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+/******************************************************************************
+ *
+ * Module Name: utcopy - Internal to external object translation utilities
+ * $Revision: 1.130 $
+ *
+ *****************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2007, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+#define __UTCOPY_C__
+
+#include <contrib/dev/acpica/acpi.h>
+#include <contrib/dev/acpica/amlcode.h>
+
+
+#define _COMPONENT ACPI_UTILITIES
+ ACPI_MODULE_NAME ("utcopy")
+
+/* Local prototypes */
+
+static ACPI_STATUS
+AcpiUtCopyIsimpleToEsimple (
+ ACPI_OPERAND_OBJECT *InternalObject,
+ ACPI_OBJECT *ExternalObject,
+ UINT8 *DataSpace,
+ ACPI_SIZE *BufferSpaceUsed);
+
+static ACPI_STATUS
+AcpiUtCopyIelementToIelement (
+ UINT8 ObjectType,
+ ACPI_OPERAND_OBJECT *SourceObject,
+ ACPI_GENERIC_STATE *State,
+ void *Context);
+
+static ACPI_STATUS
+AcpiUtCopyIpackageToEpackage (
+ ACPI_OPERAND_OBJECT *InternalObject,
+ UINT8 *Buffer,
+ ACPI_SIZE *SpaceUsed);
+
+static ACPI_STATUS
+AcpiUtCopyEsimpleToIsimple(
+ ACPI_OBJECT *UserObj,
+ ACPI_OPERAND_OBJECT **ReturnObj);
+
+static ACPI_STATUS
+AcpiUtCopySimpleObject (
+ ACPI_OPERAND_OBJECT *SourceDesc,
+ ACPI_OPERAND_OBJECT *DestDesc);
+
+static ACPI_STATUS
+AcpiUtCopyIelementToEelement (
+ UINT8 ObjectType,
+ ACPI_OPERAND_OBJECT *SourceObject,
+ ACPI_GENERIC_STATE *State,
+ void *Context);
+
+static ACPI_STATUS
+AcpiUtCopyIpackageToIpackage (
+ ACPI_OPERAND_OBJECT *SourceObj,
+ ACPI_OPERAND_OBJECT *DestObj,
+ ACPI_WALK_STATE *WalkState);
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopyIsimpleToEsimple
+ *
+ * PARAMETERS: InternalObject - Source object to be copied
+ * ExternalObject - Where to return the copied object
+ * DataSpace - Where object data is returned (such as
+ * buffer and string data)
+ * BufferSpaceUsed - Length of DataSpace that was used
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: This function is called to copy a simple internal object to
+ * an external object.
+ *
+ * The DataSpace buffer is assumed to have sufficient space for
+ * the object.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiUtCopyIsimpleToEsimple (
+ ACPI_OPERAND_OBJECT *InternalObject,
+ ACPI_OBJECT *ExternalObject,
+ UINT8 *DataSpace,
+ ACPI_SIZE *BufferSpaceUsed)
+{
+ ACPI_STATUS Status = AE_OK;
+
+
+ ACPI_FUNCTION_TRACE (UtCopyIsimpleToEsimple);
+
+
+ *BufferSpaceUsed = 0;
+
+ /*
+ * Check for NULL object case (could be an uninitialized
+ * package element)
+ */
+ if (!InternalObject)
+ {
+ return_ACPI_STATUS (AE_OK);
+ }
+
+ /* Always clear the external object */
+
+ ACPI_MEMSET (ExternalObject, 0, sizeof (ACPI_OBJECT));
+
+ /*
+ * In general, the external object will be the same type as
+ * the internal object
+ */
+ ExternalObject->Type = ACPI_GET_OBJECT_TYPE (InternalObject);
+
+ /* However, only a limited number of external types are supported */
+
+ switch (ACPI_GET_OBJECT_TYPE (InternalObject))
+ {
+ case ACPI_TYPE_STRING:
+
+ ExternalObject->String.Pointer = (char *) DataSpace;
+ ExternalObject->String.Length = InternalObject->String.Length;
+ *BufferSpaceUsed = ACPI_ROUND_UP_TO_NATIVE_WORD (
+ (ACPI_SIZE) InternalObject->String.Length + 1);
+
+ ACPI_MEMCPY ((void *) DataSpace,
+ (void *) InternalObject->String.Pointer,
+ (ACPI_SIZE) InternalObject->String.Length + 1);
+ break;
+
+
+ case ACPI_TYPE_BUFFER:
+
+ ExternalObject->Buffer.Pointer = DataSpace;
+ ExternalObject->Buffer.Length = InternalObject->Buffer.Length;
+ *BufferSpaceUsed = ACPI_ROUND_UP_TO_NATIVE_WORD (
+ InternalObject->String.Length);
+
+ ACPI_MEMCPY ((void *) DataSpace,
+ (void *) InternalObject->Buffer.Pointer,
+ InternalObject->Buffer.Length);
+ break;
+
+
+ case ACPI_TYPE_INTEGER:
+
+ ExternalObject->Integer.Value = InternalObject->Integer.Value;
+ break;
+
+
+ case ACPI_TYPE_LOCAL_REFERENCE:
+
+ /*
+ * This is an object reference. Attempt to dereference it.
+ */
+ switch (InternalObject->Reference.Opcode)
+ {
+ case AML_INT_NAMEPATH_OP:
+
+ /* For namepath, return the object handle ("reference") */
+
+ default:
+ /*
+ * Use the object type of "Any" to indicate a reference
+ * to object containing a handle to an ACPI named object.
+ */
+ ExternalObject->Type = ACPI_TYPE_ANY;
+ ExternalObject->Reference.Handle = InternalObject->Reference.Node;
+ break;
+ }
+ break;
+
+
+ case ACPI_TYPE_PROCESSOR:
+
+ ExternalObject->Processor.ProcId = InternalObject->Processor.ProcId;
+ ExternalObject->Processor.PblkAddress = InternalObject->Processor.Address;
+ ExternalObject->Processor.PblkLength = InternalObject->Processor.Length;
+ break;
+
+
+ case ACPI_TYPE_POWER:
+
+ ExternalObject->PowerResource.SystemLevel =
+ InternalObject->PowerResource.SystemLevel;
+
+ ExternalObject->PowerResource.ResourceOrder =
+ InternalObject->PowerResource.ResourceOrder;
+ break;
+
+
+ default:
+ /*
+ * There is no corresponding external object type
+ */
+ return_ACPI_STATUS (AE_SUPPORT);
+ }
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopyIelementToEelement
+ *
+ * PARAMETERS: ACPI_PKG_CALLBACK
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Copy one package element to another package element
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiUtCopyIelementToEelement (
+ UINT8 ObjectType,
+ ACPI_OPERAND_OBJECT *SourceObject,
+ ACPI_GENERIC_STATE *State,
+ void *Context)
+{
+ ACPI_STATUS Status = AE_OK;
+ ACPI_PKG_INFO *Info = (ACPI_PKG_INFO *) Context;
+ ACPI_SIZE ObjectSpace;
+ UINT32 ThisIndex;
+ ACPI_OBJECT *TargetObject;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ ThisIndex = State->Pkg.Index;
+ TargetObject = (ACPI_OBJECT *)
+ &((ACPI_OBJECT *)(State->Pkg.DestObject))->Package.Elements[ThisIndex];
+
+ switch (ObjectType)
+ {
+ case ACPI_COPY_TYPE_SIMPLE:
+
+ /*
+ * This is a simple or null object
+ */
+ Status = AcpiUtCopyIsimpleToEsimple (SourceObject,
+ TargetObject, Info->FreeSpace, &ObjectSpace);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+ break;
+
+
+ case ACPI_COPY_TYPE_PACKAGE:
+
+ /*
+ * Build the package object
+ */
+ TargetObject->Type = ACPI_TYPE_PACKAGE;
+ TargetObject->Package.Count = SourceObject->Package.Count;
+ TargetObject->Package.Elements =
+ ACPI_CAST_PTR (ACPI_OBJECT, Info->FreeSpace);
+
+ /*
+ * Pass the new package object back to the package walk routine
+ */
+ State->Pkg.ThisTargetObj = TargetObject;
+
+ /*
+ * Save space for the array of objects (Package elements)
+ * update the buffer length counter
+ */
+ ObjectSpace = ACPI_ROUND_UP_TO_NATIVE_WORD (
+ (ACPI_SIZE) TargetObject->Package.Count *
+ sizeof (ACPI_OBJECT));
+ break;
+
+
+ default:
+ return (AE_BAD_PARAMETER);
+ }
+
+ Info->FreeSpace += ObjectSpace;
+ Info->Length += ObjectSpace;
+ return (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopyIpackageToEpackage
+ *
+ * PARAMETERS: InternalObject - Pointer to the object we are returning
+ * Buffer - Where the object is returned
+ * SpaceUsed - Where the object length is returned
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: This function is called to place a package object in a user
+ * buffer. A package object by definition contains other objects.
+ *
+ * The buffer is assumed to have sufficient space for the object.
+ * The caller must have verified the buffer length needed using the
+ * AcpiUtGetObjectSize function before calling this function.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiUtCopyIpackageToEpackage (
+ ACPI_OPERAND_OBJECT *InternalObject,
+ UINT8 *Buffer,
+ ACPI_SIZE *SpaceUsed)
+{
+ ACPI_OBJECT *ExternalObject;
+ ACPI_STATUS Status;
+ ACPI_PKG_INFO Info;
+
+
+ ACPI_FUNCTION_TRACE (UtCopyIpackageToEpackage);
+
+
+ /*
+ * First package at head of the buffer
+ */
+ ExternalObject = ACPI_CAST_PTR (ACPI_OBJECT, Buffer);
+
+ /*
+ * Free space begins right after the first package
+ */
+ Info.Length = ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT));
+ Info.FreeSpace = Buffer + ACPI_ROUND_UP_TO_NATIVE_WORD (
+ sizeof (ACPI_OBJECT));
+ Info.ObjectSpace = 0;
+ Info.NumPackages = 1;
+
+ ExternalObject->Type = ACPI_GET_OBJECT_TYPE (InternalObject);
+ ExternalObject->Package.Count = InternalObject->Package.Count;
+ ExternalObject->Package.Elements = ACPI_CAST_PTR (ACPI_OBJECT,
+ Info.FreeSpace);
+
+ /*
+ * Leave room for an array of ACPI_OBJECTS in the buffer
+ * and move the free space past it
+ */
+ Info.Length += (ACPI_SIZE) ExternalObject->Package.Count *
+ ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT));
+ Info.FreeSpace += ExternalObject->Package.Count *
+ ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT));
+
+ Status = AcpiUtWalkPackageTree (InternalObject, ExternalObject,
+ AcpiUtCopyIelementToEelement, &Info);
+
+ *SpaceUsed = Info.Length;
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopyIobjectToEobject
+ *
+ * PARAMETERS: InternalObject - The internal object to be converted
+ * BufferPtr - Where the object is returned
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: This function is called to build an API object to be returned to
+ * the caller.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiUtCopyIobjectToEobject (
+ ACPI_OPERAND_OBJECT *InternalObject,
+ ACPI_BUFFER *RetBuffer)
+{
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_TRACE (UtCopyIobjectToEobject);
+
+
+ if (ACPI_GET_OBJECT_TYPE (InternalObject) == ACPI_TYPE_PACKAGE)
+ {
+ /*
+ * Package object: Copy all subobjects (including
+ * nested packages)
+ */
+ Status = AcpiUtCopyIpackageToEpackage (InternalObject,
+ RetBuffer->Pointer, &RetBuffer->Length);
+ }
+ else
+ {
+ /*
+ * Build a simple object (no nested objects)
+ */
+ Status = AcpiUtCopyIsimpleToEsimple (InternalObject,
+ ACPI_CAST_PTR (ACPI_OBJECT, RetBuffer->Pointer),
+ ACPI_ADD_PTR (UINT8, RetBuffer->Pointer,
+ ACPI_ROUND_UP_TO_NATIVE_WORD (sizeof (ACPI_OBJECT))),
+ &RetBuffer->Length);
+ /*
+ * build simple does not include the object size in the length
+ * so we add it in here
+ */
+ RetBuffer->Length += sizeof (ACPI_OBJECT);
+ }
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopyEsimpleToIsimple
+ *
+ * PARAMETERS: ExternalObject - The external object to be converted
+ * RetInternalObject - Where the internal object is returned
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: This function copies an external object to an internal one.
+ * NOTE: Pointers can be copied, we don't need to copy data.
+ * (The pointers have to be valid in our address space no matter
+ * what we do with them!)
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiUtCopyEsimpleToIsimple (
+ ACPI_OBJECT *ExternalObject,
+ ACPI_OPERAND_OBJECT **RetInternalObject)
+{
+ ACPI_OPERAND_OBJECT *InternalObject;
+
+
+ ACPI_FUNCTION_TRACE (UtCopyEsimpleToIsimple);
+
+
+ /*
+ * Simple types supported are: String, Buffer, Integer
+ */
+ switch (ExternalObject->Type)
+ {
+ case ACPI_TYPE_STRING:
+ case ACPI_TYPE_BUFFER:
+ case ACPI_TYPE_INTEGER:
+
+ InternalObject = AcpiUtCreateInternalObject (
+ (UINT8) ExternalObject->Type);
+ if (!InternalObject)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+ break;
+
+ default:
+ /* All other types are not supported */
+
+ return_ACPI_STATUS (AE_SUPPORT);
+ }
+
+
+ /* Must COPY string and buffer contents */
+
+ switch (ExternalObject->Type)
+ {
+ case ACPI_TYPE_STRING:
+
+ InternalObject->String.Pointer =
+ ACPI_ALLOCATE_ZEROED ((ACPI_SIZE) ExternalObject->String.Length + 1);
+ if (!InternalObject->String.Pointer)
+ {
+ goto ErrorExit;
+ }
+
+ ACPI_MEMCPY (InternalObject->String.Pointer,
+ ExternalObject->String.Pointer,
+ ExternalObject->String.Length);
+
+ InternalObject->String.Length = ExternalObject->String.Length;
+ break;
+
+
+ case ACPI_TYPE_BUFFER:
+
+ InternalObject->Buffer.Pointer =
+ ACPI_ALLOCATE_ZEROED (ExternalObject->Buffer.Length);
+ if (!InternalObject->Buffer.Pointer)
+ {
+ goto ErrorExit;
+ }
+
+ ACPI_MEMCPY (InternalObject->Buffer.Pointer,
+ ExternalObject->Buffer.Pointer,
+ ExternalObject->Buffer.Length);
+
+ InternalObject->Buffer.Length = ExternalObject->Buffer.Length;
+ break;
+
+
+ case ACPI_TYPE_INTEGER:
+
+ InternalObject->Integer.Value = ExternalObject->Integer.Value;
+ break;
+
+ default:
+ /* Other types can't get here */
+ break;
+ }
+
+ *RetInternalObject = InternalObject;
+ return_ACPI_STATUS (AE_OK);
+
+
+ErrorExit:
+ AcpiUtRemoveReference (InternalObject);
+ return_ACPI_STATUS (AE_NO_MEMORY);
+}
+
+
+#ifdef ACPI_FUTURE_IMPLEMENTATION
+/* Code to convert packages that are parameters to control methods */
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopyEpackageToIpackage
+ *
+ * PARAMETERS: *InternalObject - Pointer to the object we are returning
+ * *Buffer - Where the object is returned
+ * *SpaceUsed - Where the length of the object is returned
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: This function is called to place a package object in a user
+ * buffer. A package object by definition contains other objects.
+ *
+ * The buffer is assumed to have sufficient space for the object.
+ * The caller must have verified the buffer length needed using the
+ * AcpiUtGetObjectSize function before calling this function.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiUtCopyEpackageToIpackage (
+ ACPI_OPERAND_OBJECT *InternalObject,
+ UINT8 *Buffer,
+ UINT32 *SpaceUsed)
+{
+ UINT8 *FreeSpace;
+ ACPI_OBJECT *ExternalObject;
+ UINT32 Length = 0;
+ UINT32 ThisIndex;
+ UINT32 ObjectSpace = 0;
+ ACPI_OPERAND_OBJECT *ThisInternalObj;
+ ACPI_OBJECT *ThisExternalObj;
+
+
+ ACPI_FUNCTION_TRACE (UtCopyEpackageToIpackage);
+
+
+ /*
+ * First package at head of the buffer
+ */
+ ExternalObject = (ACPI_OBJECT *)Buffer;
+
+ /*
+ * Free space begins right after the first package
+ */
+ FreeSpace = Buffer + sizeof(ACPI_OBJECT);
+
+
+ ExternalObject->Type = ACPI_GET_OBJECT_TYPE (InternalObject);
+ ExternalObject->Package.Count = InternalObject->Package.Count;
+ ExternalObject->Package.Elements = (ACPI_OBJECT *)FreeSpace;
+
+ /*
+ * Build an array of ACPI_OBJECTS in the buffer
+ * and move the free space past it
+ */
+ FreeSpace += ExternalObject->Package.Count * sizeof(ACPI_OBJECT);
+
+
+ /* Call WalkPackage */
+
+}
+
+#endif /* Future implementation */
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopyEobjectToIobject
+ *
+ * PARAMETERS: *InternalObject - The external object to be converted
+ * *BufferPtr - Where the internal object is returned
+ *
+ * RETURN: Status - the status of the call
+ *
+ * DESCRIPTION: Converts an external object to an internal object.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiUtCopyEobjectToIobject (
+ ACPI_OBJECT *ExternalObject,
+ ACPI_OPERAND_OBJECT **InternalObject)
+{
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_TRACE (UtCopyEobjectToIobject);
+
+
+ if (ExternalObject->Type == ACPI_TYPE_PACKAGE)
+ {
+ /*
+ * Packages as external input to control methods are not supported,
+ */
+ ACPI_ERROR ((AE_INFO,
+ "Packages as parameters not implemented!"));
+
+ return_ACPI_STATUS (AE_NOT_IMPLEMENTED);
+ }
+
+ else
+ {
+ /*
+ * Build a simple object (no nested objects)
+ */
+ Status = AcpiUtCopyEsimpleToIsimple (ExternalObject, InternalObject);
+ }
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopySimpleObject
+ *
+ * PARAMETERS: SourceDesc - The internal object to be copied
+ * DestDesc - New target object
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Simple copy of one internal object to another. Reference count
+ * of the destination object is preserved.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiUtCopySimpleObject (
+ ACPI_OPERAND_OBJECT *SourceDesc,
+ ACPI_OPERAND_OBJECT *DestDesc)
+{
+ UINT16 ReferenceCount;
+ ACPI_OPERAND_OBJECT *NextObject;
+
+
+ /* Save fields from destination that we don't want to overwrite */
+
+ ReferenceCount = DestDesc->Common.ReferenceCount;
+ NextObject = DestDesc->Common.NextObject;
+
+ /* Copy the entire source object over the destination object*/
+
+ ACPI_MEMCPY ((char *) DestDesc, (char *) SourceDesc,
+ sizeof (ACPI_OPERAND_OBJECT));
+
+ /* Restore the saved fields */
+
+ DestDesc->Common.ReferenceCount = ReferenceCount;
+ DestDesc->Common.NextObject = NextObject;
+
+ /* New object is not static, regardless of source */
+
+ DestDesc->Common.Flags &= ~AOPOBJ_STATIC_POINTER;
+
+ /* Handle the objects with extra data */
+
+ switch (ACPI_GET_OBJECT_TYPE (DestDesc))
+ {
+ case ACPI_TYPE_BUFFER:
+ /*
+ * Allocate and copy the actual buffer if and only if:
+ * 1) There is a valid buffer pointer
+ * 2) The buffer has a length > 0
+ */
+ if ((SourceDesc->Buffer.Pointer) &&
+ (SourceDesc->Buffer.Length))
+ {
+ DestDesc->Buffer.Pointer =
+ ACPI_ALLOCATE (SourceDesc->Buffer.Length);
+ if (!DestDesc->Buffer.Pointer)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ /* Copy the actual buffer data */
+
+ ACPI_MEMCPY (DestDesc->Buffer.Pointer,
+ SourceDesc->Buffer.Pointer,
+ SourceDesc->Buffer.Length);
+ }
+ break;
+
+ case ACPI_TYPE_STRING:
+ /*
+ * Allocate and copy the actual string if and only if:
+ * 1) There is a valid string pointer
+ * (Pointer to a NULL string is allowed)
+ */
+ if (SourceDesc->String.Pointer)
+ {
+ DestDesc->String.Pointer =
+ ACPI_ALLOCATE ((ACPI_SIZE) SourceDesc->String.Length + 1);
+ if (!DestDesc->String.Pointer)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ /* Copy the actual string data */
+
+ ACPI_MEMCPY (DestDesc->String.Pointer, SourceDesc->String.Pointer,
+ (ACPI_SIZE) SourceDesc->String.Length + 1);
+ }
+ break;
+
+ case ACPI_TYPE_LOCAL_REFERENCE:
+ /*
+ * We copied the reference object, so we now must add a reference
+ * to the object pointed to by the reference
+ */
+ AcpiUtAddReference (SourceDesc->Reference.Object);
+ break;
+
+ case ACPI_TYPE_REGION:
+ /*
+ * We copied the Region Handler, so we now must add a reference
+ */
+ if (DestDesc->Region.Handler)
+ {
+ AcpiUtAddReference (DestDesc->Region.Handler);
+ }
+ break;
+
+ default:
+ /* Nothing to do for other simple objects */
+ break;
+ }
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopyIelementToIelement
+ *
+ * PARAMETERS: ACPI_PKG_CALLBACK
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Copy one package element to another package element
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiUtCopyIelementToIelement (
+ UINT8 ObjectType,
+ ACPI_OPERAND_OBJECT *SourceObject,
+ ACPI_GENERIC_STATE *State,
+ void *Context)
+{
+ ACPI_STATUS Status = AE_OK;
+ UINT32 ThisIndex;
+ ACPI_OPERAND_OBJECT **ThisTargetPtr;
+ ACPI_OPERAND_OBJECT *TargetObject;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ ThisIndex = State->Pkg.Index;
+ ThisTargetPtr = (ACPI_OPERAND_OBJECT **)
+ &State->Pkg.DestObject->Package.Elements[ThisIndex];
+
+ switch (ObjectType)
+ {
+ case ACPI_COPY_TYPE_SIMPLE:
+
+ /* A null source object indicates a (legal) null package element */
+
+ if (SourceObject)
+ {
+ /*
+ * This is a simple object, just copy it
+ */
+ TargetObject = AcpiUtCreateInternalObject (
+ ACPI_GET_OBJECT_TYPE (SourceObject));
+ if (!TargetObject)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ Status = AcpiUtCopySimpleObject (SourceObject, TargetObject);
+ if (ACPI_FAILURE (Status))
+ {
+ goto ErrorExit;
+ }
+
+ *ThisTargetPtr = TargetObject;
+ }
+ else
+ {
+ /* Pass through a null element */
+
+ *ThisTargetPtr = NULL;
+ }
+ break;
+
+
+ case ACPI_COPY_TYPE_PACKAGE:
+
+ /*
+ * This object is a package - go down another nesting level
+ * Create and build the package object
+ */
+ TargetObject = AcpiUtCreateInternalObject (ACPI_TYPE_PACKAGE);
+ if (!TargetObject)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ TargetObject->Package.Count = SourceObject->Package.Count;
+ TargetObject->Common.Flags = SourceObject->Common.Flags;
+
+ /*
+ * Create the object array
+ */
+ TargetObject->Package.Elements = ACPI_ALLOCATE_ZEROED (
+ ((ACPI_SIZE) SourceObject->Package.Count + 1) * sizeof (void *));
+ if (!TargetObject->Package.Elements)
+ {
+ Status = AE_NO_MEMORY;
+ goto ErrorExit;
+ }
+
+ /*
+ * Pass the new package object back to the package walk routine
+ */
+ State->Pkg.ThisTargetObj = TargetObject;
+
+ /*
+ * Store the object pointer in the parent package object
+ */
+ *ThisTargetPtr = TargetObject;
+ break;
+
+
+ default:
+ return (AE_BAD_PARAMETER);
+ }
+
+ return (Status);
+
+ErrorExit:
+ AcpiUtRemoveReference (TargetObject);
+ return (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopyIpackageToIpackage
+ *
+ * PARAMETERS: *SourceObj - Pointer to the source package object
+ * *DestObj - Where the internal object is returned
+ *
+ * RETURN: Status - the status of the call
+ *
+ * DESCRIPTION: This function is called to copy an internal package object
+ * into another internal package object.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiUtCopyIpackageToIpackage (
+ ACPI_OPERAND_OBJECT *SourceObj,
+ ACPI_OPERAND_OBJECT *DestObj,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_STATUS Status = AE_OK;
+
+
+ ACPI_FUNCTION_TRACE (UtCopyIpackageToIpackage);
+
+
+ DestObj->Common.Type = ACPI_GET_OBJECT_TYPE (SourceObj);
+ DestObj->Common.Flags = SourceObj->Common.Flags;
+ DestObj->Package.Count = SourceObj->Package.Count;
+
+ /*
+ * Create the object array and walk the source package tree
+ */
+ DestObj->Package.Elements = ACPI_ALLOCATE_ZEROED (
+ ((ACPI_SIZE) SourceObj->Package.Count + 1) *
+ sizeof (void *));
+ if (!DestObj->Package.Elements)
+ {
+ ACPI_ERROR ((AE_INFO, "Package allocation failure"));
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /*
+ * Copy the package element-by-element by walking the package "tree".
+ * This handles nested packages of arbitrary depth.
+ */
+ Status = AcpiUtWalkPackageTree (SourceObj, DestObj,
+ AcpiUtCopyIelementToIelement, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ /* On failure, delete the destination package object */
+
+ AcpiUtRemoveReference (DestObj);
+ }
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCopyIobjectToIobject
+ *
+ * PARAMETERS: WalkState - Current walk state
+ * SourceDesc - The internal object to be copied
+ * DestDesc - Where the copied object is returned
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Copy an internal object to a new internal object
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiUtCopyIobjectToIobject (
+ ACPI_OPERAND_OBJECT *SourceDesc,
+ ACPI_OPERAND_OBJECT **DestDesc,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_STATUS Status = AE_OK;
+
+
+ ACPI_FUNCTION_TRACE (UtCopyIobjectToIobject);
+
+
+ /* Create the top level object */
+
+ *DestDesc = AcpiUtCreateInternalObject (ACPI_GET_OBJECT_TYPE (SourceDesc));
+ if (!*DestDesc)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /* Copy the object and possible subobjects */
+
+ if (ACPI_GET_OBJECT_TYPE (SourceDesc) == ACPI_TYPE_PACKAGE)
+ {
+ Status = AcpiUtCopyIpackageToIpackage (SourceDesc, *DestDesc,
+ WalkState);
+ }
+ else
+ {
+ Status = AcpiUtCopySimpleObject (SourceDesc, *DestDesc);
+ }
+
+ return_ACPI_STATUS (Status);
+}
+
+
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