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* s/static foo_devsw_installed = 0;/static int foo_devsw_installed;/.dt1999-04-281-1/+1
* This commit fixes various 64bit portability problems required fordfr1998-06-071-1/+1
* Moved some #includes from <sys/param.h> nearer to where they are actuallybde1998-03-281-0/+1
* Make all file-system (MFS, FFS, NFS, LFS, DEVFS) related option new-style.eivind1998-01-241-0/+2
* Removed unused #includes.bde1997-07-201-2/+0
* Make MOD_* macros almost consistent:dufault1997-04-061-5/+7
* Updated #includes to 4.4Lite style.bde1996-09-101-2/+1
* Switched from using devfs_add_sw() to using devfs_add_swf()scrappy1996-03-281-5/+3
* Fix the isa_device table (lkm): id_irq and id_maddr must be 0.jmz1996-03-161-1/+1
* Add code to make it a loadable kernel modulejmz1996-03-151-0/+46
* Completed function declarations and/or added prototypes and/or addedbde1995-12-151-3/+2
* Staticize and cleanup.phk1995-12-101-3/+4
* Julian forgot to make the *devsw structures static.phk1995-12-081-1/+1
* Pass 3 of the great devsw changesjulian1995-12-081-34/+38
* If you're going to mechanically replicate something in 50 filesjulian1995-11-291-1/+1
* OK, that's it..julian1995-11-291-14/+23
* the second set of changes in a move towards getting devices to bejulian1995-11-281-0/+33
* Actually, 97 out of 304 devsw functions had benignly mismatched types.bde1995-09-081-2/+2
* Remove trailing whitespace.rgrimes1995-05-301-6/+6
* Add and move declarations to fix all of the warnings from `gcc -Wimplicit'bde1995-03-281-3/+3
* Replace all remaining instances of `i386/include' by `machine' and fixbde1995-02-261-4/+6
* Put the joystick status in a struct {int x, y, b1, b2;} rather than in ajmz1995-02-221-6/+6
* Add parentheses around macros!jmz1995-01-291-2/+2
* Do not recompute TIMER0's maximum count, since it is in timer0_max_count.jmz1995-01-281-11/+8
* Changed address of the game controller to 0x201 (was 0x200)jmz1995-01-251-0/+209
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