diff options
Diffstat (limited to 'test/CodeGen/X86/inline-asm-fpstack.ll')
-rw-r--r-- | test/CodeGen/X86/inline-asm-fpstack.ll | 57 |
1 files changed, 51 insertions, 6 deletions
diff --git a/test/CodeGen/X86/inline-asm-fpstack.ll b/test/CodeGen/X86/inline-asm-fpstack.ll index 09b0929..6348fca 100644 --- a/test/CodeGen/X86/inline-asm-fpstack.ll +++ b/test/CodeGen/X86/inline-asm-fpstack.ll @@ -1,42 +1,87 @@ -; RUN: llc < %s -march=x86 +; RUN: llc < %s -mtriple=i386-apple-darwin | FileCheck %s +; There should be no stack manipulations between the inline asm and ret. +; CHECK: test1 +; CHECK: InlineAsm End +; CHECK-NEXT: ret define x86_fp80 @test1() { %tmp85 = call x86_fp80 asm sideeffect "fld0", "={st(0)}"() ret x86_fp80 %tmp85 } +; CHECK: test2 +; CHECK: InlineAsm End +; CHECK-NEXT: ret define double @test2() { %tmp85 = call double asm sideeffect "fld0", "={st(0)}"() ret double %tmp85 } +; Setting up argument in st(0) should be a single fld. +; CHECK: test3 +; CHECK: fld +; CHECK-NEXT: InlineAsm Start +; Asm consumes stack, nothing should be popped. +; CHECK: InlineAsm End +; CHECK-NOT: fstp +; CHECK: ret define void @test3(x86_fp80 %X) { call void asm sideeffect "frob ", "{st(0)},~{dirflag},~{fpsr},~{flags}"( x86_fp80 %X) ret void } +; CHECK: test4 +; CHECK: fld +; CHECK-NEXT: InlineAsm Start +; CHECK: InlineAsm End +; CHECK-NOT: fstp +; CHECK: ret define void @test4(double %X) { call void asm sideeffect "frob ", "{st(0)},~{dirflag},~{fpsr},~{flags}"( double %X) ret void } +; Same as test3/4, but using value from fadd. +; The fadd can be done in xmm or x87 regs - we don't test that. +; CHECK: test5 +; CHECK: InlineAsm End +; CHECK-NOT: fstp +; CHECK: ret define void @test5(double %X) { %Y = fadd double %X, 123.0 call void asm sideeffect "frob ", "{st(0)},~{dirflag},~{fpsr},~{flags}"( double %Y) ret void } +; CHECK: test6 define void @test6(double %A, double %B, double %C, double %D, double %E) nounwind { entry: - ; Uses the same value twice, should have one fstp after the asm. +; Uses the same value twice, should have one fstp after the asm. +; CHECK: foo +; CHECK: InlineAsm End +; CHECK-NEXT: fstp +; CHECK-NOT: fstp tail call void asm sideeffect "foo $0 $1", "f,f,~{dirflag},~{fpsr},~{flags}"( double %A, double %A ) nounwind - ; Uses two different values, should be in st(0)/st(1) and both be popped. +; Uses two different values, should be in st(0)/st(1) and both be popped. +; CHECK: bar +; CHECK: InlineAsm End +; CHECK-NEXT: fstp +; CHECK-NEXT: fstp tail call void asm sideeffect "bar $0 $1", "f,f,~{dirflag},~{fpsr},~{flags}"( double %B, double %C ) nounwind - ; Uses two different values, one of which isn't killed in this asm, it - ; should not be popped after the asm. +; Uses two different values, one of which isn't killed in this asm, it +; should not be popped after the asm. +; CHECK: baz +; CHECK: InlineAsm End +; CHECK-NEXT: fstp +; CHECK-NOT: fstp tail call void asm sideeffect "baz $0 $1", "f,f,~{dirflag},~{fpsr},~{flags}"( double %D, double %E ) nounwind - ; This is the last use of %D, so it should be popped after. +; This is the last use of %D, so it should be popped after. +; CHECK: baz +; CHECK: InlineAsm End +; CHECK-NEXT: fstp +; CHECK-NOT: fstp +; CHECK: ret tail call void asm sideeffect "baz $0", "f,~{dirflag},~{fpsr},~{flags}"( double %D ) nounwind ret void } |