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+/*******************************************************************************
+ *
+ * Module Name: nsobject - Utilities for objects attached to namespace
+ * table entries
+ * $Revision: 1.98 $
+ *
+ ******************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2007, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+
+#define __NSOBJECT_C__
+
+#include <contrib/dev/acpica/acpi.h>
+#include <contrib/dev/acpica/acnamesp.h>
+
+
+#define _COMPONENT ACPI_NAMESPACE
+ ACPI_MODULE_NAME ("nsobject")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsAttachObject
+ *
+ * PARAMETERS: Node - Parent Node
+ * Object - Object to be attached
+ * Type - Type of object, or ACPI_TYPE_ANY if not
+ * known
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Record the given object as the value associated with the
+ * name whose ACPI_HANDLE is passed. If Object is NULL
+ * and Type is ACPI_TYPE_ANY, set the name as having no value.
+ * Note: Future may require that the Node->Flags field be passed
+ * as a parameter.
+ *
+ * MUTEX: Assumes namespace is locked
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsAttachObject (
+ ACPI_NAMESPACE_NODE *Node,
+ ACPI_OPERAND_OBJECT *Object,
+ ACPI_OBJECT_TYPE Type)
+{
+ ACPI_OPERAND_OBJECT *ObjDesc;
+ ACPI_OPERAND_OBJECT *LastObjDesc;
+ ACPI_OBJECT_TYPE ObjectType = ACPI_TYPE_ANY;
+
+
+ ACPI_FUNCTION_TRACE (NsAttachObject);
+
+
+ /*
+ * Parameter validation
+ */
+ if (!Node)
+ {
+ /* Invalid handle */
+
+ ACPI_ERROR ((AE_INFO, "Null NamedObj handle"));
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+ if (!Object && (ACPI_TYPE_ANY != Type))
+ {
+ /* Null object */
+
+ ACPI_ERROR ((AE_INFO,
+ "Null object, but type not ACPI_TYPE_ANY"));
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+ if (ACPI_GET_DESCRIPTOR_TYPE (Node) != ACPI_DESC_TYPE_NAMED)
+ {
+ /* Not a name handle */
+
+ ACPI_ERROR ((AE_INFO, "Invalid handle %p [%s]",
+ Node, AcpiUtGetDescriptorName (Node)));
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+ /* Check if this object is already attached */
+
+ if (Node->Object == Object)
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
+ "Obj %p already installed in NameObj %p\n",
+ Object, Node));
+
+ return_ACPI_STATUS (AE_OK);
+ }
+
+ /* If null object, we will just install it */
+
+ if (!Object)
+ {
+ ObjDesc = NULL;
+ ObjectType = ACPI_TYPE_ANY;
+ }
+
+ /*
+ * If the source object is a namespace Node with an attached object,
+ * we will use that (attached) object
+ */
+ else if ((ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) &&
+ ((ACPI_NAMESPACE_NODE *) Object)->Object)
+ {
+ /*
+ * Value passed is a name handle and that name has a
+ * non-null value. Use that name's value and type.
+ */
+ ObjDesc = ((ACPI_NAMESPACE_NODE *) Object)->Object;
+ ObjectType = ((ACPI_NAMESPACE_NODE *) Object)->Type;
+ }
+
+ /*
+ * Otherwise, we will use the parameter object, but we must type
+ * it first
+ */
+ else
+ {
+ ObjDesc = (ACPI_OPERAND_OBJECT *) Object;
+
+ /* Use the given type */
+
+ ObjectType = Type;
+ }
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Installing %p into Node %p [%4.4s]\n",
+ ObjDesc, Node, AcpiUtGetNodeName (Node)));
+
+ /* Detach an existing attached object if present */
+
+ if (Node->Object)
+ {
+ AcpiNsDetachObject (Node);
+ }
+
+ if (ObjDesc)
+ {
+ /*
+ * Must increment the new value's reference count
+ * (if it is an internal object)
+ */
+ AcpiUtAddReference (ObjDesc);
+
+ /*
+ * Handle objects with multiple descriptors - walk
+ * to the end of the descriptor list
+ */
+ LastObjDesc = ObjDesc;
+ while (LastObjDesc->Common.NextObject)
+ {
+ LastObjDesc = LastObjDesc->Common.NextObject;
+ }
+
+ /* Install the object at the front of the object list */
+
+ LastObjDesc->Common.NextObject = Node->Object;
+ }
+
+ Node->Type = (UINT8) ObjectType;
+ Node->Object = ObjDesc;
+
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDetachObject
+ *
+ * PARAMETERS: Node - A Namespace node whose object will be detached
+ *
+ * RETURN: None.
+ *
+ * DESCRIPTION: Detach/delete an object associated with a namespace node.
+ * if the object is an allocated object, it is freed.
+ * Otherwise, the field is simply cleared.
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDetachObject (
+ ACPI_NAMESPACE_NODE *Node)
+{
+ ACPI_OPERAND_OBJECT *ObjDesc;
+
+
+ ACPI_FUNCTION_TRACE (NsDetachObject);
+
+
+ ObjDesc = Node->Object;
+
+ if (!ObjDesc ||
+ (ACPI_GET_OBJECT_TYPE (ObjDesc) == ACPI_TYPE_LOCAL_DATA))
+ {
+ return_VOID;
+ }
+
+ /* Clear the entry in all cases */
+
+ Node->Object = NULL;
+ if (ACPI_GET_DESCRIPTOR_TYPE (ObjDesc) == ACPI_DESC_TYPE_OPERAND)
+ {
+ Node->Object = ObjDesc->Common.NextObject;
+ if (Node->Object &&
+ (ACPI_GET_OBJECT_TYPE (Node->Object) != ACPI_TYPE_LOCAL_DATA))
+ {
+ Node->Object = Node->Object->Common.NextObject;
+ }
+ }
+
+ /* Reset the node type to untyped */
+
+ Node->Type = ACPI_TYPE_ANY;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "Node %p [%4.4s] Object %p\n",
+ Node, AcpiUtGetNodeName (Node), ObjDesc));
+
+ /* Remove one reference on the object (and all subobjects) */
+
+ AcpiUtRemoveReference (ObjDesc);
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsGetAttachedObject
+ *
+ * PARAMETERS: Node - Namespace node
+ *
+ * RETURN: Current value of the object field from the Node whose
+ * handle is passed
+ *
+ * DESCRIPTION: Obtain the object attached to a namespace node.
+ *
+ ******************************************************************************/
+
+ACPI_OPERAND_OBJECT *
+AcpiNsGetAttachedObject (
+ ACPI_NAMESPACE_NODE *Node)
+{
+ ACPI_FUNCTION_TRACE_PTR (NsGetAttachedObject, Node);
+
+
+ if (!Node)
+ {
+ ACPI_WARNING ((AE_INFO, "Null Node ptr"));
+ return_PTR (NULL);
+ }
+
+ if (!Node->Object ||
+ ((ACPI_GET_DESCRIPTOR_TYPE (Node->Object) != ACPI_DESC_TYPE_OPERAND) &&
+ (ACPI_GET_DESCRIPTOR_TYPE (Node->Object) != ACPI_DESC_TYPE_NAMED)) ||
+ (ACPI_GET_OBJECT_TYPE (Node->Object) == ACPI_TYPE_LOCAL_DATA))
+ {
+ return_PTR (NULL);
+ }
+
+ return_PTR (Node->Object);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsGetSecondaryObject
+ *
+ * PARAMETERS: Node - Namespace node
+ *
+ * RETURN: Current value of the object field from the Node whose
+ * handle is passed.
+ *
+ * DESCRIPTION: Obtain a secondary object associated with a namespace node.
+ *
+ ******************************************************************************/
+
+ACPI_OPERAND_OBJECT *
+AcpiNsGetSecondaryObject (
+ ACPI_OPERAND_OBJECT *ObjDesc)
+{
+ ACPI_FUNCTION_TRACE_PTR (NsGetSecondaryObject, ObjDesc);
+
+
+ if ((!ObjDesc) ||
+ (ACPI_GET_OBJECT_TYPE (ObjDesc) == ACPI_TYPE_LOCAL_DATA) ||
+ (!ObjDesc->Common.NextObject) ||
+ (ACPI_GET_OBJECT_TYPE (ObjDesc->Common.NextObject) == ACPI_TYPE_LOCAL_DATA))
+ {
+ return_PTR (NULL);
+ }
+
+ return_PTR (ObjDesc->Common.NextObject);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsAttachData
+ *
+ * PARAMETERS: Node - Namespace node
+ * Handler - Handler to be associated with the data
+ * Data - Data to be attached
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Low-level attach data. Create and attach a Data object.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsAttachData (
+ ACPI_NAMESPACE_NODE *Node,
+ ACPI_OBJECT_HANDLER Handler,
+ void *Data)
+{
+ ACPI_OPERAND_OBJECT *PrevObjDesc;
+ ACPI_OPERAND_OBJECT *ObjDesc;
+ ACPI_OPERAND_OBJECT *DataDesc;
+
+
+ /* We only allow one attachment per handler */
+
+ PrevObjDesc = NULL;
+ ObjDesc = Node->Object;
+ while (ObjDesc)
+ {
+ if ((ACPI_GET_OBJECT_TYPE (ObjDesc) == ACPI_TYPE_LOCAL_DATA) &&
+ (ObjDesc->Data.Handler == Handler))
+ {
+ return (AE_ALREADY_EXISTS);
+ }
+
+ PrevObjDesc = ObjDesc;
+ ObjDesc = ObjDesc->Common.NextObject;
+ }
+
+ /* Create an internal object for the data */
+
+ DataDesc = AcpiUtCreateInternalObject (ACPI_TYPE_LOCAL_DATA);
+ if (!DataDesc)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ DataDesc->Data.Handler = Handler;
+ DataDesc->Data.Pointer = Data;
+
+ /* Install the data object */
+
+ if (PrevObjDesc)
+ {
+ PrevObjDesc->Common.NextObject = DataDesc;
+ }
+ else
+ {
+ Node->Object = DataDesc;
+ }
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDetachData
+ *
+ * PARAMETERS: Node - Namespace node
+ * Handler - Handler associated with the data
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Low-level detach data. Delete the data node, but the caller
+ * is responsible for the actual data.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsDetachData (
+ ACPI_NAMESPACE_NODE *Node,
+ ACPI_OBJECT_HANDLER Handler)
+{
+ ACPI_OPERAND_OBJECT *ObjDesc;
+ ACPI_OPERAND_OBJECT *PrevObjDesc;
+
+
+ PrevObjDesc = NULL;
+ ObjDesc = Node->Object;
+ while (ObjDesc)
+ {
+ if ((ACPI_GET_OBJECT_TYPE (ObjDesc) == ACPI_TYPE_LOCAL_DATA) &&
+ (ObjDesc->Data.Handler == Handler))
+ {
+ if (PrevObjDesc)
+ {
+ PrevObjDesc->Common.NextObject = ObjDesc->Common.NextObject;
+ }
+ else
+ {
+ Node->Object = ObjDesc->Common.NextObject;
+ }
+
+ AcpiUtRemoveReference (ObjDesc);
+ return (AE_OK);
+ }
+
+ PrevObjDesc = ObjDesc;
+ ObjDesc = ObjDesc->Common.NextObject;
+ }
+
+ return (AE_NOT_FOUND);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsGetAttachedData
+ *
+ * PARAMETERS: Node - Namespace node
+ * Handler - Handler associated with the data
+ * Data - Where the data is returned
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Low level interface to obtain data previously associated with
+ * a namespace node.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsGetAttachedData (
+ ACPI_NAMESPACE_NODE *Node,
+ ACPI_OBJECT_HANDLER Handler,
+ void **Data)
+{
+ ACPI_OPERAND_OBJECT *ObjDesc;
+
+
+ ObjDesc = Node->Object;
+ while (ObjDesc)
+ {
+ if ((ACPI_GET_OBJECT_TYPE (ObjDesc) == ACPI_TYPE_LOCAL_DATA) &&
+ (ObjDesc->Data.Handler == Handler))
+ {
+ *Data = ObjDesc->Data.Pointer;
+ return (AE_OK);
+ }
+
+ ObjDesc = ObjDesc->Common.NextObject;
+ }
+
+ return (AE_NOT_FOUND);
+}
+
+
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