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+/******************************************************************************
+ *
+ * Module Name: nsload - namespace loading/expanding/contracting procedures
+ * $Revision: 31 $
+ *
+ *****************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999, Intel Corp. All rights
+ * reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+#define __NSLOAD_C__
+
+#include "acpi.h"
+#include "acinterp.h"
+#include "acnamesp.h"
+#include "amlcode.h"
+#include "acparser.h"
+#include "acdispat.h"
+#include "acdebug.h"
+
+
+#define _COMPONENT NAMESPACE
+ MODULE_NAME ("nsload")
+
+
+/******************************************************************************
+ *
+ * FUNCTION: AcpiLoadNamespace
+ *
+ * PARAMETERS: DisplayAmlDuringLoad
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Load the name space from what ever is pointed to by DSDT.
+ * (DSDT points to either the BIOS or a buffer.)
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsLoadNamespace (
+ void)
+{
+ ACPI_STATUS Status;
+
+
+ FUNCTION_TRACE ("AcpiLoadNameSpace");
+
+
+ /* There must be at least a DSDT installed */
+
+ if (AcpiGbl_DSDT == NULL)
+ {
+ DEBUG_PRINT (ACPI_ERROR, ("DSDT is not in memory\n"));
+ return_ACPI_STATUS (AE_NO_ACPI_TABLES);
+ }
+
+
+ /*
+ * Load the namespace. The DSDT is required,
+ * but the SSDT and PSDT tables are optional.
+ */
+
+ Status = AcpiNsLoadTableByType (ACPI_TABLE_DSDT);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /* Ignore exceptions from these */
+
+ AcpiNsLoadTableByType (ACPI_TABLE_SSDT);
+ AcpiNsLoadTableByType (ACPI_TABLE_PSDT);
+
+
+ DEBUG_PRINT_RAW (ACPI_OK,
+ ("ACPI Namespace successfully loaded at root 0x%p\n",
+ AcpiGbl_RootNode));
+
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsOneParsePass
+ *
+ * PARAMETERS:
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION:
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsOneCompleteParse (
+ UINT32 PassNumber,
+ ACPI_TABLE_DESC *TableDesc)
+{
+ ACPI_PARSE_DOWNWARDS DescendingCallback;
+ ACPI_PARSE_UPWARDS AscendingCallback;
+ ACPI_PARSE_OBJECT *ParseRoot;
+ ACPI_STATUS Status;
+
+
+ FUNCTION_TRACE ("NsOneCompleteParse");
+
+
+ switch (PassNumber)
+ {
+ case 1:
+ DescendingCallback = AcpiDsLoad1BeginOp;
+ AscendingCallback = AcpiDsLoad1EndOp;
+ break;
+
+ case 2:
+ DescendingCallback = AcpiDsLoad2BeginOp;
+ AscendingCallback = AcpiDsLoad2EndOp;
+ break;
+
+ case 3:
+ DescendingCallback = AcpiDsExecBeginOp;
+ AscendingCallback = AcpiDsExecEndOp;
+ break;
+
+ default:
+ return (AE_BAD_PARAMETER);
+ }
+
+ /* Create and init a Root Node */
+
+ ParseRoot = AcpiPsAllocOp (AML_SCOPE_OP);
+ if (!ParseRoot)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ ((ACPI_PARSE2_OBJECT *) ParseRoot)->Name = ACPI_ROOT_NAME;
+
+
+ /* Pass 1: Parse everything except control method bodies */
+
+ DEBUG_PRINT (TRACE_PARSE,
+ ("NsParseTable: *PARSE* pass %d parse\n", PassNumber));
+
+ Status = AcpiPsParseAml (ParseRoot,
+ TableDesc->AmlPointer,
+ TableDesc->AmlLength,
+ ACPI_PARSE_LOAD_PASS1 | ACPI_PARSE_DELETE_TREE,
+ NULL, NULL, NULL,
+ DescendingCallback,
+ AscendingCallback);
+
+ AcpiPsDeleteParseTree (ParseRoot);
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsParseTable
+ *
+ * PARAMETERS: TableDesc - An ACPI table descriptor for table to parse
+ * StartNode - Where to enter the table into the namespace
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Parse AML within an ACPI table and return a tree of ops
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsParseTable (
+ ACPI_TABLE_DESC *TableDesc,
+ ACPI_NAMESPACE_NODE *StartNode)
+{
+ ACPI_STATUS Status;
+
+
+ FUNCTION_TRACE ("NsParseTable");
+
+
+ /*
+ * AML Parse, pass 1
+ *
+ * In this pass, we load most of the namespace. Control methods
+ * are not parsed until later. A parse tree is not created. Instead,
+ * each Parser Op subtree is deleted when it is finished. This saves
+ * a great deal of memory, and allows a small cache of parse objects
+ * to service the entire parse. The second pass of the parse then
+ * performs another complete parse of the AML..
+ */
+
+ Status = AcpiNsOneCompleteParse (1, TableDesc);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+
+ /*
+ * AML Parse, pass 2
+ *
+ * In this pass, we resolve forward references and other things
+ * that could not be completed during the first pass.
+ * Another complete parse of the AML is performed, but the
+ * overhead of this is compensated for by the fact that the
+ * parse objects are all cached.
+ */
+
+ Status = AcpiNsOneCompleteParse (2, TableDesc);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+
+ /* TBD: no longer needed, remove */
+
+ AcpiGbl_ParsedNamespaceRoot = NULL;
+
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/*****************************************************************************
+ *
+ * FUNCTION: AcpiNsLoadTable
+ *
+ * PARAMETERS: *PcodeAddr - Address of pcode block
+ * PcodeLength - Length of pcode block
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Load one ACPI table into the namespace
+ *
+ ****************************************************************************/
+
+ACPI_STATUS
+AcpiNsLoadTable (
+ ACPI_TABLE_DESC *TableDesc,
+ ACPI_NAMESPACE_NODE *Node)
+{
+ ACPI_STATUS Status;
+
+
+ FUNCTION_TRACE ("NsLoadTable");
+
+
+ if (!TableDesc->AmlPointer)
+ {
+ DEBUG_PRINT (ACPI_ERROR, ("NsLoadTable: Null AML pointer\n"));
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+ DEBUG_PRINT (ACPI_INFO,
+ ("NsLoadTable: AML block at %p\n", TableDesc->AmlPointer));
+
+
+ if (!TableDesc->AmlLength)
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("NsLoadTable: Zero-length AML block\n"));
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+
+ /*
+ * Parse the table and load the namespace with all named
+ * objects found within. Control methods are NOT parsed
+ * at this time. In fact, the control methods cannot be
+ * parsed until the entire namespace is loaded, because
+ * if a control method makes a forward reference (call)
+ * to another control method, we can't continue parsing
+ * because we don't know how many arguments to parse next!
+ */
+
+ DEBUG_PRINT (ACPI_INFO,
+ ("NsLoadTable: **** Loading table into namespace ****\n"));
+
+ AcpiCmAcquireMutex (ACPI_MTX_NAMESPACE);
+ Status = AcpiNsParseTable (TableDesc, Node->Child);
+ AcpiCmReleaseMutex (ACPI_MTX_NAMESPACE);
+
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * Now we can parse the control methods. We always parse
+ * them here for a sanity check, and if configured for
+ * just-in-time parsing, we delete the control method
+ * parse trees.
+ */
+
+ DEBUG_PRINT (ACPI_INFO,
+ ("NsLoadTable: **** Begin Table Method Parsing and Object Initialization ****\n"));
+
+ Status = AcpiDsInitializeObjects (TableDesc, Node);
+
+ DEBUG_PRINT (ACPI_INFO,
+ ("NsLoadTable: **** Completed Table Method Parsing and Object Initialization ****\n"));
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/******************************************************************************
+ *
+ * FUNCTION: AcpiNsLoadTableByType
+ *
+ * PARAMETERS: TableType - Id of the table type to load
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Load an ACPI table or tables into the namespace. All tables
+ * of the given type are loaded. The mechanism allows this
+ * routine to be called repeatedly.
+ *
+ *****************************************************************************/
+
+ACPI_STATUS
+AcpiNsLoadTableByType (
+ ACPI_TABLE_TYPE TableType)
+{
+ UINT32 i;
+ ACPI_STATUS Status = AE_OK;
+ ACPI_TABLE_HEADER *TablePtr;
+ ACPI_TABLE_DESC *TableDesc;
+
+
+ FUNCTION_TRACE ("NsLoadTableByType");
+
+
+ AcpiCmAcquireMutex (ACPI_MTX_TABLES);
+
+
+ /*
+ * Table types supported are:
+ * DSDT (one), SSDT/PSDT (multiple)
+ */
+
+ switch (TableType)
+ {
+
+ case ACPI_TABLE_DSDT:
+
+ DEBUG_PRINT (ACPI_INFO, ("NsLoadTableByType: Loading DSDT\n"));
+
+ TableDesc = &AcpiGbl_AcpiTables[ACPI_TABLE_DSDT];
+
+ /* If table already loaded into namespace, just return */
+
+ if (TableDesc->LoadedIntoNamespace)
+ {
+ goto UnlockAndExit;
+ }
+
+ TableDesc->TableId = TABLE_ID_DSDT;
+
+ /* Now load the single DSDT */
+
+ Status = AcpiNsLoadTable (TableDesc, AcpiGbl_RootNode);
+ if (ACPI_SUCCESS (Status))
+ {
+ TableDesc->LoadedIntoNamespace = TRUE;
+ }
+
+ break;
+
+
+ case ACPI_TABLE_SSDT:
+
+ DEBUG_PRINT (ACPI_INFO,
+ ("NsLoadTableByType: Loading %d SSDTs\n",
+ AcpiGbl_AcpiTables[ACPI_TABLE_SSDT].Count));
+
+ /*
+ * Traverse list of SSDT tables
+ */
+
+ TableDesc = &AcpiGbl_AcpiTables[ACPI_TABLE_SSDT];
+ for (i = 0; i < AcpiGbl_AcpiTables[ACPI_TABLE_SSDT].Count; i++)
+ {
+ TablePtr = TableDesc->Pointer;
+
+ /*
+ * Only attempt to load table if it is not
+ * already loaded!
+ */
+
+ if (!TableDesc->LoadedIntoNamespace)
+ {
+ Status = AcpiNsLoadTable (TableDesc,
+ AcpiGbl_RootNode);
+ if (ACPI_FAILURE (Status))
+ {
+ break;
+ }
+
+ TableDesc->LoadedIntoNamespace = TRUE;
+ }
+
+ TableDesc = TableDesc->Next;
+ }
+
+ break;
+
+
+ case ACPI_TABLE_PSDT:
+
+ DEBUG_PRINT (ACPI_INFO,
+ ("NsLoadTableByType: Loading %d PSDTs\n",
+ AcpiGbl_AcpiTables[ACPI_TABLE_PSDT].Count));
+
+ /*
+ * Traverse list of PSDT tables
+ */
+
+ TableDesc = &AcpiGbl_AcpiTables[ACPI_TABLE_PSDT];
+
+ for (i = 0; i < AcpiGbl_AcpiTables[ACPI_TABLE_PSDT].Count; i++)
+ {
+ TablePtr = TableDesc->Pointer;
+
+ /* Only attempt to load table if it is not already loaded! */
+
+ if (!TableDesc->LoadedIntoNamespace)
+ {
+ Status = AcpiNsLoadTable (TableDesc,
+ AcpiGbl_RootNode);
+ if (ACPI_FAILURE (Status))
+ {
+ break;
+ }
+
+ TableDesc->LoadedIntoNamespace = TRUE;
+ }
+
+ TableDesc = TableDesc->Next;
+ }
+
+ break;
+
+
+ default:
+ Status = AE_SUPPORT;
+ }
+
+
+UnlockAndExit:
+
+ AcpiCmReleaseMutex (ACPI_MTX_TABLES);
+
+ return_ACPI_STATUS (Status);
+
+}
+
+
+/******************************************************************************
+ *
+ * FUNCTION: AcpiNsDeleteSubtree
+ *
+ * PARAMETERS: StartHandle - Handle in namespace where search begins
+ *
+ * RETURNS Status
+ *
+ * DESCRIPTION: Walks the namespace starting at the given handle and deletes
+ * all objects, entries, and scopes in the entire subtree.
+ *
+ * TBD: [Investigate] What if any part of this subtree is in use?
+ * (i.e. on one of the object stacks?)
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsDeleteSubtree (
+ ACPI_HANDLE StartHandle)
+{
+ ACPI_STATUS Status;
+ ACPI_HANDLE ChildHandle;
+ ACPI_HANDLE ParentHandle;
+ ACPI_HANDLE NextChildHandle;
+ ACPI_HANDLE Dummy;
+ UINT32 Level;
+
+
+ FUNCTION_TRACE ("NsDeleteSubtree");
+
+
+ ParentHandle = StartHandle;
+ ChildHandle = 0;
+ Level = 1;
+
+ /*
+ * Traverse the tree of objects until we bubble back up
+ * to where we started.
+ */
+
+ while (Level > 0)
+ {
+ /* Attempt to get the next object in this scope */
+
+ Status = AcpiGetNextObject (ACPI_TYPE_ANY, ParentHandle,
+ ChildHandle,
+ &NextChildHandle);
+
+ ChildHandle = NextChildHandle;
+
+
+ /* Did we get a new object? */
+
+ if (ACPI_SUCCESS (Status))
+ {
+ /* Check if this object has any children */
+
+ if (ACPI_SUCCESS (AcpiGetNextObject (ACPI_TYPE_ANY,
+ ChildHandle, 0,
+ &Dummy)))
+ {
+ /*
+ * There is at least one child of this object,
+ * visit the object
+ */
+
+ Level++;
+ ParentHandle = ChildHandle;
+ ChildHandle = 0;
+ }
+ }
+
+ else
+ {
+ /*
+ * No more children in this object, go back up to
+ * the object's parent
+ */
+ Level--;
+
+ /* Delete all children now */
+
+ AcpiNsDeleteChildren (ChildHandle);
+
+ ChildHandle = ParentHandle;
+ AcpiGetParent (ParentHandle, &ParentHandle);
+ }
+ }
+
+ /* Now delete the starting object, and we are done */
+
+ AcpiNsDeleteNode (ChildHandle);
+
+
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/****************************************************************************
+ *
+ * FUNCTION: AcpiNsUnloadNameSpace
+ *
+ * PARAMETERS: Handle - Root of namespace subtree to be deleted
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Shrinks the namespace, typically in response to an undocking
+ * event. Deletes an entire subtree starting from (and
+ * including) the given handle.
+ *
+ ****************************************************************************/
+
+ACPI_STATUS
+AcpiNsUnloadNamespace (
+ ACPI_HANDLE Handle)
+{
+ ACPI_STATUS Status;
+
+
+ FUNCTION_TRACE ("NsUnloadNameSpace");
+
+
+ /* Parameter validation */
+
+ if (!AcpiGbl_RootNode)
+ {
+ return_ACPI_STATUS (AE_NO_NAMESPACE);
+ }
+
+ if (!Handle)
+ {
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+
+ /* This function does the real work */
+
+ Status = AcpiNsDeleteSubtree (Handle);
+
+ return_ACPI_STATUS (Status);
+}
+
+
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