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diff --git a/test/CodeGen/SystemZ/frame-16.ll b/test/CodeGen/SystemZ/frame-16.ll
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+; Test the handling of base + index + displacement addresses for large frames,
+; in cases where both 12-bit and 20-bit displacements are allowed.
+;
+; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck -check-prefix=CHECK-NOFP %s
+; RUN: llc < %s -mtriple=s390x-linux-gnu -disable-fp-elim | FileCheck -check-prefix=CHECK-FP %s
+
+; This file tests what happens when a displacement is converted from
+; being relative to the start of a frame object to being relative to
+; the frame itself. In some cases the test is only possible if two
+; objects are allocated.
+;
+; Rather than rely on a particular order for those objects, the tests
+; instead allocate two objects of the same size and apply the test to
+; both of them. For consistency, all tests follow this model, even if
+; one object would actually be enough.
+
+; First check the highest offset that is in range of the 12-bit form.
+;
+; The last in-range doubleword offset is 4088. Since the frame has an
+; emergency spill slot at 160(%r15), the amount that we need to allocate
+; in order to put another object at offset 4088 is 4088 - 168 = 3920 bytes.
+define void @f1(i8 %byte) {
+; CHECK-NOFP: f1:
+; CHECK-NOFP: stc %r2, 4095(%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f1:
+; CHECK-FP: stc %r2, 4095(%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [3920 x i8], align 8
+ %region2 = alloca [3920 x i8], align 8
+ %ptr1 = getelementptr inbounds [3920 x i8]* %region1, i64 0, i64 7
+ %ptr2 = getelementptr inbounds [3920 x i8]* %region2, i64 0, i64 7
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ ret void
+}
+
+; Test the first offset that is out-of-range of the 12-bit form.
+define void @f2(i8 %byte) {
+; CHECK-NOFP: f2:
+; CHECK-NOFP: stcy %r2, 4096(%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f2:
+; CHECK-FP: stcy %r2, 4096(%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [3920 x i8], align 8
+ %region2 = alloca [3920 x i8], align 8
+ %ptr1 = getelementptr inbounds [3920 x i8]* %region1, i64 0, i64 8
+ %ptr2 = getelementptr inbounds [3920 x i8]* %region2, i64 0, i64 8
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ ret void
+}
+
+; Test the last offset that is in range of the 20-bit form.
+;
+; The last in-range doubleword offset is 524280, so by the same reasoning
+; as above, we need to allocate objects of 524280 - 168 = 524122 bytes.
+define void @f3(i8 %byte) {
+; CHECK-NOFP: f3:
+; CHECK-NOFP: stcy %r2, 524287(%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f3:
+; CHECK-FP: stcy %r2, 524287(%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [524112 x i8], align 8
+ %region2 = alloca [524112 x i8], align 8
+ %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 7
+ %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 7
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ ret void
+}
+
+; Test the first out-of-range offset. We can't use an index register here,
+; and the offset is also out of LAY's range, so expect a constant load
+; followed by an addition.
+define void @f4(i8 %byte) {
+; CHECK-NOFP: f4:
+; CHECK-NOFP: llilh %r1, 8
+; CHECK-NOFP: stc %r2, 0(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f4:
+; CHECK-FP: llilh %r1, 8
+; CHECK-FP: stc %r2, 0(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [524112 x i8], align 8
+ %region2 = alloca [524112 x i8], align 8
+ %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 8
+ %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 8
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ ret void
+}
+
+; Add 4095 to the previous offset, to test the other end of the STC range.
+; The instruction will actually be STCY before frame lowering.
+define void @f5(i8 %byte) {
+; CHECK-NOFP: f5:
+; CHECK-NOFP: llilh %r1, 8
+; CHECK-NOFP: stc %r2, 4095(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f5:
+; CHECK-FP: llilh %r1, 8
+; CHECK-FP: stc %r2, 4095(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [524112 x i8], align 8
+ %region2 = alloca [524112 x i8], align 8
+ %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 4103
+ %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 4103
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ ret void
+}
+
+; Test the next offset after that, which uses STCY instead of STC.
+define void @f6(i8 %byte) {
+; CHECK-NOFP: f6:
+; CHECK-NOFP: llilh %r1, 8
+; CHECK-NOFP: stcy %r2, 4096(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f6:
+; CHECK-FP: llilh %r1, 8
+; CHECK-FP: stcy %r2, 4096(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [524112 x i8], align 8
+ %region2 = alloca [524112 x i8], align 8
+ %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 4104
+ %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 4104
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ ret void
+}
+
+; Now try an offset of 524287 from the start of the object, with the
+; object being at offset 1048576 (1 << 20). The backend prefers to create
+; anchors 0x10000 bytes apart, so that the high part can be loaded using
+; LLILH while still using STC in more cases than 0x40000 anchors would.
+define void @f7(i8 %byte) {
+; CHECK-NOFP: f7:
+; CHECK-NOFP: llilh %r1, 23
+; CHECK-NOFP: stcy %r2, 65535(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f7:
+; CHECK-FP: llilh %r1, 23
+; CHECK-FP: stcy %r2, 65535(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [1048408 x i8], align 8
+ %region2 = alloca [1048408 x i8], align 8
+ %ptr1 = getelementptr inbounds [1048408 x i8]* %region1, i64 0, i64 524287
+ %ptr2 = getelementptr inbounds [1048408 x i8]* %region2, i64 0, i64 524287
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ ret void
+}
+
+; Keep the object-relative offset the same but bump the size of the
+; objects by one doubleword.
+define void @f8(i8 %byte) {
+; CHECK-NOFP: f8:
+; CHECK-NOFP: llilh %r1, 24
+; CHECK-NOFP: stc %r2, 7(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f8:
+; CHECK-FP: llilh %r1, 24
+; CHECK-FP: stc %r2, 7(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [1048416 x i8], align 8
+ %region2 = alloca [1048416 x i8], align 8
+ %ptr1 = getelementptr inbounds [1048416 x i8]* %region1, i64 0, i64 524287
+ %ptr2 = getelementptr inbounds [1048416 x i8]* %region2, i64 0, i64 524287
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ ret void
+}
+
+; Check a case where the original displacement is out of range. The backend
+; should force separate address logic from the outset. We don't yet do any
+; kind of anchor optimization, so there should be no offset on the STC itself.
+;
+; Before frame lowering this is an LA followed by the AGFI seen below.
+; The LA then gets lowered into the LLILH/LA form. The exact sequence
+; isn't that important though.
+define void @f9(i8 %byte) {
+; CHECK-NOFP: f9:
+; CHECK-NOFP: llilh [[R1:%r[1-5]]], 16
+; CHECK-NOFP: la [[R2:%r[1-5]]], 8([[R1]],%r15)
+; CHECK-NOFP: agfi [[R2]], 524288
+; CHECK-NOFP: stc %r2, 0([[R2]])
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f9:
+; CHECK-FP: llilh [[R1:%r[1-5]]], 16
+; CHECK-FP: la [[R2:%r[1-5]]], 8([[R1]],%r11)
+; CHECK-FP: agfi [[R2]], 524288
+; CHECK-FP: stc %r2, 0([[R2]])
+; CHECK-FP: br %r14
+ %region1 = alloca [1048416 x i8], align 8
+ %region2 = alloca [1048416 x i8], align 8
+ %ptr1 = getelementptr inbounds [1048416 x i8]* %region1, i64 0, i64 524288
+ %ptr2 = getelementptr inbounds [1048416 x i8]* %region2, i64 0, i64 524288
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ ret void
+}
+
+; Repeat f4 in a case that needs the emergency spill slot (because all
+; call-clobbered registers are live and no call-saved ones have been
+; allocated).
+define void @f10(i32 *%vptr, i8 %byte) {
+; CHECK-NOFP: f10:
+; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r15)
+; CHECK-NOFP: llilh [[REGISTER]], 8
+; CHECK-NOFP: stc %r3, 0([[REGISTER]],%r15)
+; CHECK-NOFP: lg [[REGISTER]], 160(%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f10:
+; CHECK-FP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r11)
+; CHECK-FP: llilh [[REGISTER]], 8
+; CHECK-FP: stc %r3, 0([[REGISTER]],%r11)
+; CHECK-FP: lg [[REGISTER]], 160(%r11)
+; CHECK-FP: br %r14
+ %i0 = load volatile i32 *%vptr
+ %i1 = load volatile i32 *%vptr
+ %i4 = load volatile i32 *%vptr
+ %i5 = load volatile i32 *%vptr
+ %region1 = alloca [524112 x i8], align 8
+ %region2 = alloca [524112 x i8], align 8
+ %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 8
+ %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 8
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ store volatile i32 %i0, i32 *%vptr
+ store volatile i32 %i1, i32 *%vptr
+ store volatile i32 %i4, i32 *%vptr
+ store volatile i32 %i5, i32 *%vptr
+ ret void
+}
+
+; And again with maximum register pressure. The only spill slot that the
+; NOFP case needs is the emergency one, so the offsets are the same as for f4.
+; However, the FP case uses %r11 as the frame pointer and must therefore
+; spill a second register. This leads to an extra displacement of 8.
+define void @f11(i32 *%vptr, i8 %byte) {
+; CHECK-NOFP: f11:
+; CHECK-NOFP: stmg %r6, %r15,
+; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r15)
+; CHECK-NOFP: llilh [[REGISTER]], 8
+; CHECK-NOFP: stc %r3, 0([[REGISTER]],%r15)
+; CHECK-NOFP: lg [[REGISTER]], 160(%r15)
+; CHECK-NOFP: lmg %r6, %r15,
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f11:
+; CHECK-FP: stmg %r6, %r15,
+; CHECK-FP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r11)
+; CHECK-FP: llilh [[REGISTER]], 8
+; CHECK-FP: stc %r3, 8([[REGISTER]],%r11)
+; CHECK-FP: lg [[REGISTER]], 160(%r11)
+; CHECK-FP: lmg %r6, %r15,
+; CHECK-FP: br %r14
+ %i0 = load volatile i32 *%vptr
+ %i1 = load volatile i32 *%vptr
+ %i4 = load volatile i32 *%vptr
+ %i5 = load volatile i32 *%vptr
+ %i6 = load volatile i32 *%vptr
+ %i7 = load volatile i32 *%vptr
+ %i8 = load volatile i32 *%vptr
+ %i9 = load volatile i32 *%vptr
+ %i10 = load volatile i32 *%vptr
+ %i11 = load volatile i32 *%vptr
+ %i12 = load volatile i32 *%vptr
+ %i13 = load volatile i32 *%vptr
+ %i14 = load volatile i32 *%vptr
+ %region1 = alloca [524112 x i8], align 8
+ %region2 = alloca [524112 x i8], align 8
+ %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 8
+ %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 8
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ store volatile i32 %i0, i32 *%vptr
+ store volatile i32 %i1, i32 *%vptr
+ store volatile i32 %i4, i32 *%vptr
+ store volatile i32 %i5, i32 *%vptr
+ store volatile i32 %i6, i32 *%vptr
+ store volatile i32 %i7, i32 *%vptr
+ store volatile i32 %i8, i32 *%vptr
+ store volatile i32 %i9, i32 *%vptr
+ store volatile i32 %i10, i32 *%vptr
+ store volatile i32 %i11, i32 *%vptr
+ store volatile i32 %i12, i32 *%vptr
+ store volatile i32 %i13, i32 *%vptr
+ store volatile i32 %i14, i32 *%vptr
+ ret void
+}
+
+; Repeat f4 in a case where the index register is already occupied.
+define void @f12(i8 %byte, i64 %index) {
+; CHECK-NOFP: f12:
+; CHECK-NOFP: llilh %r1, 8
+; CHECK-NOFP: agr %r1, %r15
+; CHECK-NOFP: stc %r2, 0(%r3,%r1)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f12:
+; CHECK-FP: llilh %r1, 8
+; CHECK-FP: agr %r1, %r11
+; CHECK-FP: stc %r2, 0(%r3,%r1)
+; CHECK-FP: br %r14
+ %region1 = alloca [524112 x i8], align 8
+ %region2 = alloca [524112 x i8], align 8
+ %index1 = add i64 %index, 8
+ %ptr1 = getelementptr inbounds [524112 x i8]* %region1, i64 0, i64 %index1
+ %ptr2 = getelementptr inbounds [524112 x i8]* %region2, i64 0, i64 %index1
+ store volatile i8 %byte, i8 *%ptr1
+ store volatile i8 %byte, i8 *%ptr2
+ ret void
+}
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