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+; Test the handling of base + index + 12-bit displacement addresses for
+; large frames, in cases where no 20-bit form exists.
+;
+; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck -check-prefix=CHECK-NOFP %s
+; RUN: llc < %s -mtriple=s390x-linux-gnu -disable-fp-elim | FileCheck -check-prefix=CHECK-FP %s
+
+declare void @foo(float *%ptr1, float *%ptr2)
+
+; This file tests what happens when a displacement is converted from
+; being relative to the start of a frame object to being relative to
+; the frame itself. In some cases the test is only possible if two
+; objects are allocated.
+;
+; Rather than rely on a particular order for those objects, the tests
+; instead allocate two objects of the same size and apply the test to
+; both of them. For consistency, all tests follow this model, even if
+; one object would actually be enough.
+
+; First check the highest in-range offset after conversion, which is 4092
+; for word-addressing instructions like LDEB.
+;
+; The last in-range doubleword offset is 4088. Since the frame has an
+; emergency spill slot at 160(%r15), the amount that we need to allocate
+; in order to put another object at offset 4088 is (4088 - 168) / 4 = 980
+; words.
+define void @f1(double *%dst) {
+; CHECK-NOFP: f1:
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 4092(%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f1:
+; CHECK-FP: ldeb {{%f[0-7]}}, 4092(%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [980 x float], align 8
+ %region2 = alloca [980 x float], align 8
+ %start1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %ptr1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 1
+ %ptr2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 1
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ ret void
+}
+
+; Test the first out-of-range offset.
+define void @f2(double *%dst) {
+; CHECK-NOFP: f2:
+; CHECK-NOFP: lghi %r1, 4096
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 0(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f2:
+; CHECK-FP: lghi %r1, 4096
+; CHECK-FP: ldeb {{%f[0-7]}}, 0(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [980 x float], align 8
+ %region2 = alloca [980 x float], align 8
+ %start1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %ptr1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 2
+ %ptr2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 2
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ ret void
+}
+
+; Test the next offset after that.
+define void @f3(double *%dst) {
+; CHECK-NOFP: f3:
+; CHECK-NOFP: lghi %r1, 4096
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 4(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f3:
+; CHECK-FP: lghi %r1, 4096
+; CHECK-FP: ldeb {{%f[0-7]}}, 4(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [980 x float], align 8
+ %region2 = alloca [980 x float], align 8
+ %start1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %ptr1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 3
+ %ptr2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 3
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ ret void
+}
+
+; Add 4096 bytes (1024 words) to the size of each object and repeat.
+define void @f4(double *%dst) {
+; CHECK-NOFP: f4:
+; CHECK-NOFP: lghi %r1, 4096
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 4092(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f4:
+; CHECK-FP: lghi %r1, 4096
+; CHECK-FP: ldeb {{%f[0-7]}}, 4092(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [2004 x float], align 8
+ %region2 = alloca [2004 x float], align 8
+ %start1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %ptr1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 1
+ %ptr2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 1
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ ret void
+}
+
+; ...as above.
+define void @f5(double *%dst) {
+; CHECK-NOFP: f5:
+; CHECK-NOFP: lghi %r1, 8192
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 0(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f5:
+; CHECK-FP: lghi %r1, 8192
+; CHECK-FP: ldeb {{%f[0-7]}}, 0(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [2004 x float], align 8
+ %region2 = alloca [2004 x float], align 8
+ %start1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %ptr1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 2
+ %ptr2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 2
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ ret void
+}
+
+; ...as above.
+define void @f6(double *%dst) {
+; CHECK-NOFP: f6:
+; CHECK-NOFP: lghi %r1, 8192
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 4(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f6:
+; CHECK-FP: lghi %r1, 8192
+; CHECK-FP: ldeb {{%f[0-7]}}, 4(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [2004 x float], align 8
+ %region2 = alloca [2004 x float], align 8
+ %start1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %ptr1 = getelementptr inbounds [2004 x float]* %region1, i64 0, i64 3
+ %ptr2 = getelementptr inbounds [2004 x float]* %region2, i64 0, i64 3
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ ret void
+}
+
+; Now try an offset of 4092 from the start of the object, with the object
+; being at offset 8192. This time we need objects of (8192 - 168) / 4 = 2006
+; words.
+define void @f7(double *%dst) {
+; CHECK-NOFP: f7:
+; CHECK-NOFP: lghi %r1, 8192
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 4092(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f7:
+; CHECK-FP: lghi %r1, 8192
+; CHECK-FP: ldeb {{%f[0-7]}}, 4092(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [2006 x float], align 8
+ %region2 = alloca [2006 x float], align 8
+ %start1 = getelementptr inbounds [2006 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [2006 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %ptr1 = getelementptr inbounds [2006 x float]* %region1, i64 0, i64 1023
+ %ptr2 = getelementptr inbounds [2006 x float]* %region2, i64 0, i64 1023
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ ret void
+}
+
+; Keep the object-relative offset the same but bump the size of the
+; objects by one doubleword.
+define void @f8(double *%dst) {
+; CHECK-NOFP: f8:
+; CHECK-NOFP: lghi %r1, 12288
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 4(%r1,%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f8:
+; CHECK-FP: lghi %r1, 12288
+; CHECK-FP: ldeb {{%f[0-7]}}, 4(%r1,%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [2008 x float], align 8
+ %region2 = alloca [2008 x float], align 8
+ %start1 = getelementptr inbounds [2008 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [2008 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %ptr1 = getelementptr inbounds [2008 x float]* %region1, i64 0, i64 1023
+ %ptr2 = getelementptr inbounds [2008 x float]* %region2, i64 0, i64 1023
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ ret void
+}
+
+; Check a case where the original displacement is out of range. The backend
+; should force an LAY from the outset. We don't yet do any kind of anchor
+; optimization, so there should be no offset on the LDEB itself.
+define void @f9(double *%dst) {
+; CHECK-NOFP: f9:
+; CHECK-NOFP: lay %r1, 12296(%r15)
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 0(%r1)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f9:
+; CHECK-FP: lay %r1, 12296(%r11)
+; CHECK-FP: ldeb {{%f[0-7]}}, 0(%r1)
+; CHECK-FP: br %r14
+ %region1 = alloca [2008 x float], align 8
+ %region2 = alloca [2008 x float], align 8
+ %start1 = getelementptr inbounds [2008 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [2008 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %ptr1 = getelementptr inbounds [2008 x float]* %region1, i64 0, i64 1024
+ %ptr2 = getelementptr inbounds [2008 x float]* %region2, i64 0, i64 1024
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ ret void
+}
+
+; Repeat f2 in a case that needs the emergency spill slot, because all
+; call-clobbered and allocated call-saved registers are live. Note that
+; %vptr and %dst are copied to call-saved registers, freeing up %r2 and
+; %r3 during the main test.
+define void @f10(i32 *%vptr, double *%dst) {
+; CHECK-NOFP: f10:
+; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r15)
+; CHECK-NOFP: lghi [[REGISTER]], 4096
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r15)
+; CHECK-NOFP: lg [[REGISTER]], 160(%r15)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f10:
+; CHECK-FP: stg [[REGISTER:%r[1-9][0-4]?]], 160(%r11)
+; CHECK-FP: lghi [[REGISTER]], 4096
+; CHECK-FP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r11)
+; CHECK-FP: lg [[REGISTER]], 160(%r11)
+; CHECK-FP: br %r14
+ %region1 = alloca [980 x float], align 8
+ %region2 = alloca [980 x float], align 8
+ %start1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %ptr1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 2
+ %ptr2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 2
+ %i0 = load volatile i32 *%vptr
+ %i1 = load volatile i32 *%vptr
+ %i2 = load volatile i32 *%vptr
+ %i3 = load volatile i32 *%vptr
+ %i4 = load volatile i32 *%vptr
+ %i5 = load volatile i32 *%vptr
+ %i14 = load volatile i32 *%vptr
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ store volatile i32 %i0, i32 *%vptr
+ store volatile i32 %i1, i32 *%vptr
+ store volatile i32 %i2, i32 *%vptr
+ store volatile i32 %i3, i32 *%vptr
+ store volatile i32 %i4, i32 *%vptr
+ store volatile i32 %i5, i32 *%vptr
+ store volatile i32 %i14, i32 *%vptr
+ ret void
+}
+
+; Repeat f2 in a case where the index register is already occupied.
+define void @f11(double *%dst, i64 %index) {
+; CHECK-NOFP: f11:
+; CHECK-NOFP: lgr [[REGISTER:%r[1-9][0-5]?]], %r3
+; CHECK-NOFP: lay %r1, 4096(%r15)
+; CHECK-NOFP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r1)
+; CHECK-NOFP: br %r14
+;
+; CHECK-FP: f11:
+; CHECK-FP: lgr [[REGISTER:%r[1-9][0-5]?]], %r3
+; CHECK-FP: lay %r1, 4096(%r11)
+; CHECK-FP: ldeb {{%f[0-7]}}, 0([[REGISTER]],%r1)
+; CHECK-FP: br %r14
+ %region1 = alloca [980 x float], align 8
+ %region2 = alloca [980 x float], align 8
+ %start1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 0
+ %start2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 0
+ call void @foo(float *%start1, float *%start2)
+ %elem1 = getelementptr inbounds [980 x float]* %region1, i64 0, i64 2
+ %elem2 = getelementptr inbounds [980 x float]* %region2, i64 0, i64 2
+ %base1 = ptrtoint float *%elem1 to i64
+ %base2 = ptrtoint float *%elem2 to i64
+ %addr1 = add i64 %base1, %index
+ %addr2 = add i64 %base2, %index
+ %ptr1 = inttoptr i64 %addr1 to float *
+ %ptr2 = inttoptr i64 %addr2 to float *
+ %float1 = load float *%ptr1
+ %float2 = load float *%ptr2
+ %double1 = fpext float %float1 to double
+ %double2 = fpext float %float2 to double
+ store volatile double %double1, double *%dst
+ store volatile double %double2, double *%dst
+ ret void
+}
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