From e41bd31debce476e2f6ae864651c7380bea2cdbb Mon Sep 17 00:00:00 2001 From: markm Date: Mon, 21 Oct 2002 07:40:27 +0000 Subject: Deorbit complete. We dont build these anymore, so into the attic they go. --- games/hack/READ_ME | 92 ------------------------------------------------------ 1 file changed, 92 deletions(-) delete mode 100644 games/hack/READ_ME (limited to 'games/hack/READ_ME') diff --git a/games/hack/READ_ME b/games/hack/READ_ME deleted file mode 100644 index cfe6ca2..0000000 --- a/games/hack/READ_ME +++ /dev/null @@ -1,92 +0,0 @@ -Hack is a display oriented dungeons & dragons - like game. -Both display and command structure resemble rogue. -(For a game with the same structure but entirely different display - -a real cave instead of dull rectangles - try Quest) - -Hack was originally written by Jay Fenlason (at lincolnsudbury: - 29 East St., Sudbury Mass., 01776) with help from - Kenny Woodland, Mike Thome and Jon Payne. -Basically it was an implementation of Rogue, however, with 52+ instead of 26 - monster types. -The current version is more than thrice as large (with such new features as - the dog, the long worms, the shops, etc.) and almost entirely rewritten - (only the display routines are the original ones - I must rewrite these - too one day; especially when you are blind strange things still happen). - -Files for hack: - hack The actual game - record Top 100 list (just start with an empty file) - news Tells about recent changes in hack, or bugs found ... - (Just start with no news file.) - data Auxiliary file used by hack to give you the names - and sometimes some more information on the - objects and monsters. - help Introductory information (no doubt outdated). - hh Compactified version of help. - perm An empty file used for locking purposes. - rumors Texts for fortune cookies. - (Some of these contain information on the game, - others are just plain stupid. Additional rumors - are appreciated.) - hack.sh A shell script. - (We have hack.sh in /usr/games/hack and - hack in /usr/games/lib/hackdir/hack and all the other - hack stuff in /usr/games/lib/hackdir - perhaps this - will make the script clear. - There is no need for you to use it.) - READ_ME This file. - Original_READ_ME Jay Fenlason's READ_ME - -System files used: - /etc/termcap Used in conjunction with the environment variable - $TERM. - /bin/cat - /usr/ucb/more - /bin/sh Used when $SHELL is undefined. - -How to install hack: -0. Compile the sources. Perhaps you should first look at the file config.h - and define BSD if you are on a BSDtype system, - define STUPID if your C-compiler chokes on complicated expressions. - Make sure schar and uchar represent signed and unsigned types. - If your C compiler doesnt allow initialization of bit fields - change Bitfield. When config.h looks reasonable, say 'make'. - (Perhaps you have to change TERMLIB in the makefile.) -1. If it didnt exist already, introduce a loginname `play' . -2. The program hack resides in a directory so that it is executable - for everybody and is suid play: - ---s--s--x 1 play 206848 Apr 3 00:17 hack - Perhaps you wish to restrict playing to certain hours, or have games - running under nice; in that case you might write a program play.c - such that the program play is suid play and executable for everybody - while all the games in /usr/games are readable or executable for - play only; all the program play does is asking for the name of a game, - checking that time-of-day and system load do not forbid playing, - and then executing the game. Thus: - -r-sr-sr-x 1 play 13312 May 24 12:52 play - ---x------ 1 play 206848 Apr 3 00:17 hack - If you are worried about security you might let play do - chroot("/usr/games") so that no player can get access to the rest - of the system via shell escapes and the likes. - If you #define SECURE in config.h then hack will not setuid(getuid()) - before executing a chdir(). Hack will always do setuid(getuid()) with - a fork. If you do not define UNIX then hack will not fork. -3. The rest of the stuff belonging to hack sits in a subdirectory hackdir - (on our system /usr/games/lib/hackdir) with modes - drwx------ 3 play 1024 Aug 9 09:03 hackdir - Here all the temporary files will be created (with names like xlock.17 - or user.5). -4. If you are not really short on file space, creating a subdirectory - hackdir/save (modes again drwx------) will enable users to save their - unfinished games. - -The program hack is called -$ hack [-d hackdir] [maxnrofplayers] -(for playing) or -$ hack [-d hackdir] -s [listofusers | limit | all] -(for seeing part of the scorelist). -The shell file hack (in this kit called hack.sh) takes care of -calling hack with the right arguments. - -Send complaints, bug reports, suggestions for improvements to -mcvax!aeb - in real life Andries Brouwer. -- cgit v1.1