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* Resolve a couple of warnings and bump WARNS to 6.stefanf2004-07-112-10/+12
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* - Backout botched attempt to intoduce MANSECT feature.ru2001-03-261-0/+1
| | | | - MAN[1-9] -> MAN.
* Set the default manual section for games/ to 6.ru2001-03-201-1/+0
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* mdoc(7) police: correct .Dd format.ru2001-02-061-1/+1
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* Give morse(6) own manual page since common manpage for bcd(6), ppt(6) andphantom2001-01-252-135/+11
| | | | morse(6) was mostly dedicated to morse(6)
* Prepare for mdoc(7)NG.ru2000-12-191-0/+1
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* mdoc(7) police: use the new features of the Nm macro.ru2000-11-201-2/+2
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* Avoid use of direct troff requests in mdoc(7) manual pages.ru2000-11-101-2/+1
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* Add an eleventh-hour gimick... But since it's only in `games' andjoerg2000-02-271-5/+43
| | | | | | | | | | | | | | | | | | | | | Jordan OK'ed it, i think it's a nice one for those who need it. I once mentioned in Usenet that i've hacked morse(6) so it can control an external device like a tone generator or even a ham radio transceiver, so you could actually use that `game' for really transmitting morse code through the air. A couple of people then bugged be to send them my hack (which it was by that time). So i've now finally found some hours to clean it up (like freaking out with the transmitter no longer keyed in case someone ^c's out of the program...), and to write the man page addition. While i was at it, i also cleaned up some minor nits in Lyndon's /dev/speaker code, mainly #ifdef related stuff like handling getopt() if SPEAKER is not defined etc. enjoy & 73 Approved by: jkh, the restless...
* copyright/sccsid/rcsid cleanup.billf1999-11-301-3/+5
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* Sync our register usage with NetBSD's (non-)usage.billf1999-11-161-3/+3
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* Add $FreeBSD$billf1999-11-161-0/+2
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* $Id$ -> $FreeBSD$peter1999-08-271-1/+1
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* Add $Id$, to make it simpler for members of the translation teams tonik1999-07-121-0/+1
| | | | | | | | | | | | | | | | | track. The $Id$ line is normally at the bottom of the main comment block in the man page, separated from the rest of the manpage by an empty comment, like so; .\" $Id$ .\" If the immediately preceding comment is a @(#) format ID marker than the the $Id$ will line up underneath it with no intervening blank lines. Otherwise, an additional blank line is inserted. Approved by: bde
* Merge a bunch of cleanups from NetBSD.steve1999-04-191-0/+3
| | | | | | PR: 8083 Submitted by: Stephen J. Roznowski <sjr@home.net> Obtained from: a whole slew of NetBSD PRs
* Add #include string.h to get prototypes.jb1998-05-091-0/+1
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* Describe morse locale features betterache1997-09-011-2/+9
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* Remove HIDEGAME and revoke, it is not a game to hide itache1997-09-012-5/+0
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* Change games from setuid games to setgid games.eivind1997-09-011-0/+4
| | | | | Reviewed by: maybe@yes.no Obtained from: OpenBSD (mostly deraadt@openbsd.org)
* Fix even more spelling errors in some more man pages.mpp1996-01-301-1/+1
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* Make morse(6) realling playing the characters on the speaker.joerg1995-08-271-3/+71
| | | | | | Minor additions by me, mostly taken from the suggestion in PR # bin/709. Submitted by: lyndon@orthanc.com (Lyndon Nerenberg, VE7TCP/VE6BBM)
* Bring in the 4.4 Lite games directory, modulo man page changes and segregationjkh1994-09-043-0/+289
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
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