From c6dc89058696661433717cb5b9f178a24e40d8a0 Mon Sep 17 00:00:00 2001 From: jraynard Date: Wed, 22 Oct 1997 23:12:27 +0000 Subject: Fix a few typos. --- lib/libvgl/vgl.3 | 65 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 33 insertions(+), 32 deletions(-) (limited to 'lib/libvgl') diff --git a/lib/libvgl/vgl.3 b/lib/libvgl/vgl.3 index 7c93c51..366a19e 100644 --- a/lib/libvgl/vgl.3 +++ b/lib/libvgl/vgl.3 @@ -24,7 +24,7 @@ .\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF .\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. .\" -.\" $Id: vgl.3,v 1.1 1997/08/17 21:09:35 sos Exp $ +.\" $Id: vgl.3,v 1.2 1997/10/16 09:12:31 sos Exp $ .Dd August 13, 1997 .Dt VGL 3 @@ -42,10 +42,10 @@ programming the actual video hardware, and provides a number of simple functions to do various graphic operations. There is also support for a mouse via the standard mouse system in FreeBSD, see .Fn moused -, including the ability to transparantly have a mousepointer superimposed on +, including the ability to transparently have a mouse pointer superimposed on the graphic image currently being worked on. -The library takes care of screenswitching by storing the current image in -memory before swithing to another virtual console, and restoring when the +The library takes care of screen switching by storing the current image in +memory before switching to another virtual console, and restoring when the user switches back. This allows several graphic applications at once, but on different virtual consoles. @@ -60,7 +60,7 @@ Below is a short description of the various functions: .Fn VGLInit "int mode" Initialize the library and set up the graphic mode -.Em mode +.Em mode . .Ft void @@ -84,45 +84,46 @@ the system to switch screens. Instruct the char/string functions to use the font in file .Em filename -instead of the buildin font. +instead of the builtin font. .Ft int .Fn VGLMouseInit "int mode" -Initialize the mouse. The optional onscreen mousepointer is shown if the +Initialize the mouse. The optional on-screen mouse pointer is shown if the argument is -.Em VGL_MOUSESHOW +.Em VGL_MOUSESHOW . .Ft void .Fn VGLMouseMode "int mode" -Either shows the mousepointer if the argument is +Either shows the mouse pointer if the argument is .Em VGL_MOUSESHOW -, or hide the mousepointer if the argument is -.Em VGL_MOUSEHIDE +, or hides the mouse pointer if the argument is +.Em VGL_MOUSEHIDE . .Ft int .Fn VGLMouseStatus "int *x" "int *y" "char *buttons" -Returns the current mousepointer coordinates and button state in -.Em x, y, buttons. The return value reflects if the mousepointer +Returns the current mouse pointer coordinates and button state in +.Em x, y +, buttons. The return value reflects if the mouse pointer is currently shown on screen or not. .Ft void .Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask" -With this function it is possible to change the image of the mousepointer +With this function it is possible to change the image of the mouse pointer on screen. .Ft void .Fn VGLMouseSetStdImage "void" -This function restores the mousepointer to the standard arrow. +This function restores the mouse pointer to the standard arrow. .Ft void @@ -133,7 +134,7 @@ Draw a line from to .Em x2, y2 in color -.Em color +.Em color . .Ft void @@ -144,7 +145,7 @@ Draw a box with upper left hand corner at and lower right hand corner at .Em x2, y2 in color -.Em color +.Em color . .Ft void @@ -155,7 +156,7 @@ Draw a filled (solid) box with upper left hand corner at and lower right hand corner at .Em x2, y2 in color -.Em color +.Em color . .Ft void @@ -168,7 +169,7 @@ make it pixels wide, and .Em b pixels high in color -.Em color +.Em color . .Ft void @@ -181,7 +182,7 @@ make it pixels wide, and .Em b pixels high in color -.Em color +.Em color . .Ft int @@ -189,14 +190,14 @@ pixels high in color Copy a rectangle of pixels from bitmap .Em src -upper lefthand corner at +upper left hand corner at .Em srcx, srcy to bitmap .Em dst at .Em dstx, dsty of the size -.Em width, hight +.Em width, height . .Ft void @@ -206,7 +207,7 @@ Write the character .Em ch at position .Em x, y -in foregroundcolor +in foreground color .Em fgcol. If .Em fill @@ -214,7 +215,7 @@ is != 0, use the color .Em bgcol as background otherwise the background is transparent. The character is drawn in the direction specified by the argument -.Em dir +.Em dir . .Ft void @@ -224,21 +225,21 @@ Write the string .Em str at position .Em x, y -in foregroundcolor +in foreground color .Em fgcol. If .Em fill is != 0, use the color .Em bgcol -as background otherwise the background is transparant. +as background otherwise the background is transparent. The string is drawn in the direction specified by the argument -.Em dir +.Em dir . .Ft void .Fn VGLClear "VGLBitmap *object" "byte color" Clears the entire bitmap to color -.Em color +.Em color . .Ft void @@ -260,8 +261,8 @@ to the specified RGB value. .Ft void .Fn VGLSetBorder "byte color" -Set the bordercolor to color -.Em color +Set the border color to color +.Em color . .Ft void @@ -269,8 +270,8 @@ Set the bordercolor to color Blank the display if the argment .Em blank -!= 0. This can be done to shut off the screen during diplay updates that -the use hould first see when its done. +!= 0. This can be done to shut off the screen during display updates that +the user should first see when it's done. .Sh HISTORY -- cgit v1.1