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* random(6): avoid dead assignmentsuqs2010-06-141-1/+1
* Remove the third clause for the Berkeley parts of games, per theimp2010-02-151-5/+1
* Suggections from bde@ache2008-08-111-1/+2
* All cosmetic.ache2008-08-101-3/+3
* I was confused a bit by the wrong construction with RAND_MAXache2008-08-081-3/+3
* 1) Replace hardcoded RANDOM_MAX macro with wrong (1 less than must be)ache2008-08-081-11/+5
* 1) Fix hang at the end of line buffer (PR 95715)ache2006-04-141-0/+4
* Correct an error in the previous revision. RAND_MAX is the maximum valuejhb2005-06-221-3/+9
* Fix for 64-bit platforms. random() returns values between 0 and RAND_MAX,jhb2005-05-271-3/+3
* Sync program's usage() with manpage's SYNOPSIS.ru2005-02-091-1/+1
* Properly initialise 'filename' so that random -l doesn't try to open NULL.stefanf2004-10-031-5/+4
* Make the __FBSDID usage consistentobrien2003-05-051-3/+2
* flexlint rears its head as well as some style(9) fixes[1]. Fixed aseanc2003-02-151-10/+13
* Update random(6) to have the ability to randomize a file/stdin basedseanc2003-02-111-13/+52
* Remove __Pimp2002-02-181-1/+1
* -Wall fixes.billf1999-12-121-1/+1
* copyright/sccsid/rcsid cleanup.billf1999-11-301-1/+5
* Wargh! Who went and changed all the getopt() comparisons from -1 tojkh1998-03-011-1/+1
* Remove so-called revoke, this game never installed sguidache1997-09-011-4/+0
* Change games from setuid games to setgid games.eivind1997-09-011-0/+4
* Remove srandomdev fallback codeache1997-06-141-2/+1
* Use srandomdev() nowache1997-03-301-4/+5
* Fix srandom arg type accodring to Lite2ache1997-03-111-1/+1
* Remove trailing whitespace.rgrimes1995-05-301-2/+2
* Include <limits.h> to get LONG_MAX - don't depend on namespace pollutionbde1995-02-031-0/+1
* Bring in the 4.4 Lite games directory, modulo man page changes and segregationjkh1994-09-041-0/+148
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