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Diffstat (limited to 'sys/contrib/dev/acpica/nsutils.c')
-rw-r--r-- | sys/contrib/dev/acpica/nsutils.c | 1116 |
1 files changed, 1116 insertions, 0 deletions
diff --git a/sys/contrib/dev/acpica/nsutils.c b/sys/contrib/dev/acpica/nsutils.c new file mode 100644 index 0000000..69ed423 --- /dev/null +++ b/sys/contrib/dev/acpica/nsutils.c @@ -0,0 +1,1116 @@ +/****************************************************************************** + * + * Module Name: nsutils - Utilities for accessing ACPI namespace, accessing + * parents and siblings and Scope manipulation + * $Revision: 116 $ + * + *****************************************************************************/ + +/****************************************************************************** + * + * 1. Copyright Notice + * + * Some or all of this work - Copyright (c) 1999 - 2002, Intel Corp. + * All rights reserved. + * + * 2. License + * + * 2.1. This is your license from Intel Corp. under its intellectual property + * rights. You may have additional license terms from the party that provided + * you this software, covering your right to use that party's intellectual + * property rights. + * + * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a + * copy of the source code appearing in this file ("Covered Code") an + * irrevocable, perpetual, worldwide license under Intel's copyrights in the + * base code distributed originally by Intel ("Original Intel Code") to copy, + * make derivatives, distribute, use and display any portion of the Covered + * Code in any form, with the right to sublicense such rights; and + * + * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent + * license (with the right to sublicense), under only those claims of Intel + * patents that are infringed by the Original Intel Code, to make, use, sell, + * offer to sell, and import the Covered Code and derivative works thereof + * solely to the minimum extent necessary to exercise the above copyright + * license, and in no event shall the patent license extend to any additions + * to or modifications of the Original Intel Code. No other license or right + * is granted directly or by implication, estoppel or otherwise; + * + * The above copyright and patent license is granted only if the following + * conditions are met: + * + * 3. Conditions + * + * 3.1. Redistribution of Source with Rights to Further Distribute Source. + * Redistribution of source code of any substantial portion of the Covered + * Code or modification with rights to further distribute source must include + * the above Copyright Notice, the above License, this list of Conditions, + * and the following Disclaimer and Export Compliance provision. In addition, + * Licensee must cause all Covered Code to which Licensee contributes to + * contain a file documenting the changes Licensee made to create that Covered + * Code and the date of any change. Licensee must include in that file the + * documentation of any changes made by any predecessor Licensee. Licensee + * must include a prominent statement that the modification is derived, + * directly or indirectly, from Original Intel Code. + * + * 3.2. Redistribution of Source with no Rights to Further Distribute Source. + * Redistribution of source code of any substantial portion of the Covered + * Code or modification without rights to further distribute source must + * include the following Disclaimer and Export Compliance provision in the + * documentation and/or other materials provided with distribution. In + * addition, Licensee may not authorize further sublicense of source of any + * portion of the Covered Code, and must include terms to the effect that the + * license from Licensee to its licensee is limited to the intellectual + * property embodied in the software Licensee provides to its licensee, and + * not to intellectual property embodied in modifications its licensee may + * make. + * + * 3.3. Redistribution of Executable. Redistribution in executable form of any + * substantial portion of the Covered Code or modification must reproduce the + * above Copyright Notice, and the following Disclaimer and Export Compliance + * provision in the documentation and/or other materials provided with the + * distribution. + * + * 3.4. Intel retains all right, title, and interest in and to the Original + * Intel Code. + * + * 3.5. Neither the name Intel nor any other trademark owned or controlled by + * Intel shall be used in advertising or otherwise to promote the sale, use or + * other dealings in products derived from or relating to the Covered Code + * without prior written authorization from Intel. + * + * 4. Disclaimer and Export Compliance + * + * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED + * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE + * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, + * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY + * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY + * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A + * PARTICULAR PURPOSE. + * + * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES + * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR + * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, + * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY + * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL + * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS + * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY + * LIMITED REMEDY. + * + * 4.3. Licensee shall not export, either directly or indirectly, any of this + * software or system incorporating such software without first obtaining any + * required license or other approval from the U. S. Department of Commerce or + * any other agency or department of the United States Government. In the + * event Licensee exports any such software from the United States or + * re-exports any such software from a foreign destination, Licensee shall + * ensure that the distribution and export/re-export of the software is in + * compliance with all laws, regulations, orders, or other restrictions of the + * U.S. Export Administration Regulations. Licensee agrees that neither it nor + * any of its subsidiaries will export/re-export any technical data, process, + * software, or service, directly or indirectly, to any country for which the + * United States government or any agency thereof requires an export license, + * other governmental approval, or letter of assurance, without first obtaining + * such license, approval or letter. + * + *****************************************************************************/ + +#define __NSUTILS_C__ + +#include "acpi.h" +#include "acnamesp.h" +#include "amlcode.h" +#include "actables.h" + +#define _COMPONENT ACPI_NAMESPACE + ACPI_MODULE_NAME ("nsutils") + + +/******************************************************************************* + * + * FUNCTION: AcpiNsReportError + * + * PARAMETERS: ModuleName - Caller's module name (for error output) + * LineNumber - Caller's line number (for error output) + * ComponentId - Caller's component ID (for error output) + * Message - Error message to use on failure + * + * RETURN: None + * + * DESCRIPTION: Print warning message with full pathname + * + ******************************************************************************/ + +void +AcpiNsReportError ( + NATIVE_CHAR *ModuleName, + UINT32 LineNumber, + UINT32 ComponentId, + char *InternalName, + ACPI_STATUS LookupStatus) +{ + ACPI_STATUS Status; + char *Name; + + + /* Convert path to external format */ + + Status = AcpiNsExternalizeName (ACPI_UINT32_MAX, InternalName, NULL, &Name); + + AcpiOsPrintf ("%8s-%04d: *** Error: Looking up ", + ModuleName, LineNumber); + + /* Print target name */ + + if (ACPI_SUCCESS (Status)) + { + AcpiOsPrintf ("[%s]", Name); + } + else + { + AcpiOsPrintf ("[COULD NOT EXTERNALIZE NAME]"); + } + + AcpiOsPrintf (" in namespace, %s\n", + AcpiFormatException (LookupStatus)); + + if (Name) + { + ACPI_MEM_FREE (Name); + } +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsValidRootPrefix + * + * PARAMETERS: Prefix - Character to be checked + * + * RETURN: TRUE if a valid prefix + * + * DESCRIPTION: Check if a character is a valid ACPI Root prefix + * + ******************************************************************************/ + +BOOLEAN +AcpiNsValidRootPrefix ( + NATIVE_CHAR Prefix) +{ + + return ((BOOLEAN) (Prefix == '\\')); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsValidPathSeparator + * + * PARAMETERS: Sep - Character to be checked + * + * RETURN: TRUE if a valid path separator + * + * DESCRIPTION: Check if a character is a valid ACPI path separator + * + ******************************************************************************/ + +BOOLEAN +AcpiNsValidPathSeparator ( + NATIVE_CHAR Sep) +{ + + return ((BOOLEAN) (Sep == '.')); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsGetType + * + * PARAMETERS: Handle - Parent Node to be examined + * + * RETURN: Type field from Node whose handle is passed + * + ******************************************************************************/ + +ACPI_OBJECT_TYPE +AcpiNsGetType ( + ACPI_NAMESPACE_NODE *Node) +{ + ACPI_FUNCTION_TRACE ("NsGetType"); + + + if (!Node) + { + ACPI_REPORT_WARNING (("NsGetType: Null Node ptr")); + return_VALUE (ACPI_TYPE_ANY); + } + + return_VALUE ((ACPI_OBJECT_TYPE) Node->Type); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsLocal + * + * PARAMETERS: Type - A namespace object type + * + * RETURN: LOCAL if names must be found locally in objects of the + * passed type, 0 if enclosing scopes should be searched + * + ******************************************************************************/ + +UINT32 +AcpiNsLocal ( + ACPI_OBJECT_TYPE Type) +{ + ACPI_FUNCTION_TRACE ("NsLocal"); + + + if (!AcpiUtValidObjectType (Type)) + { + /* Type code out of range */ + + ACPI_REPORT_WARNING (("NsLocal: Invalid Object Type\n")); + return_VALUE (ACPI_NS_NORMAL); + } + + return_VALUE ((UINT32) AcpiGbl_NsProperties[Type] & ACPI_NS_LOCAL); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsGetInternalNameLength + * + * PARAMETERS: Info - Info struct initialized with the + * external name pointer. + * + * RETURN: Status + * + * DESCRIPTION: Calculate the length of the internal (AML) namestring + * corresponding to the external (ASL) namestring. + * + ******************************************************************************/ + +void +AcpiNsGetInternalNameLength ( + ACPI_NAMESTRING_INFO *Info) +{ + NATIVE_CHAR *NextExternalChar; + UINT32 i; + + + ACPI_FUNCTION_ENTRY (); + + + NextExternalChar = Info->ExternalName; + Info->NumCarats = 0; + Info->NumSegments = 0; + Info->FullyQualified = FALSE; + + /* + * For the internal name, the required length is 4 bytes + * per segment, plus 1 each for RootPrefix, MultiNamePrefixOp, + * segment count, trailing null (which is not really needed, + * but no there's harm in putting it there) + * + * strlen() + 1 covers the first NameSeg, which has no + * path separator + */ + if (AcpiNsValidRootPrefix (NextExternalChar[0])) + { + Info->FullyQualified = TRUE; + NextExternalChar++; + } + else + { + /* + * Handle Carat prefixes + */ + while (*NextExternalChar == '^') + { + Info->NumCarats++; + NextExternalChar++; + } + } + + /* + * Determine the number of ACPI name "segments" by counting + * the number of path separators within the string. Start + * with one segment since the segment count is (# separators) + * + 1, and zero separators is ok. + */ + if (*NextExternalChar) + { + Info->NumSegments = 1; + for (i = 0; NextExternalChar[i]; i++) + { + if (AcpiNsValidPathSeparator (NextExternalChar[i])) + { + Info->NumSegments++; + } + } + } + + Info->Length = (ACPI_NAME_SIZE * Info->NumSegments) + + 4 + Info->NumCarats; + + Info->NextExternalChar = NextExternalChar; +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsBuildInternalName + * + * PARAMETERS: Info - Info struct fully initialized + * + * RETURN: Status + * + * DESCRIPTION: Construct the internal (AML) namestring + * corresponding to the external (ASL) namestring. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsBuildInternalName ( + ACPI_NAMESTRING_INFO *Info) +{ + UINT32 NumSegments = Info->NumSegments; + NATIVE_CHAR *InternalName = Info->InternalName; + NATIVE_CHAR *ExternalName = Info->NextExternalChar; + NATIVE_CHAR *Result = NULL; + NATIVE_UINT i; + + + ACPI_FUNCTION_TRACE ("NsBuildInternalName"); + + + /* Setup the correct prefixes, counts, and pointers */ + + if (Info->FullyQualified) + { + InternalName[0] = '\\'; + + if (NumSegments <= 1) + { + Result = &InternalName[1]; + } + else if (NumSegments == 2) + { + InternalName[1] = AML_DUAL_NAME_PREFIX; + Result = &InternalName[2]; + } + else + { + InternalName[1] = AML_MULTI_NAME_PREFIX_OP; + InternalName[2] = (char) NumSegments; + Result = &InternalName[3]; + } + } + else + { + /* + * Not fully qualified. + * Handle Carats first, then append the name segments + */ + i = 0; + if (Info->NumCarats) + { + for (i = 0; i < Info->NumCarats; i++) + { + InternalName[i] = '^'; + } + } + + if (NumSegments <= 1) + { + Result = &InternalName[i]; + } + else if (NumSegments == 2) + { + InternalName[i] = AML_DUAL_NAME_PREFIX; + Result = &InternalName[i+1]; + } + else + { + InternalName[i] = AML_MULTI_NAME_PREFIX_OP; + InternalName[i+1] = (char) NumSegments; + Result = &InternalName[i+2]; + } + } + + /* Build the name (minus path separators) */ + + for (; NumSegments; NumSegments--) + { + for (i = 0; i < ACPI_NAME_SIZE; i++) + { + if (AcpiNsValidPathSeparator (*ExternalName) || + (*ExternalName == 0)) + { + /* Pad the segment with underscore(s) if segment is short */ + + Result[i] = '_'; + } + else + { + /* Convert the character to uppercase and save it */ + + Result[i] = (char) ACPI_TOUPPER ((int) *ExternalName); + ExternalName++; + } + } + + /* Now we must have a path separator, or the pathname is bad */ + + if (!AcpiNsValidPathSeparator (*ExternalName) && + (*ExternalName != 0)) + { + return_ACPI_STATUS (AE_BAD_PARAMETER); + } + + /* Move on the next segment */ + + ExternalName++; + Result += ACPI_NAME_SIZE; + } + + /* Terminate the string */ + + *Result = 0; + + if (Info->FullyQualified) + { + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "returning [%p] (abs) \"\\%s\"\n", + InternalName, InternalName)); + } + else + { + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "returning [%p] (rel) \"%s\"\n", + InternalName, InternalName)); + } + + return_ACPI_STATUS (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsInternalizeName + * + * PARAMETERS: *ExternalName - External representation of name + * **Converted Name - Where to return the resulting + * internal represention of the name + * + * RETURN: Status + * + * DESCRIPTION: Convert an external representation (e.g. "\_PR_.CPU0") + * to internal form (e.g. 5c 2f 02 5f 50 52 5f 43 50 55 30) + * + *******************************************************************************/ + +ACPI_STATUS +AcpiNsInternalizeName ( + NATIVE_CHAR *ExternalName, + NATIVE_CHAR **ConvertedName) +{ + NATIVE_CHAR *InternalName; + ACPI_NAMESTRING_INFO Info; + ACPI_STATUS Status; + + + ACPI_FUNCTION_TRACE ("NsInternalizeName"); + + + if ((!ExternalName) || + (*ExternalName == 0) || + (!ConvertedName)) + { + return_ACPI_STATUS (AE_BAD_PARAMETER); + } + + /* Get the length of the new internal name */ + + Info.ExternalName = ExternalName; + AcpiNsGetInternalNameLength (&Info); + + /* We need a segment to store the internal name */ + + InternalName = ACPI_MEM_CALLOCATE (Info.Length); + if (!InternalName) + { + return_ACPI_STATUS (AE_NO_MEMORY); + } + + /* Build the name */ + + Info.InternalName = InternalName; + Status = AcpiNsBuildInternalName (&Info); + if (ACPI_FAILURE (Status)) + { + ACPI_MEM_FREE (InternalName); + return_ACPI_STATUS (Status); + } + + *ConvertedName = InternalName; + return_ACPI_STATUS (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsExternalizeName + * + * PARAMETERS: *InternalName - Internal representation of name + * **ConvertedName - Where to return the resulting + * external representation of name + * + * RETURN: Status + * + * DESCRIPTION: Convert internal name (e.g. 5c 2f 02 5f 50 52 5f 43 50 55 30) + * to its external form (e.g. "\_PR_.CPU0") + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsExternalizeName ( + UINT32 InternalNameLength, + char *InternalName, + UINT32 *ConvertedNameLength, + char **ConvertedName) +{ + NATIVE_UINT_MIN32 PrefixLength = 0; + NATIVE_UINT_MIN32 NamesIndex = 0; + NATIVE_UINT_MIN32 NumSegments = 0; + NATIVE_UINT_MIN32 i = 0; + NATIVE_UINT_MIN32 j = 0; + NATIVE_UINT_MIN32 RequiredLength; + + + ACPI_FUNCTION_TRACE ("NsExternalizeName"); + + + if (!InternalNameLength || + !InternalName || + !ConvertedName) + { + return_ACPI_STATUS (AE_BAD_PARAMETER); + } + + /* + * Check for a prefix (one '\' | one or more '^'). + */ + switch (InternalName[0]) + { + case '\\': + PrefixLength = 1; + break; + + case '^': + for (i = 0; i < InternalNameLength; i++) + { + if (InternalName[i] == '^') + { + PrefixLength = i + 1; + } + else + { + break; + } + } + + if (i == InternalNameLength) + { + PrefixLength = i; + } + + break; + + default: + break; + } + + /* + * Check for object names. Note that there could be 0-255 of these + * 4-byte elements. + */ + if (PrefixLength < InternalNameLength) + { + switch (InternalName[PrefixLength]) + { + case AML_MULTI_NAME_PREFIX_OP: + + /* <count> 4-byte names */ + + NamesIndex = PrefixLength + 2; + NumSegments = (UINT32) (UINT8) InternalName[PrefixLength + 1]; + break; + + case AML_DUAL_NAME_PREFIX: + + /* Two 4-byte names */ + + NamesIndex = PrefixLength + 1; + NumSegments = 2; + break; + + case 0: + + /* NullName */ + + NamesIndex = 0; + NumSegments = 0; + break; + + default: + + /* one 4-byte name */ + + NamesIndex = PrefixLength; + NumSegments = 1; + break; + } + } + + /* + * Calculate the length of ConvertedName, which equals the length + * of the prefix, length of all object names, length of any required + * punctuation ('.') between object names, plus the NULL terminator. + */ + RequiredLength = PrefixLength + (4 * NumSegments) + + ((NumSegments > 0) ? (NumSegments - 1) : 0) + 1; + + /* + * Check to see if we're still in bounds. If not, there's a problem + * with InternalName (invalid format). + */ + if (RequiredLength > InternalNameLength) + { + ACPI_REPORT_ERROR (("NsExternalizeName: Invalid internal name\n")); + return_ACPI_STATUS (AE_BAD_PATHNAME); + } + + /* + * Build ConvertedName... + */ + *ConvertedName = ACPI_MEM_CALLOCATE (RequiredLength); + if (!(*ConvertedName)) + { + return_ACPI_STATUS (AE_NO_MEMORY); + } + + j = 0; + + for (i = 0; i < PrefixLength; i++) + { + (*ConvertedName)[j++] = InternalName[i]; + } + + if (NumSegments > 0) + { + for (i = 0; i < NumSegments; i++) + { + if (i > 0) + { + (*ConvertedName)[j++] = '.'; + } + + (*ConvertedName)[j++] = InternalName[NamesIndex++]; + (*ConvertedName)[j++] = InternalName[NamesIndex++]; + (*ConvertedName)[j++] = InternalName[NamesIndex++]; + (*ConvertedName)[j++] = InternalName[NamesIndex++]; + } + } + + if (ConvertedNameLength) + { + *ConvertedNameLength = (UINT32) RequiredLength; + } + + return_ACPI_STATUS (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsMapHandleToNode + * + * PARAMETERS: Handle - Handle to be converted to an Node + * + * RETURN: A Name table entry pointer + * + * DESCRIPTION: Convert a namespace handle to a real Node + * + * Note: Real integer handles allow for more verification + * and keep all pointers within this subsystem. + * + ******************************************************************************/ + +ACPI_NAMESPACE_NODE * +AcpiNsMapHandleToNode ( + ACPI_HANDLE Handle) +{ + + ACPI_FUNCTION_ENTRY (); + + + /* + * Simple implementation. + */ + if (!Handle) + { + return (NULL); + } + + if (Handle == ACPI_ROOT_OBJECT) + { + return (AcpiGbl_RootNode); + } + + /* We can at least attempt to verify the handle */ + + if (ACPI_GET_DESCRIPTOR_TYPE (Handle) != ACPI_DESC_TYPE_NAMED) + { + return (NULL); + } + + return ((ACPI_NAMESPACE_NODE *) Handle); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsConvertEntryToHandle + * + * PARAMETERS: Node - Node to be converted to a Handle + * + * RETURN: An USER ACPI_HANDLE + * + * DESCRIPTION: Convert a real Node to a namespace handle + * + ******************************************************************************/ + +ACPI_HANDLE +AcpiNsConvertEntryToHandle ( + ACPI_NAMESPACE_NODE *Node) +{ + + + /* + * Simple implementation for now; + */ + return ((ACPI_HANDLE) Node); + + +/* --------------------------------------------------- + + if (!Node) + { + return (NULL); + } + + if (Node == AcpiGbl_RootNode) + { + return (ACPI_ROOT_OBJECT); + } + + + return ((ACPI_HANDLE) Node); +------------------------------------------------------*/ +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsTerminate + * + * PARAMETERS: none + * + * RETURN: none + * + * DESCRIPTION: free memory allocated for table storage. + * + ******************************************************************************/ + +void +AcpiNsTerminate (void) +{ + ACPI_OPERAND_OBJECT *ObjDesc; + ACPI_NAMESPACE_NODE *ThisNode; + + + ACPI_FUNCTION_TRACE ("NsTerminate"); + + + ThisNode = AcpiGbl_RootNode; + + /* + * 1) Free the entire namespace -- all objects, tables, and stacks + * + * Delete all objects linked to the root + * (additional table descriptors) + */ + AcpiNsDeleteNamespaceSubtree (ThisNode); + + /* Detach any object(s) attached to the root */ + + ObjDesc = AcpiNsGetAttachedObject (ThisNode); + if (ObjDesc) + { + AcpiNsDetachObject (ThisNode); + AcpiUtRemoveReference (ObjDesc); + } + + AcpiNsDeleteChildren (ThisNode); + ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "Namespace freed\n")); + + + /* + * 2) Now we can delete the ACPI tables + */ + AcpiTbDeleteAcpiTables (); + ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "ACPI Tables freed\n")); + + return_VOID; +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsOpensScope + * + * PARAMETERS: Type - A valid namespace type + * + * RETURN: NEWSCOPE if the passed type "opens a name scope" according + * to the ACPI specification, else 0 + * + ******************************************************************************/ + +UINT32 +AcpiNsOpensScope ( + ACPI_OBJECT_TYPE Type) +{ + ACPI_FUNCTION_TRACE_STR ("NsOpensScope", AcpiUtGetTypeName (Type)); + + + if (!AcpiUtValidObjectType (Type)) + { + /* type code out of range */ + + ACPI_REPORT_WARNING (("NsOpensScope: Invalid Object Type %X\n", Type)); + return_VALUE (ACPI_NS_NORMAL); + } + + return_VALUE (((UINT32) AcpiGbl_NsProperties[Type]) & ACPI_NS_NEWSCOPE); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsGetNodeByPath + * + * PARAMETERS: *Pathname - Name to be found, in external (ASL) format. The + * \ (backslash) and ^ (carat) prefixes, and the + * . (period) to separate segments are supported. + * StartNode - Root of subtree to be searched, or NS_ALL for the + * root of the name space. If Name is fully + * qualified (first INT8 is '\'), the passed value + * of Scope will not be accessed. + * Flags - Used to indicate whether to perform upsearch or + * not. + * ReturnNode - Where the Node is returned + * + * DESCRIPTION: Look up a name relative to a given scope and return the + * corresponding Node. NOTE: Scope can be null. + * + * MUTEX: Locks namespace + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsGetNodeByPath ( + NATIVE_CHAR *Pathname, + ACPI_NAMESPACE_NODE *StartNode, + UINT32 Flags, + ACPI_NAMESPACE_NODE **ReturnNode) +{ + ACPI_GENERIC_STATE ScopeInfo; + ACPI_STATUS Status; + NATIVE_CHAR *InternalPath = NULL; + + + ACPI_FUNCTION_TRACE_PTR ("NsGetNodeByPath", Pathname); + + + if (!Pathname) + { + return_ACPI_STATUS (AE_BAD_PARAMETER); + } + + /* Convert path to internal representation */ + + Status = AcpiNsInternalizeName (Pathname, &InternalPath); + if (ACPI_FAILURE (Status)) + { + return_ACPI_STATUS (Status); + } + + /* Must lock namespace during lookup */ + + Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); + if (ACPI_FAILURE (Status)) + { + return_ACPI_STATUS (Status); + } + + /* Setup lookup scope (search starting point) */ + + ScopeInfo.Scope.Node = StartNode; + + /* Lookup the name in the namespace */ + + Status = AcpiNsLookup (&ScopeInfo, InternalPath, + ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, + (Flags | ACPI_NS_DONT_OPEN_SCOPE), + NULL, ReturnNode); + if (ACPI_FAILURE (Status)) + { + ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "%s, %s\n", + InternalPath, AcpiFormatException (Status))); + } + + /* Cleanup */ + + (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); + ACPI_MEM_FREE (InternalPath); + return_ACPI_STATUS (Status); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsFindParentName + * + * PARAMETERS: *ChildNode - Named Obj whose name is to be found + * + * RETURN: The ACPI name + * + * DESCRIPTION: Search for the given obj in its parent scope and return the + * name segment, or "????" if the parent name can't be found + * (which "should not happen"). + * + ******************************************************************************/ + +ACPI_NAME +AcpiNsFindParentName ( + ACPI_NAMESPACE_NODE *ChildNode) +{ + ACPI_NAMESPACE_NODE *ParentNode; + + + ACPI_FUNCTION_TRACE ("NsFindParentName"); + + + if (ChildNode) + { + /* Valid entry. Get the parent Node */ + + ParentNode = AcpiNsGetParentNode (ChildNode); + if (ParentNode) + { + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Parent of %p [%4.4s] is %p [%4.4s]\n", + ChildNode, ChildNode->Name.Ascii, + ParentNode, ParentNode->Name.Ascii)); + + if (ParentNode->Name.Integer) + { + return_VALUE ((ACPI_NAME) ParentNode->Name.Integer); + } + } + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "unable to find parent of %p (%4.4s)\n", + ChildNode, ChildNode->Name.Ascii)); + } + + return_VALUE (ACPI_UNKNOWN_NAME); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsGetParentNode + * + * PARAMETERS: Node - Current table entry + * + * RETURN: Parent entry of the given entry + * + * DESCRIPTION: Obtain the parent entry for a given entry in the namespace. + * + ******************************************************************************/ + + +ACPI_NAMESPACE_NODE * +AcpiNsGetParentNode ( + ACPI_NAMESPACE_NODE *Node) +{ + ACPI_FUNCTION_ENTRY (); + + + if (!Node) + { + return (NULL); + } + + /* + * Walk to the end of this peer list. + * The last entry is marked with a flag and the peer + * pointer is really a pointer back to the parent. + * This saves putting a parent back pointer in each and + * every named object! + */ + while (!(Node->Flags & ANOBJ_END_OF_PEER_LIST)) + { + Node = Node->Peer; + } + + + return (Node->Peer); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsGetNextValidNode + * + * PARAMETERS: Node - Current table entry + * + * RETURN: Next valid Node in the linked node list. NULL if no more valid + * nodess + * + * DESCRIPTION: Find the next valid node within a name table. + * Useful for implementing NULL-end-of-list loops. + * + ******************************************************************************/ + + +ACPI_NAMESPACE_NODE * +AcpiNsGetNextValidNode ( + ACPI_NAMESPACE_NODE *Node) +{ + + /* If we are at the end of this peer list, return NULL */ + + if (Node->Flags & ANOBJ_END_OF_PEER_LIST) + { + return NULL; + } + + /* Otherwise just return the next peer */ + + return (Node->Peer); +} + + |