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-rw-r--r--usr.sbin/xntpd/ntpdate/ntpdate.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/usr.sbin/xntpd/ntpdate/ntpdate.h b/usr.sbin/xntpd/ntpdate/ntpdate.h
new file mode 100644
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--- /dev/null
+++ b/usr.sbin/xntpd/ntpdate/ntpdate.h
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+/* ntpdate.h,v 3.1 1993/07/06 01:09:23 jbj Exp
+ * ntpdate.h - declarations for the ntpdate program
+ */
+
+#include "ntp_malloc.h"
+
+/*
+ * The server structure is a much simplified version of the
+ * peer structure, for ntpdate's use. Since we always send
+ * in client mode and expect to receive in server mode, this
+ * leaves only a very limited number of things we need to
+ * remember about the server.
+ */
+struct server {
+ struct sockaddr_in srcadr; /* address of remote host */
+ u_char leap; /* leap indicator */
+ u_char stratum; /* stratum of remote server */
+ s_char precision; /* server's clock precision */
+ u_char trust; /* trustability of the filtered data */
+ u_fp rootdelay; /* distance from primary clock */
+ u_fp rootdispersion; /* peer clock dispersion */
+ U_LONG refid; /* peer reference ID */
+ l_fp reftime; /* time of peer's last update */
+ U_LONG event_time; /* time for next timeout */
+ u_short xmtcnt; /* number of packets transmitted */
+ u_short filter_nextpt; /* index into filter shift register */
+ s_fp filter_delay[NTP_SHIFT]; /* delay part of shift register */
+ l_fp filter_offset[NTP_SHIFT]; /* offset part of shift register */
+ s_fp filter_soffset[NTP_SHIFT]; /* offset in s_fp format, for disp */
+ u_fp filter_error[NTP_SHIFT]; /* error part of shift register */
+ l_fp org; /* peer's originate time stamp */
+ l_fp xmt; /* transmit time stamp */
+ u_fp delay; /* filter estimated delay */
+ u_fp dispersion; /* filter estimated dispersion */
+ l_fp offset; /* filter estimated clock offset */
+ s_fp soffset; /* fp version of above */
+};
+
+
+/*
+ * ntpdate runs everything on a simple, short timeout. It sends a
+ * packet and sets the timeout (by default, to a small value suitable
+ * for a LAN). If it receives a response it sends another request.
+ * If it times out it shifts zeroes into the filter and sends another
+ * request.
+ *
+ * The timer routine is run often (once every 1/5 second currently)
+ * so that time outs are done with reasonable precision.
+ */
+#define TIMER_HZ (5) /* 5 per second */
+
+/*
+ * ntpdate will make a LONG adjustment using adjtime() if the times
+ * are close, or step the time if the times are farther apart. The
+ * following defines what is "close".
+ */
+#define NTPDATE_THRESHOLD (FP_SECOND >> 1) /* 1/2 second */
+
+/*
+ * When doing adjustments, ntpdate actually overadjusts (currently
+ * by 50%, though this may change). While this will make it take longer
+ * to reach a steady state condition, it will typically result in
+ * the clock keeping more accurate time, on average. The amount of
+ * overshoot is limited.
+ */
+#ifdef NOTNOW
+#define ADJ_OVERSHOOT 1/2 /* this is hard coded */
+#endif /* NOTNOW */
+#define ADJ_MAXOVERSHOOT 0x10000000 /* 50 ms as a ts fraction */
+
+/*
+ * Since ntpdate isn't aware of some of the things that normally get
+ * put in an NTP packet, we fix some values.
+ */
+#define NTPDATE_PRECISION (-6) /* use this precision */
+#define NTPDATE_DISTANCE FP_SECOND /* distance is 1 sec */
+#define NTPDATE_DISP FP_SECOND /* so is the dispersion */
+#define NTPDATE_REFID (0) /* reference ID to use */
+
+
+/*
+ * Some defaults
+ */
+#define DEFTIMEOUT 5 /* 5 timer increments */
+#define DEFSAMPLES 4 /* get 4 samples per server */
+#define DEFPRECISION (-5) /* the precision we claim */
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