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System Library

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Written by Reid Spencer

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Abstract

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This document provides some details on LLVM's System Library, located in - the source at lib/System and include/llvm/System. The - library's purpose is to shield LLVM from the differences between operating - systems for the few services LLVM needs from the operating system. Much of - LLVM is written using portability features of standard C++. However, in a few - areas, system dependent facilities are needed and the System Library is the - wrapper around those system calls.

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By centralizing LLVM's use of operating system interfaces, we make it - possible for the LLVM tool chain and runtime libraries to be more easily - ported to new platforms since (theoretically) only lib/System needs - to be ported. This library also unclutters the rest of LLVM from #ifdef use - and special cases for specific operating systems. Such uses are replaced - with simple calls to the interfaces provided in include/llvm/System. -

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Note that the System Library is not intended to be a complete operating - system wrapper (such as the Adaptive Communications Environment (ACE) or - Apache Portable Runtime (APR)), but only provides the functionality necessary - to support LLVM. -

The System Library was written by Reid Spencer who formulated the - design based on similar work originating from the eXtensible Programming - System (XPS). Several people helped with the effort; especially, - Jeff Cohen and Henrik Bach on the Win32 port.

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- Keeping LLVM Portable -

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In order to keep LLVM portable, LLVM developers should adhere to a set of - portability rules associated with the System Library. Adherence to these rules - should help the System Library achieve its goal of shielding LLVM from the - variations in operating system interfaces and doing so efficiently. The - following sections define the rules needed to fulfill this objective.

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Don't Include System Headers

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Except in lib/System, no LLVM source code should directly - #include a system header. Care has been taken to remove all such - #includes from LLVM while lib/System was being - developed. Specifically this means that header files like "unistd.h", - "windows.h", "stdio.h", and "string.h" are forbidden to be included by LLVM - source code outside the implementation of lib/System.

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To obtain system-dependent functionality, existing interfaces to the system - found in include/llvm/System should be used. If an appropriate - interface is not available, it should be added to include/llvm/System - and implemented in lib/System for all supported platforms.

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Don't Expose System Headers

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The System Library must shield LLVM from all system headers. To - obtain system level functionality, LLVM source must - #include "llvm/System/Thing.h" and nothing else. This means that - Thing.h cannot expose any system header files. This protects LLVM - from accidentally using system specific functionality and only allows it - via the lib/System interface.

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Use Standard C Headers

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The standard C headers (the ones beginning with "c") are allowed - to be exposed through the lib/System interface. These headers and - the things they declare are considered to be platform agnostic. LLVM source - files may include them directly or obtain their inclusion through - lib/System interfaces.

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Use Standard C++ Headers

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The standard C++ headers from the standard C++ library and - standard template library may be exposed through the lib/System - interface. These headers and the things they declare are considered to be - platform agnostic. LLVM source files may include them or obtain their - inclusion through lib/System interfaces.

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High Level Interface

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The entry points specified in the interface of lib/System must be aimed at - completing some reasonably high level task needed by LLVM. We do not want to - simply wrap each operating system call. It would be preferable to wrap several - operating system calls that are always used in conjunction with one another by - LLVM.

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For example, consider what is needed to execute a program, wait for it to - complete, and return its result code. On Unix, this involves the following - operating system calls: getenv, fork, execve, and wait. The - correct thing for lib/System to provide is a function, say - ExecuteProgramAndWait, that implements the functionality completely. - what we don't want is wrappers for the operating system calls involved.

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There must not be a one-to-one relationship between operating - system calls and the System library's interface. Any such interface function - will be suspicious.

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No Unused Functionality

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There must be no functionality specified in the interface of lib/System - that isn't actually used by LLVM. We're not writing a general purpose - operating system wrapper here, just enough to satisfy LLVM's needs. And, LLVM - doesn't need much. This design goal aims to keep the lib/System interface - small and understandable which should foster its actual use and adoption.

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No Duplicate Implementations

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The implementation of a function for a given platform must be written - exactly once. This implies that it must be possible to apply a function's - implementation to multiple operating systems if those operating systems can - share the same implementation. This rule applies to the set of operating - systems supported for a given class of operating system (e.g. Unix, Win32). -

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No Virtual Methods

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The System Library interfaces can be called quite frequently by LLVM. In - order to make those calls as efficient as possible, we discourage the use of - virtual methods. There is no need to use inheritance for implementation - differences, it just adds complexity. The #include mechanism works - just fine.

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No Exposed Functions

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Any functions defined by system libraries (i.e. not defined by lib/System) - must not be exposed through the lib/System interface, even if the header file - for that function is not exposed. This prevents inadvertent use of system - specific functionality.

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For example, the stat system call is notorious for having - variations in the data it provides. lib/System must not declare - stat nor allow it to be declared. Instead it should provide its own - interface to discovering information about files and directories. Those - interfaces may be implemented in terms of stat but that is strictly - an implementation detail. The interface provided by the System Library must - be implemented on all platforms (even those without stat).

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No Exposed Data

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Any data defined by system libraries (i.e. not defined by lib/System) must - not be exposed through the lib/System interface, even if the header file for - that function is not exposed. As with functions, this prevents inadvertent use - of data that might not exist on all platforms.

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Minimize Soft Errors

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Operating system interfaces will generally provide error results for every - little thing that could go wrong. In almost all cases, you can divide these - error results into two groups: normal/good/soft and abnormal/bad/hard. That - is, some of the errors are simply information like "file not found", - "insufficient privileges", etc. while other errors are much harder like - "out of space", "bad disk sector", or "system call interrupted". We'll call - the first group "soft" errors and the second group "hard" - errors.

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lib/System must always attempt to minimize soft errors. - This is a design requirement because the - minimization of soft errors can affect the granularity and the nature of the - interface. In general, if you find that you're wanting to throw soft errors, - you must review the granularity of the interface because it is likely you're - trying to implement something that is too low level. The rule of thumb is to - provide interface functions that can't fail, except when faced with - hard errors.

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For a trivial example, suppose we wanted to add an "OpenFileForWriting" - function. For many operating systems, if the file doesn't exist, attempting - to open the file will produce an error. However, lib/System should not - simply throw that error if it occurs because its a soft error. The problem - is that the interface function, OpenFileForWriting is too low level. It should - be OpenOrCreateFileForWriting. In the case of the soft "doesn't exist" error, - this function would just create it and then open it for writing.

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This design principle needs to be maintained in lib/System because it - avoids the propagation of soft error handling throughout the rest of LLVM. - Hard errors will generally just cause a termination for an LLVM tool so don't - be bashful about throwing them.

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Rules of thumb:

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  1. Don't throw soft errors, only hard errors.
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  3. If you're tempted to throw a soft error, re-think the interface.
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  5. Handle internally the most common normal/good/soft error conditions - so the rest of LLVM doesn't have to.
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No throw Specifications

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None of the lib/System interface functions may be declared with C++ - throw() specifications on them. This requirement makes sure that the - compiler does not insert additional exception handling code into the interface - functions. This is a performance consideration: lib/System functions are at - the bottom of many call chains and as such can be frequently called. We - need them to be as efficient as possible. However, no routines in the - system library should actually throw exceptions.

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Code Organization

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Implementations of the System Library interface are separated by their - general class of operating system. Currently only Unix and Win32 classes are - defined but more could be added for other operating system classifications. - To distinguish which implementation to compile, the code in lib/System uses - the LLVM_ON_UNIX and LLVM_ON_WIN32 #defines provided via configure through the - llvm/Config/config.h file. Each source file in lib/System, after implementing - the generic (operating system independent) functionality needs to include the - correct implementation using a set of #if defined(LLVM_ON_XYZ) - directives. For example, if we had lib/System/File.cpp, we'd expect to see in - that file:

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-  #if defined(LLVM_ON_UNIX)
-  #include "Unix/File.cpp"
-  #endif
-  #if defined(LLVM_ON_WIN32)
-  #include "Win32/File.cpp"
-  #endif
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The implementation in lib/System/Unix/File.cpp should handle all Unix - variants. The implementation in lib/System/Win32/File.cpp should handle all - Win32 variants. What this does is quickly differentiate the basic class of - operating system that will provide the implementation. The specific details - for a given platform must still be determined through the use of - #ifdef.

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Consistent Semantics

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The implementation of a lib/System interface can vary drastically between - platforms. That's okay as long as the end result of the interface function - is the same. For example, a function to create a directory is pretty straight - forward on all operating system. System V IPC on the other hand isn't even - supported on all platforms. Instead of "supporting" System V IPC, lib/System - should provide an interface to the basic concept of inter-process - communications. The implementations might use System V IPC if that was - available or named pipes, or whatever gets the job done effectively for a - given operating system. In all cases, the interface and the implementation - must be semantically consistent.

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Bug 351

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See bug 351 - for further details on the progress of this work

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- Valid CSS - Valid HTML 4.01 - - Reid Spencer
- LLVM Compiler Infrastructure
- Last modified: $Date: 2012-04-19 22:20:34 +0200 (Thu, 19 Apr 2012) $ -
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