From 1fc08f5e9ef733ef1ce6f363fecedc2260e78974 Mon Sep 17 00:00:00 2001
From: dim Some machine instructions, like calls, clobber a large number of physical
+ registers. Rather than adding LLVM code generator can model sequences of instructions as MachineInstr
+ bundles. A MI bundle can model a VLIW group / pack which contains an
+ arbitrary number of parallel instructions. It can also be used to model
+ a sequential list of instructions (potentially with data dependencies) that
+ cannot be legally separated (e.g. ARM Thumb2 IT blocks). Conceptually a MI bundle is a MI with a number of other MIs nested within:
+ MI bundle support does not change the physical representations of
+ MachineBasicBlock and MachineInstr. All the MIs (including top level and
+ nested ones) are stored as sequential list of MIs. The "bundled" MIs are
+ marked with the 'InsideBundle' flag. A top level MI with the special BUNDLE
+ opcode is used to represent the start of a bundle. It's legal to mix BUNDLE
+ MIs with indiviual MIs that are not inside bundles nor represent bundles.
+ MachineInstr passes should operate on a MI bundle as a single unit. Member
+ methods have been taught to correctly handle bundles and MIs inside bundles.
+ The MachineBasicBlock iterator has been modified to skip over bundled MIs to
+ enforce the bundle-as-a-single-unit concept. An alternative iterator
+ instr_iterator has been added to MachineBasicBlock to allow passes to
+ iterate over all of the MIs in a MachineBasicBlock, including those which
+ are nested inside bundles. The top level BUNDLE instruction must have the
+ correct set of register MachineOperand's that represent the cumulative
+ inputs and outputs of the bundled MIs. Packing / bundling of MachineInstr's should be done as part of the register
+ allocation super-pass. More specifically, the pass which determines what
+ MIs should be bundled together must be done after code generator exits SSA
+ form (i.e. after two-address pass, PHI elimination, and copy coalescing).
+ Bundles should only be finalized (i.e. adding BUNDLE MIs and input and
+ output register MachineOperands) after virtual registers have been
+ rewritten into physical registers. This requirement eliminates the need to
+ add virtual register operands to BUNDLE instructions which would effectively
+ double the virtual register def and use lists.
+ Call-clobbered registers
+
+
+<def,dead>
operands for
+ all of them, it is possible to use an MO_RegisterMask
operand
+ instead. The register mask operand holds a bit mask of preserved registers,
+ and everything else is considered to be clobbered by the instruction.
Machine code in SSA form
@@ -753,6 +777,90 @@ ret
+
+
+ MachineInstr Bundles
+
+
+
+--------------
+| Bundle | ---------
+-------------- \
+ | ----------------
+ | | MI |
+ | ----------------
+ | |
+ | ----------------
+ | | MI |
+ | ----------------
+ | |
+ | ----------------
+ | | MI |
+ | ----------------
+ |
+--------------
+| Bundle | --------
+-------------- \
+ | ----------------
+ | | MI |
+ | ----------------
+ | |
+ | ----------------
+ | | MI |
+ | ----------------
+ | |
+ | ...
+ |
+--------------
+| Bundle | --------
+-------------- \
+ |
+ ...
+
+
In a Very Long Instruction Word (VLIW) architecture, the compiler is + responsible for mapping instructions to functional-units available on + the architecture. To that end, the compiler creates groups of instructions + called packets or bundles. The VLIW packetizer in LLVM is + a target-independent mechanism to enable the packetization of machine + instructions.
+ + + +Instructions in a VLIW target can typically be mapped to multiple functional +units. During the process of packetizing, the compiler must be able to reason +about whether an instruction can be added to a packet. This decision can be +complex since the compiler has to examine all possible mappings of instructions +to functional units. Therefore to alleviate compilation-time complexity, the +VLIW packetizer parses the instruction classes of a target and generates tables +at compiler build time. These tables can then be queried by the provided +machine-independent API to determine if an instruction can be accommodated in a +packet.
+The packetizer reads instruction classes from a target's itineraries and +creates a deterministic finite automaton (DFA) to represent the state of a +packet. A DFA consists of three major elements: inputs, states, and +transitions. The set of inputs for the generated DFA represents the instruction +being added to a packet. The states represent the possible consumption +of functional units by instructions in a packet. In the DFA, transitions from +one state to another occur on the addition of an instruction to an existing +packet. If there is a legal mapping of functional units to instructions, then +the DFA contains a corresponding transition. The absence of a transition +indicates that a legal mapping does not exist and that the instruction cannot +be added to the packet.
+ +To generate tables for a VLIW target, add TargetGenDFAPacketizer.inc +as a target to the Makefile in the target directory. The exported API provides +three functions: DFAPacketizer::clearResources(), +DFAPacketizer::reserveResources(MachineInstr *MI), and +DFAPacketizer::canReserveResources(MachineInstr *MI). These functions +allow a target packetizer to add an instruction to an existing packet and to +check whether an instruction can be added to a packet. See +llvm/CodeGen/DFAPacketizer.h for more information.
+ +This box indicates whether the target supports segmented stacks. This +replaces the traditional large C stack with many linked segments. It +is compatible with the gcc +implementation used by the Go front end.
+ +Basic support exists on the X86 backend. Currently +vararg doesn't work and the object files are not marked the way the gold +linker expects, but simple Go programs can be built by dragonegg.
+ +