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* Always compile in the speaker code. There's little savings byimp2010-02-041-4/+0
| | | | | omitting it, and other platforms may implement /dev/speaker in the future.
* Add /dev/speaker support to amd64.ru2005-11-111-1/+1
| | | | | | | | The following repo-copies were made (by Mark Murray): sys/i386/isa/spkr.c -> sys/dev/speaker/spkr.c sys/i386/include/speaker.h -> sys/dev/speaker/speaker.h share/man/man4/man4.i386/spkr.4 -> share/man/man4/spkr.4
* - Backout botched attempt to intoduce MANSECT feature.ru2001-03-261-0/+1
| | | | - MAN[1-9] -> MAN.
* Set the default manual section for games/ to 6.ru2001-03-201-1/+0
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* Give morse(6) own manual page since common manpage for bcd(6), ppt(6) andphantom2001-01-251-1/+2
| | | | morse(6) was mostly dedicated to morse(6)
* Alphas don't necessarily have speakers.jb1998-05-091-0/+3
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* Remove HIDEGAME and revoke, it is not a game to hide itache1997-09-011-1/+0
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* Make morse(6) realling playing the characters on the speaker.joerg1995-08-271-1/+1
| | | | | | Minor additions by me, mostly taken from the suggestion in PR # bin/709. Submitted by: lyndon@orthanc.com (Lyndon Nerenberg, VE7TCP/VE6BBM)
* Bring in the 4.4 Lite games directory, modulo man page changes and segregationjkh1994-09-041-0/+8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
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