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Diffstat (limited to 'test/CodeGen/SystemZ/frame-15.ll')
-rw-r--r-- | test/CodeGen/SystemZ/frame-15.ll | 352 |
1 files changed, 352 insertions, 0 deletions
diff --git a/test/CodeGen/SystemZ/frame-15.ll b/test/CodeGen/SystemZ/frame-15.ll new file mode 100644 index 0000000..bc87e17 --- /dev/null +++ b/test/CodeGen/SystemZ/frame-15.ll @@ -0,0 +1,352 @@ +; Test the handling of base + index + 12-bit displacement addresses for +; large frames, in cases where no 20-bit form exists. +; +; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck -check-prefix=CHECK-NOFP %s +; RUN: llc < %s -mtriple=s390x-linux-gnu -disable-fp-elim | FileCheck -check-prefix=CHECK-FP %s + +declare void @foo(float *%ptr1, float *%ptr2) + +; This file tests what happens when a displacement is converted from +; being relative to the start of a frame object to being relative to +; the frame itself. In some cases the test is only possible if two +; objects are allocated. +; +; Rather than rely on a particular order for those objects, the tests +; instead allocate two objects of the same size and apply the test to +; both of them. For consistency, all tests follow this model, even if +; one object would actually be enough. + +; First check the highest in-range offset after conversion, which is 4092 +; for word-addressing instructions like LDEB. +; +; The last in-range doubleword offset is 4088. Since the frame has an +; emergency spill slot at 160(%r15), the amount that we need to allocate +; in order to put another object at offset 4088 is (4088 - 168) / 4 = 980 +; words. +define void @f1(double *%dst) { +; CHECK-NOFP: f1: +; CHECK-NOFP: ldeb {{%f[0-7]}}, 4092(%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f1: +; CHECK-FP: ldeb {{%f[0-7]}}, 4092(%r11) +; CHECK-FP: br %r14 + %region1 = alloca [980 x float], align 8 + %region2 = alloca [980 x float], align 8 + %start1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %ptr1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 1 + %ptr2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 1 + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + ret void +} + +; Test the first out-of-range offset. +define void @f2(double *%dst) { +; CHECK-NOFP: f2: +; CHECK-NOFP: lghi %r1, 4096 +; CHECK-NOFP: ldeb {{%f[0-7]}}, 0(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f2: +; CHECK-FP: lghi %r1, 4096 +; CHECK-FP: ldeb {{%f[0-7]}}, 0(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [980 x float], align 8 + %region2 = alloca [980 x float], align 8 + %start1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %ptr1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 2 + %ptr2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 2 + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + ret void +} + +; Test the next offset after that. +define void @f3(double *%dst) { +; CHECK-NOFP: f3: +; CHECK-NOFP: lghi %r1, 4096 +; CHECK-NOFP: ldeb {{%f[0-7]}}, 4(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f3: +; CHECK-FP: lghi %r1, 4096 +; CHECK-FP: ldeb {{%f[0-7]}}, 4(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [980 x float], align 8 + %region2 = alloca [980 x float], align 8 + %start1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %ptr1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 3 + %ptr2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 3 + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + ret void +} + +; Add 4096 bytes (1024 words) to the size of each object and repeat. +define void @f4(double *%dst) { +; CHECK-NOFP: f4: +; CHECK-NOFP: lghi %r1, 4096 +; CHECK-NOFP: ldeb {{%f[0-7]}}, 4092(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f4: +; CHECK-FP: lghi %r1, 4096 +; CHECK-FP: ldeb {{%f[0-7]}}, 4092(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [2004 x float], align 8 + %region2 = alloca [2004 x float], align 8 + %start1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %ptr1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 1 + %ptr2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 1 + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + ret void +} + +; ...as above. +define void @f5(double *%dst) { +; CHECK-NOFP: f5: +; CHECK-NOFP: lghi %r1, 8192 +; CHECK-NOFP: ldeb {{%f[0-7]}}, 0(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f5: +; CHECK-FP: lghi %r1, 8192 +; CHECK-FP: ldeb {{%f[0-7]}}, 0(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [2004 x float], align 8 + %region2 = alloca [2004 x float], align 8 + %start1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %ptr1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 2 + %ptr2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 2 + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + ret void +} + +; ...as above. +define void @f6(double *%dst) { +; CHECK-NOFP: f6: +; CHECK-NOFP: lghi %r1, 8192 +; CHECK-NOFP: ldeb {{%f[0-7]}}, 4(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f6: +; CHECK-FP: lghi %r1, 8192 +; CHECK-FP: ldeb {{%f[0-7]}}, 4(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [2004 x float], align 8 + %region2 = alloca [2004 x float], align 8 + %start1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %ptr1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 3 + %ptr2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 3 + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + ret void +} + +; Now try an offset of 4092 from the start of the object, with the object +; being at offset 8192. This time we need objects of (8192 - 168) / 4 = 2006 +; words. +define void @f7(double *%dst) { +; CHECK-NOFP: f7: +; CHECK-NOFP: lghi %r1, 8192 +; CHECK-NOFP: ldeb {{%f[0-7]}}, 4092(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f7: +; CHECK-FP: lghi %r1, 8192 +; CHECK-FP: ldeb {{%f[0-7]}}, 4092(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [2006 x float], align 8 + %region2 = alloca [2006 x float], align 8 + %start1 = getelementptr inbounds [2006 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [2006 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %ptr1 = getelementptr inbounds [2006 x float]* %region1, i64 0, i64 1023 + %ptr2 = getelementptr inbounds [2006 x float]* %region2, i64 0, i64 1023 + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + ret void +} + +; Keep the object-relative offset the same but bump the size of the +; objects by one doubleword. +define void @f8(double *%dst) { +; CHECK-NOFP: f8: +; CHECK-NOFP: lghi %r1, 12288 +; CHECK-NOFP: ldeb {{%f[0-7]}}, 4(%r1,%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f8: +; CHECK-FP: lghi %r1, 12288 +; CHECK-FP: ldeb {{%f[0-7]}}, 4(%r1,%r11) +; CHECK-FP: br %r14 + %region1 = alloca [2008 x float], align 8 + %region2 = alloca [2008 x float], align 8 + %start1 = getelementptr inbounds [2008 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [2008 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %ptr1 = getelementptr inbounds [2008 x float]* %region1, i64 0, i64 1023 + %ptr2 = getelementptr inbounds [2008 x float]* %region2, i64 0, i64 1023 + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + ret void +} + +; Check a case where the original displacement is out of range. The backend +; should force an LAY from the outset. We don't yet do any kind of anchor +; optimization, so there should be no offset on the LDEB itself. +define void @f9(double *%dst) { +; CHECK-NOFP: f9: +; CHECK-NOFP: lay %r1, 12296(%r15) +; CHECK-NOFP: ldeb {{%f[0-7]}}, 0(%r1) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f9: +; CHECK-FP: lay %r1, 12296(%r11) +; CHECK-FP: ldeb {{%f[0-7]}}, 0(%r1) +; CHECK-FP: br %r14 + %region1 = alloca [2008 x float], align 8 + %region2 = alloca [2008 x float], align 8 + %start1 = getelementptr inbounds [2008 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [2008 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %ptr1 = getelementptr inbounds [2008 x float]* %region1, i64 0, i64 1024 + %ptr2 = getelementptr inbounds [2008 x float]* %region2, i64 0, i64 1024 + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + ret void +} + +; Repeat f2 in a case that needs the emergency spill slot, because all +; call-clobbered and allocated call-saved registers are live. Note that +; %vptr and %dst are copied to call-saved registers, freeing up %r2 and +; %r3 during the main test. +define void @f10(i32 *%vptr, double *%dst) { +; CHECK-NOFP: f10: +; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r15) +; CHECK-NOFP: lghi [[REGISTER]], 4096 +; CHECK-NOFP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r15) +; CHECK-NOFP: lg [[REGISTER]], 160(%r15) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f10: +; CHECK-FP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r11) +; CHECK-FP: lghi [[REGISTER]], 4096 +; CHECK-FP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r11) +; CHECK-FP: lg [[REGISTER]], 160(%r11) +; CHECK-FP: br %r14 + %region1 = alloca [980 x float], align 8 + %region2 = alloca [980 x float], align 8 + %start1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %ptr1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 2 + %ptr2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 2 + %i0 = load volatile i32 *%vptr + %i1 = load volatile i32 *%vptr + %i2 = load volatile i32 *%vptr + %i3 = load volatile i32 *%vptr + %i4 = load volatile i32 *%vptr + %i5 = load volatile i32 *%vptr + %i14 = load volatile i32 *%vptr + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + store volatile i32 %i0, i32 *%vptr + store volatile i32 %i1, i32 *%vptr + store volatile i32 %i2, i32 *%vptr + store volatile i32 %i3, i32 *%vptr + store volatile i32 %i4, i32 *%vptr + store volatile i32 %i5, i32 *%vptr + store volatile i32 %i14, i32 *%vptr + ret void +} + +; Repeat f2 in a case where the index register is already occupied. +define void @f11(double *%dst, i64 %index) { +; CHECK-NOFP: f11: +; CHECK-NOFP: lgr [[REGISTER:%r[1-9][0-5]?]], %r3 +; CHECK-NOFP: lay %r1, 4096(%r15) +; CHECK-NOFP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r1) +; CHECK-NOFP: br %r14 +; +; CHECK-FP: f11: +; CHECK-FP: lgr [[REGISTER:%r[1-9][0-5]?]], %r3 +; CHECK-FP: lay %r1, 4096(%r11) +; CHECK-FP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r1) +; CHECK-FP: br %r14 + %region1 = alloca [980 x float], align 8 + %region2 = alloca [980 x float], align 8 + %start1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 0 + %start2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 0 + call void @foo(float *%start1, float *%start2) + %elem1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 2 + %elem2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 2 + %base1 = ptrtoint float *%elem1 to i64 + %base2 = ptrtoint float *%elem2 to i64 + %addr1 = add i64 %base1, %index + %addr2 = add i64 %base2, %index + %ptr1 = inttoptr i64 %addr1 to float * + %ptr2 = inttoptr i64 %addr2 to float * + %float1 = load float *%ptr1 + %float2 = load float *%ptr2 + %double1 = fpext float %float1 to double + %double2 = fpext float %float2 to double + store volatile double %double1, double *%dst + store volatile double %double2, double *%dst + ret void +} |