From 057afceb86e030ad65b0130436860d9a18066186 Mon Sep 17 00:00:00 2001 From: jkh Date: Sun, 4 Sep 1994 04:03:31 +0000 Subject: Bring in the 4.4 Lite games directory, modulo man page changes and segregation of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh --- games/hack/def.objclass.h | 60 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 games/hack/def.objclass.h (limited to 'games/hack/def.objclass.h') diff --git a/games/hack/def.objclass.h b/games/hack/def.objclass.h new file mode 100644 index 0000000..9e17de2 --- /dev/null +++ b/games/hack/def.objclass.h @@ -0,0 +1,60 @@ +/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ +/* def.objclass.h - version 1.0.3 */ + +/* definition of a class of objects */ + +struct objclass { + char *oc_name; /* actual name */ + char *oc_descr; /* description when name unknown */ + char *oc_uname; /* called by user */ + Bitfield(oc_name_known,1); + Bitfield(oc_merge,1); /* merge otherwise equal objects */ + char oc_olet; + schar oc_prob; /* probability for mkobj() */ + schar oc_delay; /* delay when using such an object */ + uchar oc_weight; + schar oc_oc1, oc_oc2; + int oc_oi; +#define nutrition oc_oi /* for foods */ +#define a_ac oc_oc1 /* for armors - only used in ARM_BONUS */ +#define ARM_BONUS(obj) ((10 - objects[obj->otyp].a_ac) + obj->spe) +#define a_can oc_oc2 /* for armors */ +#define bits oc_oc1 /* for wands and rings */ + /* wands */ +#define NODIR 1 +#define IMMEDIATE 2 +#define RAY 4 + /* rings */ +#define SPEC 1 /* +n is meaningful */ +#define wldam oc_oc1 /* for weapons and PICK_AXE */ +#define wsdam oc_oc2 /* for weapons and PICK_AXE */ +#define g_val oc_oi /* for gems: value on exit */ +}; + +extern struct objclass objects[]; + +/* definitions of all object-symbols */ + +#define ILLOBJ_SYM '\\' +#define AMULET_SYM '"' +#define FOOD_SYM '%' +#define WEAPON_SYM ')' +#define TOOL_SYM '(' +#define BALL_SYM '0' +#define CHAIN_SYM '_' +#define ROCK_SYM '`' +#define ARMOR_SYM '[' +#define POTION_SYM '!' +#define SCROLL_SYM '?' +#define WAND_SYM '/' +#define RING_SYM '=' +#define GEM_SYM '*' +/* Other places with explicit knowledge of object symbols: + * ....shk.c: char shtypes[] = "=/)%?!["; + * mklev.c: "=/)%?![<>" + * hack.mkobj.c: char mkobjstr[] = "))[[!!!!????%%%%/=**"; + * hack.apply.c: otmp = getobj("0#%", "put in"); + * hack.eat.c: otmp = getobj("%", "eat"); + * hack.invent.c: if(index("!%?[)=*(0/\"", sym)){ + * hack.invent.c: || index("%?!*",otmp->olet))){ + */ -- cgit v1.1