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+/*******************************************************************************
+ *
+ * Module Name: nsxfeval - Public interfaces to the ACPI subsystem
+ * ACPI Object evaluation interfaces
+ * $Revision: 1 $
+ *
+ ******************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2002, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+
+#define __NSXFEVAL_C__
+
+#include "acpi.h"
+#include "acnamesp.h"
+
+
+#define _COMPONENT ACPI_NAMESPACE
+ ACPI_MODULE_NAME ("nsxfeval")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiEvaluateObjectTyped
+ *
+ * PARAMETERS: Handle - Object handle (optional)
+ * *Pathname - Object pathname (optional)
+ * **ExternalParams - List of parameters to pass to method,
+ * terminated by NULL. May be NULL
+ * if no parameters are being passed.
+ * *ReturnBuffer - Where to put method's return value (if
+ * any). If NULL, no value is returned.
+ * ReturnType - Expected type of return object
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Find and evaluate the given object, passing the given
+ * parameters if necessary. One of "Handle" or "Pathname" must
+ * be valid (non-null)
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiEvaluateObjectTyped (
+ ACPI_HANDLE Handle,
+ ACPI_STRING Pathname,
+ ACPI_OBJECT_LIST *ExternalParams,
+ ACPI_BUFFER *ReturnBuffer,
+ ACPI_OBJECT_TYPE ReturnType)
+{
+ ACPI_STATUS Status;
+ BOOLEAN MustFree = FALSE;
+
+
+ ACPI_FUNCTION_TRACE ("AcpiEvaluateObjectTyped");
+
+
+ /* Return buffer must be valid */
+
+ if (!ReturnBuffer)
+ {
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+ if (ReturnBuffer->Length == ACPI_ALLOCATE_BUFFER)
+ {
+ MustFree = TRUE;
+ }
+
+ /* Evaluate the object */
+
+ Status = AcpiEvaluateObject (Handle, Pathname, ExternalParams, ReturnBuffer);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /* Type ANY means "don't care" */
+
+ if (ReturnType == ACPI_TYPE_ANY)
+ {
+ return_ACPI_STATUS (AE_OK);
+ }
+
+ if (ReturnBuffer->Length == 0)
+ {
+ /* Error because caller specifically asked for a return value */
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ERROR,
+ "No return value\n"));
+
+ return_ACPI_STATUS (AE_NULL_OBJECT);
+ }
+
+ /* Examine the object type returned from EvaluateObject */
+
+ if (((ACPI_OBJECT *) ReturnBuffer->Pointer)->Type == ReturnType)
+ {
+ return_ACPI_STATUS (AE_OK);
+ }
+
+ /* Return object type does not match requested type */
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_ERROR,
+ "Incorrect return type [%s] requested [%s]\n",
+ AcpiUtGetTypeName (((ACPI_OBJECT *) ReturnBuffer->Pointer)->Type),
+ AcpiUtGetTypeName (ReturnType)));
+
+ if (MustFree)
+ {
+ /* Caller used ACPI_ALLOCATE_BUFFER, free the return buffer */
+
+ AcpiOsFree (ReturnBuffer->Pointer);
+ ReturnBuffer->Pointer = NULL;
+ }
+
+ ReturnBuffer->Length = 0;
+ return_ACPI_STATUS (AE_TYPE);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiEvaluateObject
+ *
+ * PARAMETERS: Handle - Object handle (optional)
+ * *Pathname - Object pathname (optional)
+ * **ExternalParams - List of parameters to pass to method,
+ * terminated by NULL. May be NULL
+ * if no parameters are being passed.
+ * *ReturnBuffer - Where to put method's return value (if
+ * any). If NULL, no value is returned.
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Find and evaluate the given object, passing the given
+ * parameters if necessary. One of "Handle" or "Pathname" must
+ * be valid (non-null)
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiEvaluateObject (
+ ACPI_HANDLE Handle,
+ ACPI_STRING Pathname,
+ ACPI_OBJECT_LIST *ExternalParams,
+ ACPI_BUFFER *ReturnBuffer)
+{
+ ACPI_STATUS Status;
+ ACPI_OPERAND_OBJECT **InternalParams = NULL;
+ ACPI_OPERAND_OBJECT *InternalReturnObj = NULL;
+ ACPI_SIZE BufferSpaceNeeded;
+ UINT32 i;
+
+
+ ACPI_FUNCTION_TRACE ("AcpiEvaluateObject");
+
+
+ /*
+ * If there are parameters to be passed to the object
+ * (which must be a control method), the external objects
+ * must be converted to internal objects
+ */
+ if (ExternalParams && ExternalParams->Count)
+ {
+ /*
+ * Allocate a new parameter block for the internal objects
+ * Add 1 to count to allow for null terminated internal list
+ */
+ InternalParams = ACPI_MEM_CALLOCATE (((ACPI_SIZE) ExternalParams->Count + 1) *
+ sizeof (void *));
+ if (!InternalParams)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /*
+ * Convert each external object in the list to an
+ * internal object
+ */
+ for (i = 0; i < ExternalParams->Count; i++)
+ {
+ Status = AcpiUtCopyEobjectToIobject (&ExternalParams->Pointer[i],
+ &InternalParams[i]);
+ if (ACPI_FAILURE (Status))
+ {
+ AcpiUtDeleteInternalObjectList (InternalParams);
+ return_ACPI_STATUS (Status);
+ }
+ }
+ InternalParams[ExternalParams->Count] = NULL;
+ }
+
+ /*
+ * Three major cases:
+ * 1) Fully qualified pathname
+ * 2) No handle, not fully qualified pathname (error)
+ * 3) Valid handle
+ */
+ if ((Pathname) &&
+ (AcpiNsValidRootPrefix (Pathname[0])))
+ {
+ /*
+ * The path is fully qualified, just evaluate by name
+ */
+ Status = AcpiNsEvaluateByName (Pathname, InternalParams,
+ &InternalReturnObj);
+ }
+ else if (!Handle)
+ {
+ /*
+ * A handle is optional iff a fully qualified pathname
+ * is specified. Since we've already handled fully
+ * qualified names above, this is an error
+ */
+ if (!Pathname)
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_ERROR,
+ "Both Handle and Pathname are NULL\n"));
+ }
+ else
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_ERROR,
+ "Handle is NULL and Pathname is relative\n"));
+ }
+
+ Status = AE_BAD_PARAMETER;
+ }
+ else
+ {
+ /*
+ * We get here if we have a handle -- and if we have a
+ * pathname it is relative. The handle will be validated
+ * in the lower procedures
+ */
+ if (!Pathname)
+ {
+ /*
+ * The null pathname case means the handle is for
+ * the actual object to be evaluated
+ */
+ Status = AcpiNsEvaluateByHandle (Handle, InternalParams,
+ &InternalReturnObj);
+ }
+ else
+ {
+ /*
+ * Both a Handle and a relative Pathname
+ */
+ Status = AcpiNsEvaluateRelative (Handle, Pathname, InternalParams,
+ &InternalReturnObj);
+ }
+ }
+
+
+ /*
+ * If we are expecting a return value, and all went well above,
+ * copy the return value to an external object.
+ */
+ if (ReturnBuffer)
+ {
+ if (!InternalReturnObj)
+ {
+ ReturnBuffer->Length = 0;
+ }
+ else
+ {
+ if (ACPI_GET_DESCRIPTOR_TYPE (InternalReturnObj) == ACPI_DESC_TYPE_NAMED)
+ {
+ /*
+ * If we received a NS Node as a return object, this means that
+ * the object we are evaluating has nothing interesting to
+ * return (such as a mutex, etc.) We return an error because
+ * these types are essentially unsupported by this interface.
+ * We don't check up front because this makes it easier to add
+ * support for various types at a later date if necessary.
+ */
+ Status = AE_TYPE;
+ InternalReturnObj = NULL; /* No need to delete a NS Node */
+ ReturnBuffer->Length = 0;
+ }
+
+ if (ACPI_SUCCESS (Status))
+ {
+ /*
+ * Find out how large a buffer is needed
+ * to contain the returned object
+ */
+ Status = AcpiUtGetObjectSize (InternalReturnObj,
+ &BufferSpaceNeeded);
+ if (ACPI_SUCCESS (Status))
+ {
+ /* Validate/Allocate/Clear caller buffer */
+
+ Status = AcpiUtInitializeBuffer (ReturnBuffer, BufferSpaceNeeded);
+ if (ACPI_FAILURE (Status))
+ {
+ /*
+ * Caller's buffer is too small or a new one can't be allocated
+ */
+ ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
+ "Needed buffer size %X, %s\n",
+ (UINT32) BufferSpaceNeeded, AcpiFormatException (Status)));
+ }
+ else
+ {
+ /*
+ * We have enough space for the object, build it
+ */
+ Status = AcpiUtCopyIobjectToEobject (InternalReturnObj,
+ ReturnBuffer);
+ }
+ }
+ }
+ }
+ }
+
+ /* Delete the return and parameter objects */
+
+ if (InternalReturnObj)
+ {
+ /*
+ * Delete the internal return object. (Or at least
+ * decrement the reference count by one)
+ */
+ AcpiUtRemoveReference (InternalReturnObj);
+ }
+
+ /*
+ * Free the input parameter list (if we created one),
+ */
+ if (InternalParams)
+ {
+ /* Free the allocated parameter block */
+
+ AcpiUtDeleteInternalObjectList (InternalParams);
+ }
+
+ return_ACPI_STATUS (Status);
+}
+
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiWalkNamespace
+ *
+ * PARAMETERS: Type - ACPI_OBJECT_TYPE to search for
+ * StartObject - Handle in namespace where search begins
+ * MaxDepth - Depth to which search is to reach
+ * UserFunction - Called when an object of "Type" is found
+ * Context - Passed to user function
+ * ReturnValue - Location where return value of
+ * UserFunction is put if terminated early
+ *
+ * RETURNS Return value from the UserFunction if terminated early.
+ * Otherwise, returns NULL.
+ *
+ * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
+ * starting (and ending) at the object specified by StartHandle.
+ * The UserFunction is called whenever an object that matches
+ * the type parameter is found. If the user function returns
+ * a non-zero value, the search is terminated immediately and this
+ * value is returned to the caller.
+ *
+ * The point of this procedure is to provide a generic namespace
+ * walk routine that can be called from multiple places to
+ * provide multiple services; the User Function can be tailored
+ * to each task, whether it is a print function, a compare
+ * function, etc.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiWalkNamespace (
+ ACPI_OBJECT_TYPE Type,
+ ACPI_HANDLE StartObject,
+ UINT32 MaxDepth,
+ ACPI_WALK_CALLBACK UserFunction,
+ void *Context,
+ void **ReturnValue)
+{
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_TRACE ("AcpiWalkNamespace");
+
+
+ /* Parameter validation */
+
+ if ((Type > ACPI_TYPE_MAX) ||
+ (!MaxDepth) ||
+ (!UserFunction))
+ {
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+ /*
+ * Lock the namespace around the walk.
+ * The namespace will be unlocked/locked around each call
+ * to the user function - since this function
+ * must be allowed to make Acpi calls itself.
+ */
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ Status = AcpiNsWalkNamespace (Type, StartObject, MaxDepth, ACPI_NS_WALK_UNLOCK,
+ UserFunction, Context, ReturnValue);
+
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsGetDeviceCallback
+ *
+ * PARAMETERS: Callback from AcpiGetDevice
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Takes callbacks from WalkNamespace and filters out all non-
+ * present devices, or if they specified a HID, it filters based
+ * on that.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiNsGetDeviceCallback (
+ ACPI_HANDLE ObjHandle,
+ UINT32 NestingLevel,
+ void *Context,
+ void **ReturnValue)
+{
+ ACPI_STATUS Status;
+ ACPI_NAMESPACE_NODE *Node;
+ UINT32 Flags;
+ ACPI_DEVICE_ID Hid;
+ ACPI_DEVICE_ID Cid;
+ ACPI_GET_DEVICES_INFO *Info;
+
+
+ Info = Context;
+
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+
+ Node = AcpiNsMapHandleToNode (ObjHandle);
+ Status = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+
+ if (!Node)
+ {
+ return (AE_BAD_PARAMETER);
+ }
+
+ /*
+ * Run _STA to determine if device is present
+ */
+ Status = AcpiUtExecute_STA (Node, &Flags);
+ if (ACPI_FAILURE (Status))
+ {
+ return (AE_CTRL_DEPTH);
+ }
+
+ if (!(Flags & 0x01))
+ {
+ /* Don't return at the device or children of the device if not there */
+ return (AE_CTRL_DEPTH);
+ }
+
+ /*
+ * Filter based on device HID & CID
+ */
+ if (Info->Hid != NULL)
+ {
+ Status = AcpiUtExecute_HID (Node, &Hid);
+ if (Status == AE_NOT_FOUND)
+ {
+ return (AE_OK);
+ }
+ else if (ACPI_FAILURE (Status))
+ {
+ return (AE_CTRL_DEPTH);
+ }
+
+ if (ACPI_STRNCMP (Hid.Buffer, Info->Hid, sizeof (Hid.Buffer)) != 0)
+ {
+ Status = AcpiUtExecute_CID (Node, &Cid);
+ if (Status == AE_NOT_FOUND)
+ {
+ return (AE_OK);
+ }
+ else if (ACPI_FAILURE (Status))
+ {
+ return (AE_CTRL_DEPTH);
+ }
+
+ /* TBD: Handle CID packages */
+
+ if (ACPI_STRNCMP (Cid.Buffer, Info->Hid, sizeof (Cid.Buffer)) != 0)
+ {
+ return (AE_OK);
+ }
+ }
+ }
+
+ Status = Info->UserFunction (ObjHandle, NestingLevel, Info->Context, ReturnValue);
+ return (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiGetDevices
+ *
+ * PARAMETERS: HID - HID to search for. Can be NULL.
+ * UserFunction - Called when a matching object is found
+ * Context - Passed to user function
+ * ReturnValue - Location where return value of
+ * UserFunction is put if terminated early
+ *
+ * RETURNS Return value from the UserFunction if terminated early.
+ * Otherwise, returns NULL.
+ *
+ * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
+ * starting (and ending) at the object specified by StartHandle.
+ * The UserFunction is called whenever an object that matches
+ * the type parameter is found. If the user function returns
+ * a non-zero value, the search is terminated immediately and this
+ * value is returned to the caller.
+ *
+ * This is a wrapper for WalkNamespace, but the callback performs
+ * additional filtering. Please see AcpiGetDeviceCallback.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiGetDevices (
+ NATIVE_CHAR *HID,
+ ACPI_WALK_CALLBACK UserFunction,
+ void *Context,
+ void **ReturnValue)
+{
+ ACPI_STATUS Status;
+ ACPI_GET_DEVICES_INFO Info;
+
+
+ ACPI_FUNCTION_TRACE ("AcpiGetDevices");
+
+
+ /* Parameter validation */
+
+ if (!UserFunction)
+ {
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+ /*
+ * We're going to call their callback from OUR callback, so we need
+ * to know what it is, and their context parameter.
+ */
+ Info.Context = Context;
+ Info.UserFunction = UserFunction;
+ Info.Hid = HID;
+
+ /*
+ * Lock the namespace around the walk.
+ * The namespace will be unlocked/locked around each call
+ * to the user function - since this function
+ * must be allowed to make Acpi calls itself.
+ */
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ Status = AcpiNsWalkNamespace (ACPI_TYPE_DEVICE,
+ ACPI_ROOT_OBJECT, ACPI_UINT32_MAX,
+ ACPI_NS_WALK_UNLOCK,
+ AcpiNsGetDeviceCallback, &Info,
+ ReturnValue);
+
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiAttachData
+ *
+ * PARAMETERS:
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION:
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiAttachData (
+ ACPI_HANDLE ObjHandle,
+ ACPI_OBJECT_HANDLER Handler,
+ void *Data)
+{
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_STATUS Status;
+
+
+ /* Parameter validation */
+
+ if (!ObjHandle ||
+ !Handler ||
+ !Data)
+ {
+ return (AE_BAD_PARAMETER);
+ }
+
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+
+ /* Convert and validate the handle */
+
+ Node = AcpiNsMapHandleToNode (ObjHandle);
+ if (!Node)
+ {
+ Status = AE_BAD_PARAMETER;
+ goto UnlockAndExit;
+ }
+
+ Status = AcpiNsAttachData (Node, Handler, Data);
+
+UnlockAndExit:
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+ return (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDetachData
+ *
+ * PARAMETERS:
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION:
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDetachData (
+ ACPI_HANDLE ObjHandle,
+ ACPI_OBJECT_HANDLER Handler)
+{
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_STATUS Status;
+
+
+ /* Parameter validation */
+
+ if (!ObjHandle ||
+ !Handler)
+ {
+ return (AE_BAD_PARAMETER);
+ }
+
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+
+ /* Convert and validate the handle */
+
+ Node = AcpiNsMapHandleToNode (ObjHandle);
+ if (!Node)
+ {
+ Status = AE_BAD_PARAMETER;
+ goto UnlockAndExit;
+ }
+
+ Status = AcpiNsDetachData (Node, Handler);
+
+UnlockAndExit:
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+ return (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiGetData
+ *
+ * PARAMETERS:
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION:
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiGetData (
+ ACPI_HANDLE ObjHandle,
+ ACPI_OBJECT_HANDLER Handler,
+ void **Data)
+{
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_STATUS Status;
+
+
+ /* Parameter validation */
+
+ if (!ObjHandle ||
+ !Handler ||
+ !Data)
+ {
+ return (AE_BAD_PARAMETER);
+ }
+
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+
+ /* Convert and validate the handle */
+
+ Node = AcpiNsMapHandleToNode (ObjHandle);
+ if (!Node)
+ {
+ Status = AE_BAD_PARAMETER;
+ goto UnlockAndExit;
+ }
+
+ Status = AcpiNsGetAttachedData (Node, Handler, Data);
+
+UnlockAndExit:
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+ return (Status);
+}
+
+
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