summaryrefslogtreecommitdiffstats
path: root/test/CodeGen/Thumb2/aligned-spill.ll
diff options
context:
space:
mode:
Diffstat (limited to 'test/CodeGen/Thumb2/aligned-spill.ll')
-rw-r--r--test/CodeGen/Thumb2/aligned-spill.ll95
1 files changed, 95 insertions, 0 deletions
diff --git a/test/CodeGen/Thumb2/aligned-spill.ll b/test/CodeGen/Thumb2/aligned-spill.ll
new file mode 100644
index 0000000..c98ca80
--- /dev/null
+++ b/test/CodeGen/Thumb2/aligned-spill.ll
@@ -0,0 +1,95 @@
+; RUN: llc < %s -mcpu=cortex-a8 -align-neon-spills=0 | FileCheck %s
+; RUN: llc < %s -mcpu=cortex-a8 -align-neon-spills=1 | FileCheck %s --check-prefix=NEON
+target datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:32:64-v128:32:128-a0:0:32-n32-S32"
+target triple = "thumbv7-apple-ios"
+
+; CHECK: f
+; This function is forced to spill a double.
+; Verify that the spill slot is properly aligned.
+;
+; The caller-saved r4 is used as a scratch register for stack realignment.
+; CHECK: push {r4, r7, lr}
+; CHECK: bic r4, r4, #7
+; CHECK: mov sp, r4
+define void @f(double* nocapture %p) nounwind ssp {
+entry:
+ %0 = load double* %p, align 4
+ tail call void asm sideeffect "", "~{d8},~{d9},~{d10},~{d11},~{d12},~{d13},~{d14},~{d15}"() nounwind
+ tail call void @g() nounwind
+ store double %0, double* %p, align 4
+ ret void
+}
+
+; NEON: f
+; NEON: push {r4, r7, lr}
+; NEON: sub.w r4, sp, #64
+; NEON: bic r4, r4, #15
+; Stack pointer must be updated before the spills.
+; NEON: mov sp, r4
+; NEON: vst1.64 {d8, d9, d10, d11}, [r4, :128]!
+; NEON: vst1.64 {d12, d13, d14, d15}, [r4, :128]
+; Stack pointer adjustment for the stack frame contents.
+; This could legally happen before the spills.
+; Since the spill slot is only 8 bytes, technically it would be fine to only
+; subtract #8 here. That would leave sp less aligned than some stack slots,
+; and would probably blow MFI's mind.
+; NEON: sub sp, #16
+; The epilog is free to use another scratch register than r4.
+; NEON: add r[[R4:[0-9]+]], sp, #16
+; NEON: vld1.64 {d8, d9, d10, d11}, [r[[R4]], :128]!
+; NEON: vld1.64 {d12, d13, d14, d15}, [r[[R4]], :128]
+; The stack pointer restore must happen after the reloads.
+; NEON: mov sp,
+; NEON: pop
+
+declare void @g()
+
+; Spill 7 d-registers.
+define void @f7(double* nocapture %p) nounwind ssp {
+entry:
+ tail call void asm sideeffect "", "~{d8},~{d9},~{d10},~{d11},~{d12},~{d13},~{d14}"() nounwind
+ ret void
+}
+
+; NEON: f7
+; NEON: push {r4, r7, lr}
+; NEON: sub.w r4, sp, #56
+; NEON: bic r4, r4, #15
+; Stack pointer must be updated before the spills.
+; NEON: mov sp, r4
+; NEON: vst1.64 {d8, d9, d10, d11}, [r4, :128]!
+; NEON: vst1.64 {d12, d13}, [r4, :128]
+; NEON: vstr d14, [r4, #16]
+; Epilog
+; NEON: vld1.64 {d8, d9, d10, d11},
+; NEON: vld1.64 {d12, d13},
+; NEON: vldr d14,
+; The stack pointer restore must happen after the reloads.
+; NEON: mov sp,
+; NEON: pop
+
+; Spill 7 d-registers, leave a hole.
+define void @f3plus4(double* nocapture %p) nounwind ssp {
+entry:
+ tail call void asm sideeffect "", "~{d8},~{d9},~{d10},~{d12},~{d13},~{d14},~{d15}"() nounwind
+ ret void
+}
+
+; Aligned spilling only works for contiguous ranges starting from d8.
+; The rest goes to the standard vpush instructions.
+; NEON: f3plus4
+; NEON: push {r4, r7, lr}
+; NEON: vpush {d12, d13, d14, d15}
+; NEON: sub.w r4, sp, #24
+; NEON: bic r4, r4, #15
+; Stack pointer must be updated before the spills.
+; NEON: mov sp, r4
+; NEON: vst1.64 {d8, d9}, [r4, :128]
+; NEON: vstr d10, [r4, #16]
+; Epilog
+; NEON: vld1.64 {d8, d9},
+; NEON: vldr d10, [{{.*}}, #16]
+; The stack pointer restore must happen after the reloads.
+; NEON: mov sp,
+; NEON: vpop {d12, d13, d14, d15}
+; NEON: pop
OpenPOWER on IntegriCloud