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+
+/*-
+ * Copyright (c) 2008 Michael J. Silbersack.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice unmodified, this list of conditions, and the following
+ * disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+__FBSDID("$FreeBSD$");
+
+/*
+ * IP ID generation is a fascinating topic.
+ *
+ * In order to avoid ID collisions during packet reassembly, common sense
+ * dictates that the period between reuse of IDs be as large as possible.
+ * This leads to the classic implementation of a system-wide counter, thereby
+ * ensuring that IDs repeat only once every 2^16 packets.
+ *
+ * Subsequent security researchers have pointed out that using a global
+ * counter makes ID values predictable. This predictability allows traffic
+ * analysis, idle scanning, and even packet injection in specific cases.
+ * These results suggest that IP IDs should be as random as possible.
+ *
+ * The "searchable queues" algorithm used in this IP ID implementation was
+ * proposed by Amit Klein. It is a compromise between the above two
+ * viewpoints that has provable behavior that can be tuned to the user's
+ * requirements.
+ *
+ * The basic concept is that we supplement a standard random number generator
+ * with a queue of the last L IDs that we have handed out to ensure that all
+ * IDs have a period of at least L.
+ *
+ * To efficiently implement this idea, we keep two data structures: a
+ * circular array of IDs of size L and a bitstring of 65536 bits.
+ *
+ * To start, we ask the RNG for a new ID. A quick index into the bitstring
+ * is used to determine if this is a recently used value. The process is
+ * repeated until a value is returned that is not in the bitstring.
+ *
+ * Having found a usable ID, we remove the ID stored at the current position
+ * in the queue from the bitstring and replace it with our new ID. Our new
+ * ID is then added to the bitstring and the queue pointer is incremented.
+ *
+ * The lower limit of 512 was chosen because there doesn't seem to be much
+ * point to having a smaller value. The upper limit of 32768 was chosen for
+ * two reasons. First, every step above 32768 decreases the entropy. Taken
+ * to an extreme, 65533 would offer 1 bit of entropy. Second, the number of
+ * attempts it takes the algorithm to find an unused ID drastically
+ * increases, killing performance. The default value of 8192 was chosen
+ * because it provides a good tradeoff between randomness and non-repetition.
+ *
+ * With L=8192, the queue will use 16K of memory. The bitstring always
+ * uses 8K of memory. No memory is allocated until the use of random ids is
+ * enabled.
+ */
+
+#include <sys/types.h>
+#include <sys/malloc.h>
+#include <sys/param.h>
+#include <sys/time.h>
+#include <sys/kernel.h>
+#include <sys/libkern.h>
+#include <sys/lock.h>
+#include <sys/mutex.h>
+#include <sys/random.h>
+#include <sys/systm.h>
+#include <sys/sysctl.h>
+#include <netinet/in.h>
+#include <netinet/ip_var.h>
+#include <sys/bitstring.h>
+
+static MALLOC_DEFINE(M_IPID, "ipid", "randomized ip id state");
+
+static u_int16_t *id_array = NULL;
+static bitstr_t *id_bits = NULL;
+static int array_ptr = 0;
+static int array_size = 8192;
+static int random_id_collisions = 0;
+static int random_id_total = 0;
+static struct mtx_padalign ip_id_mtx;
+
+static void ip_initid(void);
+static int sysctl_ip_id_change(SYSCTL_HANDLER_ARGS);
+
+MTX_SYSINIT(ip_id_mtx, &ip_id_mtx, "ip_id_mtx", MTX_DEF);
+
+SYSCTL_DECL(_net_inet_ip);
+SYSCTL_PROC(_net_inet_ip, OID_AUTO, random_id_period, CTLTYPE_INT|CTLFLAG_RW,
+ &array_size, 0, sysctl_ip_id_change, "IU", "IP ID Array size");
+SYSCTL_INT(_net_inet_ip, OID_AUTO, random_id_collisions, CTLFLAG_RD,
+ &random_id_collisions, 0, "Count of IP ID collisions");
+SYSCTL_INT(_net_inet_ip, OID_AUTO, random_id_total, CTLFLAG_RD,
+ &random_id_total, 0, "Count of IP IDs created");
+
+static int
+sysctl_ip_id_change(SYSCTL_HANDLER_ARGS)
+{
+ int error, new;
+
+ new = array_size;
+ error = sysctl_handle_int(oidp, &new, 0, req);
+ if (error == 0 && req->newptr) {
+ if (new >= 512 && new <= 32768) {
+ mtx_lock(&ip_id_mtx);
+ array_size = new;
+ ip_initid();
+ mtx_unlock(&ip_id_mtx);
+ } else
+ error = EINVAL;
+ }
+ return (error);
+}
+
+/*
+ * ip_initid() runs with a mutex held and may execute in a network context.
+ * As a result, it uses M_NOWAIT. Ideally, we would always do this
+ * allocation from the sysctl contact and have it be an invariant that if
+ * this random ID allocation mode is selected, the buffers are present. This
+ * would also avoid potential network context failures of IP ID generation.
+ */
+static void
+ip_initid(void)
+{
+
+ mtx_assert(&ip_id_mtx, MA_OWNED);
+
+ if (id_array != NULL) {
+ free(id_array, M_IPID);
+ free(id_bits, M_IPID);
+ }
+ random_id_collisions = 0;
+ random_id_total = 0;
+ array_ptr = 0;
+ id_array = (u_int16_t *) malloc(array_size * sizeof(u_int16_t),
+ M_IPID, M_NOWAIT | M_ZERO);
+ id_bits = (bitstr_t *) malloc(bitstr_size(65536), M_IPID,
+ M_NOWAIT | M_ZERO);
+ if (id_array == NULL || id_bits == NULL) {
+ /* Neither or both. */
+ if (id_array != NULL) {
+ free(id_array, M_IPID);
+ id_array = NULL;
+ }
+ if (id_bits != NULL) {
+ free(id_bits, M_IPID);
+ id_bits = NULL;
+ }
+ }
+}
+
+u_int16_t
+ip_randomid(void)
+{
+ u_int16_t new_id;
+
+ mtx_lock(&ip_id_mtx);
+ if (id_array == NULL)
+ ip_initid();
+
+ /*
+ * Fail gracefully; return a fixed id if memory allocation failed;
+ * ideally we wouldn't do allocation in this context in order to
+ * avoid the possibility of this failure mode.
+ */
+ if (id_array == NULL) {
+ mtx_unlock(&ip_id_mtx);
+ return (1);
+ }
+
+ /*
+ * To avoid a conflict with the zeros that the array is initially
+ * filled with, we never hand out an id of zero.
+ */
+ new_id = 0;
+ do {
+ if (new_id != 0)
+ random_id_collisions++;
+ arc4rand(&new_id, sizeof(new_id), 0);
+ } while (bit_test(id_bits, new_id) || new_id == 0);
+ bit_clear(id_bits, id_array[array_ptr]);
+ bit_set(id_bits, new_id);
+ id_array[array_ptr] = new_id;
+ array_ptr++;
+ if (array_ptr == array_size)
+ array_ptr = 0;
+ random_id_total++;
+ mtx_unlock(&ip_id_mtx);
+ return (new_id);
+}
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