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-rw-r--r--sys/vm/uma_core.c20
1 files changed, 17 insertions, 3 deletions
diff --git a/sys/vm/uma_core.c b/sys/vm/uma_core.c
index 0cab592..7eaa8b1 100644
--- a/sys/vm/uma_core.c
+++ b/sys/vm/uma_core.c
@@ -1013,6 +1013,9 @@ zone_ctor(void *mem, int size, void *udata)
if (arg->flags & UMA_ZONE_NOFREE)
zone->uz_flags |= UMA_ZFLAG_NOFREE;
+ if (arg->flags & UMA_ZONE_VM)
+ zone->uz_flags |= UMA_ZFLAG_BUCKETCACHE;
+
if (zone->uz_size > UMA_SLAB_SIZE)
zone_large_init(zone);
else
@@ -1417,9 +1420,16 @@ zalloc_start:
/* Now we no longer need the zone lock. */
ZONE_UNLOCK(zone);
- if (bucket == NULL)
+ if (bucket == NULL) {
+ int bflags;
+
+ bflags = flags;
+ if (zone->uz_flags & UMA_ZFLAG_BUCKETCACHE)
+ bflags |= M_NOVM;
+
bucket = uma_zalloc_internal(bucketzone,
- NULL, flags, NULL);
+ NULL, bflags, NULL);
+ }
if (bucket != NULL) {
#ifdef INVARIANTS
@@ -1524,7 +1534,8 @@ new_slab:
* and cause the vm to allocate vm_map_entries. If we need new
* buckets there too we will recurse in kmem_alloc and bad
* things happen. So instead we return a NULL bucket, and make
- * the code that allocates buckets smart enough to deal with it */
+ * the code that allocates buckets smart enough to deal with it
+ */
if (zone == bucketzone && zone->uz_recurse != 0) {
ZONE_UNLOCK(zone);
return (NULL);
@@ -1541,6 +1552,9 @@ new_slab:
goto new_slab;
}
+ if (flags & M_NOVM)
+ goto alloc_fail;
+
zone->uz_recurse++;
slab = slab_zalloc(zone, flags);
zone->uz_recurse--;
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