diff options
Diffstat (limited to 'test/CodeGen/ARM/vst4.ll')
-rw-r--r-- | test/CodeGen/ARM/vst4.ll | 58 |
1 files changed, 45 insertions, 13 deletions
diff --git a/test/CodeGen/ARM/vst4.ll b/test/CodeGen/ARM/vst4.ll index d302f09..e94acb6 100644 --- a/test/CodeGen/ARM/vst4.ll +++ b/test/CodeGen/ARM/vst4.ll @@ -2,27 +2,42 @@ define void @vst4i8(i8* %A, <8 x i8>* %B) nounwind { ;CHECK: vst4i8: -;CHECK: vst4.8 +;Check the alignment value. Max for this instruction is 256 bits: +;CHECK: vst4.8 {d16, d17, d18, d19}, [r0, :64] %tmp1 = load <8 x i8>* %B - call void @llvm.arm.neon.vst4.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1) + call void @llvm.arm.neon.vst4.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 8) + ret void +} + +;Check for a post-increment updating store with register increment. +define void @vst4i8_update(i8** %ptr, <8 x i8>* %B, i32 %inc) nounwind { +;CHECK: vst4i8_update: +;CHECK: vst4.8 {d16, d17, d18, d19}, [r1, :128], r2 + %A = load i8** %ptr + %tmp1 = load <8 x i8>* %B + call void @llvm.arm.neon.vst4.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 16) + %tmp2 = getelementptr i8* %A, i32 %inc + store i8* %tmp2, i8** %ptr ret void } define void @vst4i16(i16* %A, <4 x i16>* %B) nounwind { ;CHECK: vst4i16: -;CHECK: vst4.16 +;Check the alignment value. Max for this instruction is 256 bits: +;CHECK: vst4.16 {d16, d17, d18, d19}, [r0, :128] %tmp0 = bitcast i16* %A to i8* %tmp1 = load <4 x i16>* %B - call void @llvm.arm.neon.vst4.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1) + call void @llvm.arm.neon.vst4.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 16) ret void } define void @vst4i32(i32* %A, <2 x i32>* %B) nounwind { ;CHECK: vst4i32: -;CHECK: vst4.32 +;Check the alignment value. Max for this instruction is 256 bits: +;CHECK: vst4.32 {d16, d17, d18, d19}, [r0, :256] %tmp0 = bitcast i32* %A to i8* %tmp1 = load <2 x i32>* %B - call void @llvm.arm.neon.vst4.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1) + call void @llvm.arm.neon.vst4.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 32) ret void } @@ -37,26 +52,29 @@ define void @vst4f(float* %A, <2 x float>* %B) nounwind { define void @vst4i64(i64* %A, <1 x i64>* %B) nounwind { ;CHECK: vst4i64: -;CHECK: vst1.64 +;Check the alignment value. Max for this instruction is 256 bits: +;CHECK: vst1.64 {d16, d17, d18, d19}, [r0, :256] %tmp0 = bitcast i64* %A to i8* %tmp1 = load <1 x i64>* %B - call void @llvm.arm.neon.vst4.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1) + call void @llvm.arm.neon.vst4.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 64) ret void } define void @vst4Qi8(i8* %A, <16 x i8>* %B) nounwind { ;CHECK: vst4Qi8: -;CHECK: vst4.8 -;CHECK: vst4.8 +;Check the alignment value. Max for this instruction is 256 bits: +;CHECK: vst4.8 {d16, d18, d20, d22}, [r0, :256]! +;CHECK: vst4.8 {d17, d19, d21, d23}, [r0, :256] %tmp1 = load <16 x i8>* %B - call void @llvm.arm.neon.vst4.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 1) + call void @llvm.arm.neon.vst4.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 64) ret void } define void @vst4Qi16(i16* %A, <8 x i16>* %B) nounwind { ;CHECK: vst4Qi16: -;CHECK: vst4.16 -;CHECK: vst4.16 +;Check for no alignment specifier. +;CHECK: vst4.16 {d16, d18, d20, d22}, [r0]! +;CHECK: vst4.16 {d17, d19, d21, d23}, [r0] %tmp0 = bitcast i16* %A to i8* %tmp1 = load <8 x i16>* %B call void @llvm.arm.neon.vst4.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1) @@ -83,6 +101,20 @@ define void @vst4Qf(float* %A, <4 x float>* %B) nounwind { ret void } +;Check for a post-increment updating store. +define void @vst4Qf_update(float** %ptr, <4 x float>* %B) nounwind { +;CHECK: vst4Qf_update: +;CHECK: vst4.32 {d16, d18, d20, d22}, [r1]! +;CHECK: vst4.32 {d17, d19, d21, d23}, [r1]! + %A = load float** %ptr + %tmp0 = bitcast float* %A to i8* + %tmp1 = load <4 x float>* %B + call void @llvm.arm.neon.vst4.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1) + %tmp2 = getelementptr float* %A, i32 16 + store float* %tmp2, float** %ptr + ret void +} + declare void @llvm.arm.neon.vst4.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind declare void @llvm.arm.neon.vst4.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind declare void @llvm.arm.neon.vst4.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind |