diff options
Diffstat (limited to 'sys/dev/acpica/acpi_powerres.c')
-rw-r--r-- | sys/dev/acpica/acpi_powerres.c | 654 |
1 files changed, 654 insertions, 0 deletions
diff --git a/sys/dev/acpica/acpi_powerres.c b/sys/dev/acpica/acpi_powerres.c new file mode 100644 index 0000000..fc42695 --- /dev/null +++ b/sys/dev/acpica/acpi_powerres.c @@ -0,0 +1,654 @@ +/*- + * Copyright (c) 2001 Michael Smith + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * $FreeBSD$ + */ + +#include "opt_acpi.h" /* XXX trim includes */ +#include <sys/param.h> +#include <sys/kernel.h> +#include <sys/proc.h> +#include <sys/malloc.h> +#include <sys/bus.h> +#include <sys/conf.h> +#include <sys/ioccom.h> +#include <sys/reboot.h> +#include <sys/sysctl.h> +#include <sys/systm.h> +#include <sys/ctype.h> + +#include <machine/clock.h> + +#include <machine/resource.h> + +#include "acpi.h" + +#include <dev/acpica/acpivar.h> +#include <dev/acpica/acpiio.h> + +/* + * ACPI power resource management. + * + * Power resource behaviour is slightly complicated by the fact that + * a single power resource may provide power for more than one device. + * Thus, we must track the device(s) being powered by a given power + * resource, and only deactivate it when there are no powered devices. + * + * Note that this only manages resources for known devices. There is an + * ugly case where we may turn of power to a device which is in use because + * we don't know that it depends on a given resource. We should perhaps + * try to be smarter about this, but a more complete solution would involve + * scanning all of the ACPI namespace to find devices we're not currently + * aware of, and this raises questions about whether they should be left + * on, turned off, etc. + * + * XXX locking + */ + +MALLOC_DEFINE(M_ACPIPWR, "acpipwr", "ACPI power resources"); + +/* + * Hooks for the ACPI CA debugging infrastructure + */ +#define _COMPONENT ACPI_POWER +ACPI_MODULE_NAME("POWERRES") + +/* return values from _STA on a power resource */ +#define ACPI_PWR_OFF 0 +#define ACPI_PWR_ON 1 + +/* + * A relationship between a power resource and a consumer. + */ +struct acpi_powerreference { + struct acpi_powerconsumer *ar_consumer; + struct acpi_powerresource *ar_resource; + TAILQ_ENTRY(acpi_powerreference) ar_rlink; /* link on resource list */ + TAILQ_ENTRY(acpi_powerreference) ar_clink; /* link on consumer */ +}; + +/* + * A power-managed device. + */ +struct acpi_powerconsumer { + ACPI_HANDLE ac_consumer; /* device which is powered */ + int ac_state; + TAILQ_ENTRY(acpi_powerconsumer) ac_link; + TAILQ_HEAD(,acpi_powerreference) ac_references; +}; + +/* + * A power resource. + */ +struct acpi_powerresource { + TAILQ_ENTRY(acpi_powerresource) ap_link; + TAILQ_HEAD(,acpi_powerreference) ap_references; + ACPI_HANDLE ap_resource; /* the resource's handle */ + ACPI_INTEGER ap_systemlevel; + ACPI_INTEGER ap_order; +}; + +static TAILQ_HEAD(acpi_powerresource_list, acpi_powerresource) acpi_powerresources; +static TAILQ_HEAD(acpi_powerconsumer_list, acpi_powerconsumer) acpi_powerconsumers; + +static ACPI_STATUS acpi_pwr_register_consumer(ACPI_HANDLE consumer); +static ACPI_STATUS acpi_pwr_deregister_consumer(ACPI_HANDLE consumer); +static ACPI_STATUS acpi_pwr_register_resource(ACPI_HANDLE res); +static ACPI_STATUS acpi_pwr_deregister_resource(ACPI_HANDLE res); +static void acpi_pwr_reference_resource(ACPI_OBJECT *obj, void *arg); +static ACPI_STATUS acpi_pwr_switch_power(void); +static struct acpi_powerresource *acpi_pwr_find_resource(ACPI_HANDLE res); +static struct acpi_powerconsumer *acpi_pwr_find_consumer(ACPI_HANDLE consumer); + +/* + * Initialise our lists. + */ +static void +acpi_pwr_init(void *junk) +{ + TAILQ_INIT(&acpi_powerresources); + TAILQ_INIT(&acpi_powerconsumers); +} +SYSINIT(acpi_powerresource, SI_SUB_TUNABLES, SI_ORDER_ANY, acpi_pwr_init, NULL); + +/* + * Register a power resource. + * + * It's OK to call this if we already know about the resource. + */ +static ACPI_STATUS +acpi_pwr_register_resource(ACPI_HANDLE res) +{ + ACPI_STATUS status; + ACPI_BUFFER buf; + ACPI_OBJECT *obj; + struct acpi_powerresource *rp, *srp; + + ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); + + rp = NULL; + buf.Pointer = NULL; + + /* look to see if we know about this resource */ + if (acpi_pwr_find_resource(res) != NULL) + return_ACPI_STATUS(AE_OK); /* already know about it */ + + /* allocate a new resource */ + if ((rp = malloc(sizeof(*rp), M_ACPIPWR, M_NOWAIT | M_ZERO)) == NULL) { + status = AE_NO_MEMORY; + goto out; + } + TAILQ_INIT(&rp->ap_references); + rp->ap_resource = res; + + /* get the Power Resource object */ + buf.Length = ACPI_ALLOCATE_BUFFER; + if (ACPI_FAILURE(status = AcpiEvaluateObject(res, NULL, NULL, &buf))) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "no power resource object\n")); + goto out; + } + obj = buf.Pointer; + if (obj->Type != ACPI_TYPE_POWER) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "questionable power resource object %s\n", acpi_name(res))); + status = AE_TYPE; + goto out; + } + rp->ap_systemlevel = obj->PowerResource.SystemLevel; + rp->ap_order = obj->PowerResource.ResourceOrder; + + /* sort the resource into the list */ + status = AE_OK; + srp = TAILQ_FIRST(&acpi_powerresources); + if ((srp == NULL) || (rp->ap_order < srp->ap_order)) { + TAILQ_INSERT_HEAD(&acpi_powerresources, rp, ap_link); + goto done; + } + TAILQ_FOREACH(srp, &acpi_powerresources, ap_link) + if (rp->ap_order < srp->ap_order) { + TAILQ_INSERT_BEFORE(srp, rp, ap_link); + goto done; + } + TAILQ_INSERT_TAIL(&acpi_powerresources, rp, ap_link); + + done: + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "registered power resource %s\n", acpi_name(res))); + out: + if (buf.Pointer != NULL) + AcpiOsFree(buf.Pointer); + if (ACPI_FAILURE(status) && (rp != NULL)) + free(rp, M_ACPIPWR); + return_ACPI_STATUS(status); +} + +/* + * Deregister a power resource. + */ +static ACPI_STATUS +acpi_pwr_deregister_resource(ACPI_HANDLE res) +{ + struct acpi_powerresource *rp; + + ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); + + rp = NULL; + + /* find the resource */ + if ((rp = acpi_pwr_find_resource(res)) == NULL) + return_ACPI_STATUS(AE_BAD_PARAMETER); + + /* check that there are no consumers referencing this resource */ + if (TAILQ_FIRST(&rp->ap_references) != NULL) + return_ACPI_STATUS(AE_BAD_PARAMETER); + + /* pull it off the list and free it */ + TAILQ_REMOVE(&acpi_powerresources, rp, ap_link); + free(rp, M_ACPIPWR); + + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "deregistered power resource %s\n", acpi_name(res))); + + return_ACPI_STATUS(AE_OK); +} + +/* + * Register a power consumer. + * + * It's OK to call this if we already know about the consumer. + */ +static ACPI_STATUS +acpi_pwr_register_consumer(ACPI_HANDLE consumer) +{ + struct acpi_powerconsumer *pc; + + ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); + + /* check to see whether we know about this consumer already */ + if ((pc = acpi_pwr_find_consumer(consumer)) != NULL) + return_ACPI_STATUS(AE_OK); + + /* allocate a new power consumer */ + if ((pc = malloc(sizeof(*pc), M_ACPIPWR, M_NOWAIT)) == NULL) + return_ACPI_STATUS(AE_NO_MEMORY); + TAILQ_INSERT_HEAD(&acpi_powerconsumers, pc, ac_link); + TAILQ_INIT(&pc->ac_references); + pc->ac_consumer = consumer; + + pc->ac_state = ACPI_STATE_UNKNOWN; /* XXX we should try to find its current state */ + + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "registered power consumer %s\n", acpi_name(consumer))); + + return_ACPI_STATUS(AE_OK); +} + +/* + * Deregister a power consumer. + * + * This should only be done once the consumer has been powered off. + * (XXX is this correct? Check once implemented) + */ +static ACPI_STATUS +acpi_pwr_deregister_consumer(ACPI_HANDLE consumer) +{ + struct acpi_powerconsumer *pc; + + ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); + + /* find the consumer */ + if ((pc = acpi_pwr_find_consumer(consumer)) == NULL) + return_ACPI_STATUS(AE_BAD_PARAMETER); + + /* make sure the consumer's not referencing anything right now */ + if (TAILQ_FIRST(&pc->ac_references) != NULL) + return_ACPI_STATUS(AE_BAD_PARAMETER); + + /* pull the consumer off the list and free it */ + TAILQ_REMOVE(&acpi_powerconsumers, pc, ac_link); + + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "deregistered power consumer %s\n", acpi_name(consumer))); + + return_ACPI_STATUS(AE_OK); +} + +/* + * Set a power consumer to a particular power state. + */ +ACPI_STATUS +acpi_pwr_switch_consumer(ACPI_HANDLE consumer, int state) +{ + struct acpi_powerconsumer *pc; + struct acpi_powerreference *pr; + ACPI_HANDLE method_handle, reslist_handle, pr0_handle; + ACPI_BUFFER reslist_buffer; + ACPI_OBJECT *reslist_object; + ACPI_STATUS status; + char *method_name, *reslist_name; + int res_changed; + + ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); + + /* find the consumer */ + if ((pc = acpi_pwr_find_consumer(consumer)) == NULL) { + if (ACPI_FAILURE(status = acpi_pwr_register_consumer(consumer))) + return_ACPI_STATUS(status); + if ((pc = acpi_pwr_find_consumer(consumer)) == NULL) { + return_ACPI_STATUS(AE_ERROR); /* something very wrong */ + } + } + + /* check for valid transitions */ + if ((pc->ac_state == ACPI_STATE_D3) && (state != ACPI_STATE_D0)) + return_ACPI_STATUS(AE_BAD_PARAMETER); /* can only go to D0 from D3 */ + + /* find transition mechanism(s) */ + switch(state) { + case ACPI_STATE_D0: + method_name = "_PS0"; + reslist_name = "_PR0"; + break; + case ACPI_STATE_D1: + method_name = "_PS1"; + reslist_name = "_PR1"; + break; + case ACPI_STATE_D2: + method_name = "_PS2"; + reslist_name = "_PR2"; + break; + case ACPI_STATE_D3: + method_name = "_PS3"; + reslist_name = "_PR3"; + break; + default: + return_ACPI_STATUS(AE_BAD_PARAMETER); + } + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "setup to switch %s D%d -> D%d\n", + acpi_name(consumer), pc->ac_state, state)); + + /* + * Verify that this state is supported, ie. one of method or + * reslist must be present. We need to do this before we go + * dereferencing resources (since we might be trying to go to + * a state we don't support). + * + * Note that if any states are supported, the device has to + * support D0 and D3. It's never an error to try to go to + * D0. + */ + reslist_buffer.Pointer = NULL; + reslist_object = NULL; + if (ACPI_FAILURE(AcpiGetHandle(consumer, method_name, &method_handle))) + method_handle = NULL; + if (ACPI_FAILURE(AcpiGetHandle(consumer, reslist_name, &reslist_handle))) + reslist_handle = NULL; + if ((reslist_handle == NULL) && (method_handle == NULL)) { + if (state == ACPI_STATE_D0) { + pc->ac_state = ACPI_STATE_D0; + return_ACPI_STATUS(AE_OK); + } + if (state != ACPI_STATE_D3) { + goto bad; + } + + /* turn off the resources listed in _PR0 to go to D3. */ + if (ACPI_FAILURE(AcpiGetHandle(consumer, "_PR0", &pr0_handle))) { + goto bad; + } + reslist_buffer.Length = ACPI_ALLOCATE_BUFFER; + if (ACPI_FAILURE(status = AcpiEvaluateObject(pr0_handle, NULL, NULL, &reslist_buffer))) { + goto bad; + } + reslist_object = (ACPI_OBJECT *)reslist_buffer.Pointer; + if ((reslist_object->Type != ACPI_TYPE_PACKAGE) || + (reslist_object->Package.Count == 0)) { + goto bad; + } + AcpiOsFree(reslist_buffer.Pointer); + reslist_buffer.Pointer = NULL; + reslist_object = NULL; + } + + /* + * Check that we can actually fetch the list of power resources + */ + if (reslist_handle != NULL) { + reslist_buffer.Length = ACPI_ALLOCATE_BUFFER; + if (ACPI_FAILURE(status = AcpiEvaluateObject(reslist_handle, NULL, NULL, &reslist_buffer))) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "can't evaluate resource list %s\n", + acpi_name(reslist_handle))); + goto out; + } + reslist_object = (ACPI_OBJECT *)reslist_buffer.Pointer; + if (reslist_object->Type != ACPI_TYPE_PACKAGE) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "resource list is not ACPI_TYPE_PACKAGE (%d)\n", + reslist_object->Type)); + status = AE_TYPE; + goto out; + } + } + + /* + * Now we are ready to switch, so kill off any current power resource references. + */ + res_changed = 0; + while((pr = TAILQ_FIRST(&pc->ac_references)) != NULL) { + res_changed = 1; + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "removing reference to %s\n", acpi_name(pr->ar_resource->ap_resource))); + TAILQ_REMOVE(&pr->ar_resource->ap_references, pr, ar_rlink); + TAILQ_REMOVE(&pc->ac_references, pr, ar_clink); + free(pr, M_ACPIPWR); + } + + /* + * Add new power resource references, if we have any. Traverse the + * package that we got from evaluating reslist_handle, and look up each + * of the resources that are referenced. + */ + if (reslist_object != NULL) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "referencing %d new resources\n", + reslist_object->Package.Count)); + acpi_ForeachPackageObject(reslist_object, acpi_pwr_reference_resource, pc); + res_changed = 1; + } + + /* + * If we changed anything in the resource list, we need to run a switch + * pass now. + */ + if (ACPI_FAILURE(status = acpi_pwr_switch_power())) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "failed to correctly switch resources to move %s to D%d\n", + acpi_name(consumer), state)); + goto out; /* XXX is this appropriate? Should we return to previous state? */ + } + + /* invoke power state switch method (if present) */ + if (method_handle != NULL) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "invoking state transition method %s\n", + acpi_name(method_handle))); + if (ACPI_FAILURE(status = AcpiEvaluateObject(method_handle, NULL, NULL, NULL))) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "failed to set state - %s\n", + AcpiFormatException(status))); + pc->ac_state = ACPI_STATE_UNKNOWN; + goto out; /* XXX Should we return to previous state? */ + } + } + + /* transition was successful */ + pc->ac_state = state; + return_ACPI_STATUS(AE_OK); + + bad: + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "attempt to set unsupported state D%d\n", + state)); + status = AE_BAD_PARAMETER; + + out: + if (reslist_buffer.Pointer != NULL) + AcpiOsFree(reslist_buffer.Pointer); + return_ACPI_STATUS(status); +} + +/* + * Called to create a reference between a power consumer and a power resource + * identified in the object. + */ +static void +acpi_pwr_reference_resource(ACPI_OBJECT *obj, void *arg) +{ + struct acpi_powerconsumer *pc = (struct acpi_powerconsumer *)arg; + struct acpi_powerreference *pr; + struct acpi_powerresource *rp; + ACPI_HANDLE res; + ACPI_STATUS status; + + ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); + + /* check the object type */ + switch (obj->Type) { + case ACPI_TYPE_ANY: + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "building reference from %s to %s\n", + acpi_name(pc->ac_consumer), acpi_name(obj->Reference.Handle))); + + res = obj->Reference.Handle; + break; + + case ACPI_TYPE_STRING: + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "building reference from %s to %s\n", + acpi_name(pc->ac_consumer), obj->String.Pointer)); + + /* get the handle of the resource */ + if (ACPI_FAILURE(status = AcpiGetHandle(NULL, obj->String.Pointer, &res))) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "couldn't find power resource %s\n", + obj->String.Pointer)); + return_VOID; + } + break; + + default: + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "don't know how to create a power reference to object type %d\n", + obj->Type)); + return_VOID; + } + + /* create/look up the resource */ + if (ACPI_FAILURE(status = acpi_pwr_register_resource(res))) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "couldn't register power resource %s - %s\n", + obj->String.Pointer, AcpiFormatException(status))); + return_VOID; + } + if ((rp = acpi_pwr_find_resource(res)) == NULL) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "power resource list corrupted\n")); + return_VOID; + } + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "found power resource %s\n", acpi_name(rp->ap_resource))); + + /* create a reference between the consumer and resource */ + if ((pr = malloc(sizeof(*pr), M_ACPIPWR, M_NOWAIT | M_ZERO)) == NULL) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "couldn't allocate memory for a power consumer reference\n")); + return_VOID; + } + pr->ar_consumer = pc; + pr->ar_resource = rp; + TAILQ_INSERT_TAIL(&pc->ac_references, pr, ar_clink); + TAILQ_INSERT_TAIL(&rp->ap_references, pr, ar_rlink); + + return_VOID; +} + + +/* + * Switch power resources to conform to the desired state. + * + * Consumers may have modified the power resource list in an arbitrary + * fashion; we sweep it in sequence order. + */ +static ACPI_STATUS +acpi_pwr_switch_power(void) +{ + struct acpi_powerresource *rp; + ACPI_STATUS status; + int cur; + + ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); + + /* + * Sweep the list forwards turning things on. + */ + TAILQ_FOREACH(rp, &acpi_powerresources, ap_link) { + if (TAILQ_FIRST(&rp->ap_references) == NULL) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "%s has no references, not turning on\n", + acpi_name(rp->ap_resource))); + continue; + } + + /* we could cache this if we trusted it not to change under us */ + if (ACPI_FAILURE(status = acpi_EvaluateInteger(rp->ap_resource, "_STA", &cur))) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "can't get status of %s - %d\n", + acpi_name(rp->ap_resource), status)); + continue; /* XXX is this correct? Always switch if in doubt? */ + } + + /* + * Switch if required. Note that we ignore the result of the switch + * effort; we don't know what to do if it fails, so checking wouldn't + * help much. + */ + if (cur != ACPI_PWR_ON) { + if (ACPI_FAILURE(status = AcpiEvaluateObject(rp->ap_resource, "_ON", NULL, NULL))) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "failed to switch %s on - %s\n", + acpi_name(rp->ap_resource), AcpiFormatException(status))); + } else { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "switched %s on\n", acpi_name(rp->ap_resource))); + } + } else { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "%s is already on\n", acpi_name(rp->ap_resource))); + } + } + + /* + * Sweep the list backwards turning things off. + */ + TAILQ_FOREACH_REVERSE(rp, &acpi_powerresources, acpi_powerresource_list, ap_link) { + if (TAILQ_FIRST(&rp->ap_references) != NULL) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "%s has references, not turning off\n", + acpi_name(rp->ap_resource))); + continue; + } + + /* we could cache this if we trusted it not to change under us */ + if (ACPI_FAILURE(status = acpi_EvaluateInteger(rp->ap_resource, "_STA", &cur))) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "can't get status of %s - %d\n", + acpi_name(rp->ap_resource), status)); + continue; /* XXX is this correct? Always switch if in doubt? */ + } + + /* + * Switch if required. Note that we ignore the result of the switch + * effort; we don't know what to do if it fails, so checking wouldn't + * help much. + */ + if (cur != ACPI_PWR_OFF) { + if (ACPI_FAILURE(status = AcpiEvaluateObject(rp->ap_resource, "_OFF", NULL, NULL))) { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "failed to switch %s off - %s\n", + acpi_name(rp->ap_resource), AcpiFormatException(status))); + } else { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "switched %s off\n", acpi_name(rp->ap_resource))); + } + } else { + ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "%s is already off\n", acpi_name(rp->ap_resource))); + } + } + return_ACPI_STATUS(AE_OK); +} + +/* + * Find a power resource's control structure. + */ +static struct acpi_powerresource * +acpi_pwr_find_resource(ACPI_HANDLE res) +{ + struct acpi_powerresource *rp; + + ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); + + TAILQ_FOREACH(rp, &acpi_powerresources, ap_link) + if (rp->ap_resource == res) + break; + return_PTR(rp); +} + +/* + * Find a power consumer's control structure. + */ +static struct acpi_powerconsumer * +acpi_pwr_find_consumer(ACPI_HANDLE consumer) +{ + struct acpi_powerconsumer *pc; + + ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__); + + TAILQ_FOREACH(pc, &acpi_powerconsumers, ac_link) + if (pc->ac_consumer == consumer) + break; + return_PTR(pc); +} + |