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+/*-
+ * Copyright (c) 1988, 1989, 1990, 1993
+ * The Regents of the University of California. All rights reserved.
+ * Copyright (c) 1988, 1989 by Adam de Boor
+ * Copyright (c) 1989 by Berkeley Softworks
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Adam de Boor.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * @(#)dir.c 8.2 (Berkeley) 1/2/94
+ */
+
+#include <sys/cdefs.h>
+__FBSDID("$FreeBSD$");
+
+/*-
+ * dir.c --
+ * Directory searching using wildcards and/or normal names...
+ * Used both for source wildcarding in the Makefile and for finding
+ * implicit sources.
+ *
+ * The interface for this module is:
+ * Dir_Init Initialize the module.
+ *
+ * Dir_HasWildcards Returns TRUE if the name given it needs to
+ * be wildcard-expanded.
+ *
+ * Path_Expand Given a pattern and a path, return a Lst of names
+ * which match the pattern on the search path.
+ *
+ * Path_FindFile Searches for a file on a given search path.
+ * If it exists, the entire path is returned.
+ * Otherwise NULL is returned.
+ *
+ * Dir_FindHereOrAbove Search for a path in the current directory and
+ * then all the directories above it in turn until
+ * the path is found or we reach the root ("/").
+ *
+ * Dir_MTime Return the modification time of a node. The file
+ * is searched for along the default search path.
+ * The path and mtime fields of the node are filled in.
+ *
+ * Path_AddDir Add a directory to a search path.
+ *
+ * Dir_MakeFlags Given a search path and a command flag, create
+ * a string with each of the directories in the path
+ * preceded by the command flag and all of them
+ * separated by a space.
+ *
+ * Dir_Destroy Destroy an element of a search path. Frees up all
+ * things that can be freed for the element as long
+ * as the element is no longer referenced by any other
+ * search path.
+ *
+ * Dir_ClearPath Resets a search path to the empty list.
+ *
+ * For debugging:
+ * Dir_PrintDirectories Print stats about the directory cache.
+ */
+
+#include <sys/param.h>
+#include <sys/stat.h>
+#include <dirent.h>
+#include <err.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "arch.h"
+#include "dir.h"
+#include "globals.h"
+#include "GNode.h"
+#include "hash.h"
+#include "lst.h"
+#include "str.h"
+#include "targ.h"
+#include "util.h"
+
+/*
+ * A search path consists of a list of Dir structures. A Dir structure
+ * has in it the name of the directory and a hash table of all the files
+ * in the directory. This is used to cut down on the number of system
+ * calls necessary to find implicit dependents and their like. Since
+ * these searches are made before any actions are taken, we need not
+ * worry about the directory changing due to creation commands. If this
+ * hampers the style of some makefiles, they must be changed.
+ *
+ * A list of all previously-read directories is kept in the
+ * openDirectories list. This list is checked first before a directory
+ * is opened.
+ *
+ * The need for the caching of whole directories is brought about by
+ * the multi-level transformation code in suff.c, which tends to search
+ * for far more files than regular make does. In the initial
+ * implementation, the amount of time spent performing "stat" calls was
+ * truly astronomical. The problem with hashing at the start is,
+ * of course, that pmake doesn't then detect changes to these directories
+ * during the course of the make. Three possibilities suggest themselves:
+ *
+ * 1) just use stat to test for a file's existence. As mentioned
+ * above, this is very inefficient due to the number of checks
+ * engendered by the multi-level transformation code.
+ * 2) use readdir() and company to search the directories, keeping
+ * them open between checks. I have tried this and while it
+ * didn't slow down the process too much, it could severely
+ * affect the amount of parallelism available as each directory
+ * open would take another file descriptor out of play for
+ * handling I/O for another job. Given that it is only recently
+ * that UNIX OS's have taken to allowing more than 20 or 32
+ * file descriptors for a process, this doesn't seem acceptable
+ * to me.
+ * 3) record the mtime of the directory in the Dir structure and
+ * verify the directory hasn't changed since the contents were
+ * hashed. This will catch the creation or deletion of files,
+ * but not the updating of files. However, since it is the
+ * creation and deletion that is the problem, this could be
+ * a good thing to do. Unfortunately, if the directory (say ".")
+ * were fairly large and changed fairly frequently, the constant
+ * rehashing could seriously degrade performance. It might be
+ * good in such cases to keep track of the number of rehashes
+ * and if the number goes over a (small) limit, resort to using
+ * stat in its place.
+ *
+ * An additional thing to consider is that pmake is used primarily
+ * to create C programs and until recently pcc-based compilers refused
+ * to allow you to specify where the resulting object file should be
+ * placed. This forced all objects to be created in the current
+ * directory. This isn't meant as a full excuse, just an explanation of
+ * some of the reasons for the caching used here.
+ *
+ * One more note: the location of a target's file is only performed
+ * on the downward traversal of the graph and then only for terminal
+ * nodes in the graph. This could be construed as wrong in some cases,
+ * but prevents inadvertent modification of files when the "installed"
+ * directory for a file is provided in the search path.
+ *
+ * Another data structure maintained by this module is an mtime
+ * cache used when the searching of cached directories fails to find
+ * a file. In the past, Path_FindFile would simply perform an access()
+ * call in such a case to determine if the file could be found using
+ * just the name given. When this hit, however, all that was gained
+ * was the knowledge that the file existed. Given that an access() is
+ * essentially a stat() without the copyout() call, and that the same
+ * filesystem overhead would have to be incurred in Dir_MTime, it made
+ * sense to replace the access() with a stat() and record the mtime
+ * in a cache for when Dir_MTime was actually called.
+ */
+
+typedef struct Dir {
+ char *name; /* Name of directory */
+ int refCount; /* No. of paths with this directory */
+ int hits; /* No. of times a file has been found here */
+ Hash_Table files; /* Hash table of files in directory */
+ TAILQ_ENTRY(Dir) link; /* allDirs link */
+} Dir;
+
+/*
+ * A path is a list of pointers to directories. These directories are
+ * reference counted so a directory can be on more than one path.
+ */
+struct PathElement {
+ struct Dir *dir; /* pointer to the directory */
+ TAILQ_ENTRY(PathElement) link; /* path link */
+};
+
+/* main search path */
+struct Path dirSearchPath = TAILQ_HEAD_INITIALIZER(dirSearchPath);
+
+/* the list of all open directories */
+static TAILQ_HEAD(, Dir) openDirectories =
+ TAILQ_HEAD_INITIALIZER(openDirectories);
+
+/*
+ * Variables for gathering statistics on the efficiency of the hashing
+ * mechanism.
+ */
+static int hits; /* Found in directory cache */
+static int misses; /* Sad, but not evil misses */
+static int nearmisses; /* Found under search path */
+static int bigmisses; /* Sought by itself */
+
+static Dir *dot; /* contents of current directory */
+
+/* Results of doing a last-resort stat in Path_FindFile --
+ * if we have to go to the system to find the file, we might as well
+ * have its mtime on record.
+ * XXX: If this is done way early, there's a chance other rules will
+ * have already updated the file, in which case we'll update it again.
+ * Generally, there won't be two rules to update a single file, so this
+ * should be ok, but...
+ */
+static Hash_Table mtimes;
+
+/*-
+ *-----------------------------------------------------------------------
+ * Dir_Init --
+ * initialize things for this module
+ *
+ * Results:
+ * none
+ *
+ * Side Effects:
+ * none
+ *-----------------------------------------------------------------------
+ */
+void
+Dir_Init(void)
+{
+
+ Hash_InitTable(&mtimes, 0);
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * Dir_InitDot --
+ * initialize the "." directory
+ *
+ * Results:
+ * none
+ *
+ * Side Effects:
+ * some directories may be opened.
+ *-----------------------------------------------------------------------
+ */
+void
+Dir_InitDot(void)
+{
+
+ dot = Path_AddDir(NULL, ".");
+ if (dot == NULL)
+ err(1, "cannot open current directory");
+
+ /*
+ * We always need to have dot around, so we increment its
+ * reference count to make sure it's not destroyed.
+ */
+ dot->refCount += 1;
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * Dir_HasWildcards --
+ * See if the given name has any wildcard characters in it.
+ *
+ * Results:
+ * returns TRUE if the word should be expanded, FALSE otherwise
+ *
+ * Side Effects:
+ * none
+ *-----------------------------------------------------------------------
+ */
+Boolean
+Dir_HasWildcards(const char *name)
+{
+ const char *cp;
+ int wild = 0, brace = 0, bracket = 0;
+
+ for (cp = name; *cp; cp++) {
+ switch (*cp) {
+ case '{':
+ brace++;
+ wild = 1;
+ break;
+ case '}':
+ brace--;
+ break;
+ case '[':
+ bracket++;
+ wild = 1;
+ break;
+ case ']':
+ bracket--;
+ break;
+ case '?':
+ case '*':
+ wild = 1;
+ break;
+ default:
+ break;
+ }
+ }
+ return (wild && bracket == 0 && brace == 0);
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * DirMatchFiles --
+ * Given a pattern and a Dir structure, see if any files
+ * match the pattern and add their names to the 'expansions' list if
+ * any do. This is incomplete -- it doesn't take care of patterns like
+ * src / *src / *.c properly (just *.c on any of the directories), but it
+ * will do for now.
+ *
+ * Results:
+ * Always returns 0
+ *
+ * Side Effects:
+ * File names are added to the expansions lst. The directory will be
+ * fully hashed when this is done.
+ *-----------------------------------------------------------------------
+ */
+static int
+DirMatchFiles(const char *pattern, const Dir *p, Lst *expansions)
+{
+ Hash_Search search; /* Index into the directory's table */
+ Hash_Entry *entry; /* Current entry in the table */
+ Boolean isDot; /* TRUE if the directory being searched is . */
+
+ isDot = (*p->name == '.' && p->name[1] == '\0');
+
+ for (entry = Hash_EnumFirst(&p->files, &search);
+ entry != NULL;
+ entry = Hash_EnumNext(&search)) {
+ /*
+ * See if the file matches the given pattern. Note we follow
+ * the UNIX convention that dot files will only be found if
+ * the pattern begins with a dot (note also that as a side
+ * effect of the hashing scheme, .* won't match . or ..
+ * since they aren't hashed).
+ */
+ if (Str_Match(entry->name, pattern) &&
+ ((entry->name[0] != '.') ||
+ (pattern[0] == '.'))) {
+ Lst_AtEnd(expansions, (isDot ? estrdup(entry->name) :
+ str_concat(p->name, entry->name, STR_ADDSLASH)));
+ }
+ }
+ return (0);
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * DirExpandCurly --
+ * Expand curly braces like the C shell. Does this recursively.
+ * Note the special case: if after the piece of the curly brace is
+ * done there are no wildcard characters in the result, the result is
+ * placed on the list WITHOUT CHECKING FOR ITS EXISTENCE. The
+ * given arguments are the entire word to expand, the first curly
+ * brace in the word, the search path, and the list to store the
+ * expansions in.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * The given list is filled with the expansions...
+ *
+ *-----------------------------------------------------------------------
+ */
+static void
+DirExpandCurly(const char *word, const char *brace, struct Path *path,
+ Lst *expansions)
+{
+ const char *end; /* Character after the closing brace */
+ const char *cp; /* Current position in brace clause */
+ const char *start; /* Start of current piece of brace clause */
+ int bracelevel; /* Number of braces we've seen. If we see a right brace
+ * when this is 0, we've hit the end of the clause. */
+ char *file; /* Current expansion */
+ int otherLen; /* The length of the other pieces of the expansion
+ * (chars before and after the clause in 'word') */
+ char *cp2; /* Pointer for checking for wildcards in
+ * expansion before calling Dir_Expand */
+
+ start = brace + 1;
+
+ /*
+ * Find the end of the brace clause first, being wary of nested brace
+ * clauses.
+ */
+ for (end = start, bracelevel = 0; *end != '\0'; end++) {
+ if (*end == '{')
+ bracelevel++;
+ else if ((*end == '}') && (bracelevel-- == 0))
+ break;
+ }
+ if (*end == '\0') {
+ Error("Unterminated {} clause \"%s\"", start);
+ return;
+ } else
+ end++;
+
+ otherLen = brace - word + strlen(end);
+
+ for (cp = start; cp < end; cp++) {
+ /*
+ * Find the end of this piece of the clause.
+ */
+ bracelevel = 0;
+ while (*cp != ',') {
+ if (*cp == '{')
+ bracelevel++;
+ else if ((*cp == '}') && (bracelevel-- <= 0))
+ break;
+ cp++;
+ }
+ /*
+ * Allocate room for the combination and install the
+ * three pieces.
+ */
+ file = emalloc(otherLen + cp - start + 1);
+ if (brace != word)
+ strncpy(file, word, brace - word);
+ if (cp != start)
+ strncpy(&file[brace - word], start, cp - start);
+ strcpy(&file[(brace - word) + (cp - start)], end);
+
+ /*
+ * See if the result has any wildcards in it. If we find one,
+ * call Dir_Expand right away, telling it to place the result
+ * on our list of expansions.
+ */
+ for (cp2 = file; *cp2 != '\0'; cp2++) {
+ switch (*cp2) {
+ case '*':
+ case '?':
+ case '{':
+ case '[':
+ Path_Expand(file, path, expansions);
+ goto next;
+ default:
+ break;
+ }
+ }
+ if (*cp2 == '\0') {
+ /*
+ * Hit the end w/o finding any wildcards, so stick
+ * the expansion on the end of the list.
+ */
+ Lst_AtEnd(expansions, file);
+ } else {
+ next:
+ free(file);
+ }
+ start = cp + 1;
+ }
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * DirExpandInt --
+ * Internal expand routine. Passes through the directories in the
+ * path one by one, calling DirMatchFiles for each. NOTE: This still
+ * doesn't handle patterns in directories... Works given a word to
+ * expand, a path to look in, and a list to store expansions in.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * Things are added to the expansions list.
+ *
+ *-----------------------------------------------------------------------
+ */
+static void
+DirExpandInt(const char *word, const struct Path *path, Lst *expansions)
+{
+ struct PathElement *pe;
+
+ TAILQ_FOREACH(pe, path, link)
+ DirMatchFiles(word, pe->dir, expansions);
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * Dir_Expand --
+ * Expand the given word into a list of words by globbing it looking
+ * in the directories on the given search path.
+ *
+ * Results:
+ * A list of words consisting of the files which exist along the search
+ * path matching the given pattern is placed in expansions.
+ *
+ * Side Effects:
+ * Directories may be opened. Who knows?
+ *-----------------------------------------------------------------------
+ */
+void
+Path_Expand(char *word, struct Path *path, Lst *expansions)
+{
+ LstNode *ln;
+ char *cp;
+
+ DEBUGF(DIR, ("expanding \"%s\"...", word));
+
+ cp = strchr(word, '{');
+ if (cp != NULL)
+ DirExpandCurly(word, cp, path, expansions);
+ else {
+ cp = strchr(word, '/');
+ if (cp != NULL) {
+ /*
+ * The thing has a directory component -- find the
+ * first wildcard in the string.
+ */
+ for (cp = word; *cp != '\0'; cp++) {
+ if (*cp == '?' || *cp == '[' ||
+ *cp == '*' || *cp == '{') {
+ break;
+ }
+ }
+ if (*cp == '{') {
+ /*
+ * This one will be fun.
+ */
+ DirExpandCurly(word, cp, path, expansions);
+ return;
+ } else if (*cp != '\0') {
+ /*
+ * Back up to the start of the component
+ */
+ char *dirpath;
+
+ while (cp > word && *cp != '/')
+ cp--;
+ if (cp != word) {
+ char sc;
+
+ /*
+ * If the glob isn't in the first
+ * component, try and find all the
+ * components up to the one with a
+ * wildcard.
+ */
+ sc = cp[1];
+ cp[1] = '\0';
+ dirpath = Path_FindFile(word, path);
+ cp[1] = sc;
+ /*
+ * dirpath is null if can't find the
+ * leading component
+ * XXX: Path_FindFile won't find internal
+ * components. i.e. if the path contains
+ * ../Etc/Object and we're looking for
+ * Etc, * it won't be found. Ah well.
+ * Probably not important.
+ */
+ if (dirpath != NULL) {
+ char *dp =
+ &dirpath[strlen(dirpath)
+ - 1];
+ struct Path tp =
+ TAILQ_HEAD_INITIALIZER(tp);
+
+ if (*dp == '/')
+ *dp = '\0';
+ Path_AddDir(&tp, dirpath);
+ DirExpandInt(cp + 1, &tp,
+ expansions);
+ Path_Clear(&tp);
+ }
+ } else {
+ /*
+ * Start the search from the local
+ * directory
+ */
+ DirExpandInt(word, path, expansions);
+ }
+ } else {
+ /*
+ * Return the file -- this should never happen.
+ */
+ DirExpandInt(word, path, expansions);
+ }
+ } else {
+ /*
+ * First the files in dot
+ */
+ DirMatchFiles(word, dot, expansions);
+
+ /*
+ * Then the files in every other directory on the path.
+ */
+ DirExpandInt(word, path, expansions);
+ }
+ }
+ if (DEBUG(DIR)) {
+ LST_FOREACH(ln, expansions)
+ DEBUGF(DIR, ("%s ", (const char *)Lst_Datum(ln)));
+ DEBUGF(DIR, ("\n"));
+ }
+}
+
+/**
+ * Path_FindFile
+ * Find the file with the given name along the given search path.
+ *
+ * Results:
+ * The path to the file or NULL. This path is guaranteed to be in a
+ * different part of memory than name and so may be safely free'd.
+ *
+ * Side Effects:
+ * If the file is found in a directory which is not on the path
+ * already (either 'name' is absolute or it is a relative path
+ * [ dir1/.../dirn/file ] which exists below one of the directories
+ * already on the search path), its directory is added to the end
+ * of the path on the assumption that there will be more files in
+ * that directory later on. Sometimes this is true. Sometimes not.
+ */
+char *
+Path_FindFile(char *name, struct Path *path)
+{
+ char *p1; /* pointer into p->name */
+ char *p2; /* pointer into name */
+ char *file; /* the current filename to check */
+ const struct PathElement *pe; /* current path member */
+ char *cp; /* final component of the name */
+ Boolean hasSlash; /* true if 'name' contains a / */
+ struct stat stb; /* Buffer for stat, if necessary */
+ Hash_Entry *entry; /* Entry for mtimes table */
+
+ /*
+ * Find the final component of the name and note whether it has a
+ * slash in it (the name, I mean)
+ */
+ cp = strrchr(name, '/');
+ if (cp != NULL) {
+ hasSlash = TRUE;
+ cp += 1;
+ } else {
+ hasSlash = FALSE;
+ cp = name;
+ }
+
+ DEBUGF(DIR, ("Searching for %s...", name));
+ /*
+ * No matter what, we always look for the file in the current directory
+ * before anywhere else and we *do not* add the ./ to it if it exists.
+ * This is so there are no conflicts between what the user specifies
+ * (fish.c) and what pmake finds (./fish.c).
+ */
+ if ((!hasSlash || (cp - name == 2 && *name == '.')) &&
+ (Hash_FindEntry(&dot->files, cp) != NULL)) {
+ DEBUGF(DIR, ("in '.'\n"));
+ hits += 1;
+ dot->hits += 1;
+ return (estrdup(name));
+ }
+
+ /*
+ * We look through all the directories on the path seeking one which
+ * contains the final component of the given name and whose final
+ * component(s) match the name's initial component(s). If such a beast
+ * is found, we concatenate the directory name and the final component
+ * and return the resulting string. If we don't find any such thing,
+ * we go on to phase two...
+ */
+ TAILQ_FOREACH(pe, path, link) {
+ DEBUGF(DIR, ("%s...", pe->dir->name));
+ if (Hash_FindEntry(&pe->dir->files, cp) != NULL) {
+ DEBUGF(DIR, ("here..."));
+ if (hasSlash) {
+ /*
+ * If the name had a slash, its initial
+ * components and p's final components must
+ * match. This is false if a mismatch is
+ * encountered before all of the initial
+ * components have been checked (p2 > name at
+ * the end of the loop), or we matched only
+ * part of one of the components of p
+ * along with all the rest of them (*p1 != '/').
+ */
+ p1 = pe->dir->name + strlen(pe->dir->name) - 1;
+ p2 = cp - 2;
+ while (p2 >= name && p1 >= pe->dir->name &&
+ *p1 == *p2) {
+ p1 -= 1; p2 -= 1;
+ }
+ if (p2 >= name || (p1 >= pe->dir->name &&
+ *p1 != '/')) {
+ DEBUGF(DIR, ("component mismatch -- "
+ "continuing..."));
+ continue;
+ }
+ }
+ file = str_concat(pe->dir->name, cp, STR_ADDSLASH);
+ DEBUGF(DIR, ("returning %s\n", file));
+ pe->dir->hits += 1;
+ hits += 1;
+ return (file);
+ } else if (hasSlash) {
+ /*
+ * If the file has a leading path component and that
+ * component exactly matches the entire name of the
+ * current search directory, we assume the file
+ * doesn't exist and return NULL.
+ */
+ for (p1 = pe->dir->name, p2 = name; *p1 && *p1 == *p2;
+ p1++, p2++)
+ continue;
+ if (*p1 == '\0' && p2 == cp - 1) {
+ if (*cp == '\0' || ISDOT(cp) || ISDOTDOT(cp)) {
+ DEBUGF(DIR, ("returning %s\n", name));
+ return (estrdup(name));
+ } else {
+ DEBUGF(DIR, ("must be here but isn't --"
+ " returning NULL\n"));
+ return (NULL);
+ }
+ }
+ }
+ }
+
+ /*
+ * We didn't find the file on any existing members of the directory.
+ * If the name doesn't contain a slash, that means it doesn't exist.
+ * If it *does* contain a slash, however, there is still hope: it
+ * could be in a subdirectory of one of the members of the search
+ * path. (eg. /usr/include and sys/types.h. The above search would
+ * fail to turn up types.h in /usr/include, but it *is* in
+ * /usr/include/sys/types.h) If we find such a beast, we assume there
+ * will be more (what else can we assume?) and add all but the last
+ * component of the resulting name onto the search path (at the
+ * end). This phase is only performed if the file is *not* absolute.
+ */
+ if (!hasSlash) {
+ DEBUGF(DIR, ("failed.\n"));
+ misses += 1;
+ return (NULL);
+ }
+
+ if (*name != '/') {
+ Boolean checkedDot = FALSE;
+
+ DEBUGF(DIR, ("failed. Trying subdirectories..."));
+ TAILQ_FOREACH(pe, path, link) {
+ if (pe->dir != dot) {
+ file = str_concat(pe->dir->name,
+ name, STR_ADDSLASH);
+ } else {
+ /*
+ * Checking in dot -- DON'T put a leading ./
+ * on the thing.
+ */
+ file = estrdup(name);
+ checkedDot = TRUE;
+ }
+ DEBUGF(DIR, ("checking %s...", file));
+
+ if (stat(file, &stb) == 0) {
+ DEBUGF(DIR, ("got it.\n"));
+
+ /*
+ * We've found another directory to search. We
+ * know there's a slash in 'file' because we put
+ * one there. We nuke it after finding it and
+ * call Path_AddDir to add this new directory
+ * onto the existing search path. Once that's
+ * done, we restore the slash and triumphantly
+ * return the file name, knowing that should a
+ * file in this directory every be referenced
+ * again in such a manner, we will find it
+ * without having to do numerous numbers of
+ * access calls. Hurrah!
+ */
+ cp = strrchr(file, '/');
+ *cp = '\0';
+ Path_AddDir(path, file);
+ *cp = '/';
+
+ /*
+ * Save the modification time so if
+ * it's needed, we don't have to fetch it again.
+ */
+ DEBUGF(DIR, ("Caching %s for %s\n",
+ Targ_FmtTime(stb.st_mtime), file));
+ entry = Hash_CreateEntry(&mtimes, file,
+ (Boolean *)NULL);
+ Hash_SetValue(entry,
+ (void *)(long)stb.st_mtime);
+ nearmisses += 1;
+ return (file);
+ } else {
+ free(file);
+ }
+ }
+
+ DEBUGF(DIR, ("failed. "));
+
+ if (checkedDot) {
+ /*
+ * Already checked by the given name, since . was in
+ * the path, so no point in proceeding...
+ */
+ DEBUGF(DIR, ("Checked . already, returning NULL\n"));
+ return (NULL);
+ }
+ }
+
+ /*
+ * Didn't find it that way, either. Sigh. Phase 3. Add its directory
+ * onto the search path in any case, just in case, then look for the
+ * thing in the hash table. If we find it, grand. We return a new
+ * copy of the name. Otherwise we sadly return a NULL pointer. Sigh.
+ * Note that if the directory holding the file doesn't exist, this will
+ * do an extra search of the final directory on the path. Unless
+ * something weird happens, this search won't succeed and life will
+ * be groovy.
+ *
+ * Sigh. We cannot add the directory onto the search path because
+ * of this amusing case:
+ * $(INSTALLDIR)/$(FILE): $(FILE)
+ *
+ * $(FILE) exists in $(INSTALLDIR) but not in the current one.
+ * When searching for $(FILE), we will find it in $(INSTALLDIR)
+ * b/c we added it here. This is not good...
+ */
+ DEBUGF(DIR, ("Looking for \"%s\"...", name));
+
+ bigmisses += 1;
+ entry = Hash_FindEntry(&mtimes, name);
+ if (entry != NULL) {
+ DEBUGF(DIR, ("got it (in mtime cache)\n"));
+ return (estrdup(name));
+ } else if (stat (name, &stb) == 0) {
+ entry = Hash_CreateEntry(&mtimes, name, (Boolean *)NULL);
+ DEBUGF(DIR, ("Caching %s for %s\n",
+ Targ_FmtTime(stb.st_mtime), name));
+ Hash_SetValue(entry, (void *)(long)stb.st_mtime);
+ return (estrdup(name));
+ } else {
+ DEBUGF(DIR, ("failed. Returning NULL\n"));
+ return (NULL);
+ }
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * Dir_FindHereOrAbove --
+ * search for a path starting at a given directory and then working
+ * our way up towards the root.
+ *
+ * Input:
+ * here starting directory
+ * search_path the path we are looking for
+ * result the result of a successful search is placed here
+ * rlen the length of the result buffer
+ * (typically MAXPATHLEN + 1)
+ *
+ * Results:
+ * 0 on failure, 1 on success [in which case the found path is put
+ * in the result buffer].
+ *
+ * Side Effects:
+ *-----------------------------------------------------------------------
+ */
+int
+Dir_FindHereOrAbove(char *here, char *search_path, char *result, int rlen)
+{
+ struct stat st;
+ char dirbase[MAXPATHLEN + 1], *db_end;
+ char try[MAXPATHLEN + 1], *try_end;
+
+ /* copy out our starting point */
+ snprintf(dirbase, sizeof(dirbase), "%s", here);
+ db_end = dirbase + strlen(dirbase);
+
+ /* loop until we determine a result */
+ while (1) {
+ /* try and stat(2) it ... */
+ snprintf(try, sizeof(try), "%s/%s", dirbase, search_path);
+ if (stat(try, &st) != -1) {
+ /*
+ * Success! If we found a file, chop off
+ * the filename so we return a directory.
+ */
+ if ((st.st_mode & S_IFMT) != S_IFDIR) {
+ try_end = try + strlen(try);
+ while (try_end > try && *try_end != '/')
+ try_end--;
+ if (try_end > try)
+ *try_end = 0; /* chop! */
+ }
+
+ /*
+ * Done!
+ */
+ snprintf(result, rlen, "%s", try);
+ return(1);
+ }
+
+ /*
+ * Nope, we didn't find it. If we used up dirbase we've
+ * reached the root and failed.
+ */
+ if (db_end == dirbase)
+ break; /* Failed! */
+
+ /*
+ * truncate dirbase from the end to move up a dir
+ */
+ while (db_end > dirbase && *db_end != '/')
+ db_end--;
+ *db_end = 0; /* chop! */
+
+ } /* while (1) */
+
+ /*
+ * We failed...
+ */
+ return(0);
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * Dir_MTime --
+ * Find the modification time of the file described by gn along the
+ * search path dirSearchPath.
+ *
+ * Results:
+ * The modification time or 0 if it doesn't exist
+ *
+ * Side Effects:
+ * The modification time is placed in the node's mtime slot.
+ * If the node didn't have a path entry before, and Path_FindFile
+ * found one for it, the full name is placed in the path slot.
+ *-----------------------------------------------------------------------
+ */
+int
+Dir_MTime(GNode *gn)
+{
+ char *fullName; /* the full pathname of name */
+ struct stat stb; /* buffer for finding the mod time */
+ Hash_Entry *entry;
+
+ if (gn->type & OP_ARCHV)
+ return (Arch_MTime(gn));
+
+ else if (gn->path == NULL)
+ fullName = Path_FindFile(gn->name, &dirSearchPath);
+ else
+ fullName = gn->path;
+
+ if (fullName == NULL)
+ fullName = estrdup(gn->name);
+
+ entry = Hash_FindEntry(&mtimes, fullName);
+ if (entry != NULL) {
+ /*
+ * Only do this once -- the second time folks are checking to
+ * see if the file was actually updated, so we need to
+ * actually go to the filesystem.
+ */
+ DEBUGF(DIR, ("Using cached time %s for %s\n",
+ Targ_FmtTime((time_t)(long)Hash_GetValue(entry)),
+ fullName));
+ stb.st_mtime = (time_t)(long)Hash_GetValue(entry);
+ Hash_DeleteEntry(&mtimes, entry);
+ } else if (stat(fullName, &stb) < 0) {
+ if (gn->type & OP_MEMBER) {
+ if (fullName != gn->path)
+ free(fullName);
+ return (Arch_MemMTime(gn));
+ } else {
+ stb.st_mtime = 0;
+ }
+ }
+ if (fullName && gn->path == (char *)NULL)
+ gn->path = fullName;
+
+ gn->mtime = stb.st_mtime;
+ return (gn->mtime);
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * Path_AddDir --
+ * Add the given name to the end of the given path.
+ *
+ * Results:
+ * none
+ *
+ * Side Effects:
+ * A structure is added to the list and the directory is
+ * read and hashed.
+ *-----------------------------------------------------------------------
+ */
+struct Dir *
+Path_AddDir(struct Path *path, const char *name)
+{
+ Dir *d; /* pointer to new Path structure */
+ DIR *dir; /* for reading directory */
+ struct PathElement *pe;
+ struct dirent *dp; /* entry in directory */
+
+ /* check whether we know this directory */
+ TAILQ_FOREACH(d, &openDirectories, link) {
+ if (strcmp(d->name, name) == 0) {
+ /* Found it. */
+ if (path == NULL)
+ return (d);
+
+ /* Check whether its already on the path. */
+ TAILQ_FOREACH(pe, path, link) {
+ if (pe->dir == d)
+ return (d);
+ }
+ /* Add it to the path */
+ d->refCount += 1;
+ pe = emalloc(sizeof(*pe));
+ pe->dir = d;
+ TAILQ_INSERT_TAIL(path, pe, link);
+ return (d);
+ }
+ }
+
+ DEBUGF(DIR, ("Caching %s...", name));
+
+ if ((dir = opendir(name)) == NULL) {
+ DEBUGF(DIR, (" cannot open\n"));
+ return (NULL);
+ }
+
+ d = emalloc(sizeof(*d));
+ d->name = estrdup(name);
+ d->hits = 0;
+ d->refCount = 1;
+ Hash_InitTable(&d->files, -1);
+
+ while ((dp = readdir(dir)) != NULL) {
+#if defined(sun) && defined(d_ino) /* d_ino is a sunos4 #define for d_fileno */
+ /*
+ * The sun directory library doesn't check for
+ * a 0 inode (0-inode slots just take up space),
+ * so we have to do it ourselves.
+ */
+ if (dp->d_fileno == 0)
+ continue;
+#endif /* sun && d_ino */
+
+ /* Skip the '.' and '..' entries by checking
+ * for them specifically instead of assuming
+ * readdir() reuturns them in that order when
+ * first going through a directory. This is
+ * needed for XFS over NFS filesystems since
+ * SGI does not guarantee that these are the
+ * first two entries returned from readdir().
+ */
+ if (ISDOT(dp->d_name) || ISDOTDOT(dp->d_name))
+ continue;
+
+ Hash_CreateEntry(&d->files, dp->d_name, (Boolean *)NULL);
+ }
+ closedir(dir);
+
+ if (path != NULL) {
+ /* Add it to the path */
+ d->refCount += 1;
+ pe = emalloc(sizeof(*pe));
+ pe->dir = d;
+ TAILQ_INSERT_TAIL(path, pe, link);
+ }
+
+ /* Add to list of all directories */
+ TAILQ_INSERT_TAIL(&openDirectories, d, link);
+
+ DEBUGF(DIR, ("done\n"));
+
+ return (d);
+}
+
+/**
+ * Path_Duplicate
+ * Duplicate a path. Ups the reference count for the directories.
+ */
+void
+Path_Duplicate(struct Path *dst, const struct Path *src)
+{
+ struct PathElement *ped, *pes;
+
+ TAILQ_FOREACH(pes, src, link) {
+ ped = emalloc(sizeof(*ped));
+ ped->dir = pes->dir;
+ ped->dir->refCount++;
+ TAILQ_INSERT_TAIL(dst, ped, link);
+ }
+}
+
+/**
+ * Path_MakeFlags
+ * Make a string by taking all the directories in the given search
+ * path and preceding them by the given flag. Used by the suffix
+ * module to create variables for compilers based on suffix search
+ * paths.
+ *
+ * Results:
+ * The string mentioned above. Note that there is no space between
+ * the given flag and each directory. The empty string is returned if
+ * Things don't go well.
+ */
+char *
+Path_MakeFlags(const char *flag, const struct Path *path)
+{
+ char *str; /* the string which will be returned */
+ char *tstr; /* the current directory preceded by 'flag' */
+ char *nstr;
+ const struct PathElement *pe;
+
+ str = estrdup("");
+
+ TAILQ_FOREACH(pe, path, link) {
+ tstr = str_concat(flag, pe->dir->name, 0);
+ nstr = str_concat(str, tstr, STR_ADDSPACE);
+ free(str);
+ free(tstr);
+ str = nstr;
+ }
+
+ return (str);
+}
+
+/**
+ * Path_Clear
+ *
+ * Destroy a path. This decrements the reference counts of all
+ * directories of this path and, if a reference count goes 0,
+ * destroys the directory object.
+ */
+void
+Path_Clear(struct Path *path)
+{
+ struct PathElement *pe;
+
+ while ((pe = TAILQ_FIRST(path)) != NULL) {
+ pe->dir->refCount--;
+ TAILQ_REMOVE(path, pe, link);
+ if (pe->dir->refCount == 0) {
+ TAILQ_REMOVE(&openDirectories, pe->dir, link);
+ Hash_DeleteTable(&pe->dir->files);
+ free(pe->dir->name);
+ free(pe->dir);
+ }
+ free(pe);
+ }
+}
+
+/**
+ * Path_Concat
+ *
+ * Concatenate two paths, adding the second to the end of the first.
+ * Make sure to avoid duplicates.
+ *
+ * Side Effects:
+ * Reference counts for added dirs are upped.
+ */
+void
+Path_Concat(struct Path *path1, const struct Path *path2)
+{
+ struct PathElement *p1, *p2;
+
+ TAILQ_FOREACH(p2, path2, link) {
+ TAILQ_FOREACH(p1, path1, link) {
+ if (p1->dir == p2->dir)
+ break;
+ }
+ if (p1 == NULL) {
+ p1 = emalloc(sizeof(*p1));
+ p1->dir = p2->dir;
+ p1->dir->refCount++;
+ TAILQ_INSERT_TAIL(path1, p1, link);
+ }
+ }
+}
+
+/********** DEBUG INFO **********/
+void
+Dir_PrintDirectories(void)
+{
+ const Dir *d;
+
+ printf("#*** Directory Cache:\n");
+ printf("# Stats: %d hits %d misses %d near misses %d losers (%d%%)\n",
+ hits, misses, nearmisses, bigmisses,
+ (hits + bigmisses + nearmisses ?
+ hits * 100 / (hits + bigmisses + nearmisses) : 0));
+ printf("# %-20s referenced\thits\n", "directory");
+ TAILQ_FOREACH(d, &openDirectories, link)
+ printf("# %-20s %10d\t%4d\n", d->name, d->refCount, d->hits);
+}
+
+void
+Path_Print(const struct Path *path)
+{
+ const struct PathElement *p;
+
+ TAILQ_FOREACH(p, path, link)
+ printf("%s ", p->dir->name);
+}
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