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Diffstat (limited to 'usr.bin/make/dir.c')
-rw-r--r-- | usr.bin/make/dir.c | 1217 |
1 files changed, 1217 insertions, 0 deletions
diff --git a/usr.bin/make/dir.c b/usr.bin/make/dir.c new file mode 100644 index 0000000..7cee3d4 --- /dev/null +++ b/usr.bin/make/dir.c @@ -0,0 +1,1217 @@ +/*- + * Copyright (c) 1988, 1989, 1990, 1993 + * The Regents of the University of California. All rights reserved. + * Copyright (c) 1988, 1989 by Adam de Boor + * Copyright (c) 1989 by Berkeley Softworks + * All rights reserved. + * + * This code is derived from software contributed to Berkeley by + * Adam de Boor. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * @(#)dir.c 8.2 (Berkeley) 1/2/94 + */ + +#include <sys/cdefs.h> +__FBSDID("$FreeBSD$"); + +/*- + * dir.c -- + * Directory searching using wildcards and/or normal names... + * Used both for source wildcarding in the Makefile and for finding + * implicit sources. + * + * The interface for this module is: + * Dir_Init Initialize the module. + * + * Dir_HasWildcards Returns TRUE if the name given it needs to + * be wildcard-expanded. + * + * Path_Expand Given a pattern and a path, return a Lst of names + * which match the pattern on the search path. + * + * Path_FindFile Searches for a file on a given search path. + * If it exists, the entire path is returned. + * Otherwise NULL is returned. + * + * Dir_FindHereOrAbove Search for a path in the current directory and + * then all the directories above it in turn until + * the path is found or we reach the root ("/"). + * + * Dir_MTime Return the modification time of a node. The file + * is searched for along the default search path. + * The path and mtime fields of the node are filled in. + * + * Path_AddDir Add a directory to a search path. + * + * Dir_MakeFlags Given a search path and a command flag, create + * a string with each of the directories in the path + * preceded by the command flag and all of them + * separated by a space. + * + * Dir_Destroy Destroy an element of a search path. Frees up all + * things that can be freed for the element as long + * as the element is no longer referenced by any other + * search path. + * + * Dir_ClearPath Resets a search path to the empty list. + * + * For debugging: + * Dir_PrintDirectories Print stats about the directory cache. + */ + +#include <sys/param.h> +#include <sys/stat.h> +#include <dirent.h> +#include <err.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "arch.h" +#include "dir.h" +#include "globals.h" +#include "GNode.h" +#include "hash.h" +#include "lst.h" +#include "str.h" +#include "targ.h" +#include "util.h" + +/* + * A search path consists of a list of Dir structures. A Dir structure + * has in it the name of the directory and a hash table of all the files + * in the directory. This is used to cut down on the number of system + * calls necessary to find implicit dependents and their like. Since + * these searches are made before any actions are taken, we need not + * worry about the directory changing due to creation commands. If this + * hampers the style of some makefiles, they must be changed. + * + * A list of all previously-read directories is kept in the + * openDirectories list. This list is checked first before a directory + * is opened. + * + * The need for the caching of whole directories is brought about by + * the multi-level transformation code in suff.c, which tends to search + * for far more files than regular make does. In the initial + * implementation, the amount of time spent performing "stat" calls was + * truly astronomical. The problem with hashing at the start is, + * of course, that pmake doesn't then detect changes to these directories + * during the course of the make. Three possibilities suggest themselves: + * + * 1) just use stat to test for a file's existence. As mentioned + * above, this is very inefficient due to the number of checks + * engendered by the multi-level transformation code. + * 2) use readdir() and company to search the directories, keeping + * them open between checks. I have tried this and while it + * didn't slow down the process too much, it could severely + * affect the amount of parallelism available as each directory + * open would take another file descriptor out of play for + * handling I/O for another job. Given that it is only recently + * that UNIX OS's have taken to allowing more than 20 or 32 + * file descriptors for a process, this doesn't seem acceptable + * to me. + * 3) record the mtime of the directory in the Dir structure and + * verify the directory hasn't changed since the contents were + * hashed. This will catch the creation or deletion of files, + * but not the updating of files. However, since it is the + * creation and deletion that is the problem, this could be + * a good thing to do. Unfortunately, if the directory (say ".") + * were fairly large and changed fairly frequently, the constant + * rehashing could seriously degrade performance. It might be + * good in such cases to keep track of the number of rehashes + * and if the number goes over a (small) limit, resort to using + * stat in its place. + * + * An additional thing to consider is that pmake is used primarily + * to create C programs and until recently pcc-based compilers refused + * to allow you to specify where the resulting object file should be + * placed. This forced all objects to be created in the current + * directory. This isn't meant as a full excuse, just an explanation of + * some of the reasons for the caching used here. + * + * One more note: the location of a target's file is only performed + * on the downward traversal of the graph and then only for terminal + * nodes in the graph. This could be construed as wrong in some cases, + * but prevents inadvertent modification of files when the "installed" + * directory for a file is provided in the search path. + * + * Another data structure maintained by this module is an mtime + * cache used when the searching of cached directories fails to find + * a file. In the past, Path_FindFile would simply perform an access() + * call in such a case to determine if the file could be found using + * just the name given. When this hit, however, all that was gained + * was the knowledge that the file existed. Given that an access() is + * essentially a stat() without the copyout() call, and that the same + * filesystem overhead would have to be incurred in Dir_MTime, it made + * sense to replace the access() with a stat() and record the mtime + * in a cache for when Dir_MTime was actually called. + */ + +typedef struct Dir { + char *name; /* Name of directory */ + int refCount; /* No. of paths with this directory */ + int hits; /* No. of times a file has been found here */ + Hash_Table files; /* Hash table of files in directory */ + TAILQ_ENTRY(Dir) link; /* allDirs link */ +} Dir; + +/* + * A path is a list of pointers to directories. These directories are + * reference counted so a directory can be on more than one path. + */ +struct PathElement { + struct Dir *dir; /* pointer to the directory */ + TAILQ_ENTRY(PathElement) link; /* path link */ +}; + +/* main search path */ +struct Path dirSearchPath = TAILQ_HEAD_INITIALIZER(dirSearchPath); + +/* the list of all open directories */ +static TAILQ_HEAD(, Dir) openDirectories = + TAILQ_HEAD_INITIALIZER(openDirectories); + +/* + * Variables for gathering statistics on the efficiency of the hashing + * mechanism. + */ +static int hits; /* Found in directory cache */ +static int misses; /* Sad, but not evil misses */ +static int nearmisses; /* Found under search path */ +static int bigmisses; /* Sought by itself */ + +static Dir *dot; /* contents of current directory */ + +/* Results of doing a last-resort stat in Path_FindFile -- + * if we have to go to the system to find the file, we might as well + * have its mtime on record. + * XXX: If this is done way early, there's a chance other rules will + * have already updated the file, in which case we'll update it again. + * Generally, there won't be two rules to update a single file, so this + * should be ok, but... + */ +static Hash_Table mtimes; + +/*- + *----------------------------------------------------------------------- + * Dir_Init -- + * initialize things for this module + * + * Results: + * none + * + * Side Effects: + * none + *----------------------------------------------------------------------- + */ +void +Dir_Init(void) +{ + + Hash_InitTable(&mtimes, 0); +} + +/*- + *----------------------------------------------------------------------- + * Dir_InitDot -- + * initialize the "." directory + * + * Results: + * none + * + * Side Effects: + * some directories may be opened. + *----------------------------------------------------------------------- + */ +void +Dir_InitDot(void) +{ + + dot = Path_AddDir(NULL, "."); + if (dot == NULL) + err(1, "cannot open current directory"); + + /* + * We always need to have dot around, so we increment its + * reference count to make sure it's not destroyed. + */ + dot->refCount += 1; +} + +/*- + *----------------------------------------------------------------------- + * Dir_HasWildcards -- + * See if the given name has any wildcard characters in it. + * + * Results: + * returns TRUE if the word should be expanded, FALSE otherwise + * + * Side Effects: + * none + *----------------------------------------------------------------------- + */ +Boolean +Dir_HasWildcards(const char *name) +{ + const char *cp; + int wild = 0, brace = 0, bracket = 0; + + for (cp = name; *cp; cp++) { + switch (*cp) { + case '{': + brace++; + wild = 1; + break; + case '}': + brace--; + break; + case '[': + bracket++; + wild = 1; + break; + case ']': + bracket--; + break; + case '?': + case '*': + wild = 1; + break; + default: + break; + } + } + return (wild && bracket == 0 && brace == 0); +} + +/*- + *----------------------------------------------------------------------- + * DirMatchFiles -- + * Given a pattern and a Dir structure, see if any files + * match the pattern and add their names to the 'expansions' list if + * any do. This is incomplete -- it doesn't take care of patterns like + * src / *src / *.c properly (just *.c on any of the directories), but it + * will do for now. + * + * Results: + * Always returns 0 + * + * Side Effects: + * File names are added to the expansions lst. The directory will be + * fully hashed when this is done. + *----------------------------------------------------------------------- + */ +static int +DirMatchFiles(const char *pattern, const Dir *p, Lst *expansions) +{ + Hash_Search search; /* Index into the directory's table */ + Hash_Entry *entry; /* Current entry in the table */ + Boolean isDot; /* TRUE if the directory being searched is . */ + + isDot = (*p->name == '.' && p->name[1] == '\0'); + + for (entry = Hash_EnumFirst(&p->files, &search); + entry != NULL; + entry = Hash_EnumNext(&search)) { + /* + * See if the file matches the given pattern. Note we follow + * the UNIX convention that dot files will only be found if + * the pattern begins with a dot (note also that as a side + * effect of the hashing scheme, .* won't match . or .. + * since they aren't hashed). + */ + if (Str_Match(entry->name, pattern) && + ((entry->name[0] != '.') || + (pattern[0] == '.'))) { + Lst_AtEnd(expansions, (isDot ? estrdup(entry->name) : + str_concat(p->name, entry->name, STR_ADDSLASH))); + } + } + return (0); +} + +/*- + *----------------------------------------------------------------------- + * DirExpandCurly -- + * Expand curly braces like the C shell. Does this recursively. + * Note the special case: if after the piece of the curly brace is + * done there are no wildcard characters in the result, the result is + * placed on the list WITHOUT CHECKING FOR ITS EXISTENCE. The + * given arguments are the entire word to expand, the first curly + * brace in the word, the search path, and the list to store the + * expansions in. + * + * Results: + * None. + * + * Side Effects: + * The given list is filled with the expansions... + * + *----------------------------------------------------------------------- + */ +static void +DirExpandCurly(const char *word, const char *brace, struct Path *path, + Lst *expansions) +{ + const char *end; /* Character after the closing brace */ + const char *cp; /* Current position in brace clause */ + const char *start; /* Start of current piece of brace clause */ + int bracelevel; /* Number of braces we've seen. If we see a right brace + * when this is 0, we've hit the end of the clause. */ + char *file; /* Current expansion */ + int otherLen; /* The length of the other pieces of the expansion + * (chars before and after the clause in 'word') */ + char *cp2; /* Pointer for checking for wildcards in + * expansion before calling Dir_Expand */ + + start = brace + 1; + + /* + * Find the end of the brace clause first, being wary of nested brace + * clauses. + */ + for (end = start, bracelevel = 0; *end != '\0'; end++) { + if (*end == '{') + bracelevel++; + else if ((*end == '}') && (bracelevel-- == 0)) + break; + } + if (*end == '\0') { + Error("Unterminated {} clause \"%s\"", start); + return; + } else + end++; + + otherLen = brace - word + strlen(end); + + for (cp = start; cp < end; cp++) { + /* + * Find the end of this piece of the clause. + */ + bracelevel = 0; + while (*cp != ',') { + if (*cp == '{') + bracelevel++; + else if ((*cp == '}') && (bracelevel-- <= 0)) + break; + cp++; + } + /* + * Allocate room for the combination and install the + * three pieces. + */ + file = emalloc(otherLen + cp - start + 1); + if (brace != word) + strncpy(file, word, brace - word); + if (cp != start) + strncpy(&file[brace - word], start, cp - start); + strcpy(&file[(brace - word) + (cp - start)], end); + + /* + * See if the result has any wildcards in it. If we find one, + * call Dir_Expand right away, telling it to place the result + * on our list of expansions. + */ + for (cp2 = file; *cp2 != '\0'; cp2++) { + switch (*cp2) { + case '*': + case '?': + case '{': + case '[': + Path_Expand(file, path, expansions); + goto next; + default: + break; + } + } + if (*cp2 == '\0') { + /* + * Hit the end w/o finding any wildcards, so stick + * the expansion on the end of the list. + */ + Lst_AtEnd(expansions, file); + } else { + next: + free(file); + } + start = cp + 1; + } +} + +/*- + *----------------------------------------------------------------------- + * DirExpandInt -- + * Internal expand routine. Passes through the directories in the + * path one by one, calling DirMatchFiles for each. NOTE: This still + * doesn't handle patterns in directories... Works given a word to + * expand, a path to look in, and a list to store expansions in. + * + * Results: + * None. + * + * Side Effects: + * Things are added to the expansions list. + * + *----------------------------------------------------------------------- + */ +static void +DirExpandInt(const char *word, const struct Path *path, Lst *expansions) +{ + struct PathElement *pe; + + TAILQ_FOREACH(pe, path, link) + DirMatchFiles(word, pe->dir, expansions); +} + +/*- + *----------------------------------------------------------------------- + * Dir_Expand -- + * Expand the given word into a list of words by globbing it looking + * in the directories on the given search path. + * + * Results: + * A list of words consisting of the files which exist along the search + * path matching the given pattern is placed in expansions. + * + * Side Effects: + * Directories may be opened. Who knows? + *----------------------------------------------------------------------- + */ +void +Path_Expand(char *word, struct Path *path, Lst *expansions) +{ + LstNode *ln; + char *cp; + + DEBUGF(DIR, ("expanding \"%s\"...", word)); + + cp = strchr(word, '{'); + if (cp != NULL) + DirExpandCurly(word, cp, path, expansions); + else { + cp = strchr(word, '/'); + if (cp != NULL) { + /* + * The thing has a directory component -- find the + * first wildcard in the string. + */ + for (cp = word; *cp != '\0'; cp++) { + if (*cp == '?' || *cp == '[' || + *cp == '*' || *cp == '{') { + break; + } + } + if (*cp == '{') { + /* + * This one will be fun. + */ + DirExpandCurly(word, cp, path, expansions); + return; + } else if (*cp != '\0') { + /* + * Back up to the start of the component + */ + char *dirpath; + + while (cp > word && *cp != '/') + cp--; + if (cp != word) { + char sc; + + /* + * If the glob isn't in the first + * component, try and find all the + * components up to the one with a + * wildcard. + */ + sc = cp[1]; + cp[1] = '\0'; + dirpath = Path_FindFile(word, path); + cp[1] = sc; + /* + * dirpath is null if can't find the + * leading component + * XXX: Path_FindFile won't find internal + * components. i.e. if the path contains + * ../Etc/Object and we're looking for + * Etc, * it won't be found. Ah well. + * Probably not important. + */ + if (dirpath != NULL) { + char *dp = + &dirpath[strlen(dirpath) + - 1]; + struct Path tp = + TAILQ_HEAD_INITIALIZER(tp); + + if (*dp == '/') + *dp = '\0'; + Path_AddDir(&tp, dirpath); + DirExpandInt(cp + 1, &tp, + expansions); + Path_Clear(&tp); + } + } else { + /* + * Start the search from the local + * directory + */ + DirExpandInt(word, path, expansions); + } + } else { + /* + * Return the file -- this should never happen. + */ + DirExpandInt(word, path, expansions); + } + } else { + /* + * First the files in dot + */ + DirMatchFiles(word, dot, expansions); + + /* + * Then the files in every other directory on the path. + */ + DirExpandInt(word, path, expansions); + } + } + if (DEBUG(DIR)) { + LST_FOREACH(ln, expansions) + DEBUGF(DIR, ("%s ", (const char *)Lst_Datum(ln))); + DEBUGF(DIR, ("\n")); + } +} + +/** + * Path_FindFile + * Find the file with the given name along the given search path. + * + * Results: + * The path to the file or NULL. This path is guaranteed to be in a + * different part of memory than name and so may be safely free'd. + * + * Side Effects: + * If the file is found in a directory which is not on the path + * already (either 'name' is absolute or it is a relative path + * [ dir1/.../dirn/file ] which exists below one of the directories + * already on the search path), its directory is added to the end + * of the path on the assumption that there will be more files in + * that directory later on. Sometimes this is true. Sometimes not. + */ +char * +Path_FindFile(char *name, struct Path *path) +{ + char *p1; /* pointer into p->name */ + char *p2; /* pointer into name */ + char *file; /* the current filename to check */ + const struct PathElement *pe; /* current path member */ + char *cp; /* final component of the name */ + Boolean hasSlash; /* true if 'name' contains a / */ + struct stat stb; /* Buffer for stat, if necessary */ + Hash_Entry *entry; /* Entry for mtimes table */ + + /* + * Find the final component of the name and note whether it has a + * slash in it (the name, I mean) + */ + cp = strrchr(name, '/'); + if (cp != NULL) { + hasSlash = TRUE; + cp += 1; + } else { + hasSlash = FALSE; + cp = name; + } + + DEBUGF(DIR, ("Searching for %s...", name)); + /* + * No matter what, we always look for the file in the current directory + * before anywhere else and we *do not* add the ./ to it if it exists. + * This is so there are no conflicts between what the user specifies + * (fish.c) and what pmake finds (./fish.c). + */ + if ((!hasSlash || (cp - name == 2 && *name == '.')) && + (Hash_FindEntry(&dot->files, cp) != NULL)) { + DEBUGF(DIR, ("in '.'\n")); + hits += 1; + dot->hits += 1; + return (estrdup(name)); + } + + /* + * We look through all the directories on the path seeking one which + * contains the final component of the given name and whose final + * component(s) match the name's initial component(s). If such a beast + * is found, we concatenate the directory name and the final component + * and return the resulting string. If we don't find any such thing, + * we go on to phase two... + */ + TAILQ_FOREACH(pe, path, link) { + DEBUGF(DIR, ("%s...", pe->dir->name)); + if (Hash_FindEntry(&pe->dir->files, cp) != NULL) { + DEBUGF(DIR, ("here...")); + if (hasSlash) { + /* + * If the name had a slash, its initial + * components and p's final components must + * match. This is false if a mismatch is + * encountered before all of the initial + * components have been checked (p2 > name at + * the end of the loop), or we matched only + * part of one of the components of p + * along with all the rest of them (*p1 != '/'). + */ + p1 = pe->dir->name + strlen(pe->dir->name) - 1; + p2 = cp - 2; + while (p2 >= name && p1 >= pe->dir->name && + *p1 == *p2) { + p1 -= 1; p2 -= 1; + } + if (p2 >= name || (p1 >= pe->dir->name && + *p1 != '/')) { + DEBUGF(DIR, ("component mismatch -- " + "continuing...")); + continue; + } + } + file = str_concat(pe->dir->name, cp, STR_ADDSLASH); + DEBUGF(DIR, ("returning %s\n", file)); + pe->dir->hits += 1; + hits += 1; + return (file); + } else if (hasSlash) { + /* + * If the file has a leading path component and that + * component exactly matches the entire name of the + * current search directory, we assume the file + * doesn't exist and return NULL. + */ + for (p1 = pe->dir->name, p2 = name; *p1 && *p1 == *p2; + p1++, p2++) + continue; + if (*p1 == '\0' && p2 == cp - 1) { + if (*cp == '\0' || ISDOT(cp) || ISDOTDOT(cp)) { + DEBUGF(DIR, ("returning %s\n", name)); + return (estrdup(name)); + } else { + DEBUGF(DIR, ("must be here but isn't --" + " returning NULL\n")); + return (NULL); + } + } + } + } + + /* + * We didn't find the file on any existing members of the directory. + * If the name doesn't contain a slash, that means it doesn't exist. + * If it *does* contain a slash, however, there is still hope: it + * could be in a subdirectory of one of the members of the search + * path. (eg. /usr/include and sys/types.h. The above search would + * fail to turn up types.h in /usr/include, but it *is* in + * /usr/include/sys/types.h) If we find such a beast, we assume there + * will be more (what else can we assume?) and add all but the last + * component of the resulting name onto the search path (at the + * end). This phase is only performed if the file is *not* absolute. + */ + if (!hasSlash) { + DEBUGF(DIR, ("failed.\n")); + misses += 1; + return (NULL); + } + + if (*name != '/') { + Boolean checkedDot = FALSE; + + DEBUGF(DIR, ("failed. Trying subdirectories...")); + TAILQ_FOREACH(pe, path, link) { + if (pe->dir != dot) { + file = str_concat(pe->dir->name, + name, STR_ADDSLASH); + } else { + /* + * Checking in dot -- DON'T put a leading ./ + * on the thing. + */ + file = estrdup(name); + checkedDot = TRUE; + } + DEBUGF(DIR, ("checking %s...", file)); + + if (stat(file, &stb) == 0) { + DEBUGF(DIR, ("got it.\n")); + + /* + * We've found another directory to search. We + * know there's a slash in 'file' because we put + * one there. We nuke it after finding it and + * call Path_AddDir to add this new directory + * onto the existing search path. Once that's + * done, we restore the slash and triumphantly + * return the file name, knowing that should a + * file in this directory every be referenced + * again in such a manner, we will find it + * without having to do numerous numbers of + * access calls. Hurrah! + */ + cp = strrchr(file, '/'); + *cp = '\0'; + Path_AddDir(path, file); + *cp = '/'; + + /* + * Save the modification time so if + * it's needed, we don't have to fetch it again. + */ + DEBUGF(DIR, ("Caching %s for %s\n", + Targ_FmtTime(stb.st_mtime), file)); + entry = Hash_CreateEntry(&mtimes, file, + (Boolean *)NULL); + Hash_SetValue(entry, + (void *)(long)stb.st_mtime); + nearmisses += 1; + return (file); + } else { + free(file); + } + } + + DEBUGF(DIR, ("failed. ")); + + if (checkedDot) { + /* + * Already checked by the given name, since . was in + * the path, so no point in proceeding... + */ + DEBUGF(DIR, ("Checked . already, returning NULL\n")); + return (NULL); + } + } + + /* + * Didn't find it that way, either. Sigh. Phase 3. Add its directory + * onto the search path in any case, just in case, then look for the + * thing in the hash table. If we find it, grand. We return a new + * copy of the name. Otherwise we sadly return a NULL pointer. Sigh. + * Note that if the directory holding the file doesn't exist, this will + * do an extra search of the final directory on the path. Unless + * something weird happens, this search won't succeed and life will + * be groovy. + * + * Sigh. We cannot add the directory onto the search path because + * of this amusing case: + * $(INSTALLDIR)/$(FILE): $(FILE) + * + * $(FILE) exists in $(INSTALLDIR) but not in the current one. + * When searching for $(FILE), we will find it in $(INSTALLDIR) + * b/c we added it here. This is not good... + */ + DEBUGF(DIR, ("Looking for \"%s\"...", name)); + + bigmisses += 1; + entry = Hash_FindEntry(&mtimes, name); + if (entry != NULL) { + DEBUGF(DIR, ("got it (in mtime cache)\n")); + return (estrdup(name)); + } else if (stat (name, &stb) == 0) { + entry = Hash_CreateEntry(&mtimes, name, (Boolean *)NULL); + DEBUGF(DIR, ("Caching %s for %s\n", + Targ_FmtTime(stb.st_mtime), name)); + Hash_SetValue(entry, (void *)(long)stb.st_mtime); + return (estrdup(name)); + } else { + DEBUGF(DIR, ("failed. Returning NULL\n")); + return (NULL); + } +} + +/*- + *----------------------------------------------------------------------- + * Dir_FindHereOrAbove -- + * search for a path starting at a given directory and then working + * our way up towards the root. + * + * Input: + * here starting directory + * search_path the path we are looking for + * result the result of a successful search is placed here + * rlen the length of the result buffer + * (typically MAXPATHLEN + 1) + * + * Results: + * 0 on failure, 1 on success [in which case the found path is put + * in the result buffer]. + * + * Side Effects: + *----------------------------------------------------------------------- + */ +int +Dir_FindHereOrAbove(char *here, char *search_path, char *result, int rlen) +{ + struct stat st; + char dirbase[MAXPATHLEN + 1], *db_end; + char try[MAXPATHLEN + 1], *try_end; + + /* copy out our starting point */ + snprintf(dirbase, sizeof(dirbase), "%s", here); + db_end = dirbase + strlen(dirbase); + + /* loop until we determine a result */ + while (1) { + /* try and stat(2) it ... */ + snprintf(try, sizeof(try), "%s/%s", dirbase, search_path); + if (stat(try, &st) != -1) { + /* + * Success! If we found a file, chop off + * the filename so we return a directory. + */ + if ((st.st_mode & S_IFMT) != S_IFDIR) { + try_end = try + strlen(try); + while (try_end > try && *try_end != '/') + try_end--; + if (try_end > try) + *try_end = 0; /* chop! */ + } + + /* + * Done! + */ + snprintf(result, rlen, "%s", try); + return(1); + } + + /* + * Nope, we didn't find it. If we used up dirbase we've + * reached the root and failed. + */ + if (db_end == dirbase) + break; /* Failed! */ + + /* + * truncate dirbase from the end to move up a dir + */ + while (db_end > dirbase && *db_end != '/') + db_end--; + *db_end = 0; /* chop! */ + + } /* while (1) */ + + /* + * We failed... + */ + return(0); +} + +/*- + *----------------------------------------------------------------------- + * Dir_MTime -- + * Find the modification time of the file described by gn along the + * search path dirSearchPath. + * + * Results: + * The modification time or 0 if it doesn't exist + * + * Side Effects: + * The modification time is placed in the node's mtime slot. + * If the node didn't have a path entry before, and Path_FindFile + * found one for it, the full name is placed in the path slot. + *----------------------------------------------------------------------- + */ +int +Dir_MTime(GNode *gn) +{ + char *fullName; /* the full pathname of name */ + struct stat stb; /* buffer for finding the mod time */ + Hash_Entry *entry; + + if (gn->type & OP_ARCHV) + return (Arch_MTime(gn)); + + else if (gn->path == NULL) + fullName = Path_FindFile(gn->name, &dirSearchPath); + else + fullName = gn->path; + + if (fullName == NULL) + fullName = estrdup(gn->name); + + entry = Hash_FindEntry(&mtimes, fullName); + if (entry != NULL) { + /* + * Only do this once -- the second time folks are checking to + * see if the file was actually updated, so we need to + * actually go to the filesystem. + */ + DEBUGF(DIR, ("Using cached time %s for %s\n", + Targ_FmtTime((time_t)(long)Hash_GetValue(entry)), + fullName)); + stb.st_mtime = (time_t)(long)Hash_GetValue(entry); + Hash_DeleteEntry(&mtimes, entry); + } else if (stat(fullName, &stb) < 0) { + if (gn->type & OP_MEMBER) { + if (fullName != gn->path) + free(fullName); + return (Arch_MemMTime(gn)); + } else { + stb.st_mtime = 0; + } + } + if (fullName && gn->path == (char *)NULL) + gn->path = fullName; + + gn->mtime = stb.st_mtime; + return (gn->mtime); +} + +/*- + *----------------------------------------------------------------------- + * Path_AddDir -- + * Add the given name to the end of the given path. + * + * Results: + * none + * + * Side Effects: + * A structure is added to the list and the directory is + * read and hashed. + *----------------------------------------------------------------------- + */ +struct Dir * +Path_AddDir(struct Path *path, const char *name) +{ + Dir *d; /* pointer to new Path structure */ + DIR *dir; /* for reading directory */ + struct PathElement *pe; + struct dirent *dp; /* entry in directory */ + + /* check whether we know this directory */ + TAILQ_FOREACH(d, &openDirectories, link) { + if (strcmp(d->name, name) == 0) { + /* Found it. */ + if (path == NULL) + return (d); + + /* Check whether its already on the path. */ + TAILQ_FOREACH(pe, path, link) { + if (pe->dir == d) + return (d); + } + /* Add it to the path */ + d->refCount += 1; + pe = emalloc(sizeof(*pe)); + pe->dir = d; + TAILQ_INSERT_TAIL(path, pe, link); + return (d); + } + } + + DEBUGF(DIR, ("Caching %s...", name)); + + if ((dir = opendir(name)) == NULL) { + DEBUGF(DIR, (" cannot open\n")); + return (NULL); + } + + d = emalloc(sizeof(*d)); + d->name = estrdup(name); + d->hits = 0; + d->refCount = 1; + Hash_InitTable(&d->files, -1); + + while ((dp = readdir(dir)) != NULL) { +#if defined(sun) && defined(d_ino) /* d_ino is a sunos4 #define for d_fileno */ + /* + * The sun directory library doesn't check for + * a 0 inode (0-inode slots just take up space), + * so we have to do it ourselves. + */ + if (dp->d_fileno == 0) + continue; +#endif /* sun && d_ino */ + + /* Skip the '.' and '..' entries by checking + * for them specifically instead of assuming + * readdir() reuturns them in that order when + * first going through a directory. This is + * needed for XFS over NFS filesystems since + * SGI does not guarantee that these are the + * first two entries returned from readdir(). + */ + if (ISDOT(dp->d_name) || ISDOTDOT(dp->d_name)) + continue; + + Hash_CreateEntry(&d->files, dp->d_name, (Boolean *)NULL); + } + closedir(dir); + + if (path != NULL) { + /* Add it to the path */ + d->refCount += 1; + pe = emalloc(sizeof(*pe)); + pe->dir = d; + TAILQ_INSERT_TAIL(path, pe, link); + } + + /* Add to list of all directories */ + TAILQ_INSERT_TAIL(&openDirectories, d, link); + + DEBUGF(DIR, ("done\n")); + + return (d); +} + +/** + * Path_Duplicate + * Duplicate a path. Ups the reference count for the directories. + */ +void +Path_Duplicate(struct Path *dst, const struct Path *src) +{ + struct PathElement *ped, *pes; + + TAILQ_FOREACH(pes, src, link) { + ped = emalloc(sizeof(*ped)); + ped->dir = pes->dir; + ped->dir->refCount++; + TAILQ_INSERT_TAIL(dst, ped, link); + } +} + +/** + * Path_MakeFlags + * Make a string by taking all the directories in the given search + * path and preceding them by the given flag. Used by the suffix + * module to create variables for compilers based on suffix search + * paths. + * + * Results: + * The string mentioned above. Note that there is no space between + * the given flag and each directory. The empty string is returned if + * Things don't go well. + */ +char * +Path_MakeFlags(const char *flag, const struct Path *path) +{ + char *str; /* the string which will be returned */ + char *tstr; /* the current directory preceded by 'flag' */ + char *nstr; + const struct PathElement *pe; + + str = estrdup(""); + + TAILQ_FOREACH(pe, path, link) { + tstr = str_concat(flag, pe->dir->name, 0); + nstr = str_concat(str, tstr, STR_ADDSPACE); + free(str); + free(tstr); + str = nstr; + } + + return (str); +} + +/** + * Path_Clear + * + * Destroy a path. This decrements the reference counts of all + * directories of this path and, if a reference count goes 0, + * destroys the directory object. + */ +void +Path_Clear(struct Path *path) +{ + struct PathElement *pe; + + while ((pe = TAILQ_FIRST(path)) != NULL) { + pe->dir->refCount--; + TAILQ_REMOVE(path, pe, link); + if (pe->dir->refCount == 0) { + TAILQ_REMOVE(&openDirectories, pe->dir, link); + Hash_DeleteTable(&pe->dir->files); + free(pe->dir->name); + free(pe->dir); + } + free(pe); + } +} + +/** + * Path_Concat + * + * Concatenate two paths, adding the second to the end of the first. + * Make sure to avoid duplicates. + * + * Side Effects: + * Reference counts for added dirs are upped. + */ +void +Path_Concat(struct Path *path1, const struct Path *path2) +{ + struct PathElement *p1, *p2; + + TAILQ_FOREACH(p2, path2, link) { + TAILQ_FOREACH(p1, path1, link) { + if (p1->dir == p2->dir) + break; + } + if (p1 == NULL) { + p1 = emalloc(sizeof(*p1)); + p1->dir = p2->dir; + p1->dir->refCount++; + TAILQ_INSERT_TAIL(path1, p1, link); + } + } +} + +/********** DEBUG INFO **********/ +void +Dir_PrintDirectories(void) +{ + const Dir *d; + + printf("#*** Directory Cache:\n"); + printf("# Stats: %d hits %d misses %d near misses %d losers (%d%%)\n", + hits, misses, nearmisses, bigmisses, + (hits + bigmisses + nearmisses ? + hits * 100 / (hits + bigmisses + nearmisses) : 0)); + printf("# %-20s referenced\thits\n", "directory"); + TAILQ_FOREACH(d, &openDirectories, link) + printf("# %-20s %10d\t%4d\n", d->name, d->refCount, d->hits); +} + +void +Path_Print(const struct Path *path) +{ + const struct PathElement *p; + + TAILQ_FOREACH(p, path, link) + printf("%s ", p->dir->name); +} |