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diff --git a/sys/contrib/dev/acpica/dswstate.c b/sys/contrib/dev/acpica/dswstate.c
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-/******************************************************************************
- *
- * Module Name: dswstate - Dispatcher parse tree walk management routines
- * $Revision: 1.101 $
- *
- *****************************************************************************/
-
-/******************************************************************************
- *
- * 1. Copyright Notice
- *
- * Some or all of this work - Copyright (c) 1999 - 2007, Intel Corp.
- * All rights reserved.
- *
- * 2. License
- *
- * 2.1. This is your license from Intel Corp. under its intellectual property
- * rights. You may have additional license terms from the party that provided
- * you this software, covering your right to use that party's intellectual
- * property rights.
- *
- * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
- * copy of the source code appearing in this file ("Covered Code") an
- * irrevocable, perpetual, worldwide license under Intel's copyrights in the
- * base code distributed originally by Intel ("Original Intel Code") to copy,
- * make derivatives, distribute, use and display any portion of the Covered
- * Code in any form, with the right to sublicense such rights; and
- *
- * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
- * license (with the right to sublicense), under only those claims of Intel
- * patents that are infringed by the Original Intel Code, to make, use, sell,
- * offer to sell, and import the Covered Code and derivative works thereof
- * solely to the minimum extent necessary to exercise the above copyright
- * license, and in no event shall the patent license extend to any additions
- * to or modifications of the Original Intel Code. No other license or right
- * is granted directly or by implication, estoppel or otherwise;
- *
- * The above copyright and patent license is granted only if the following
- * conditions are met:
- *
- * 3. Conditions
- *
- * 3.1. Redistribution of Source with Rights to Further Distribute Source.
- * Redistribution of source code of any substantial portion of the Covered
- * Code or modification with rights to further distribute source must include
- * the above Copyright Notice, the above License, this list of Conditions,
- * and the following Disclaimer and Export Compliance provision. In addition,
- * Licensee must cause all Covered Code to which Licensee contributes to
- * contain a file documenting the changes Licensee made to create that Covered
- * Code and the date of any change. Licensee must include in that file the
- * documentation of any changes made by any predecessor Licensee. Licensee
- * must include a prominent statement that the modification is derived,
- * directly or indirectly, from Original Intel Code.
- *
- * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
- * Redistribution of source code of any substantial portion of the Covered
- * Code or modification without rights to further distribute source must
- * include the following Disclaimer and Export Compliance provision in the
- * documentation and/or other materials provided with distribution. In
- * addition, Licensee may not authorize further sublicense of source of any
- * portion of the Covered Code, and must include terms to the effect that the
- * license from Licensee to its licensee is limited to the intellectual
- * property embodied in the software Licensee provides to its licensee, and
- * not to intellectual property embodied in modifications its licensee may
- * make.
- *
- * 3.3. Redistribution of Executable. Redistribution in executable form of any
- * substantial portion of the Covered Code or modification must reproduce the
- * above Copyright Notice, and the following Disclaimer and Export Compliance
- * provision in the documentation and/or other materials provided with the
- * distribution.
- *
- * 3.4. Intel retains all right, title, and interest in and to the Original
- * Intel Code.
- *
- * 3.5. Neither the name Intel nor any other trademark owned or controlled by
- * Intel shall be used in advertising or otherwise to promote the sale, use or
- * other dealings in products derived from or relating to the Covered Code
- * without prior written authorization from Intel.
- *
- * 4. Disclaimer and Export Compliance
- *
- * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
- * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
- * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
- * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
- * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
- * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
- * PARTICULAR PURPOSE.
- *
- * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
- * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
- * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
- * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
- * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
- * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
- * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
- * LIMITED REMEDY.
- *
- * 4.3. Licensee shall not export, either directly or indirectly, any of this
- * software or system incorporating such software without first obtaining any
- * required license or other approval from the U. S. Department of Commerce or
- * any other agency or department of the United States Government. In the
- * event Licensee exports any such software from the United States or
- * re-exports any such software from a foreign destination, Licensee shall
- * ensure that the distribution and export/re-export of the software is in
- * compliance with all laws, regulations, orders, or other restrictions of the
- * U.S. Export Administration Regulations. Licensee agrees that neither it nor
- * any of its subsidiaries will export/re-export any technical data, process,
- * software, or service, directly or indirectly, to any country for which the
- * United States government or any agency thereof requires an export license,
- * other governmental approval, or letter of assurance, without first obtaining
- * such license, approval or letter.
- *
- *****************************************************************************/
-
-
-#define __DSWSTATE_C__
-
-#include <contrib/dev/acpica/acpi.h>
-#include <contrib/dev/acpica/acparser.h>
-#include <contrib/dev/acpica/acdispat.h>
-#include <contrib/dev/acpica/acnamesp.h>
-
-#define _COMPONENT ACPI_DISPATCHER
- ACPI_MODULE_NAME ("dswstate")
-
-/* Local prototypes */
-
-static ACPI_STATUS
-AcpiDsResultStackPush (
- ACPI_WALK_STATE *WalkState);
-
-static ACPI_STATUS
-AcpiDsResultStackPop (
- ACPI_WALK_STATE *WalkState);
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsResultPop
- *
- * PARAMETERS: Object - Where to return the popped object
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Pop an object off the top of this walk's result stack
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsResultPop (
- ACPI_OPERAND_OBJECT **Object,
- ACPI_WALK_STATE *WalkState)
-{
- ACPI_NATIVE_UINT Index;
- ACPI_GENERIC_STATE *State;
- ACPI_STATUS Status;
-
-
- ACPI_FUNCTION_NAME (DsResultPop);
-
-
- State = WalkState->Results;
-
- /* Incorrect state of result stack */
-
- if (State && !WalkState->ResultCount)
- {
- ACPI_ERROR ((AE_INFO, "No results on result stack"));
- return (AE_AML_INTERNAL);
- }
-
- if (!State && WalkState->ResultCount)
- {
- ACPI_ERROR ((AE_INFO, "No result state for result stack"));
- return (AE_AML_INTERNAL);
- }
-
- /* Empty result stack */
-
- if (!State)
- {
- ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState));
- return (AE_AML_NO_RETURN_VALUE);
- }
-
- /* Return object of the top element and clean that top element result stack */
-
- WalkState->ResultCount--;
- Index = WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
-
- *Object = State->Results.ObjDesc [Index];
- if (!*Object)
- {
- ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p",
- WalkState));
- return (AE_AML_NO_RETURN_VALUE);
- }
-
- State->Results.ObjDesc [Index] = NULL;
- if (Index == 0)
- {
- Status = AcpiDsResultStackPop (WalkState);
- if (ACPI_FAILURE (Status))
- {
- return (Status);
- }
- }
-
- ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
- "Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object,
- AcpiUtGetObjectTypeName (*Object),
- (UINT32) Index, WalkState, WalkState->ResultCount));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsResultPush
- *
- * PARAMETERS: Object - Where to return the popped object
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Push an object onto the current result stack
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsResultPush (
- ACPI_OPERAND_OBJECT *Object,
- ACPI_WALK_STATE *WalkState)
-{
- ACPI_GENERIC_STATE *State;
- ACPI_STATUS Status;
- ACPI_NATIVE_UINT Index;
-
-
- ACPI_FUNCTION_NAME (DsResultPush);
-
-
- if (WalkState->ResultCount > WalkState->ResultSize)
- {
- ACPI_ERROR ((AE_INFO, "Result stack is full"));
- return (AE_AML_INTERNAL);
- }
- else if (WalkState->ResultCount == WalkState->ResultSize)
- {
- /* Extend the result stack */
-
- Status = AcpiDsResultStackPush (WalkState);
- if (ACPI_FAILURE (Status))
- {
- ACPI_ERROR ((AE_INFO, "Failed to extend the result stack"));
- return (Status);
- }
- }
-
- if (!(WalkState->ResultCount < WalkState->ResultSize))
- {
- ACPI_ERROR ((AE_INFO, "No free elements in result stack"));
- return (AE_AML_INTERNAL);
- }
-
- State = WalkState->Results;
- if (!State)
- {
- ACPI_ERROR ((AE_INFO, "No result stack frame during push"));
- return (AE_AML_INTERNAL);
- }
-
- if (!Object)
- {
- ACPI_ERROR ((AE_INFO,
- "Null Object! Obj=%p State=%p Num=%X",
- Object, WalkState, WalkState->ResultCount));
- return (AE_BAD_PARAMETER);
- }
-
- /* Assign the address of object to the top free element of result stack */
-
- Index = WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
- State->Results.ObjDesc [Index] = Object;
- WalkState->ResultCount++;
-
- ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n",
- Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
- WalkState, WalkState->ResultCount, WalkState->CurrentResult));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsResultStackPush
- *
- * PARAMETERS: WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Push an object onto the WalkState result stack
- *
- ******************************************************************************/
-
-static ACPI_STATUS
-AcpiDsResultStackPush (
- ACPI_WALK_STATE *WalkState)
-{
- ACPI_GENERIC_STATE *State;
-
-
- ACPI_FUNCTION_NAME (DsResultStackPush);
-
-
- /* Check for stack overflow */
-
- if ((WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) >
- ACPI_RESULTS_OBJ_NUM_MAX)
- {
- ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%X",
- WalkState, WalkState->ResultSize));
- return (AE_STACK_OVERFLOW);
- }
-
- State = AcpiUtCreateGenericState ();
- if (!State)
- {
- return (AE_NO_MEMORY);
- }
-
- State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT;
- AcpiUtPushGenericState (&WalkState->Results, State);
-
- /* Increase the length of the result stack by the length of frame */
-
- WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM;
-
- ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n",
- State, WalkState));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsResultStackPop
- *
- * PARAMETERS: WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Pop an object off of the WalkState result stack
- *
- ******************************************************************************/
-
-static ACPI_STATUS
-AcpiDsResultStackPop (
- ACPI_WALK_STATE *WalkState)
-{
- ACPI_GENERIC_STATE *State;
-
-
- ACPI_FUNCTION_NAME (DsResultStackPop);
-
-
- /* Check for stack underflow */
-
- if (WalkState->Results == NULL)
- {
- ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Result stack underflow - State=%p\n",
- WalkState));
- return (AE_AML_NO_OPERAND);
- }
-
- if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM)
- {
- ACPI_ERROR ((AE_INFO, "Insufficient result stack size"));
- return (AE_AML_INTERNAL);
- }
-
- State = AcpiUtPopGenericState (&WalkState->Results);
- AcpiUtDeleteGenericState (State);
-
- /* Decrease the length of result stack by the length of frame */
-
- WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM;
-
- ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
- "Result=%p RemainingResults=%X State=%p\n",
- State, WalkState->ResultCount, WalkState));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsObjStackPush
- *
- * PARAMETERS: Object - Object to push
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Push an object onto this walk's object/operand stack
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsObjStackPush (
- void *Object,
- ACPI_WALK_STATE *WalkState)
-{
- ACPI_FUNCTION_NAME (DsObjStackPush);
-
-
- /* Check for stack overflow */
-
- if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS)
- {
- ACPI_ERROR ((AE_INFO,
- "Object stack overflow! Obj=%p State=%p #Ops=%X",
- Object, WalkState, WalkState->NumOperands));
- return (AE_STACK_OVERFLOW);
- }
-
- /* Put the object onto the stack */
-
- WalkState->Operands [WalkState->OperandIndex] = Object;
- WalkState->NumOperands++;
-
- /* For the usual order of filling the operand stack */
-
- WalkState->OperandIndex++;
-
- ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n",
- Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
- WalkState, WalkState->NumOperands));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsObjStackPop
- *
- * PARAMETERS: PopCount - Number of objects/entries to pop
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
- * deleted by this routine.
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsObjStackPop (
- UINT32 PopCount,
- ACPI_WALK_STATE *WalkState)
-{
- UINT32 i;
-
-
- ACPI_FUNCTION_NAME (DsObjStackPop);
-
-
- for (i = 0; i < PopCount; i++)
- {
- /* Check for stack underflow */
-
- if (WalkState->NumOperands == 0)
- {
- ACPI_ERROR ((AE_INFO,
- "Object stack underflow! Count=%X State=%p #Ops=%X",
- PopCount, WalkState, WalkState->NumOperands));
- return (AE_STACK_UNDERFLOW);
- }
-
- /* Just set the stack entry to null */
-
- WalkState->NumOperands--;
- WalkState->Operands [WalkState->NumOperands] = NULL;
- }
-
- ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
- PopCount, WalkState, WalkState->NumOperands));
-
- return (AE_OK);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsObjStackPopAndDelete
- *
- * PARAMETERS: PopCount - Number of objects/entries to pop
- * WalkState - Current Walk state
- *
- * RETURN: Status
- *
- * DESCRIPTION: Pop this walk's object stack and delete each object that is
- * popped off.
- *
- ******************************************************************************/
-
-void
-AcpiDsObjStackPopAndDelete (
- UINT32 PopCount,
- ACPI_WALK_STATE *WalkState)
-{
- UINT32 i;
- ACPI_OPERAND_OBJECT *ObjDesc;
-
-
- ACPI_FUNCTION_NAME (DsObjStackPopAndDelete);
-
-
- if (PopCount == 0)
- {
- return;
- }
-
- for (i = (PopCount - 1); i >= 0; i--)
- {
- if (WalkState->NumOperands == 0)
- {
- return;
- }
-
- /* Pop the stack and delete an object if present in this stack entry */
-
- WalkState->NumOperands--;
- ObjDesc = WalkState->Operands [i];
- if (ObjDesc)
- {
- AcpiUtRemoveReference (WalkState->Operands [i]);
- WalkState->Operands [i] = NULL;
- }
- }
-
- ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
- PopCount, WalkState, WalkState->NumOperands));
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsGetCurrentWalkState
- *
- * PARAMETERS: Thread - Get current active state for this Thread
- *
- * RETURN: Pointer to the current walk state
- *
- * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
- * walk state.)
- *
- ******************************************************************************/
-
-ACPI_WALK_STATE *
-AcpiDsGetCurrentWalkState (
- ACPI_THREAD_STATE *Thread)
-{
- ACPI_FUNCTION_NAME (DsGetCurrentWalkState);
-
-
- if (!Thread)
- {
- return (NULL);
- }
-
- ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n",
- Thread->WalkStateList));
-
- return (Thread->WalkStateList);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsPushWalkState
- *
- * PARAMETERS: WalkState - State to push
- * Thread - Thread state object
- *
- * RETURN: None
- *
- * DESCRIPTION: Place the Thread state at the head of the state list
- *
- ******************************************************************************/
-
-void
-AcpiDsPushWalkState (
- ACPI_WALK_STATE *WalkState,
- ACPI_THREAD_STATE *Thread)
-{
- ACPI_FUNCTION_TRACE (DsPushWalkState);
-
-
- WalkState->Next = Thread->WalkStateList;
- Thread->WalkStateList = WalkState;
-
- return_VOID;
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsPopWalkState
- *
- * PARAMETERS: Thread - Current thread state
- *
- * RETURN: A WalkState object popped from the thread's stack
- *
- * DESCRIPTION: Remove and return the walkstate object that is at the head of
- * the walk stack for the given walk list. NULL indicates that
- * the list is empty.
- *
- ******************************************************************************/
-
-ACPI_WALK_STATE *
-AcpiDsPopWalkState (
- ACPI_THREAD_STATE *Thread)
-{
- ACPI_WALK_STATE *WalkState;
-
-
- ACPI_FUNCTION_TRACE (DsPopWalkState);
-
-
- WalkState = Thread->WalkStateList;
-
- if (WalkState)
- {
- /* Next walk state becomes the current walk state */
-
- Thread->WalkStateList = WalkState->Next;
-
- /*
- * Don't clear the NEXT field, this serves as an indicator
- * that there is a parent WALK STATE
- * Do Not: WalkState->Next = NULL;
- */
- }
-
- return_PTR (WalkState);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsCreateWalkState
- *
- * PARAMETERS: OwnerId - ID for object creation
- * Origin - Starting point for this walk
- * MethodDesc - Method object
- * Thread - Current thread state
- *
- * RETURN: Pointer to the new walk state.
- *
- * DESCRIPTION: Allocate and initialize a new walk state. The current walk
- * state is set to this new state.
- *
- ******************************************************************************/
-
-ACPI_WALK_STATE *
-AcpiDsCreateWalkState (
- ACPI_OWNER_ID OwnerId,
- ACPI_PARSE_OBJECT *Origin,
- ACPI_OPERAND_OBJECT *MethodDesc,
- ACPI_THREAD_STATE *Thread)
-{
- ACPI_WALK_STATE *WalkState;
-
-
- ACPI_FUNCTION_TRACE (DsCreateWalkState);
-
-
- WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE));
- if (!WalkState)
- {
- return_PTR (NULL);
- }
-
- WalkState->DescriptorType = ACPI_DESC_TYPE_WALK;
- WalkState->MethodDesc = MethodDesc;
- WalkState->OwnerId = OwnerId;
- WalkState->Origin = Origin;
- WalkState->Thread = Thread;
-
- WalkState->ParserState.StartOp = Origin;
-
- /* Init the method args/local */
-
-#if (!defined (ACPI_NO_METHOD_EXECUTION) && !defined (ACPI_CONSTANT_EVAL_ONLY))
- AcpiDsMethodDataInit (WalkState);
-#endif
-
- /* Put the new state at the head of the walk list */
-
- if (Thread)
- {
- AcpiDsPushWalkState (WalkState, Thread);
- }
-
- return_PTR (WalkState);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsInitAmlWalk
- *
- * PARAMETERS: WalkState - New state to be initialized
- * Op - Current parse op
- * MethodNode - Control method NS node, if any
- * AmlStart - Start of AML
- * AmlLength - Length of AML
- * Info - Method info block (params, etc.)
- * PassNumber - 1, 2, or 3
- *
- * RETURN: Status
- *
- * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk
- *
- ******************************************************************************/
-
-ACPI_STATUS
-AcpiDsInitAmlWalk (
- ACPI_WALK_STATE *WalkState,
- ACPI_PARSE_OBJECT *Op,
- ACPI_NAMESPACE_NODE *MethodNode,
- UINT8 *AmlStart,
- UINT32 AmlLength,
- ACPI_EVALUATE_INFO *Info,
- UINT8 PassNumber)
-{
- ACPI_STATUS Status;
- ACPI_PARSE_STATE *ParserState = &WalkState->ParserState;
- ACPI_PARSE_OBJECT *ExtraOp;
-
-
- ACPI_FUNCTION_TRACE (DsInitAmlWalk);
-
-
- WalkState->ParserState.Aml =
- WalkState->ParserState.AmlStart = AmlStart;
- WalkState->ParserState.AmlEnd =
- WalkState->ParserState.PkgEnd = AmlStart + AmlLength;
-
- /* The NextOp of the NextWalk will be the beginning of the method */
-
- WalkState->NextOp = NULL;
- WalkState->PassNumber = PassNumber;
-
- if (Info)
- {
- if (Info->ParameterType == ACPI_PARAM_GPE)
- {
- WalkState->GpeEventInfo =
- ACPI_CAST_PTR (ACPI_GPE_EVENT_INFO, Info->Parameters);
- }
- else
- {
- WalkState->Params = Info->Parameters;
- WalkState->CallerReturnDesc = &Info->ReturnObject;
- }
- }
-
- Status = AcpiPsInitScope (&WalkState->ParserState, Op);
- if (ACPI_FAILURE (Status))
- {
- return_ACPI_STATUS (Status);
- }
-
- if (MethodNode)
- {
- WalkState->ParserState.StartNode = MethodNode;
- WalkState->WalkType = ACPI_WALK_METHOD;
- WalkState->MethodNode = MethodNode;
- WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode);
-
- /* Push start scope on scope stack and make it current */
-
- Status = AcpiDsScopeStackPush (MethodNode, ACPI_TYPE_METHOD, WalkState);
- if (ACPI_FAILURE (Status))
- {
- return_ACPI_STATUS (Status);
- }
-
- /* Init the method arguments */
-
- Status = AcpiDsMethodDataInitArgs (WalkState->Params,
- ACPI_METHOD_NUM_ARGS, WalkState);
- if (ACPI_FAILURE (Status))
- {
- return_ACPI_STATUS (Status);
- }
- }
- else
- {
- /*
- * Setup the current scope.
- * Find a Named Op that has a namespace node associated with it.
- * search upwards from this Op. Current scope is the first
- * Op with a namespace node.
- */
- ExtraOp = ParserState->StartOp;
- while (ExtraOp && !ExtraOp->Common.Node)
- {
- ExtraOp = ExtraOp->Common.Parent;
- }
-
- if (!ExtraOp)
- {
- ParserState->StartNode = NULL;
- }
- else
- {
- ParserState->StartNode = ExtraOp->Common.Node;
- }
-
- if (ParserState->StartNode)
- {
- /* Push start scope on scope stack and make it current */
-
- Status = AcpiDsScopeStackPush (ParserState->StartNode,
- ParserState->StartNode->Type, WalkState);
- if (ACPI_FAILURE (Status))
- {
- return_ACPI_STATUS (Status);
- }
- }
- }
-
- Status = AcpiDsInitCallbacks (WalkState, PassNumber);
- return_ACPI_STATUS (Status);
-}
-
-
-/*******************************************************************************
- *
- * FUNCTION: AcpiDsDeleteWalkState
- *
- * PARAMETERS: WalkState - State to delete
- *
- * RETURN: Status
- *
- * DESCRIPTION: Delete a walk state including all internal data structures
- *
- ******************************************************************************/
-
-void
-AcpiDsDeleteWalkState (
- ACPI_WALK_STATE *WalkState)
-{
- ACPI_GENERIC_STATE *State;
-
-
- ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState);
-
-
- if (!WalkState)
- {
- return;
- }
-
- if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK)
- {
- ACPI_ERROR ((AE_INFO, "%p is not a valid walk state",
- WalkState));
- return;
- }
-
- /* There should not be any open scopes */
-
- if (WalkState->ParserState.Scope)
- {
- ACPI_ERROR ((AE_INFO, "%p walk still has a scope list",
- WalkState));
- AcpiPsCleanupScope (&WalkState->ParserState);
- }
-
- /* Always must free any linked control states */
-
- while (WalkState->ControlState)
- {
- State = WalkState->ControlState;
- WalkState->ControlState = State->Common.Next;
-
- AcpiUtDeleteGenericState (State);
- }
-
- /* Always must free any linked parse states */
-
- while (WalkState->ScopeInfo)
- {
- State = WalkState->ScopeInfo;
- WalkState->ScopeInfo = State->Common.Next;
-
- AcpiUtDeleteGenericState (State);
- }
-
- /* Always must free any stacked result states */
-
- while (WalkState->Results)
- {
- State = WalkState->Results;
- WalkState->Results = State->Common.Next;
-
- AcpiUtDeleteGenericState (State);
- }
-
- ACPI_FREE (WalkState);
- return_VOID;
-}
-
-
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