From 1176aa52646fe641a4243a246aa7f960c708a274 Mon Sep 17 00:00:00 2001
From: dim
Note that graph visualization features are compiled out of Release builds +to reduce file size. This means that you need a Debug+Asserts or +Release+Asserts build to use these features.
+ @@ -1065,6 +1063,44 @@ Related classes of interest are explained in the following subsections:+Useful for storing a vector of values using only a few number of bits for each +value. Apart from the standard operations of a vector-like container, it can +also perform an 'or' set operation. +
+ +For example:
+ ++enum State { + None = 0x0, + FirstCondition = 0x1, + SecondCondition = 0x2, + Both = 0x3 +}; + +State get() { + PackedVector<State, 2> Vec1; + Vec1.push_back(FirstCondition); + + PackedVector<State, 2> Vec2; + Vec2.push_back(SecondCondition); + + Vec1 |= Vec2; + return Vec1[0]; // returns 'Both'. +} ++
-The LLVM type system has a very simple goal: allow clients to compare types for -structural equality with a simple pointer comparison (aka a shallow compare). -This goal makes clients much simpler and faster, and is used throughout the LLVM -system. -
- --Unfortunately achieving this goal is not a simple matter. In particular, -recursive types and late resolution of opaque types makes the situation very -difficult to handle. Fortunately, for the most part, our implementation makes -most clients able to be completely unaware of the nasty internal details. The -primary case where clients are exposed to the inner workings of it are when -building a recursive type. In addition to this case, the LLVM bitcode reader, -assembly parser, and linker also have to be aware of the inner workings of this -system. -
- --For our purposes below, we need three concepts. First, an "Opaque Type" is -exactly as defined in the language -reference. Second an "Abstract Type" is any type which includes an -opaque type as part of its type graph (for example "{ opaque, i32 }"). -Third, a concrete type is a type that is not an abstract type (e.g. "{ i32, -float }"). -
- - --Because the most common question is "how do I build a recursive type with LLVM", -we answer it now and explain it as we go. Here we include enough to cause this -to be emitted to an output .ll file: -
- --%mylist = type { %mylist*, i32 } --
-To build this, use the following LLVM APIs: -
- --// Create the initial outer struct -PATypeHolder StructTy = OpaqueType::get(); -std::vector<const Type*> Elts; -Elts.push_back(PointerType::getUnqual(StructTy)); -Elts.push_back(Type::Int32Ty); -StructType *NewSTy = StructType::get(Elts); - -// At this point, NewSTy = "{ opaque*, i32 }". Tell VMCore that -// the struct and the opaque type are actually the same. -cast<OpaqueType>(StructTy.get())->refineAbstractTypeTo(NewSTy); - -// NewSTy is potentially invalidated, but StructTy (a PATypeHolder) is -// kept up-to-date -NewSTy = cast<StructType>(StructTy.get()); - -// Add a name for the type to the module symbol table (optional) -MyModule->addTypeName("mylist", NewSTy); --
-This code shows the basic approach used to build recursive types: build a -non-recursive type using 'opaque', then use type unification to close the cycle. -The type unification step is performed by the refineAbstractTypeTo method, which is -described next. After that, we describe the PATypeHolder class. -
- --The refineAbstractTypeTo method starts the type unification process. -While this method is actually a member of the DerivedType class, it is most -often used on OpaqueType instances. Type unification is actually a recursive -process. After unification, types can become structurally isomorphic to -existing types, and all duplicates are deleted (to preserve pointer equality). -
- --In the example above, the OpaqueType object is definitely deleted. -Additionally, if there is an "{ \2*, i32}" type already created in the system, -the pointer and struct type created are also deleted. Obviously whenever -a type is deleted, any "Type*" pointers in the program are invalidated. As -such, it is safest to avoid having any "Type*" pointers to abstract types -live across a call to refineAbstractTypeTo (note that non-abstract -types can never move or be deleted). To deal with this, the PATypeHolder class is used to maintain a stable -reference to a possibly refined type, and the AbstractTypeUser class is used to update more -complex datastructures. -
- --PATypeHolder is a form of a "smart pointer" for Type objects. When VMCore -happily goes about nuking types that become isomorphic to existing types, it -automatically updates all PATypeHolder objects to point to the new type. In the -example above, this allows the code to maintain a pointer to the resultant -resolved recursive type, even though the Type*'s are potentially invalidated. -
- --PATypeHolder is an extremely light-weight object that uses a lazy union-find -implementation to update pointers. For example the pointer from a Value to its -Type is maintained by PATypeHolder objects. -
- --Some data structures need more to perform more complex updates when types get -resolved. To support this, a class can derive from the AbstractTypeUser class. -This class -allows it to get callbacks when certain types are resolved. To register to get -callbacks for a particular type, the DerivedType::{add/remove}AbstractTypeUser -methods can be called on a type. Note that these methods only work for - abstract types. Concrete types (those that do not include any opaque -objects) can never be refined. -
-Note that the SymbolTable class should not be directly accessed by most clients. It should only be used when iteration over the symbol table @@ -2789,13 +2660,12 @@ all LLVM an empty name) do not exist in the symbol table.
-These symbol tables support iteration over the values/types in the symbol +
Symbol tables support iteration over the values in the symbol table with begin/end/iterator and supports querying to see if a specific name is in the symbol table (with lookup). The ValueSymbolTable class exposes no public mutator methods, instead, simply call setName on a value, which will autoinsert it into the -appropriate symbol table. For types, use the Module::addTypeName method to -insert entries into the symbol table.
+appropriate symbol table.