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+/*******************************************************************************
+ *
+ * Module Name: utstate - state object support procedures
+ * $Revision: 1.2 $
+ *
+ ******************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2005, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+
+#define __UTSTATE_C__
+
+#include <contrib/dev/acpica/acpi.h>
+
+#define _COMPONENT ACPI_UTILITIES
+ ACPI_MODULE_NAME ("utstate")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreatePkgStateAndPush
+ *
+ * PARAMETERS: Object - Object to be added to the new state
+ * Action - Increment/Decrement
+ * StateList - List the state will be added to
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Create a new state and push it
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiUtCreatePkgStateAndPush (
+ void *InternalObject,
+ void *ExternalObject,
+ UINT16 Index,
+ ACPI_GENERIC_STATE **StateList)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
+ if (!State)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ AcpiUtPushGenericState (StateList, State);
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtPushGenericState
+ *
+ * PARAMETERS: ListHead - Head of the state stack
+ * State - State object to push
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Push a state object onto a state stack
+ *
+ ******************************************************************************/
+
+void
+AcpiUtPushGenericState (
+ ACPI_GENERIC_STATE **ListHead,
+ ACPI_GENERIC_STATE *State)
+{
+ ACPI_FUNCTION_TRACE ("UtPushGenericState");
+
+
+ /* Push the state object onto the front of the list (stack) */
+
+ State->Common.Next = *ListHead;
+ *ListHead = State;
+
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtPopGenericState
+ *
+ * PARAMETERS: ListHead - Head of the state stack
+ *
+ * RETURN: The popped state object
+ *
+ * DESCRIPTION: Pop a state object from a state stack
+ *
+ ******************************************************************************/
+
+ACPI_GENERIC_STATE *
+AcpiUtPopGenericState (
+ ACPI_GENERIC_STATE **ListHead)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE ("UtPopGenericState");
+
+
+ /* Remove the state object at the head of the list (stack) */
+
+ State = *ListHead;
+ if (State)
+ {
+ /* Update the list head */
+
+ *ListHead = State->Common.Next;
+ }
+
+ return_PTR (State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreateGenericState
+ *
+ * PARAMETERS: None
+ *
+ * RETURN: The new state object. NULL on failure.
+ *
+ * DESCRIPTION: Create a generic state object. Attempt to obtain one from
+ * the global state cache; If none available, create a new one.
+ *
+ ******************************************************************************/
+
+ACPI_GENERIC_STATE *
+AcpiUtCreateGenericState (
+ void)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ State = AcpiOsAcquireObject (AcpiGbl_StateCache);
+ if (State)
+ {
+ /* Initialize */
+ State->Common.DataType = ACPI_DESC_TYPE_STATE;
+ }
+
+ return (State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreateThreadState
+ *
+ * PARAMETERS: None
+ *
+ * RETURN: New Thread State. NULL on failure
+ *
+ * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
+ * to track per-thread info during method execution
+ *
+ ******************************************************************************/
+
+ACPI_THREAD_STATE *
+AcpiUtCreateThreadState (
+ void)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE ("UtCreateThreadState");
+
+
+ /* Create the generic state object */
+
+ State = AcpiUtCreateGenericState ();
+ if (!State)
+ {
+ return_PTR (NULL);
+ }
+
+ /* Init fields specific to the update struct */
+
+ State->Common.DataType = ACPI_DESC_TYPE_STATE_THREAD;
+ State->Thread.ThreadId = AcpiOsGetThreadId ();
+
+ return_PTR ((ACPI_THREAD_STATE *) State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreateUpdateState
+ *
+ * PARAMETERS: Object - Initial Object to be installed in the state
+ * Action - Update action to be performed
+ *
+ * RETURN: New state object, null on failure
+ *
+ * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
+ * to update reference counts and delete complex objects such
+ * as packages.
+ *
+ ******************************************************************************/
+
+ACPI_GENERIC_STATE *
+AcpiUtCreateUpdateState (
+ ACPI_OPERAND_OBJECT *Object,
+ UINT16 Action)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE_PTR ("UtCreateUpdateState", Object);
+
+
+ /* Create the generic state object */
+
+ State = AcpiUtCreateGenericState ();
+ if (!State)
+ {
+ return_PTR (NULL);
+ }
+
+ /* Init fields specific to the update struct */
+
+ State->Common.DataType = ACPI_DESC_TYPE_STATE_UPDATE;
+ State->Update.Object = Object;
+ State->Update.Value = Action;
+
+ return_PTR (State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreatePkgState
+ *
+ * PARAMETERS: Object - Initial Object to be installed in the state
+ * Action - Update action to be performed
+ *
+ * RETURN: New state object, null on failure
+ *
+ * DESCRIPTION: Create a "Package State"
+ *
+ ******************************************************************************/
+
+ACPI_GENERIC_STATE *
+AcpiUtCreatePkgState (
+ void *InternalObject,
+ void *ExternalObject,
+ UINT16 Index)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE_PTR ("UtCreatePkgState", InternalObject);
+
+
+ /* Create the generic state object */
+
+ State = AcpiUtCreateGenericState ();
+ if (!State)
+ {
+ return_PTR (NULL);
+ }
+
+ /* Init fields specific to the update struct */
+
+ State->Common.DataType = ACPI_DESC_TYPE_STATE_PACKAGE;
+ State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
+ State->Pkg.DestObject = ExternalObject;
+ State->Pkg.Index = Index;
+ State->Pkg.NumPackages = 1;
+
+ return_PTR (State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreateControlState
+ *
+ * PARAMETERS: None
+ *
+ * RETURN: New state object, null on failure
+ *
+ * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
+ * to support nested IF/WHILE constructs in the AML.
+ *
+ ******************************************************************************/
+
+ACPI_GENERIC_STATE *
+AcpiUtCreateControlState (
+ void)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE ("UtCreateControlState");
+
+
+ /* Create the generic state object */
+
+ State = AcpiUtCreateGenericState ();
+ if (!State)
+ {
+ return_PTR (NULL);
+ }
+
+ /* Init fields specific to the control struct */
+
+ State->Common.DataType = ACPI_DESC_TYPE_STATE_CONTROL;
+ State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
+
+ return_PTR (State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtDeleteGenericState
+ *
+ * PARAMETERS: State - The state object to be deleted
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Put a state object back into the global state cache. The object
+ * is not actually freed at this time.
+ *
+ ******************************************************************************/
+
+void
+AcpiUtDeleteGenericState (
+ ACPI_GENERIC_STATE *State)
+{
+ ACPI_FUNCTION_TRACE ("UtDeleteGenericState");
+
+
+ (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
+ return_VOID;
+}
+
+
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