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Diffstat (limited to 'test/CodeGen/SystemZ/frame-16.ll')
-rw-r--r-- | test/CodeGen/SystemZ/frame-16.ll | 327 |
1 files changed, 327 insertions, 0 deletions
diff --git a/test/CodeGen/SystemZ/frame-16.ll b/test/CodeGen/SystemZ/frame-16.ll new file mode 100644 index 0000000..cc5529f --- /dev/null +++ b/test/CodeGen/SystemZ/frame-16.ll @@ -0,0 +1,327 @@ +; Test the handling of base + index + displacement addresses for large frames, +; in cases where both 12-bit and 20-bit displacements are allowed. +; +; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck -check-prefix=CHECK-NOFP %s +; RUN: llc < %s -mtriple=s390x-linux-gnu -disable-fp-elim | FileCheck -check-prefix=CHECK-FP %s + +; This file tests what happens when a displacement is converted from +; being relative to the start of a frame object to being relative to +; the frame itself. In some cases the test is only possible if two +; objects are allocated. +; +; Rather than rely on a particular order for those objects, the tests +; instead allocate two objects of the same size and apply the test to +; both of them. For consistency, all tests follow this model, even if +; one object would actually be enough. + +; First check the highest offset that is in range of the 12-bit form. +; +; The last in-range doubleword offset is 4088. Since the frame has an +; emergency spill slot at 160(%r15), the amount that we need to allocate +; in order to put another object at offset 4088 is 4088 - 168 = 3920 bytes. +define void @f1(i8 %byte) { +; CHECK-NOFP: f1: +; CHECK-NOFP: stc %r2, 4095(%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f1: +; CHECK-FP: stc %r2, 4095(%r11) +; CHECK-FP: br %r14 + %region1 = alloca [3920 x i8], align 8 + %region2 = alloca [3920 x i8], align 8 + %ptr1 = getelementptr inbounds [3920 x i8]* %region1, i64 0, i64 7 + %ptr2 = getelementptr inbounds [3920 x i8]* %region2, i64 0, i64 7 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + ret void +} + +; Test the first offset that is out-of-range of the 12-bit form. +define void @f2(i8 %byte) { +; CHECK-NOFP: f2: +; CHECK-NOFP: stcy %r2, 4096(%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f2: +; CHECK-FP: stcy %r2, 4096(%r11) +; CHECK-FP: br %r14 + %region1 = alloca [3920 x i8], align 8 + %region2 = alloca [3920 x i8], align 8 + %ptr1 = getelementptr inbounds [3920 x i8]* %region1, i64 0, i64 8 + %ptr2 = getelementptr inbounds [3920 x i8]* %region2, i64 0, i64 8 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + ret void +} + +; Test the last offset that is in range of the 20-bit form. +; +; The last in-range doubleword offset is 524280, so by the same reasoning +; as above, we need to allocate objects of 524280 - 168 = 524122 bytes. +define void @f3(i8 %byte) { +; CHECK-NOFP: f3: +; CHECK-NOFP: stcy %r2, 524287(%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f3: +; CHECK-FP: stcy %r2, 524287(%r11) +; CHECK-FP: br %r14 + %region1 = alloca [524112 x i8], align 8 + %region2 = alloca [524112 x i8], align 8 + %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 7 + %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 7 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + ret void +} + +; Test the first out-of-range offset. We can't use an index register here, +; and the offset is also out of LAY's range, so expect a constant load +; followed by an addition. +define void @f4(i8 %byte) { +; CHECK-NOFP: f4: +; CHECK-NOFP: llilh %r1, 8 +; CHECK-NOFP: stc %r2, 0(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f4: +; CHECK-FP: llilh %r1, 8 +; CHECK-FP: stc %r2, 0(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [524112 x i8], align 8 + %region2 = alloca [524112 x i8], align 8 + %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 8 + %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 8 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + ret void +} + +; Add 4095 to the previous offset, to test the other end of the STC range. +; The instruction will actually be STCY before frame lowering. +define void @f5(i8 %byte) { +; CHECK-NOFP: f5: +; CHECK-NOFP: llilh %r1, 8 +; CHECK-NOFP: stc %r2, 4095(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f5: +; CHECK-FP: llilh %r1, 8 +; CHECK-FP: stc %r2, 4095(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [524112 x i8], align 8 + %region2 = alloca [524112 x i8], align 8 + %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 4103 + %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 4103 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + ret void +} + +; Test the next offset after that, which uses STCY instead of STC. +define void @f6(i8 %byte) { +; CHECK-NOFP: f6: +; CHECK-NOFP: llilh %r1, 8 +; CHECK-NOFP: stcy %r2, 4096(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f6: +; CHECK-FP: llilh %r1, 8 +; CHECK-FP: stcy %r2, 4096(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [524112 x i8], align 8 + %region2 = alloca [524112 x i8], align 8 + %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 4104 + %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 4104 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + ret void +} + +; Now try an offset of 524287 from the start of the object, with the +; object being at offset 1048576 (1 << 20). The backend prefers to create +; anchors 0x10000 bytes apart, so that the high part can be loaded using +; LLILH while still using STC in more cases than 0x40000 anchors would. +define void @f7(i8 %byte) { +; CHECK-NOFP: f7: +; CHECK-NOFP: llilh %r1, 23 +; CHECK-NOFP: stcy %r2, 65535(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f7: +; CHECK-FP: llilh %r1, 23 +; CHECK-FP: stcy %r2, 65535(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [1048408 x i8], align 8 + %region2 = alloca [1048408 x i8], align 8 + %ptr1 = getelementptr inbounds [1048408 x i8]* %region1, i64 0, i64 524287 + %ptr2 = getelementptr inbounds [1048408 x i8]* %region2, i64 0, i64 524287 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + ret void +} + +; Keep the object-relative offset the same but bump the size of the +; objects by one doubleword. +define void @f8(i8 %byte) { +; CHECK-NOFP: f8: +; CHECK-NOFP: llilh %r1, 24 +; CHECK-NOFP: stc %r2, 7(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f8: +; CHECK-FP: llilh %r1, 24 +; CHECK-FP: stc %r2, 7(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [1048416 x i8], align 8 + %region2 = alloca [1048416 x i8], align 8 + %ptr1 = getelementptr inbounds [1048416 x i8]* %region1, i64 0, i64 524287 + %ptr2 = getelementptr inbounds [1048416 x i8]* %region2, i64 0, i64 524287 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + ret void +} + +; Check a case where the original displacement is out of range. The backend +; should force separate address logic from the outset. We don't yet do any +; kind of anchor optimization, so there should be no offset on the STC itself. +; +; Before frame lowering this is an LA followed by the AGFI seen below. +; The LA then gets lowered into the LLILH/LA form. The exact sequence +; isn't that important though. +define void @f9(i8 %byte) { +; CHECK-NOFP: f9: +; CHECK-NOFP: llilh [[R1:%r[1-5]]], 16 +; CHECK-NOFP: la [[R2:%r[1-5]]], 8([[R1]],%r15) +; CHECK-NOFP: agfi [[R2]], 524288 +; CHECK-NOFP: stc %r2, 0([[R2]]) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f9: +; CHECK-FP: llilh [[R1:%r[1-5]]], 16 +; CHECK-FP: la [[R2:%r[1-5]]], 8([[R1]],%r11) +; CHECK-FP: agfi [[R2]], 524288 +; CHECK-FP: stc %r2, 0([[R2]]) +; CHECK-FP: br %r14 + %region1 = alloca [1048416 x i8], align 8 + %region2 = alloca [1048416 x i8], align 8 + %ptr1 = getelementptr inbounds [1048416 x i8]* %region1, i64 0, i64 524288 + %ptr2 = getelementptr inbounds [1048416 x i8]* %region2, i64 0, i64 524288 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + ret void +} + +; Repeat f4 in a case that needs the emergency spill slot (because all +; call-clobbered registers are live and no call-saved ones have been +; allocated). +define void @f10(i32 *%vptr, i8 %byte) { +; CHECK-NOFP: f10: +; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r15) +; CHECK-NOFP: llilh [[REGISTER]], 8 +; CHECK-NOFP: stc %r3, 0([[REGISTER]],%r15) +; CHECK-NOFP: lg [[REGISTER]], 160(%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f10: +; CHECK-FP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r11) +; CHECK-FP: llilh [[REGISTER]], 8 +; CHECK-FP: stc %r3, 0([[REGISTER]],%r11) +; CHECK-FP: lg [[REGISTER]], 160(%r11) +; CHECK-FP: br %r14 + %i0 = load volatile i32 *%vptr + %i1 = load volatile i32 *%vptr + %i4 = load volatile i32 *%vptr + %i5 = load volatile i32 *%vptr + %region1 = alloca [524112 x i8], align 8 + %region2 = alloca [524112 x i8], align 8 + %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 8 + %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 8 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + store volatile i32 %i0, i32 *%vptr + store volatile i32 %i1, i32 *%vptr + store volatile i32 %i4, i32 *%vptr + store volatile i32 %i5, i32 *%vptr + ret void +} + +; And again with maximum register pressure. The only spill slot that the +; NOFP case needs is the emergency one, so the offsets are the same as for f4. +; However, the FP case uses %r11 as the frame pointer and must therefore +; spill a second register. This leads to an extra displacement of 8. +define void @f11(i32 *%vptr, i8 %byte) { +; CHECK-NOFP: f11: +; CHECK-NOFP: stmg %r6, %r15, +; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r15) +; CHECK-NOFP: llilh [[REGISTER]], 8 +; CHECK-NOFP: stc %r3, 0([[REGISTER]],%r15) +; CHECK-NOFP: lg [[REGISTER]], 160(%r15) +; CHECK-NOFP: lmg %r6, %r15, +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f11: +; CHECK-FP: stmg %r6, %r15, +; CHECK-FP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r11) +; CHECK-FP: llilh [[REGISTER]], 8 +; CHECK-FP: stc %r3, 8([[REGISTER]],%r11) +; CHECK-FP: lg [[REGISTER]], 160(%r11) +; CHECK-FP: lmg %r6, %r15, +; CHECK-FP: br %r14 + %i0 = load volatile i32 *%vptr + %i1 = load volatile i32 *%vptr + %i4 = load volatile i32 *%vptr + %i5 = load volatile i32 *%vptr + %i6 = load volatile i32 *%vptr + %i7 = load volatile i32 *%vptr + %i8 = load volatile i32 *%vptr + %i9 = load volatile i32 *%vptr + %i10 = load volatile i32 *%vptr + %i11 = load volatile i32 *%vptr + %i12 = load volatile i32 *%vptr + %i13 = load volatile i32 *%vptr + %i14 = load volatile i32 *%vptr + %region1 = alloca [524112 x i8], align 8 + %region2 = alloca [524112 x i8], align 8 + %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 8 + %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 8 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + store volatile i32 %i0, i32 *%vptr + store volatile i32 %i1, i32 *%vptr + store volatile i32 %i4, i32 *%vptr + store volatile i32 %i5, i32 *%vptr + store volatile i32 %i6, i32 *%vptr + store volatile i32 %i7, i32 *%vptr + store volatile i32 %i8, i32 *%vptr + store volatile i32 %i9, i32 *%vptr + store volatile i32 %i10, i32 *%vptr + store volatile i32 %i11, i32 *%vptr + store volatile i32 %i12, i32 *%vptr + store volatile i32 %i13, i32 *%vptr + store volatile i32 %i14, i32 *%vptr + ret void +} + +; Repeat f4 in a case where the index register is already occupied. +define void @f12(i8 %byte, i64 %index) { +; CHECK-NOFP: f12: +; CHECK-NOFP: llilh %r1, 8 +; CHECK-NOFP: agr %r1, %r15 +; CHECK-NOFP: stc %r2, 0(%r3,%r1) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f12: +; CHECK-FP: llilh %r1, 8 +; CHECK-FP: agr %r1, %r11 +; CHECK-FP: stc %r2, 0(%r3,%r1) +; CHECK-FP: br %r14 + %region1 = alloca [524112 x i8], align 8 + %region2 = alloca [524112 x i8], align 8 + %index1 = add i64 %index, 8 + %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 %index1 + %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 %index1 + store volatile i8 %byte, i8 *%ptr1 + store volatile i8 %byte, i8 *%ptr2 + ret void +} |