| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed by: jilles
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This matches the constants from <signal.h> with 'SIG' removed, which POSIX
requires kill and trap to accept and 'kill -l' to write.
'kill -l', 'trap', 'trap -l' output is now upper case.
In Turkish locales, signal names with an upper case 'I' are now accepted,
while signal names with a lower case 'i' are no longer accepted, and the
output of 'killall -l' now contains proper capital 'I' without dot instead
of a dotted capital 'I'.
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This allows specifying a %job (which is equivalent to the corresponding
process group).
Additionally, it improves reliability of kill from sh in high-load
situations and ensures "kill" finds the correct utility regardless of PATH,
as required by POSIX (unless the undocumented %builtin mechanism is used).
Side effect: fatal errors (any error other than kill(2) failure) now return
exit status 2 instead of 1. (This is consistent with other sh builtins, but
not in NetBSD.)
Code size increases about 1K on i386.
Obtained from: NetBSD
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So a command like
kill _HUP 1
now fails without sending SIGTERM to init.
The behaviour when kill(2) fails remains unchanged: processing continues.
This matches other implementations and POSIX and is useful for killing
multiple processes at once when some of them may already be gone.
PR: bin/40282
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to the list of signals that has symbolic name. It was impossible to
send rt signals with kill(1) due to the check.
MFC after: 1 week
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OK'ed by: imp, core
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Obtained from: DragonflyBSD
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signal numbers and process groups (negative pid arguments), and
required by SUSv3.
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o Old-style K&R declarations have been converted to new C89 style
o register has been removed
o prototype for main() has been removed (gcc3 makes it an error)
o int main(int argc, char *argv[]) is the preferred main definition.
o Attempt to not break style(9) conformance for declarations more than
they already are.
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MFC After: 1 week
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PR: 2631
Submitted by: Arne Henrik Juul <arnej@imf.unit.no>
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Obtained from: {Net|Open}BSD
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This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.
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Noticed by: Mike Murphy <mrm@Sceard.COM>
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