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+/*******************************************************************************
+ *
+ * Module Name: nssearch - Namespace search
+ * $Revision: 58 $
+ *
+ ******************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999, Intel Corp. All rights
+ * reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+#define __NSSEARCH_C__
+
+#include "acpi.h"
+#include "amlcode.h"
+#include "acinterp.h"
+#include "acnamesp.h"
+
+
+#define _COMPONENT NAMESPACE
+ MODULE_NAME ("nssearch")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsSearchNode
+ *
+ * PARAMETERS: *TargetName - Ascii ACPI name to search for
+ * *Node - Starting table where search will begin
+ * Type - Object type to match
+ * **ReturnNode - Where the matched Named obj is returned
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Search a single namespace table. Performs a simple search,
+ * does not add entries or search parents.
+ *
+ *
+ * Named object lists are built (and subsequently dumped) in the
+ * order in which the names are encountered during the namespace load;
+ *
+ * All namespace searching is linear in this implementation, but
+ * could be easily modified to support any improved search
+ * algorithm. However, the linear search was chosen for simplicity
+ * and because the trees are small and the other interpreter
+ * execution overhead is relatively high.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsSearchNode (
+ UINT32 TargetName,
+ ACPI_NAMESPACE_NODE *Node,
+ OBJECT_TYPE_INTERNAL Type,
+ ACPI_NAMESPACE_NODE **ReturnNode)
+{
+ ACPI_NAMESPACE_NODE *NextNode;
+
+
+ FUNCTION_TRACE ("NsSearchNode");
+
+ {
+ DEBUG_EXEC (NATIVE_CHAR *ScopeName = AcpiNsGetTablePathname (Node));
+ DEBUG_PRINT (TRACE_NAMES,
+ ("NsSearchNode: Searching %s [%p]\n",
+ ScopeName, Node));
+ DEBUG_PRINT (TRACE_NAMES,
+ ("NsSearchNode: For %4.4s (type 0x%X)\n",
+ &TargetName, Type));
+ DEBUG_EXEC (AcpiCmFree (ScopeName));
+ }
+
+
+ /*
+ * Search for name in this table, which is to say that we must search
+ * for the name among the children of this object
+ */
+
+ NextNode = Node->Child;
+ while (NextNode)
+ {
+ /* Check for match against the name */
+
+ if (NextNode->Name == TargetName)
+ {
+ /*
+ * Found matching entry. Capture type if
+ * appropriate before returning the entry.
+ */
+
+ /*
+ * The DefFieldDefn and BankFieldDefn cases
+ * are actually looking up the Region in which
+ * the field will be defined
+ */
+
+ if ((INTERNAL_TYPE_DEF_FIELD_DEFN == Type) ||
+ (INTERNAL_TYPE_BANK_FIELD_DEFN == Type))
+ {
+ Type = ACPI_TYPE_REGION;
+ }
+
+ /*
+ * Scope, DefAny, and IndexFieldDefn are bogus
+ * "types" which do not actually have anything
+ * to do with the type of the name being looked
+ * up. For any other value of Type, if the type
+ * stored in the entry is Any (i.e. unknown),
+ * save the actual type.
+ */
+
+ if (Type != INTERNAL_TYPE_SCOPE &&
+ Type != INTERNAL_TYPE_DEF_ANY &&
+ Type != INTERNAL_TYPE_INDEX_FIELD_DEFN &&
+ NextNode->Type == ACPI_TYPE_ANY)
+ {
+ NextNode->Type = (UINT8) Type;
+ }
+
+ DEBUG_PRINT (TRACE_NAMES,
+ ("NsSearchNode: Name %4.4s (actual type 0x%X) found at %p\n",
+ &TargetName, NextNode->Type, NextNode));
+
+ *ReturnNode = NextNode;
+ return_ACPI_STATUS (AE_OK);
+ }
+
+
+ /*
+ * The last entry in the list points back to the parent,
+ * so a flag is used to indicate the end-of-list
+ */
+ if (NextNode->Flags & ANOBJ_END_OF_PEER_LIST)
+ {
+ /* Searched entire list, we are done */
+
+ break;
+ }
+
+ /* Didn't match name, move on to the next peer object */
+
+ NextNode = NextNode->Peer;
+ }
+
+
+ /* Searched entire table, not found */
+
+ DEBUG_PRINT (TRACE_NAMES,
+ ("NsSearchNode: Name %4.4s (type 0x%X) not found at %p\n",
+ &TargetName, Type, NextNode));
+
+
+ return_ACPI_STATUS (AE_NOT_FOUND);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsSearchParentTree
+ *
+ * PARAMETERS: *TargetName - Ascii ACPI name to search for
+ * *Node - Starting table where search will begin
+ * Type - Object type to match
+ * **ReturnNode - Where the matched Named Obj is returned
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Called when a name has not been found in the current namespace
+ * table. Before adding it or giving up, ACPI scope rules require
+ * searching enclosing scopes in cases identified by AcpiNsLocal().
+ *
+ * "A name is located by finding the matching name in the current
+ * name space, and then in the parent name space. If the parent
+ * name space does not contain the name, the search continues
+ * recursively until either the name is found or the name space
+ * does not have a parent (the root of the name space). This
+ * indicates that the name is not found" (From ACPI Specification,
+ * section 5.3)
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsSearchParentTree (
+ UINT32 TargetName,
+ ACPI_NAMESPACE_NODE *Node,
+ OBJECT_TYPE_INTERNAL Type,
+ ACPI_NAMESPACE_NODE **ReturnNode)
+{
+ ACPI_STATUS Status;
+ ACPI_NAMESPACE_NODE *ParentNode;
+
+
+ FUNCTION_TRACE ("NsSearchParentTree");
+
+
+ ParentNode = AcpiNsGetParentObject (Node);
+
+ /*
+ * If there is no parent (at the root) or type is "local", we won't be
+ * searching the parent tree.
+ */
+ if ((AcpiNsLocal (Type)) ||
+ (!ParentNode))
+ {
+ if (!ParentNode)
+ {
+ DEBUG_PRINT (TRACE_NAMES,
+ ("NsSearchParentTree: [%4.4s] has no parent\n",
+ &TargetName));
+ }
+
+ if (AcpiNsLocal (Type))
+ {
+ DEBUG_PRINT (TRACE_NAMES,
+ ("NsSearchParentTree: [%4.4s] (type 0x%X) is local (no search)\n",
+ &TargetName, Type));
+ }
+
+ return_ACPI_STATUS (AE_NOT_FOUND);
+ }
+
+
+ /* Search the parent tree */
+
+ DEBUG_PRINT (TRACE_NAMES,
+ ("NsSearchParentTree: Searching parent for %4.4s\n",
+ &TargetName));
+
+ /*
+ * Search parents until found the target or we have backed up to
+ * the root
+ */
+
+ while (ParentNode)
+ {
+ /* Search parent scope */
+ /* TBD: [Investigate] Why ACPI_TYPE_ANY? */
+
+ Status = AcpiNsSearchNode (TargetName, ParentNode,
+ ACPI_TYPE_ANY, ReturnNode);
+
+ if (ACPI_SUCCESS (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * Not found here, go up another level
+ * (until we reach the root)
+ */
+
+ ParentNode = AcpiNsGetParentObject (ParentNode);
+ }
+
+
+ /* Not found in parent tree */
+
+ return_ACPI_STATUS (AE_NOT_FOUND);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsSearchAndEnter
+ *
+ * PARAMETERS: TargetName - Ascii ACPI name to search for (4 chars)
+ * WalkState - Current state of the walk
+ * *Node - Starting table where search will begin
+ * InterpreterMode - Add names only in MODE_LoadPassX.
+ * Otherwise,search only.
+ * Type - Object type to match
+ * Flags - Flags describing the search restrictions
+ * **ReturnNode - Where the Node is returned
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Search for a name segment in a single name table,
+ * optionally adding it if it is not found. If the passed
+ * Type is not Any and the type previously stored in the
+ * entry was Any (i.e. unknown), update the stored type.
+ *
+ * In IMODE_EXECUTE, search only.
+ * In other modes, search and add if not found.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsSearchAndEnter (
+ UINT32 TargetName,
+ ACPI_WALK_STATE *WalkState,
+ ACPI_NAMESPACE_NODE *Node,
+ OPERATING_MODE InterpreterMode,
+ OBJECT_TYPE_INTERNAL Type,
+ UINT32 Flags,
+ ACPI_NAMESPACE_NODE **ReturnNode)
+{
+ ACPI_STATUS Status;
+ ACPI_NAMESPACE_NODE *NewNode;
+
+
+ FUNCTION_TRACE ("NsSearchAndEnter");
+
+
+ /* Parameter validation */
+
+ if (!Node || !TargetName || !ReturnNode)
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("NsSearchAndEnter: Null param: Table %p Name %p Return %p\n",
+ Node, TargetName, ReturnNode));
+
+ REPORT_ERROR (("NsSearchAndEnter: bad (null) parameter\n"));
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+
+ /* Name must consist of printable characters */
+
+ if (!AcpiCmValidAcpiName (TargetName))
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("NsSearchAndEnter: *** Bad character in name: %08lx *** \n",
+ TargetName));
+
+ REPORT_ERROR (("NsSearchAndEnter: Bad character in ACPI Name\n"));
+ return_ACPI_STATUS (AE_BAD_CHARACTER);
+ }
+
+
+ /* Try to find the name in the table specified by the caller */
+
+ *ReturnNode = ENTRY_NOT_FOUND;
+ Status = AcpiNsSearchNode (TargetName, Node,
+ Type, ReturnNode);
+ if (Status != AE_NOT_FOUND)
+ {
+ /*
+ * Either found it or there was an error
+ * -- finished either way
+ */
+ return_ACPI_STATUS (Status);
+ }
+
+
+ /*
+ * Not found in the table. If we are NOT performing the
+ * first pass (name entry) of loading the namespace, search
+ * the parent tree (all the way to the root if necessary.)
+ * We don't want to perform the parent search when the
+ * namespace is actually being loaded. We want to perform
+ * the search when namespace references are being resolved
+ * (load pass 2) and during the execution phase.
+ */
+
+ if ((InterpreterMode != IMODE_LOAD_PASS1) &&
+ (Flags & NS_SEARCH_PARENT))
+ {
+ /*
+ * Not found in table - search parent tree according
+ * to ACPI specification
+ */
+
+ Status = AcpiNsSearchParentTree (TargetName, Node,
+ Type, ReturnNode);
+ if (ACPI_SUCCESS (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+
+
+ /*
+ * In execute mode, just search, never add names. Exit now.
+ */
+ if (InterpreterMode == IMODE_EXECUTE)
+ {
+ DEBUG_PRINT (TRACE_NAMES,
+ ("NsSearchAndEnter: %4.4s Not found in %p [Not adding]\n",
+ &TargetName, Node));
+
+ return_ACPI_STATUS (AE_NOT_FOUND);
+ }
+
+
+ /* Create the new named object */
+
+ NewNode = AcpiNsCreateNode (TargetName);
+ if (!NewNode)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /* Install the new object into the parent's list of children */
+
+ AcpiNsInstallNode (WalkState, Node, NewNode, Type);
+ *ReturnNode = NewNode;
+
+ return_ACPI_STATUS (AE_OK);
+}
+
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