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diff --git a/sys/dev/acpica/Osd/OsdSchedule.c b/sys/dev/acpica/Osd/OsdSchedule.c
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+/*-
+ * Copyright (c) 2000 Michael Smith
+ * Copyright (c) 2000 BSDi
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * $FreeBSD$
+ */
+
+/*
+ * 6.3 : Scheduling services
+ */
+
+#include "acpi.h"
+
+#include <sys/kernel.h>
+#include <sys/malloc.h>
+#include <sys/taskqueue.h>
+#include <machine/clock.h>
+
+/*
+ * This is a little complicated due to the fact that we need to build and then
+ * free a 'struct task' for each task we enqueue.
+ *
+ * We use the default taskqueue_swi queue, since it really doesn't matter what
+ * else we're queued along with.
+ */
+
+MALLOC_DEFINE(M_ACPITASK, "acpitask", "ACPI deferred task");
+
+static void AcpiOsExecuteQueue(void *arg, int pending);
+
+struct acpi_task {
+ struct task at_task;
+ OSD_EXECUTION_CALLBACK at_function;
+ void *at_context;
+};
+
+ACPI_STATUS
+AcpiOsQueueForExecution(UINT32 Priority, OSD_EXECUTION_CALLBACK Function, void *Context)
+{
+ struct acpi_task *at;
+
+ if (Function == NULL)
+ return(AE_BAD_PARAMETER);
+
+ /* XXX is it OK to block here? */
+ at = malloc(sizeof(*at), M_ACPITASK, M_WAITOK);
+ bzero(at, sizeof(*at));
+
+ at->at_function = Function;
+ at->at_context = Context;
+ at->at_task.ta_func = AcpiOsExecuteQueue;
+ at->at_task.ta_context = at;
+ switch (Priority) {
+ case OSD_PRIORITY_HIGH:
+ at->at_task.ta_priority = 3;
+ break;
+ case OSD_PRIORITY_MED:
+ at->at_task.ta_priority = 2;
+ break;
+ case OSD_PRIORITY_LO:
+ at->at_task.ta_priority = 1;
+ break;
+ default:
+ free(at, M_ACPITASK);
+ return(AE_BAD_PARAMETER);
+ }
+
+ taskqueue_enqueue(taskqueue_swi, (struct task *)at);
+ return(AE_OK);
+}
+
+static void
+AcpiOsExecuteQueue(void *arg, int pending)
+{
+ struct acpi_task *at = (struct acpi_task *)arg;
+ OSD_EXECUTION_CALLBACK Function;
+ void *Context;
+
+ Function = (OSD_EXECUTION_CALLBACK)at->at_function;
+ Context = at->at_context;
+
+ free(at, M_ACPITASK);
+
+ Function(Context);
+}
+
+/*
+ * We don't have any sleep granularity better than hz, so
+ * make do with that.
+ */
+void
+AcpiOsSleep (UINT32 Seconds, UINT32 Milliseconds)
+{
+ int timo;
+
+ timo = (Seconds * hz) + Milliseconds / (1000 * hz);
+ if (timo == 0)
+ timo = 1;
+ tsleep(NULL, 0, "acpislp", timo);
+}
+
+void
+AcpiOsSleepUsec (UINT32 Microseconds)
+{
+ if (Microseconds > 1000) { /* long enough to be worth the overhead of sleeping */
+ AcpiOsSleep(0, Microseconds / 1000);
+ } else {
+ DELAY(Microseconds);
+ }
+}
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