diff options
Diffstat (limited to 'test/CodeGen/arm64-abi-vector.c')
-rw-r--r-- | test/CodeGen/arm64-abi-vector.c | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/test/CodeGen/arm64-abi-vector.c b/test/CodeGen/arm64-abi-vector.c index 502fb08..4566c41 100644 --- a/test/CodeGen/arm64-abi-vector.c +++ b/test/CodeGen/arm64-abi-vector.c @@ -16,7 +16,7 @@ typedef __attribute__(( ext_vector_type(3) )) double __double3; double varargs_vec_3c(int fixed, ...) { // CHECK: varargs_vec_3c // CHECK: alloca <3 x i8>, align 4 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>* va_list ap; double sum = fixed; @@ -29,14 +29,14 @@ double varargs_vec_3c(int fixed, ...) { double test_3c(__char3 *in) { // CHECK: test_3c -// CHECK: call double (i32, ...)* @varargs_vec_3c(i32 3, i32 {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec_3c(i32 3, i32 {{%.*}}) return varargs_vec_3c(3, *in); } double varargs_vec_4c(int fixed, ...) { // CHECK: varargs_vec_4c // CHECK: alloca <4 x i8>, align 4 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: bitcast i8* [[AP_CUR]] to <4 x i8>* va_list ap; double sum = fixed; @@ -49,14 +49,14 @@ double varargs_vec_4c(int fixed, ...) { double test_4c(__char4 *in) { // CHECK: test_4c -// CHECK: call double (i32, ...)* @varargs_vec_4c(i32 4, i32 {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec_4c(i32 4, i32 {{%.*}}) return varargs_vec_4c(4, *in); } double varargs_vec_5c(int fixed, ...) { // CHECK: varargs_vec_5c // CHECK: alloca <5 x i8>, align 8 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>* va_list ap; double sum = fixed; @@ -69,7 +69,7 @@ double varargs_vec_5c(int fixed, ...) { double test_5c(__char5 *in) { // CHECK: test_5c -// CHECK: call double (i32, ...)* @varargs_vec_5c(i32 5, <2 x i32> {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec_5c(i32 5, <2 x i32> {{%.*}}) return varargs_vec_5c(5, *in); } @@ -78,7 +78,7 @@ double varargs_vec_9c(int fixed, ...) { // CHECK: alloca <9 x i8>, align 16 // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>* va_list ap; double sum = fixed; @@ -91,15 +91,15 @@ double varargs_vec_9c(int fixed, ...) { double test_9c(__char9 *in) { // CHECK: test_9c -// CHECK: call double (i32, ...)* @varargs_vec_9c(i32 9, <4 x i32> {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec_9c(i32 9, <4 x i32> {{%.*}}) return varargs_vec_9c(9, *in); } double varargs_vec_19c(int fixed, ...) { // CHECK: varargs_vec_19c -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8** [[VAR]] +// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] // CHECK: bitcast i8* [[VAR2]] to <19 x i8>* va_list ap; double sum = fixed; @@ -112,14 +112,14 @@ double varargs_vec_19c(int fixed, ...) { double test_19c(__char19 *in) { // CHECK: test_19c -// CHECK: call double (i32, ...)* @varargs_vec_19c(i32 19, <19 x i8>* {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec_19c(i32 19, <19 x i8>* {{%.*}}) return varargs_vec_19c(19, *in); } double varargs_vec_3s(int fixed, ...) { // CHECK: varargs_vec_3s // CHECK: alloca <3 x i16>, align 8 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>* va_list ap; double sum = fixed; @@ -132,7 +132,7 @@ double varargs_vec_3s(int fixed, ...) { double test_3s(__short3 *in) { // CHECK: test_3s -// CHECK: call double (i32, ...)* @varargs_vec_3s(i32 3, <2 x i32> {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec_3s(i32 3, <2 x i32> {{%.*}}) return varargs_vec_3s(3, *in); } @@ -141,7 +141,7 @@ double varargs_vec_5s(int fixed, ...) { // CHECK: alloca <5 x i16>, align 16 // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>* va_list ap; double sum = fixed; @@ -154,7 +154,7 @@ double varargs_vec_5s(int fixed, ...) { double test_5s(__short5 *in) { // CHECK: test_5s -// CHECK: call double (i32, ...)* @varargs_vec_5s(i32 5, <4 x i32> {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec_5s(i32 5, <4 x i32> {{%.*}}) return varargs_vec_5s(5, *in); } @@ -163,7 +163,7 @@ double varargs_vec_3i(int fixed, ...) { // CHECK: alloca <3 x i32>, align 16 // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>* va_list ap; double sum = fixed; @@ -176,16 +176,16 @@ double varargs_vec_3i(int fixed, ...) { double test_3i(__int3 *in) { // CHECK: test_3i -// CHECK: call double (i32, ...)* @varargs_vec_3i(i32 3, <4 x i32> {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec_3i(i32 3, <4 x i32> {{%.*}}) return varargs_vec_3i(3, *in); } double varargs_vec_5i(int fixed, ...) { // CHECK: varargs_vec_5i // CHECK: alloca <5 x i32>, align 16 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8** [[VAR]] +// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] // CHECK: bitcast i8* [[VAR2]] to <5 x i32>* va_list ap; double sum = fixed; @@ -198,16 +198,16 @@ double varargs_vec_5i(int fixed, ...) { double test_5i(__int5 *in) { // CHECK: test_5i -// CHECK: call double (i32, ...)* @varargs_vec_5i(i32 5, <5 x i32>* {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec_5i(i32 5, <5 x i32>* {{%.*}}) return varargs_vec_5i(5, *in); } double varargs_vec_3d(int fixed, ...) { // CHECK: varargs_vec_3d // CHECK: alloca <3 x double>, align 16 -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8** [[VAR]] +// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] // CHECK: bitcast i8* [[VAR2]] to <3 x double>* va_list ap; double sum = fixed; @@ -220,7 +220,7 @@ double varargs_vec_3d(int fixed, ...) { double test_3d(__double3 *in) { // CHECK: test_3d -// CHECK: call double (i32, ...)* @varargs_vec_3d(i32 3, <3 x double>* {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec_3d(i32 3, <3 x double>* {{%.*}}) return varargs_vec_3d(3, *in); } @@ -230,51 +230,51 @@ double varargs_vec(int fixed, ...) { double sum = fixed; va_start(ap, fixed); __char3 c3 = va_arg(ap, __char3); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>* sum = sum + c3.x + c3.y; __char5 c5 = va_arg(ap, __char5); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>* sum = sum + c5.x + c5.y; __char9 c9 = va_arg(ap, __char9); // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>* sum = sum + c9.x + c9.y; __char19 c19 = va_arg(ap, __char19); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8** [[VAR]] +// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] // CHECK: bitcast i8* [[VAR2]] to <19 x i8>* sum = sum + c19.x + c19.y; __short3 s3 = va_arg(ap, __short3); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>* sum = sum + s3.x + s3.y; __short5 s5 = va_arg(ap, __short5); // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>* sum = sum + s5.x + s5.y; __int3 i3 = va_arg(ap, __int3); // CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 // CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_ALIGN]], i32 16 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 // CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>* sum = sum + i3.x + i3.y; __int5 i5 = va_arg(ap, __int5); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8** [[VAR]] +// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] // CHECK: bitcast i8* [[VAR2]] to <5 x i32>* sum = sum + i5.x + i5.y; __double3 d3 = va_arg(ap, __double3); -// CHECK: [[AP_NEXT:%.*]] = getelementptr i8* [[AP_CUR:%.*]], i32 8 +// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 // CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** -// CHECK: [[VAR2:%.*]] = load i8** [[VAR]] +// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] // CHECK: bitcast i8* [[VAR2]] to <3 x double>* sum = sum + d3.x + d3.y; va_end(ap); @@ -285,7 +285,7 @@ double test(__char3 *c3, __char5 *c5, __char9 *c9, __char19 *c19, __short3 *s3, __short5 *s5, __int3 *i3, __int5 *i5, __double3 *d3) { double ret = varargs_vec(3, *c3, *c5, *c9, *c19, *s3, *s5, *i3, *i5, *d3); -// CHECK: call double (i32, ...)* @varargs_vec(i32 3, i32 {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <19 x i8>* {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <4 x i32> {{%.*}}, <5 x i32>* {{%.*}}, <3 x double>* {{%.*}}) +// CHECK: call double (i32, ...) @varargs_vec(i32 3, i32 {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <19 x i8>* {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <4 x i32> {{%.*}}, <5 x i32>* {{%.*}}, <3 x double>* {{%.*}}) return ret; } @@ -339,7 +339,7 @@ double fixed_9c(__char9 *in) { __attribute__((noinline)) double args_vec_19c(int fixed, __char19 c19) { // CHECK: args_vec_19c -// CHECK: [[C19:%.*]] = load <19 x i8>* {{.*}}, align 16 +// CHECK: [[C19:%.*]] = load <19 x i8>, <19 x i8>* {{.*}}, align 16 double sum = fixed; sum = sum + c19.x + c19.y; return sum; @@ -401,7 +401,7 @@ double fixed_3i(__int3 *in) { __attribute__((noinline)) double args_vec_5i(int fixed, __int5 c5) { // CHECK: args_vec_5i -// CHECK: [[C5:%.*]] = load <5 x i32>* {{%.*}}, align 16 +// CHECK: [[C5:%.*]] = load <5 x i32>, <5 x i32>* {{%.*}}, align 16 double sum = fixed; sum = sum + c5.x + c5.y; return sum; @@ -416,7 +416,7 @@ double fixed_5i(__int5 *in) { __attribute__((noinline)) double args_vec_3d(int fixed, __double3 c3) { // CHECK: args_vec_3d // CHECK: [[CAST:%.*]] = bitcast <3 x double>* {{%.*}} to <4 x double>* -// CHECK: [[LOAD:%.*]] = load <4 x double>* [[CAST]] +// CHECK: [[LOAD:%.*]] = load <4 x double>, <4 x double>* [[CAST]] // CHECK: shufflevector <4 x double> [[LOAD]], <4 x double> undef, <3 x i32> <i32 0, i32 1, i32 2> double sum = fixed; sum = sum + c3.x + c3.y; |