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+/******************************************************************************
+ *
+ * Module Name: exconvrt - Object conversion routines
+ * $Revision: 44 $
+ *
+ *****************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2002, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+
+#define __EXCONVRT_C__
+
+#include "acpi.h"
+#include "acinterp.h"
+#include "amlcode.h"
+
+
+#define _COMPONENT ACPI_EXECUTER
+ ACPI_MODULE_NAME ("exconvrt")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiExConvertToInteger
+ *
+ * PARAMETERS: *ObjDesc - Object to be converted. Must be an
+ * Integer, Buffer, or String
+ * WalkState - Current method state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Convert an ACPI Object to an integer.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiExConvertToInteger (
+ ACPI_OPERAND_OBJECT *ObjDesc,
+ ACPI_OPERAND_OBJECT **ResultDesc,
+ ACPI_WALK_STATE *WalkState)
+{
+ UINT32 i;
+ ACPI_OPERAND_OBJECT *RetDesc;
+ UINT32 Count;
+ UINT8 *Pointer;
+ ACPI_INTEGER Result;
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_TRACE_PTR ("ExConvertToInteger", ObjDesc);
+
+
+ switch (ACPI_GET_OBJECT_TYPE (ObjDesc))
+ {
+ case ACPI_TYPE_INTEGER:
+ *ResultDesc = ObjDesc;
+ return_ACPI_STATUS (AE_OK);
+
+ case ACPI_TYPE_STRING:
+ Pointer = (UINT8 *) ObjDesc->String.Pointer;
+ Count = ObjDesc->String.Length;
+ break;
+
+ case ACPI_TYPE_BUFFER:
+ Pointer = ObjDesc->Buffer.Pointer;
+ Count = ObjDesc->Buffer.Length;
+ break;
+
+ default:
+ return_ACPI_STATUS (AE_TYPE);
+ }
+
+ /*
+ * Convert the buffer/string to an integer. Note that both buffers and
+ * strings are treated as raw data - we don't convert ascii to hex for
+ * strings.
+ *
+ * There are two terminating conditions for the loop:
+ * 1) The size of an integer has been reached, or
+ * 2) The end of the buffer or string has been reached
+ */
+ Result = 0;
+
+ /* Transfer no more than an integer's worth of data */
+
+ if (Count > AcpiGbl_IntegerByteWidth)
+ {
+ Count = AcpiGbl_IntegerByteWidth;
+ }
+
+ /*
+ * String conversion is different than Buffer conversion
+ */
+ switch (ACPI_GET_OBJECT_TYPE (ObjDesc))
+ {
+ case ACPI_TYPE_STRING:
+
+ /*
+ * Convert string to an integer
+ * String must be hexadecimal as per the ACPI specification
+ */
+ Status = AcpiUtStrtoul64 ((char *) Pointer, 16, &Result);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ break;
+
+
+ case ACPI_TYPE_BUFFER:
+
+ /*
+ * Buffer conversion - we simply grab enough raw data from the
+ * buffer to fill an integer
+ */
+ for (i = 0; i < Count; i++)
+ {
+ /*
+ * Get next byte and shift it into the Result.
+ * Little endian is used, meaning that the first byte of the buffer
+ * is the LSB of the integer
+ */
+ Result |= (((ACPI_INTEGER) Pointer[i]) << (i * 8));
+ }
+ break;
+
+
+ default:
+ /* No other types can get here */
+ break;
+ }
+
+ /*
+ * Create a new integer
+ */
+ RetDesc = AcpiUtCreateInternalObject (ACPI_TYPE_INTEGER);
+ if (!RetDesc)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /* Save the Result */
+
+ RetDesc->Integer.Value = Result;
+
+ /*
+ * If we are about to overwrite the original object on the operand stack,
+ * we must remove a reference on the original object because we are
+ * essentially removing it from the stack.
+ */
+ if (*ResultDesc == ObjDesc)
+ {
+ if (WalkState->Opcode != AML_STORE_OP)
+ {
+ AcpiUtRemoveReference (ObjDesc);
+ }
+ }
+
+ *ResultDesc = RetDesc;
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiExConvertToBuffer
+ *
+ * PARAMETERS: *ObjDesc - Object to be converted. Must be an
+ * Integer, Buffer, or String
+ * WalkState - Current method state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Convert an ACPI Object to a Buffer
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiExConvertToBuffer (
+ ACPI_OPERAND_OBJECT *ObjDesc,
+ ACPI_OPERAND_OBJECT **ResultDesc,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_OPERAND_OBJECT *RetDesc;
+ UINT32 i;
+ UINT8 *NewBuf;
+
+
+ ACPI_FUNCTION_TRACE_PTR ("ExConvertToBuffer", ObjDesc);
+
+
+ switch (ACPI_GET_OBJECT_TYPE (ObjDesc))
+ {
+ case ACPI_TYPE_BUFFER:
+
+ /* No conversion necessary */
+
+ *ResultDesc = ObjDesc;
+ return_ACPI_STATUS (AE_OK);
+
+
+ case ACPI_TYPE_INTEGER:
+
+ /*
+ * Create a new Buffer object.
+ * Need enough space for one integer
+ */
+ RetDesc = AcpiUtCreateBufferObject (AcpiGbl_IntegerByteWidth);
+ if (!RetDesc)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /* Copy the integer to the buffer */
+
+ NewBuf = RetDesc->Buffer.Pointer;
+ for (i = 0; i < AcpiGbl_IntegerByteWidth; i++)
+ {
+ NewBuf[i] = (UINT8) (ObjDesc->Integer.Value >> (i * 8));
+ }
+ break;
+
+
+ case ACPI_TYPE_STRING:
+
+ /*
+ * Create a new Buffer object
+ * Size will be the string length
+ */
+ RetDesc = AcpiUtCreateBufferObject (ObjDesc->String.Length);
+ if (!RetDesc)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /* Copy the string to the buffer */
+
+ NewBuf = RetDesc->Buffer.Pointer;
+ ACPI_STRNCPY ((char *) NewBuf, (char *) ObjDesc->String.Pointer,
+ ObjDesc->String.Length);
+ break;
+
+
+ default:
+ return_ACPI_STATUS (AE_TYPE);
+ }
+
+ /* Mark buffer initialized */
+
+ RetDesc->Common.Flags |= AOPOBJ_DATA_VALID;
+
+ /*
+ * If we are about to overwrite the original object on the operand stack,
+ * we must remove a reference on the original object because we are
+ * essentially removing it from the stack.
+ */
+ if (*ResultDesc == ObjDesc)
+ {
+ if (WalkState->Opcode != AML_STORE_OP)
+ {
+ AcpiUtRemoveReference (ObjDesc);
+ }
+ }
+
+ *ResultDesc = RetDesc;
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiExConvertAscii
+ *
+ * PARAMETERS: Integer - Value to be converted
+ * Base - 10 or 16
+ * String - Where the string is returned
+ *
+ * RETURN: Actual string length
+ *
+ * DESCRIPTION: Convert an ACPI Integer to a hex or decimal string
+ *
+ ******************************************************************************/
+
+UINT32
+AcpiExConvertToAscii (
+ ACPI_INTEGER Integer,
+ UINT32 Base,
+ UINT8 *String)
+{
+ UINT32 i;
+ UINT32 j;
+ UINT32 k = 0;
+ char HexDigit;
+ ACPI_INTEGER Digit;
+ UINT32 Remainder;
+ UINT32 Length = sizeof (ACPI_INTEGER);
+ BOOLEAN LeadingZero = TRUE;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ switch (Base)
+ {
+ case 10:
+
+ Remainder = 0;
+ for (i = ACPI_MAX_DECIMAL_DIGITS; i > 0 ; i--)
+ {
+ /* Divide by nth factor of 10 */
+
+ Digit = Integer;
+ for (j = 1; j < i; j++)
+ {
+ (void) AcpiUtShortDivide (&Digit, 10, &Digit, &Remainder);
+ }
+
+ /* Create the decimal digit */
+
+ if (Digit != 0)
+ {
+ LeadingZero = FALSE;
+ }
+
+ if (!LeadingZero)
+ {
+ String[k] = (UINT8) (ACPI_ASCII_ZERO + Remainder);
+ k++;
+ }
+ }
+ break;
+
+ case 16:
+
+ /* Copy the integer to the buffer */
+
+ for (i = 0, j = ((Length * 2) -1); i < (Length * 2); i++, j--)
+ {
+
+ HexDigit = AcpiUtHexToAsciiChar (Integer, (j * 4));
+ if (HexDigit != ACPI_ASCII_ZERO)
+ {
+ LeadingZero = FALSE;
+ }
+
+ if (!LeadingZero)
+ {
+ String[k] = (UINT8) HexDigit;
+ k++;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ /*
+ * Since leading zeros are supressed, we must check for the case where
+ * the integer equals 0.
+ *
+ * Finally, null terminate the string and return the length
+ */
+ if (!k)
+ {
+ String [0] = ACPI_ASCII_ZERO;
+ k = 1;
+ }
+ String [k] = 0;
+
+ return (k);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiExConvertToString
+ *
+ * PARAMETERS: *ObjDesc - Object to be converted. Must be an
+ * Integer, Buffer, or String
+ * WalkState - Current method state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Convert an ACPI Object to a string
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiExConvertToString (
+ ACPI_OPERAND_OBJECT *ObjDesc,
+ ACPI_OPERAND_OBJECT **ResultDesc,
+ UINT32 Base,
+ UINT32 MaxLength,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_OPERAND_OBJECT *RetDesc;
+ UINT32 i;
+ UINT32 Index;
+ UINT32 StringLength;
+ UINT8 *NewBuf;
+ UINT8 *Pointer;
+
+
+ ACPI_FUNCTION_TRACE_PTR ("ExConvertToString", ObjDesc);
+
+
+ switch (ACPI_GET_OBJECT_TYPE (ObjDesc))
+ {
+ case ACPI_TYPE_STRING:
+
+ if (MaxLength >= ObjDesc->String.Length)
+ {
+ *ResultDesc = ObjDesc;
+ return_ACPI_STATUS (AE_OK);
+ }
+ else
+ {
+ /* Must copy the string first and then truncate it */
+
+ return_ACPI_STATUS (AE_NOT_IMPLEMENTED);
+ }
+
+
+ case ACPI_TYPE_INTEGER:
+
+ StringLength = AcpiGbl_IntegerByteWidth * 2;
+ if (Base == 10)
+ {
+ StringLength = ACPI_MAX_DECIMAL_DIGITS;
+ }
+
+ /*
+ * Create a new String
+ */
+ RetDesc = AcpiUtCreateInternalObject (ACPI_TYPE_STRING);
+ if (!RetDesc)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /* Need enough space for one ASCII integer plus null terminator */
+
+ NewBuf = ACPI_MEM_CALLOCATE ((ACPI_SIZE) StringLength + 1);
+ if (!NewBuf)
+ {
+ ACPI_REPORT_ERROR
+ (("ExConvertToString: Buffer allocation failure\n"));
+ AcpiUtRemoveReference (RetDesc);
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /* Convert */
+
+ i = AcpiExConvertToAscii (ObjDesc->Integer.Value, Base, NewBuf);
+
+ /* Null terminate at the correct place */
+
+ if (MaxLength < i)
+ {
+ NewBuf[MaxLength] = 0;
+ RetDesc->String.Length = MaxLength;
+ }
+ else
+ {
+ NewBuf [i] = 0;
+ RetDesc->String.Length = i;
+ }
+
+ RetDesc->Buffer.Pointer = NewBuf;
+ break;
+
+
+ case ACPI_TYPE_BUFFER:
+
+ StringLength = ObjDesc->Buffer.Length * 3;
+ if (Base == 10)
+ {
+ StringLength = ObjDesc->Buffer.Length * 4;
+ }
+
+ if (MaxLength > ACPI_MAX_STRING_CONVERSION)
+ {
+ if (StringLength > ACPI_MAX_STRING_CONVERSION)
+ {
+ return_ACPI_STATUS (AE_AML_STRING_LIMIT);
+ }
+ }
+
+ /*
+ * Create a new string object
+ */
+ RetDesc = AcpiUtCreateInternalObject (ACPI_TYPE_STRING);
+ if (!RetDesc)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /* String length is the lesser of the Max or the actual length */
+
+ if (MaxLength < StringLength)
+ {
+ StringLength = MaxLength;
+ }
+
+ NewBuf = ACPI_MEM_CALLOCATE ((ACPI_SIZE) StringLength + 1);
+ if (!NewBuf)
+ {
+ ACPI_REPORT_ERROR
+ (("ExConvertToString: Buffer allocation failure\n"));
+ AcpiUtRemoveReference (RetDesc);
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /*
+ * Convert each byte of the buffer to two ASCII characters plus a space.
+ */
+ Pointer = ObjDesc->Buffer.Pointer;
+ Index = 0;
+ for (i = 0, Index = 0; i < ObjDesc->Buffer.Length; i++)
+ {
+ Index = AcpiExConvertToAscii ((ACPI_INTEGER) Pointer[i], Base, &NewBuf[Index]);
+
+ NewBuf[Index] = ' ';
+ Index++;
+ }
+
+ /* Null terminate */
+
+ NewBuf [Index-1] = 0;
+ RetDesc->Buffer.Pointer = NewBuf;
+ RetDesc->String.Length = (UINT32) ACPI_STRLEN ((char *) NewBuf);
+ break;
+
+
+ default:
+ return_ACPI_STATUS (AE_TYPE);
+ }
+
+
+ /*
+ * If we are about to overwrite the original object on the operand stack,
+ * we must remove a reference on the original object because we are
+ * essentially removing it from the stack.
+ */
+ if (*ResultDesc == ObjDesc)
+ {
+ if (WalkState->Opcode != AML_STORE_OP)
+ {
+ AcpiUtRemoveReference (ObjDesc);
+ }
+ }
+
+ *ResultDesc = RetDesc;
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiExConvertToTargetType
+ *
+ * PARAMETERS: DestinationType - Current type of the destination
+ * SourceDesc - Source object to be converted.
+ * WalkState - Current method state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Implements "implicit conversion" rules for storing an object.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiExConvertToTargetType (
+ ACPI_OBJECT_TYPE DestinationType,
+ ACPI_OPERAND_OBJECT *SourceDesc,
+ ACPI_OPERAND_OBJECT **ResultDesc,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_STATUS Status = AE_OK;
+
+
+ ACPI_FUNCTION_TRACE ("ExConvertToTargetType");
+
+
+ /* Default behavior */
+
+ *ResultDesc = SourceDesc;
+
+ /*
+ * If required by the target,
+ * perform implicit conversion on the source before we store it.
+ */
+ switch (GET_CURRENT_ARG_TYPE (WalkState->OpInfo->RuntimeArgs))
+ {
+ case ARGI_SIMPLE_TARGET:
+ case ARGI_FIXED_TARGET:
+ case ARGI_INTEGER_REF: /* Handles Increment, Decrement cases */
+
+ switch (DestinationType)
+ {
+ case ACPI_TYPE_LOCAL_REGION_FIELD:
+ /*
+ * Named field can always handle conversions
+ */
+ break;
+
+ default:
+ /* No conversion allowed for these types */
+
+ if (DestinationType != ACPI_GET_OBJECT_TYPE (SourceDesc))
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
+ "Explicit operator, will store (%s) over existing type (%s)\n",
+ AcpiUtGetObjectTypeName (SourceDesc),
+ AcpiUtGetTypeName (DestinationType)));
+ Status = AE_TYPE;
+ }
+ }
+ break;
+
+
+ case ARGI_TARGETREF:
+
+ switch (DestinationType)
+ {
+ case ACPI_TYPE_INTEGER:
+ case ACPI_TYPE_BUFFER_FIELD:
+ case ACPI_TYPE_LOCAL_BANK_FIELD:
+ case ACPI_TYPE_LOCAL_INDEX_FIELD:
+ /*
+ * These types require an Integer operand. We can convert
+ * a Buffer or a String to an Integer if necessary.
+ */
+ Status = AcpiExConvertToInteger (SourceDesc, ResultDesc, WalkState);
+ break;
+
+
+ case ACPI_TYPE_STRING:
+
+ /*
+ * The operand must be a String. We can convert an
+ * Integer or Buffer if necessary
+ */
+ Status = AcpiExConvertToString (SourceDesc, ResultDesc, 16, ACPI_UINT32_MAX, WalkState);
+ break;
+
+
+ case ACPI_TYPE_BUFFER:
+
+ /*
+ * The operand must be a Buffer. We can convert an
+ * Integer or String if necessary
+ */
+ Status = AcpiExConvertToBuffer (SourceDesc, ResultDesc, WalkState);
+ break;
+
+
+ default:
+ Status = AE_AML_INTERNAL;
+ break;
+ }
+ break;
+
+
+ case ARGI_REFERENCE:
+ /*
+ * CreateXxxxField cases - we are storing the field object into the name
+ */
+ break;
+
+
+ default:
+ ACPI_DEBUG_PRINT ((ACPI_DB_ERROR,
+ "Unknown Target type ID 0x%X Op %s DestType %s\n",
+ GET_CURRENT_ARG_TYPE (WalkState->OpInfo->RuntimeArgs),
+ WalkState->OpInfo->Name, AcpiUtGetTypeName (DestinationType)));
+
+ Status = AE_AML_INTERNAL;
+ }
+
+ /*
+ * Source-to-Target conversion semantics:
+ *
+ * If conversion to the target type cannot be performed, then simply
+ * overwrite the target with the new object and type.
+ */
+ if (Status == AE_TYPE)
+ {
+ Status = AE_OK;
+ }
+
+ return_ACPI_STATUS (Status);
+}
+
+
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