diff options
Diffstat (limited to 'sys/contrib/dev/acpica/dswstate.c')
-rw-r--r-- | sys/contrib/dev/acpica/dswstate.c | 1200 |
1 files changed, 1200 insertions, 0 deletions
diff --git a/sys/contrib/dev/acpica/dswstate.c b/sys/contrib/dev/acpica/dswstate.c new file mode 100644 index 0000000..e979a1e --- /dev/null +++ b/sys/contrib/dev/acpica/dswstate.c @@ -0,0 +1,1200 @@ +/****************************************************************************** + * + * Module Name: dswstate - Dispatcher parse tree walk management routines + * $Revision: 70 $ + * + *****************************************************************************/ + +/****************************************************************************** + * + * 1. Copyright Notice + * + * Some or all of this work - Copyright (c) 1999 - 2002, Intel Corp. + * All rights reserved. + * + * 2. License + * + * 2.1. This is your license from Intel Corp. under its intellectual property + * rights. You may have additional license terms from the party that provided + * you this software, covering your right to use that party's intellectual + * property rights. + * + * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a + * copy of the source code appearing in this file ("Covered Code") an + * irrevocable, perpetual, worldwide license under Intel's copyrights in the + * base code distributed originally by Intel ("Original Intel Code") to copy, + * make derivatives, distribute, use and display any portion of the Covered + * Code in any form, with the right to sublicense such rights; and + * + * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent + * license (with the right to sublicense), under only those claims of Intel + * patents that are infringed by the Original Intel Code, to make, use, sell, + * offer to sell, and import the Covered Code and derivative works thereof + * solely to the minimum extent necessary to exercise the above copyright + * license, and in no event shall the patent license extend to any additions + * to or modifications of the Original Intel Code. No other license or right + * is granted directly or by implication, estoppel or otherwise; + * + * The above copyright and patent license is granted only if the following + * conditions are met: + * + * 3. Conditions + * + * 3.1. Redistribution of Source with Rights to Further Distribute Source. + * Redistribution of source code of any substantial portion of the Covered + * Code or modification with rights to further distribute source must include + * the above Copyright Notice, the above License, this list of Conditions, + * and the following Disclaimer and Export Compliance provision. In addition, + * Licensee must cause all Covered Code to which Licensee contributes to + * contain a file documenting the changes Licensee made to create that Covered + * Code and the date of any change. Licensee must include in that file the + * documentation of any changes made by any predecessor Licensee. Licensee + * must include a prominent statement that the modification is derived, + * directly or indirectly, from Original Intel Code. + * + * 3.2. Redistribution of Source with no Rights to Further Distribute Source. + * Redistribution of source code of any substantial portion of the Covered + * Code or modification without rights to further distribute source must + * include the following Disclaimer and Export Compliance provision in the + * documentation and/or other materials provided with distribution. In + * addition, Licensee may not authorize further sublicense of source of any + * portion of the Covered Code, and must include terms to the effect that the + * license from Licensee to its licensee is limited to the intellectual + * property embodied in the software Licensee provides to its licensee, and + * not to intellectual property embodied in modifications its licensee may + * make. + * + * 3.3. Redistribution of Executable. Redistribution in executable form of any + * substantial portion of the Covered Code or modification must reproduce the + * above Copyright Notice, and the following Disclaimer and Export Compliance + * provision in the documentation and/or other materials provided with the + * distribution. + * + * 3.4. Intel retains all right, title, and interest in and to the Original + * Intel Code. + * + * 3.5. Neither the name Intel nor any other trademark owned or controlled by + * Intel shall be used in advertising or otherwise to promote the sale, use or + * other dealings in products derived from or relating to the Covered Code + * without prior written authorization from Intel. + * + * 4. Disclaimer and Export Compliance + * + * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED + * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE + * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, + * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY + * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY + * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A + * PARTICULAR PURPOSE. + * + * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES + * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR + * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, + * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY + * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL + * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS + * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY + * LIMITED REMEDY. + * + * 4.3. Licensee shall not export, either directly or indirectly, any of this + * software or system incorporating such software without first obtaining any + * required license or other approval from the U. S. Department of Commerce or + * any other agency or department of the United States Government. In the + * event Licensee exports any such software from the United States or + * re-exports any such software from a foreign destination, Licensee shall + * ensure that the distribution and export/re-export of the software is in + * compliance with all laws, regulations, orders, or other restrictions of the + * U.S. Export Administration Regulations. Licensee agrees that neither it nor + * any of its subsidiaries will export/re-export any technical data, process, + * software, or service, directly or indirectly, to any country for which the + * United States government or any agency thereof requires an export license, + * other governmental approval, or letter of assurance, without first obtaining + * such license, approval or letter. + * + *****************************************************************************/ + + +#define __DSWSTATE_C__ + +#include "acpi.h" +#include "acparser.h" +#include "acdispat.h" +#include "acnamesp.h" + +#define _COMPONENT ACPI_DISPATCHER + ACPI_MODULE_NAME ("dswstate") + + +/******************************************************************************* + * + * FUNCTION: AcpiDsResultInsert + * + * PARAMETERS: Object - Object to push + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Push an object onto this walk's result stack + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsResultInsert ( + void *Object, + UINT32 Index, + ACPI_WALK_STATE *WalkState) +{ + ACPI_GENERIC_STATE *State; + + + ACPI_FUNCTION_NAME ("DsResultInsert"); + + + State = WalkState->Results; + if (!State) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "No result object pushed! State=%p\n", + WalkState)); + return (AE_NOT_EXIST); + } + + if (Index >= OBJ_NUM_OPERANDS) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "Index out of range: %X Obj=%p State=%p Num=%X\n", + Index, Object, WalkState, State->Results.NumResults)); + return (AE_BAD_PARAMETER); + } + + if (!Object) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "Null Object! Index=%X Obj=%p State=%p Num=%X\n", + Index, Object, WalkState, State->Results.NumResults)); + return (AE_BAD_PARAMETER); + } + + State->Results.ObjDesc [Index] = Object; + State->Results.NumResults++; + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, + "Obj=%p [%s] State=%p Num=%X Cur=%X\n", + Object, Object ? AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object) : "NULL", + WalkState, State->Results.NumResults, WalkState->CurrentResult)); + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsResultRemove + * + * PARAMETERS: Object - Where to return the popped object + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Pop an object off the bottom of this walk's result stack. In + * other words, this is a FIFO. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsResultRemove ( + ACPI_OPERAND_OBJECT **Object, + UINT32 Index, + ACPI_WALK_STATE *WalkState) +{ + ACPI_GENERIC_STATE *State; + + + ACPI_FUNCTION_NAME ("DsResultRemove"); + + + State = WalkState->Results; + if (!State) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "No result object pushed! State=%p\n", + WalkState)); + return (AE_NOT_EXIST); + } + + if (Index >= OBJ_MAX_OPERAND) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "Index out of range: %X State=%p Num=%X\n", + Index, WalkState, State->Results.NumResults)); + } + + /* Check for a valid result object */ + + if (!State->Results.ObjDesc [Index]) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "Null operand! State=%p #Ops=%X, Index=%X\n", + WalkState, State->Results.NumResults, Index)); + return (AE_AML_NO_RETURN_VALUE); + } + + /* Remove the object */ + + State->Results.NumResults--; + + *Object = State->Results.ObjDesc [Index]; + State->Results.ObjDesc [Index] = NULL; + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, + "Obj=%p [%s] Index=%X State=%p Num=%X\n", + *Object, (*Object) ? AcpiUtGetObjectTypeName (*Object) : "NULL", + Index, WalkState, State->Results.NumResults)); + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsResultPop + * + * PARAMETERS: Object - Where to return the popped object + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Pop an object off the bottom of this walk's result stack. In + * other words, this is a FIFO. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsResultPop ( + ACPI_OPERAND_OBJECT **Object, + ACPI_WALK_STATE *WalkState) +{ + NATIVE_UINT Index; + ACPI_GENERIC_STATE *State; + + + ACPI_FUNCTION_NAME ("DsResultPop"); + + + State = WalkState->Results; + if (!State) + { + return (AE_OK); + } + + if (!State->Results.NumResults) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Result stack is empty! State=%p\n", + WalkState)); + return (AE_AML_NO_RETURN_VALUE); + } + + /* Remove top element */ + + State->Results.NumResults--; + + for (Index = OBJ_NUM_OPERANDS; Index; Index--) + { + /* Check for a valid result object */ + + if (State->Results.ObjDesc [Index -1]) + { + *Object = State->Results.ObjDesc [Index -1]; + State->Results.ObjDesc [Index -1] = NULL; + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] Index=%X State=%p Num=%X\n", + *Object, (*Object) ? AcpiUtGetObjectTypeName (*Object) : "NULL", + (UINT32) Index -1, WalkState, State->Results.NumResults)); + + return (AE_OK); + } + } + + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "No result objects! State=%p\n", WalkState)); + return (AE_AML_NO_RETURN_VALUE); +} + +/******************************************************************************* + * + * FUNCTION: AcpiDsResultPopFromBottom + * + * PARAMETERS: Object - Where to return the popped object + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Pop an object off the bottom of this walk's result stack. In + * other words, this is a FIFO. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsResultPopFromBottom ( + ACPI_OPERAND_OBJECT **Object, + ACPI_WALK_STATE *WalkState) +{ + NATIVE_UINT Index; + ACPI_GENERIC_STATE *State; + + + ACPI_FUNCTION_NAME ("DsResultPopFromBottom"); + + + State = WalkState->Results; + if (!State) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "Warning: No result object pushed! State=%p\n", WalkState)); + return (AE_NOT_EXIST); + } + + if (!State->Results.NumResults) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "No result objects! State=%p\n", WalkState)); + return (AE_AML_NO_RETURN_VALUE); + } + + /* Remove Bottom element */ + + *Object = State->Results.ObjDesc [0]; + + /* Push entire stack down one element */ + + for (Index = 0; Index < State->Results.NumResults; Index++) + { + State->Results.ObjDesc [Index] = State->Results.ObjDesc [Index + 1]; + } + + State->Results.NumResults--; + + /* Check for a valid result object */ + + if (!*Object) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Null operand! State=%p #Ops=%X, Index=%X\n", + WalkState, State->Results.NumResults, (UINT32) Index)); + return (AE_AML_NO_RETURN_VALUE); + } + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s], Results=%p State=%p\n", + *Object, (*Object) ? AcpiUtGetObjectTypeName (*Object) : "NULL", + State, WalkState)); + + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsResultPush + * + * PARAMETERS: Object - Where to return the popped object + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Push an object onto the current result stack + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsResultPush ( + ACPI_OPERAND_OBJECT *Object, + ACPI_WALK_STATE *WalkState) +{ + ACPI_GENERIC_STATE *State; + + + ACPI_FUNCTION_NAME ("DsResultPush"); + + + State = WalkState->Results; + if (!State) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "No result stack frame\n")); + return (AE_AML_INTERNAL); + } + + if (State->Results.NumResults == OBJ_NUM_OPERANDS) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "Result stack overflow: Obj=%p State=%p Num=%X\n", + Object, WalkState, State->Results.NumResults)); + return (AE_STACK_OVERFLOW); + } + + if (!Object) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Null Object! Obj=%p State=%p Num=%X\n", + Object, WalkState, State->Results.NumResults)); + return (AE_BAD_PARAMETER); + } + + State->Results.ObjDesc [State->Results.NumResults] = Object; + State->Results.NumResults++; + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n", + Object, Object ? AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object) : "NULL", + WalkState, State->Results.NumResults, WalkState->CurrentResult)); + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsResultStackPush + * + * PARAMETERS: Object - Object to push + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Push an object onto the WalkState result stack. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsResultStackPush ( + ACPI_WALK_STATE *WalkState) +{ + ACPI_GENERIC_STATE *State; + + ACPI_FUNCTION_NAME ("DsResultStackPush"); + + + State = AcpiUtCreateGenericState (); + if (!State) + { + return (AE_NO_MEMORY); + } + + State->Common.DataType = ACPI_DESC_TYPE_STATE_RESULT; + AcpiUtPushGenericState (&WalkState->Results, State); + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n", + State, WalkState)); + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsResultStackPop + * + * PARAMETERS: WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Pop an object off of the WalkState result stack. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsResultStackPop ( + ACPI_WALK_STATE *WalkState) +{ + ACPI_GENERIC_STATE *State; + + ACPI_FUNCTION_NAME ("DsResultStackPop"); + + + /* Check for stack underflow */ + + if (WalkState->Results == NULL) + { + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Underflow - State=%p\n", + WalkState)); + return (AE_AML_NO_OPERAND); + } + + + State = AcpiUtPopGenericState (&WalkState->Results); + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, + "Result=%p RemainingResults=%X State=%p\n", + State, State->Results.NumResults, WalkState)); + + AcpiUtDeleteGenericState (State); + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsObjStackDeleteAll + * + * PARAMETERS: WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Clear the object stack by deleting all objects that are on it. + * Should be used with great care, if at all! + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsObjStackDeleteAll ( + ACPI_WALK_STATE *WalkState) +{ + UINT32 i; + + + ACPI_FUNCTION_TRACE_PTR ("DsObjStackDeleteAll", WalkState); + + + /* The stack size is configurable, but fixed */ + + for (i = 0; i < OBJ_NUM_OPERANDS; i++) + { + if (WalkState->Operands[i]) + { + AcpiUtRemoveReference (WalkState->Operands[i]); + WalkState->Operands[i] = NULL; + } + } + + return_ACPI_STATUS (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsObjStackPush + * + * PARAMETERS: Object - Object to push + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Push an object onto this walk's object/operand stack + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsObjStackPush ( + void *Object, + ACPI_WALK_STATE *WalkState) +{ + ACPI_FUNCTION_NAME ("DsObjStackPush"); + + + /* Check for stack overflow */ + + if (WalkState->NumOperands >= OBJ_NUM_OPERANDS) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "overflow! Obj=%p State=%p #Ops=%X\n", + Object, WalkState, WalkState->NumOperands)); + return (AE_STACK_OVERFLOW); + } + + /* Put the object onto the stack */ + + WalkState->Operands [WalkState->NumOperands] = Object; + WalkState->NumOperands++; + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n", + Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object), + WalkState, WalkState->NumOperands)); + + return (AE_OK); +} + + +#if 0 +/******************************************************************************* + * + * FUNCTION: AcpiDsObjStackPopObject + * + * PARAMETERS: PopCount - Number of objects/entries to pop + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT + * deleted by this routine. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsObjStackPopObject ( + ACPI_OPERAND_OBJECT **Object, + ACPI_WALK_STATE *WalkState) +{ + ACPI_FUNCTION_NAME ("DsObjStackPopObject"); + + + /* Check for stack underflow */ + + if (WalkState->NumOperands == 0) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "Missing operand/stack empty! State=%p #Ops=%X\n", + WalkState, WalkState->NumOperands)); + *Object = NULL; + return (AE_AML_NO_OPERAND); + } + + /* Pop the stack */ + + WalkState->NumOperands--; + + /* Check for a valid operand */ + + if (!WalkState->Operands [WalkState->NumOperands]) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "Null operand! State=%p #Ops=%X\n", + WalkState, WalkState->NumOperands)); + *Object = NULL; + return (AE_AML_NO_OPERAND); + } + + /* Get operand and set stack entry to null */ + + *Object = WalkState->Operands [WalkState->NumOperands]; + WalkState->Operands [WalkState->NumOperands] = NULL; + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n", + *Object, AcpiUtGetObjectTypeName (*Object), + WalkState, WalkState->NumOperands)); + + return (AE_OK); +} +#endif + +/******************************************************************************* + * + * FUNCTION: AcpiDsObjStackPop + * + * PARAMETERS: PopCount - Number of objects/entries to pop + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT + * deleted by this routine. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsObjStackPop ( + UINT32 PopCount, + ACPI_WALK_STATE *WalkState) +{ + UINT32 i; + + ACPI_FUNCTION_NAME ("DsObjStackPop"); + + + for (i = 0; i < PopCount; i++) + { + /* Check for stack underflow */ + + if (WalkState->NumOperands == 0) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "Underflow! Count=%X State=%p #Ops=%X\n", + PopCount, WalkState, WalkState->NumOperands)); + return (AE_STACK_UNDERFLOW); + } + + /* Just set the stack entry to null */ + + WalkState->NumOperands--; + WalkState->Operands [WalkState->NumOperands] = NULL; + } + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n", + PopCount, WalkState, WalkState->NumOperands)); + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsObjStackPopAndDelete + * + * PARAMETERS: PopCount - Number of objects/entries to pop + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Pop this walk's object stack and delete each object that is + * popped off. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsObjStackPopAndDelete ( + UINT32 PopCount, + ACPI_WALK_STATE *WalkState) +{ + UINT32 i; + ACPI_OPERAND_OBJECT *ObjDesc; + + ACPI_FUNCTION_NAME ("DsObjStackPopAndDelete"); + + + for (i = 0; i < PopCount; i++) + { + /* Check for stack underflow */ + + if (WalkState->NumOperands == 0) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, + "Underflow! Count=%X State=%p #Ops=%X\n", + PopCount, WalkState, WalkState->NumOperands)); + return (AE_STACK_UNDERFLOW); + } + + /* Pop the stack and delete an object if present in this stack entry */ + + WalkState->NumOperands--; + ObjDesc = WalkState->Operands [WalkState->NumOperands]; + if (ObjDesc) + { + AcpiUtRemoveReference (WalkState->Operands [WalkState->NumOperands]); + WalkState->Operands [WalkState->NumOperands] = NULL; + } + } + + ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n", + PopCount, WalkState, WalkState->NumOperands)); + + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsObjStackGetValue + * + * PARAMETERS: Index - Stack index whose value is desired. Based + * on the top of the stack (index=0 == top) + * WalkState - Current Walk state + * + * RETURN: Status + * + * DESCRIPTION: Retrieve an object from this walk's object stack. Index must + * be within the range of the current stack pointer. + * + ******************************************************************************/ + +void * +AcpiDsObjStackGetValue ( + UINT32 Index, + ACPI_WALK_STATE *WalkState) +{ + + ACPI_FUNCTION_TRACE_PTR ("DsObjStackGetValue", WalkState); + + + /* Can't do it if the stack is empty */ + + if (WalkState->NumOperands == 0) + { + return_PTR (NULL); + } + + /* or if the index is past the top of the stack */ + + if (Index > (WalkState->NumOperands - (UINT32) 1)) + { + return_PTR (NULL); + } + + return_PTR (WalkState->Operands[(NATIVE_UINT)(WalkState->NumOperands - 1) - + Index]); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsGetCurrentWalkState + * + * PARAMETERS: Thread - Get current active state for this Thread + * + * RETURN: Pointer to the current walk state + * + * DESCRIPTION: Get the walk state that is at the head of the list (the "current" + * walk state.) + * + ******************************************************************************/ + +ACPI_WALK_STATE * +AcpiDsGetCurrentWalkState ( + ACPI_THREAD_STATE *Thread) + +{ + ACPI_FUNCTION_NAME ("DsGetCurrentWalkState"); + + + if (!Thread) + { + return (NULL); + } + + ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "DsGetCurrentWalkState, =%p\n", + Thread->WalkStateList)); + + return (Thread->WalkStateList); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsPushWalkState + * + * PARAMETERS: WalkState - State to push + * WalkList - The list that owns the walk stack + * + * RETURN: None + * + * DESCRIPTION: Place the WalkState at the head of the state list. + * + ******************************************************************************/ + +void +AcpiDsPushWalkState ( + ACPI_WALK_STATE *WalkState, + ACPI_THREAD_STATE *Thread) +{ + ACPI_FUNCTION_TRACE ("DsPushWalkState"); + + + WalkState->Next = Thread->WalkStateList; + Thread->WalkStateList = WalkState; + + return_VOID; +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsPopWalkState + * + * PARAMETERS: WalkList - The list that owns the walk stack + * + * RETURN: A WalkState object popped from the stack + * + * DESCRIPTION: Remove and return the walkstate object that is at the head of + * the walk stack for the given walk list. NULL indicates that + * the list is empty. + * + ******************************************************************************/ + +ACPI_WALK_STATE * +AcpiDsPopWalkState ( + ACPI_THREAD_STATE *Thread) +{ + ACPI_WALK_STATE *WalkState; + + + ACPI_FUNCTION_TRACE ("DsPopWalkState"); + + + WalkState = Thread->WalkStateList; + + if (WalkState) + { + /* Next walk state becomes the current walk state */ + + Thread->WalkStateList = WalkState->Next; + + /* + * Don't clear the NEXT field, this serves as an indicator + * that there is a parent WALK STATE + * NO: WalkState->Next = NULL; + */ + } + + return_PTR (WalkState); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsCreateWalkState + * + * PARAMETERS: Origin - Starting point for this walk + * Thread - Current thread state + * + * RETURN: Pointer to the new walk state. + * + * DESCRIPTION: Allocate and initialize a new walk state. The current walk + * state is set to this new state. + * + ******************************************************************************/ + +ACPI_WALK_STATE * +AcpiDsCreateWalkState ( + ACPI_OWNER_ID OwnerId, + ACPI_PARSE_OBJECT *Origin, + ACPI_OPERAND_OBJECT *MthDesc, + ACPI_THREAD_STATE *Thread) +{ + ACPI_WALK_STATE *WalkState; + ACPI_STATUS Status; + + + ACPI_FUNCTION_TRACE ("DsCreateWalkState"); + + + WalkState = AcpiUtAcquireFromCache (ACPI_MEM_LIST_WALK); + if (!WalkState) + { + return_PTR (NULL); + } + + WalkState->DataType = ACPI_DESC_TYPE_WALK; + WalkState->OwnerId = OwnerId; + WalkState->Origin = Origin; + WalkState->MethodDesc = MthDesc; + WalkState->Thread = Thread; + + WalkState->ParserState.StartOp = Origin; + + /* Init the method args/local */ + +#if (!defined (ACPI_NO_METHOD_EXECUTION) && !defined (ACPI_CONSTANT_EVAL_ONLY)) + AcpiDsMethodDataInit (WalkState); +#endif + + /* Create an initial result stack entry */ + + Status = AcpiDsResultStackPush (WalkState); + if (ACPI_FAILURE (Status)) + { + return_PTR (NULL); + } + + /* Put the new state at the head of the walk list */ + + if (Thread) + { + AcpiDsPushWalkState (WalkState, Thread); + } + + return_PTR (WalkState); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsInitAmlWalk + * + * PARAMETERS: WalkState - New state to be initialized + * + * RETURN: None + * + * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk + * + ******************************************************************************/ + +ACPI_STATUS +AcpiDsInitAmlWalk ( + ACPI_WALK_STATE *WalkState, + ACPI_PARSE_OBJECT *Op, + ACPI_NAMESPACE_NODE *MethodNode, + UINT8 *AmlStart, + UINT32 AmlLength, + ACPI_OPERAND_OBJECT **Params, + ACPI_OPERAND_OBJECT **ReturnObjDesc, + UINT32 PassNumber) +{ + ACPI_STATUS Status; + ACPI_PARSE_STATE *ParserState = &WalkState->ParserState; + ACPI_PARSE_OBJECT *ExtraOp; + + + ACPI_FUNCTION_TRACE ("DsInitAmlWalk"); + + + WalkState->ParserState.Aml = + WalkState->ParserState.AmlStart = AmlStart; + WalkState->ParserState.AmlEnd = + WalkState->ParserState.PkgEnd = AmlStart + AmlLength; + + /* The NextOp of the NextWalk will be the beginning of the method */ + + WalkState->NextOp = NULL; + WalkState->Params = Params; + WalkState->CallerReturnDesc = ReturnObjDesc; + + Status = AcpiPsInitScope (&WalkState->ParserState, Op); + if (ACPI_FAILURE (Status)) + { + return_ACPI_STATUS (Status); + } + + if (MethodNode) + { + WalkState->ParserState.StartNode = MethodNode; + WalkState->WalkType = ACPI_WALK_METHOD; + WalkState->MethodNode = MethodNode; + WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode); + + /* Push start scope on scope stack and make it current */ + + Status = AcpiDsScopeStackPush (MethodNode, ACPI_TYPE_METHOD, WalkState); + if (ACPI_FAILURE (Status)) + { + return_ACPI_STATUS (Status); + } + + /* Init the method arguments */ + + Status = AcpiDsMethodDataInitArgs (Params, MTH_NUM_ARGS, WalkState); + if (ACPI_FAILURE (Status)) + { + return_ACPI_STATUS (Status); + } + } + else + { + /* + * Setup the current scope. + * Find a Named Op that has a namespace node associated with it. + * search upwards from this Op. Current scope is the first + * Op with a namespace node. + */ + ExtraOp = ParserState->StartOp; + while (ExtraOp && !ExtraOp->Common.Node) + { + ExtraOp = ExtraOp->Common.Parent; + } + if (!ExtraOp) + { + ParserState->StartNode = NULL; + } + else + { + ParserState->StartNode = ExtraOp->Common.Node; + } + + if (ParserState->StartNode) + { + /* Push start scope on scope stack and make it current */ + + Status = AcpiDsScopeStackPush (ParserState->StartNode, + ParserState->StartNode->Type, WalkState); + if (ACPI_FAILURE (Status)) + { + return_ACPI_STATUS (Status); + } + } + } + + Status = AcpiDsInitCallbacks (WalkState, PassNumber); + return_ACPI_STATUS (Status); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiDsDeleteWalkState + * + * PARAMETERS: WalkState - State to delete + * + * RETURN: Status + * + * DESCRIPTION: Delete a walk state including all internal data structures + * + ******************************************************************************/ + +void +AcpiDsDeleteWalkState ( + ACPI_WALK_STATE *WalkState) +{ + ACPI_GENERIC_STATE *State; + + + ACPI_FUNCTION_TRACE_PTR ("DsDeleteWalkState", WalkState); + + + if (!WalkState) + { + return; + } + + if (WalkState->DataType != ACPI_DESC_TYPE_WALK) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "%p is not a valid walk state\n", WalkState)); + return; + } + + if (WalkState->ParserState.Scope) + { + ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "%p walk still has a scope list\n", WalkState)); + } + + /* Always must free any linked control states */ + + while (WalkState->ControlState) + { + State = WalkState->ControlState; + WalkState->ControlState = State->Common.Next; + + AcpiUtDeleteGenericState (State); + } + + /* Always must free any linked parse states */ + + while (WalkState->ScopeInfo) + { + State = WalkState->ScopeInfo; + WalkState->ScopeInfo = State->Common.Next; + + AcpiUtDeleteGenericState (State); + } + + /* Always must free any stacked result states */ + + while (WalkState->Results) + { + State = WalkState->Results; + WalkState->Results = State->Common.Next; + + AcpiUtDeleteGenericState (State); + } + + AcpiUtReleaseToCache (ACPI_MEM_LIST_WALK, WalkState); + return_VOID; +} + + +/****************************************************************************** + * + * FUNCTION: AcpiDsDeleteWalkStateCache + * + * PARAMETERS: None + * + * RETURN: Status + * + * DESCRIPTION: Purge the global state object cache. Used during subsystem + * termination. + * + ******************************************************************************/ + +void +AcpiDsDeleteWalkStateCache ( + void) +{ + ACPI_FUNCTION_TRACE ("DsDeleteWalkStateCache"); + + + AcpiUtDeleteGenericCache (ACPI_MEM_LIST_WALK); + return_VOID; +} + + |