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+/******************************************************************************
+ *
+ * Module Name: dswstate - Dispatcher parse tree walk management routines
+ * $Revision: 1.101 $
+ *
+ *****************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2007, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+
+#define __DSWSTATE_C__
+
+#include <contrib/dev/acpica/acpi.h>
+#include <contrib/dev/acpica/acparser.h>
+#include <contrib/dev/acpica/acdispat.h>
+#include <contrib/dev/acpica/acnamesp.h>
+
+#define _COMPONENT ACPI_DISPATCHER
+ ACPI_MODULE_NAME ("dswstate")
+
+/* Local prototypes */
+
+static ACPI_STATUS
+AcpiDsResultStackPush (
+ ACPI_WALK_STATE *WalkState);
+
+static ACPI_STATUS
+AcpiDsResultStackPop (
+ ACPI_WALK_STATE *WalkState);
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsResultPop
+ *
+ * PARAMETERS: Object - Where to return the popped object
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Pop an object off the top of this walk's result stack
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsResultPop (
+ ACPI_OPERAND_OBJECT **Object,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_NATIVE_UINT Index;
+ ACPI_GENERIC_STATE *State;
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_NAME (DsResultPop);
+
+
+ State = WalkState->Results;
+
+ /* Incorrect state of result stack */
+
+ if (State && !WalkState->ResultCount)
+ {
+ ACPI_ERROR ((AE_INFO, "No results on result stack"));
+ return (AE_AML_INTERNAL);
+ }
+
+ if (!State && WalkState->ResultCount)
+ {
+ ACPI_ERROR ((AE_INFO, "No result state for result stack"));
+ return (AE_AML_INTERNAL);
+ }
+
+ /* Empty result stack */
+
+ if (!State)
+ {
+ ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState));
+ return (AE_AML_NO_RETURN_VALUE);
+ }
+
+ /* Return object of the top element and clean that top element result stack */
+
+ WalkState->ResultCount--;
+ Index = WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
+
+ *Object = State->Results.ObjDesc [Index];
+ if (!*Object)
+ {
+ ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p",
+ WalkState));
+ return (AE_AML_NO_RETURN_VALUE);
+ }
+
+ State->Results.ObjDesc [Index] = NULL;
+ if (Index == 0)
+ {
+ Status = AcpiDsResultStackPop (WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+ }
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
+ "Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object,
+ AcpiUtGetObjectTypeName (*Object),
+ (UINT32) Index, WalkState, WalkState->ResultCount));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsResultPush
+ *
+ * PARAMETERS: Object - Where to return the popped object
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Push an object onto the current result stack
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsResultPush (
+ ACPI_OPERAND_OBJECT *Object,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_GENERIC_STATE *State;
+ ACPI_STATUS Status;
+ ACPI_NATIVE_UINT Index;
+
+
+ ACPI_FUNCTION_NAME (DsResultPush);
+
+
+ if (WalkState->ResultCount > WalkState->ResultSize)
+ {
+ ACPI_ERROR ((AE_INFO, "Result stack is full"));
+ return (AE_AML_INTERNAL);
+ }
+ else if (WalkState->ResultCount == WalkState->ResultSize)
+ {
+ /* Extend the result stack */
+
+ Status = AcpiDsResultStackPush (WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ ACPI_ERROR ((AE_INFO, "Failed to extend the result stack"));
+ return (Status);
+ }
+ }
+
+ if (!(WalkState->ResultCount < WalkState->ResultSize))
+ {
+ ACPI_ERROR ((AE_INFO, "No free elements in result stack"));
+ return (AE_AML_INTERNAL);
+ }
+
+ State = WalkState->Results;
+ if (!State)
+ {
+ ACPI_ERROR ((AE_INFO, "No result stack frame during push"));
+ return (AE_AML_INTERNAL);
+ }
+
+ if (!Object)
+ {
+ ACPI_ERROR ((AE_INFO,
+ "Null Object! Obj=%p State=%p Num=%X",
+ Object, WalkState, WalkState->ResultCount));
+ return (AE_BAD_PARAMETER);
+ }
+
+ /* Assign the address of object to the top free element of result stack */
+
+ Index = WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
+ State->Results.ObjDesc [Index] = Object;
+ WalkState->ResultCount++;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n",
+ Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
+ WalkState, WalkState->ResultCount, WalkState->CurrentResult));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsResultStackPush
+ *
+ * PARAMETERS: WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Push an object onto the WalkState result stack
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiDsResultStackPush (
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_NAME (DsResultStackPush);
+
+
+ /* Check for stack overflow */
+
+ if ((WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) >
+ ACPI_RESULTS_OBJ_NUM_MAX)
+ {
+ ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%X",
+ WalkState, WalkState->ResultSize));
+ return (AE_STACK_OVERFLOW);
+ }
+
+ State = AcpiUtCreateGenericState ();
+ if (!State)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT;
+ AcpiUtPushGenericState (&WalkState->Results, State);
+
+ /* Increase the length of the result stack by the length of frame */
+
+ WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n",
+ State, WalkState));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsResultStackPop
+ *
+ * PARAMETERS: WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Pop an object off of the WalkState result stack
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiDsResultStackPop (
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_NAME (DsResultStackPop);
+
+
+ /* Check for stack underflow */
+
+ if (WalkState->Results == NULL)
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Result stack underflow - State=%p\n",
+ WalkState));
+ return (AE_AML_NO_OPERAND);
+ }
+
+ if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM)
+ {
+ ACPI_ERROR ((AE_INFO, "Insufficient result stack size"));
+ return (AE_AML_INTERNAL);
+ }
+
+ State = AcpiUtPopGenericState (&WalkState->Results);
+ AcpiUtDeleteGenericState (State);
+
+ /* Decrease the length of result stack by the length of frame */
+
+ WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
+ "Result=%p RemainingResults=%X State=%p\n",
+ State, WalkState->ResultCount, WalkState));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsObjStackPush
+ *
+ * PARAMETERS: Object - Object to push
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Push an object onto this walk's object/operand stack
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsObjStackPush (
+ void *Object,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_FUNCTION_NAME (DsObjStackPush);
+
+
+ /* Check for stack overflow */
+
+ if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS)
+ {
+ ACPI_ERROR ((AE_INFO,
+ "Object stack overflow! Obj=%p State=%p #Ops=%X",
+ Object, WalkState, WalkState->NumOperands));
+ return (AE_STACK_OVERFLOW);
+ }
+
+ /* Put the object onto the stack */
+
+ WalkState->Operands [WalkState->OperandIndex] = Object;
+ WalkState->NumOperands++;
+
+ /* For the usual order of filling the operand stack */
+
+ WalkState->OperandIndex++;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n",
+ Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
+ WalkState, WalkState->NumOperands));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsObjStackPop
+ *
+ * PARAMETERS: PopCount - Number of objects/entries to pop
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
+ * deleted by this routine.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsObjStackPop (
+ UINT32 PopCount,
+ ACPI_WALK_STATE *WalkState)
+{
+ UINT32 i;
+
+
+ ACPI_FUNCTION_NAME (DsObjStackPop);
+
+
+ for (i = 0; i < PopCount; i++)
+ {
+ /* Check for stack underflow */
+
+ if (WalkState->NumOperands == 0)
+ {
+ ACPI_ERROR ((AE_INFO,
+ "Object stack underflow! Count=%X State=%p #Ops=%X",
+ PopCount, WalkState, WalkState->NumOperands));
+ return (AE_STACK_UNDERFLOW);
+ }
+
+ /* Just set the stack entry to null */
+
+ WalkState->NumOperands--;
+ WalkState->Operands [WalkState->NumOperands] = NULL;
+ }
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
+ PopCount, WalkState, WalkState->NumOperands));
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsObjStackPopAndDelete
+ *
+ * PARAMETERS: PopCount - Number of objects/entries to pop
+ * WalkState - Current Walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Pop this walk's object stack and delete each object that is
+ * popped off.
+ *
+ ******************************************************************************/
+
+void
+AcpiDsObjStackPopAndDelete (
+ UINT32 PopCount,
+ ACPI_WALK_STATE *WalkState)
+{
+ UINT32 i;
+ ACPI_OPERAND_OBJECT *ObjDesc;
+
+
+ ACPI_FUNCTION_NAME (DsObjStackPopAndDelete);
+
+
+ if (PopCount == 0)
+ {
+ return;
+ }
+
+ for (i = (PopCount - 1); i >= 0; i--)
+ {
+ if (WalkState->NumOperands == 0)
+ {
+ return;
+ }
+
+ /* Pop the stack and delete an object if present in this stack entry */
+
+ WalkState->NumOperands--;
+ ObjDesc = WalkState->Operands [i];
+ if (ObjDesc)
+ {
+ AcpiUtRemoveReference (WalkState->Operands [i]);
+ WalkState->Operands [i] = NULL;
+ }
+ }
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
+ PopCount, WalkState, WalkState->NumOperands));
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsGetCurrentWalkState
+ *
+ * PARAMETERS: Thread - Get current active state for this Thread
+ *
+ * RETURN: Pointer to the current walk state
+ *
+ * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
+ * walk state.)
+ *
+ ******************************************************************************/
+
+ACPI_WALK_STATE *
+AcpiDsGetCurrentWalkState (
+ ACPI_THREAD_STATE *Thread)
+{
+ ACPI_FUNCTION_NAME (DsGetCurrentWalkState);
+
+
+ if (!Thread)
+ {
+ return (NULL);
+ }
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n",
+ Thread->WalkStateList));
+
+ return (Thread->WalkStateList);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsPushWalkState
+ *
+ * PARAMETERS: WalkState - State to push
+ * Thread - Thread state object
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Place the Thread state at the head of the state list
+ *
+ ******************************************************************************/
+
+void
+AcpiDsPushWalkState (
+ ACPI_WALK_STATE *WalkState,
+ ACPI_THREAD_STATE *Thread)
+{
+ ACPI_FUNCTION_TRACE (DsPushWalkState);
+
+
+ WalkState->Next = Thread->WalkStateList;
+ Thread->WalkStateList = WalkState;
+
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsPopWalkState
+ *
+ * PARAMETERS: Thread - Current thread state
+ *
+ * RETURN: A WalkState object popped from the thread's stack
+ *
+ * DESCRIPTION: Remove and return the walkstate object that is at the head of
+ * the walk stack for the given walk list. NULL indicates that
+ * the list is empty.
+ *
+ ******************************************************************************/
+
+ACPI_WALK_STATE *
+AcpiDsPopWalkState (
+ ACPI_THREAD_STATE *Thread)
+{
+ ACPI_WALK_STATE *WalkState;
+
+
+ ACPI_FUNCTION_TRACE (DsPopWalkState);
+
+
+ WalkState = Thread->WalkStateList;
+
+ if (WalkState)
+ {
+ /* Next walk state becomes the current walk state */
+
+ Thread->WalkStateList = WalkState->Next;
+
+ /*
+ * Don't clear the NEXT field, this serves as an indicator
+ * that there is a parent WALK STATE
+ * Do Not: WalkState->Next = NULL;
+ */
+ }
+
+ return_PTR (WalkState);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsCreateWalkState
+ *
+ * PARAMETERS: OwnerId - ID for object creation
+ * Origin - Starting point for this walk
+ * MethodDesc - Method object
+ * Thread - Current thread state
+ *
+ * RETURN: Pointer to the new walk state.
+ *
+ * DESCRIPTION: Allocate and initialize a new walk state. The current walk
+ * state is set to this new state.
+ *
+ ******************************************************************************/
+
+ACPI_WALK_STATE *
+AcpiDsCreateWalkState (
+ ACPI_OWNER_ID OwnerId,
+ ACPI_PARSE_OBJECT *Origin,
+ ACPI_OPERAND_OBJECT *MethodDesc,
+ ACPI_THREAD_STATE *Thread)
+{
+ ACPI_WALK_STATE *WalkState;
+
+
+ ACPI_FUNCTION_TRACE (DsCreateWalkState);
+
+
+ WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE));
+ if (!WalkState)
+ {
+ return_PTR (NULL);
+ }
+
+ WalkState->DescriptorType = ACPI_DESC_TYPE_WALK;
+ WalkState->MethodDesc = MethodDesc;
+ WalkState->OwnerId = OwnerId;
+ WalkState->Origin = Origin;
+ WalkState->Thread = Thread;
+
+ WalkState->ParserState.StartOp = Origin;
+
+ /* Init the method args/local */
+
+#if (!defined (ACPI_NO_METHOD_EXECUTION) && !defined (ACPI_CONSTANT_EVAL_ONLY))
+ AcpiDsMethodDataInit (WalkState);
+#endif
+
+ /* Put the new state at the head of the walk list */
+
+ if (Thread)
+ {
+ AcpiDsPushWalkState (WalkState, Thread);
+ }
+
+ return_PTR (WalkState);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsInitAmlWalk
+ *
+ * PARAMETERS: WalkState - New state to be initialized
+ * Op - Current parse op
+ * MethodNode - Control method NS node, if any
+ * AmlStart - Start of AML
+ * AmlLength - Length of AML
+ * Info - Method info block (params, etc.)
+ * PassNumber - 1, 2, or 3
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsInitAmlWalk (
+ ACPI_WALK_STATE *WalkState,
+ ACPI_PARSE_OBJECT *Op,
+ ACPI_NAMESPACE_NODE *MethodNode,
+ UINT8 *AmlStart,
+ UINT32 AmlLength,
+ ACPI_EVALUATE_INFO *Info,
+ UINT8 PassNumber)
+{
+ ACPI_STATUS Status;
+ ACPI_PARSE_STATE *ParserState = &WalkState->ParserState;
+ ACPI_PARSE_OBJECT *ExtraOp;
+
+
+ ACPI_FUNCTION_TRACE (DsInitAmlWalk);
+
+
+ WalkState->ParserState.Aml =
+ WalkState->ParserState.AmlStart = AmlStart;
+ WalkState->ParserState.AmlEnd =
+ WalkState->ParserState.PkgEnd = AmlStart + AmlLength;
+
+ /* The NextOp of the NextWalk will be the beginning of the method */
+
+ WalkState->NextOp = NULL;
+ WalkState->PassNumber = PassNumber;
+
+ if (Info)
+ {
+ if (Info->ParameterType == ACPI_PARAM_GPE)
+ {
+ WalkState->GpeEventInfo =
+ ACPI_CAST_PTR (ACPI_GPE_EVENT_INFO, Info->Parameters);
+ }
+ else
+ {
+ WalkState->Params = Info->Parameters;
+ WalkState->CallerReturnDesc = &Info->ReturnObject;
+ }
+ }
+
+ Status = AcpiPsInitScope (&WalkState->ParserState, Op);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ if (MethodNode)
+ {
+ WalkState->ParserState.StartNode = MethodNode;
+ WalkState->WalkType = ACPI_WALK_METHOD;
+ WalkState->MethodNode = MethodNode;
+ WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode);
+
+ /* Push start scope on scope stack and make it current */
+
+ Status = AcpiDsScopeStackPush (MethodNode, ACPI_TYPE_METHOD, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /* Init the method arguments */
+
+ Status = AcpiDsMethodDataInitArgs (WalkState->Params,
+ ACPI_METHOD_NUM_ARGS, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+ else
+ {
+ /*
+ * Setup the current scope.
+ * Find a Named Op that has a namespace node associated with it.
+ * search upwards from this Op. Current scope is the first
+ * Op with a namespace node.
+ */
+ ExtraOp = ParserState->StartOp;
+ while (ExtraOp && !ExtraOp->Common.Node)
+ {
+ ExtraOp = ExtraOp->Common.Parent;
+ }
+
+ if (!ExtraOp)
+ {
+ ParserState->StartNode = NULL;
+ }
+ else
+ {
+ ParserState->StartNode = ExtraOp->Common.Node;
+ }
+
+ if (ParserState->StartNode)
+ {
+ /* Push start scope on scope stack and make it current */
+
+ Status = AcpiDsScopeStackPush (ParserState->StartNode,
+ ParserState->StartNode->Type, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+ }
+
+ Status = AcpiDsInitCallbacks (WalkState, PassNumber);
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsDeleteWalkState
+ *
+ * PARAMETERS: WalkState - State to delete
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Delete a walk state including all internal data structures
+ *
+ ******************************************************************************/
+
+void
+AcpiDsDeleteWalkState (
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState);
+
+
+ if (!WalkState)
+ {
+ return;
+ }
+
+ if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK)
+ {
+ ACPI_ERROR ((AE_INFO, "%p is not a valid walk state",
+ WalkState));
+ return;
+ }
+
+ /* There should not be any open scopes */
+
+ if (WalkState->ParserState.Scope)
+ {
+ ACPI_ERROR ((AE_INFO, "%p walk still has a scope list",
+ WalkState));
+ AcpiPsCleanupScope (&WalkState->ParserState);
+ }
+
+ /* Always must free any linked control states */
+
+ while (WalkState->ControlState)
+ {
+ State = WalkState->ControlState;
+ WalkState->ControlState = State->Common.Next;
+
+ AcpiUtDeleteGenericState (State);
+ }
+
+ /* Always must free any linked parse states */
+
+ while (WalkState->ScopeInfo)
+ {
+ State = WalkState->ScopeInfo;
+ WalkState->ScopeInfo = State->Common.Next;
+
+ AcpiUtDeleteGenericState (State);
+ }
+
+ /* Always must free any stacked result states */
+
+ while (WalkState->Results)
+ {
+ State = WalkState->Results;
+ WalkState->Results = State->Common.Next;
+
+ AcpiUtDeleteGenericState (State);
+ }
+
+ ACPI_FREE (WalkState);
+ return_VOID;
+}
+
+
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