, 2 + MARGIN, 2 + MARGIN, obj->width - 2 * (2 + MARGIN), dialog_attr, border_attr, border2_attr); /* * Clear the area for the progress bar by filling it with spaces * in the gauge-attribute, and write the percentage with that * attribute. */ (void) wmove(dialog, obj->height - 3, 4); (void) wattrset(dialog, gauge_attr); for (i = 0; i < (obj->width - 2 * (3 + MARGIN)); i++) (void) waddch(dialog, ' '); (void) wmove(dialog, obj->height - 3, (obj->width / 2) - 2); (void) wprintw(dialog, "%3d%%", obj->percent); /* * Now draw a bar in reverse, relative to the background. * The window attribute was useful for painting the background, * but requires some tweaks to reverse it. */ x = (obj->percent * (obj->width - 2 * (3 + MARGIN))) / 100; if ((gauge_attr & A_REVERSE) != 0) { wattroff(dialog, A_REVERSE); } else { (void) wattrset(dialog, A_REVERSE); } (void) wmove(dialog, obj->height - 3, 4); for (i = 0; i < x; i++) { chtype ch2 = winch(dialog); if (gauge_attr & A_REVERSE) { ch2 &= ~A_REVERSE; } (void) waddch(dialog, ch2); } (void) wrefresh(dialog); } } static bool handle_input(DIALOG_CALLBACK * cb) { MY_OBJ *obj = (MY_OBJ *) cb; bool result; int status; char buf[MY_LEN + 1]; if (dialog_state.pipe_input == 0) { status = -1; } else if ((status = read_data(buf, dialog_state.pipe_input)) > 0) { if (isMarker(buf)) { /* * Historically, next line should be percentage, but one of the * worse-written clones of 'dialog' assumes the number is missing. * (Gresham's Law applied to software). */ if ((status = read_data(buf, dialog_state.pipe_input)) > 0) { obj->prompt_buf[0] = '\0'; if (decode_percent(buf)) obj->percent = atoi(buf); else strcpy(obj->prompt_buf, buf); /* Rest is message text */ while ((status = read_data(buf, dialog_state.pipe_input)) > 0 && !isMarker(buf)) { if (strlen(obj->prompt_buf) + strlen(buf) < sizeof(obj->prompt_buf) - 1) { strcat(obj->prompt_buf, buf); } } if (obj->prompt != obj->prompt_buf) free(obj->prompt); obj->prompt = obj->prompt_buf; } } else if (decode_percent(buf)) { obj->percent = atoi(buf); } } else { if (feof(dialog_state.pipe_input) || (ferror(dialog_state.pipe_input) && errno != EINTR)) { delink(obj); dlg_remove_callback(cb); } } if (status > 0) { result = TRUE; repaint_text(obj); } else { result = FALSE; } return result; } static bool handle_my_getc(DIALOG_CALLBACK * cb, int ch, int fkey, int *result) { int status = TRUE; *result = DLG_EXIT_OK; if (cb != 0) { if (!fkey && (ch == ERR)) { (void) handle_input(cb); /* cb might be freed in handle_input */ status = (valid((MY_OBJ *) cb) && (cb->input != 0)); } } else { status = FALSE; } return status; } static void my_cleanup(DIALOG_CALLBACK * cb) { MY_OBJ *obj = (MY_OBJ *) cb; if (valid(obj)) { if (obj->prompt != obj->prompt_buf) { free(obj->prompt); obj->prompt = obj->prompt_buf; } delink(obj); } } void dlg_update_gauge(void *objptr, int percent) { MY_OBJ *obj = (MY_OBJ *) objptr; bool save_finish_string = dialog_state.finish_string; dialog_state.finish_string = TRUE; curs_set(0); obj->percent = percent; repaint_text(obj); dialog_state.finish_string = save_finish_string; } /* * (Re)Allocates an object and fills it as per the arguments */ void * dlg_reallocate_gauge(void *objptr, const char *title, const char *cprompt, int height, int width, int percent) { char *prompt = dlg_strclone(cprompt); MY_OBJ *obj = objptr; bool save_finish_string = dialog_state.finish_string; dialog_state.finish_string = TRUE; dlg_tab_correct_str(prompt); if (objptr == 0) { /* create a new object */ obj = dlg_calloc(MY_OBJ, 1); assert_ptr(obj, "dialog_gauge"); dlg_auto_size(title, prompt, &height, &width, MIN_HIGH, MIN_WIDE); dlg_print_size(height, width); dlg_ctl_size(height, width); } else { /* reuse an existing object */ obj = objptr; height = obj->height; width = obj->width; } if (obj->obj.win == 0) { /* center dialog box on screen */ int x = dlg_box_x_ordinate(width); int y = dlg_box_y_ordinate(height); WINDOW *dialog = dlg_new_window(height, width, y, x); obj->obj.win = dialog; } obj->obj.input = dialog_state.pipe_input; obj->obj.keep_win = TRUE; obj->obj.bg_task = TRUE; obj->obj.handle_getc = handle_my_getc; obj->obj.handle_input = handle_input; if (obj->title == 0 || strcmp(obj->title, title)) { dlg_finish_string(obj->title); free(obj->title); obj->title = dlg_strclone(title); } dlg_finish_string(obj->prompt); free(obj->prompt); obj->prompt = prompt; obj->percent = percent; obj->height = height; obj->width = width; /* if this was a new object, link it into the list */ if (objptr == 0) { obj->next = all_objects; all_objects = obj; } dialog_state.finish_string = save_finish_string; return (void *) obj; } void * dlg_allocate_gauge(const char *title, const char *cprompt, int height, int width, int percent) { return dlg_reallocate_gauge(NULL, title, cprompt, height, width, percent); } void dlg_free_gauge(void *objptr) { MY_OBJ *obj = (MY_OBJ *) objptr; curs_set(1); if (valid(obj)) { delink(obj); obj->obj.keep_win = FALSE; dlg_remove_callback(&(obj->obj)); } } /* * Display a gauge, or progress meter. Starts at percent% and reads stdin. If * stdin is not XXX, then it is interpreted as a percentage, and the display is * updated accordingly. Otherwise the next line is the percentage, and * subsequent lines up to another XXX are used for the new prompt. Note that * the size of the window never changes, so the prompt can not get any larger * than the height and width specified. */ int dialog_gauge(const char *title, const char *cprompt, int height, int width, int percent) { int fkey; int ch, result; void *objptr = dlg_allocate_gauge(title, cprompt, height, width, percent); MY_OBJ *obj = (MY_OBJ *) objptr; dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup); dlg_update_gauge(obj, percent); dlg_trace_win(obj->obj.win); do { ch = dlg_getc(obj->obj.win, &fkey); #ifdef KEY_RESIZE if (fkey && ch == KEY_RESIZE) { MY_OBJ *oldobj = obj; dlg_mouse_free_regions(); obj = dlg_allocate_gauge(title, cprompt, height, width, oldobj->percent); /* avoid breaking new window in dlg_remove_callback */ oldobj->obj.caller = 0; oldobj->obj.input = 0; oldobj->obj.keep_win = FALSE; /* remove the old version of the gauge */ dlg_clear(); dlg_remove_callback(&(oldobj->obj)); refresh(); dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup); dlg_update_gauge(obj, obj->percent); } #endif } while (valid(obj) && handle_my_getc(&(obj->obj), ch, fkey, &result)); dlg_free_gauge(obj); return (DLG_EXIT_OK); }