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-rw-r--r--test/CodeGen/X86/inline-asm-fpstack2.ll21
1 files changed, 0 insertions, 21 deletions
diff --git a/test/CodeGen/X86/inline-asm-fpstack2.ll b/test/CodeGen/X86/inline-asm-fpstack2.ll
deleted file mode 100644
index 78037e0..0000000
--- a/test/CodeGen/X86/inline-asm-fpstack2.ll
+++ /dev/null
@@ -1,21 +0,0 @@
-; RUN: llc < %s -march=x86 | FileCheck %s
-; PR4185
-
-; Passing a non-killed value to asm in {st}.
-; Make sure it is duped before.
-; asm kills st(0), so we shouldn't pop anything
-; CHECK: fld %st(0)
-; CHECK: fistpl
-; CHECK-NOT: fstp
-; CHECK: fistpl
-; CHECK-NOT: fstp
-; CHECK: ret
-define void @test() {
-return:
- call void asm sideeffect "fistpl $0", "{st}"(double 1.000000e+06)
- call void asm sideeffect "fistpl $0", "{st}"(double 1.000000e+06)
- ret void
-}
-
-; A valid alternative would be to remat the constant pool load before each
-; inline asm.
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