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+/*******************************************************************************
+ *
+ * Module Name: utmisc - common utility procedures
+ *
+ ******************************************************************************/
+
+/*
+ * Copyright (C) 2000 - 2013, Intel Corp.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * Alternatively, this software may be distributed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ * NO WARRANTY
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ */
+
+
+#define __UTMISC_C__
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+
+
+#define _COMPONENT ACPI_UTILITIES
+ ACPI_MODULE_NAME ("utmisc")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtIsPciRootBridge
+ *
+ * PARAMETERS: Id - The HID/CID in string format
+ *
+ * RETURN: TRUE if the Id is a match for a PCI/PCI-Express Root Bridge
+ *
+ * DESCRIPTION: Determine if the input ID is a PCI Root Bridge ID.
+ *
+ ******************************************************************************/
+
+BOOLEAN
+AcpiUtIsPciRootBridge (
+ char *Id)
+{
+
+ /*
+ * Check if this is a PCI root bridge.
+ * ACPI 3.0+: check for a PCI Express root also.
+ */
+ if (!(ACPI_STRCMP (Id,
+ PCI_ROOT_HID_STRING)) ||
+
+ !(ACPI_STRCMP (Id,
+ PCI_EXPRESS_ROOT_HID_STRING)))
+ {
+ return (TRUE);
+ }
+
+ return (FALSE);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtIsAmlTable
+ *
+ * PARAMETERS: Table - An ACPI table
+ *
+ * RETURN: TRUE if table contains executable AML; FALSE otherwise
+ *
+ * DESCRIPTION: Check ACPI Signature for a table that contains AML code.
+ * Currently, these are DSDT,SSDT,PSDT. All other table types are
+ * data tables that do not contain AML code.
+ *
+ ******************************************************************************/
+
+BOOLEAN
+AcpiUtIsAmlTable (
+ ACPI_TABLE_HEADER *Table)
+{
+
+ /* These are the only tables that contain executable AML */
+
+ if (ACPI_COMPARE_NAME (Table->Signature, ACPI_SIG_DSDT) ||
+ ACPI_COMPARE_NAME (Table->Signature, ACPI_SIG_PSDT) ||
+ ACPI_COMPARE_NAME (Table->Signature, ACPI_SIG_SSDT))
+ {
+ return (TRUE);
+ }
+
+ return (FALSE);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtDwordByteSwap
+ *
+ * PARAMETERS: Value - Value to be converted
+ *
+ * RETURN: UINT32 integer with bytes swapped
+ *
+ * DESCRIPTION: Convert a 32-bit value to big-endian (swap the bytes)
+ *
+ ******************************************************************************/
+
+UINT32
+AcpiUtDwordByteSwap (
+ UINT32 Value)
+{
+ union
+ {
+ UINT32 Value;
+ UINT8 Bytes[4];
+ } Out;
+ union
+ {
+ UINT32 Value;
+ UINT8 Bytes[4];
+ } In;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ In.Value = Value;
+
+ Out.Bytes[0] = In.Bytes[3];
+ Out.Bytes[1] = In.Bytes[2];
+ Out.Bytes[2] = In.Bytes[1];
+ Out.Bytes[3] = In.Bytes[0];
+
+ return (Out.Value);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtSetIntegerWidth
+ *
+ * PARAMETERS: Revision From DSDT header
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Set the global integer bit width based upon the revision
+ * of the DSDT. For Revision 1 and 0, Integers are 32 bits.
+ * For Revision 2 and above, Integers are 64 bits. Yes, this
+ * makes a difference.
+ *
+ ******************************************************************************/
+
+void
+AcpiUtSetIntegerWidth (
+ UINT8 Revision)
+{
+
+ if (Revision < 2)
+ {
+ /* 32-bit case */
+
+ AcpiGbl_IntegerBitWidth = 32;
+ AcpiGbl_IntegerNybbleWidth = 8;
+ AcpiGbl_IntegerByteWidth = 4;
+ }
+ else
+ {
+ /* 64-bit case (ACPI 2.0+) */
+
+ AcpiGbl_IntegerBitWidth = 64;
+ AcpiGbl_IntegerNybbleWidth = 16;
+ AcpiGbl_IntegerByteWidth = 8;
+ }
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreateUpdateStateAndPush
+ *
+ * PARAMETERS: Object - Object to be added to the new state
+ * Action - Increment/Decrement
+ * StateList - List the state will be added to
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Create a new state and push it
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiUtCreateUpdateStateAndPush (
+ ACPI_OPERAND_OBJECT *Object,
+ UINT16 Action,
+ ACPI_GENERIC_STATE **StateList)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ /* Ignore null objects; these are expected */
+
+ if (!Object)
+ {
+ return (AE_OK);
+ }
+
+ State = AcpiUtCreateUpdateState (Object, Action);
+ if (!State)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ AcpiUtPushGenericState (StateList, State);
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtWalkPackageTree
+ *
+ * PARAMETERS: SourceObject - The package to walk
+ * TargetObject - Target object (if package is being copied)
+ * WalkCallback - Called once for each package element
+ * Context - Passed to the callback function
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Walk through a package
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiUtWalkPackageTree (
+ ACPI_OPERAND_OBJECT *SourceObject,
+ void *TargetObject,
+ ACPI_PKG_CALLBACK WalkCallback,
+ void *Context)
+{
+ ACPI_STATUS Status = AE_OK;
+ ACPI_GENERIC_STATE *StateList = NULL;
+ ACPI_GENERIC_STATE *State;
+ UINT32 ThisIndex;
+ ACPI_OPERAND_OBJECT *ThisSourceObj;
+
+
+ ACPI_FUNCTION_TRACE (UtWalkPackageTree);
+
+
+ State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0);
+ if (!State)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ while (State)
+ {
+ /* Get one element of the package */
+
+ ThisIndex = State->Pkg.Index;
+ ThisSourceObj = (ACPI_OPERAND_OBJECT *)
+ State->Pkg.SourceObject->Package.Elements[ThisIndex];
+
+ /*
+ * Check for:
+ * 1) An uninitialized package element. It is completely
+ * legal to declare a package and leave it uninitialized
+ * 2) Not an internal object - can be a namespace node instead
+ * 3) Any type other than a package. Packages are handled in else
+ * case below.
+ */
+ if ((!ThisSourceObj) ||
+ (ACPI_GET_DESCRIPTOR_TYPE (ThisSourceObj) != ACPI_DESC_TYPE_OPERAND) ||
+ (ThisSourceObj->Common.Type != ACPI_TYPE_PACKAGE))
+ {
+ Status = WalkCallback (ACPI_COPY_TYPE_SIMPLE, ThisSourceObj,
+ State, Context);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ State->Pkg.Index++;
+ while (State->Pkg.Index >= State->Pkg.SourceObject->Package.Count)
+ {
+ /*
+ * We've handled all of the objects at this level, This means
+ * that we have just completed a package. That package may
+ * have contained one or more packages itself.
+ *
+ * Delete this state and pop the previous state (package).
+ */
+ AcpiUtDeleteGenericState (State);
+ State = AcpiUtPopGenericState (&StateList);
+
+ /* Finished when there are no more states */
+
+ if (!State)
+ {
+ /*
+ * We have handled all of the objects in the top level
+ * package just add the length of the package objects
+ * and exit
+ */
+ return_ACPI_STATUS (AE_OK);
+ }
+
+ /*
+ * Go back up a level and move the index past the just
+ * completed package object.
+ */
+ State->Pkg.Index++;
+ }
+ }
+ else
+ {
+ /* This is a subobject of type package */
+
+ Status = WalkCallback (ACPI_COPY_TYPE_PACKAGE, ThisSourceObj,
+ State, Context);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * Push the current state and create a new one
+ * The callback above returned a new target package object.
+ */
+ AcpiUtPushGenericState (&StateList, State);
+ State = AcpiUtCreatePkgState (ThisSourceObj,
+ State->Pkg.ThisTargetObj, 0);
+ if (!State)
+ {
+ /* Free any stacked Update State objects */
+
+ while (StateList)
+ {
+ State = AcpiUtPopGenericState (&StateList);
+ AcpiUtDeleteGenericState (State);
+ }
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+ }
+ }
+
+ /* We should never get here */
+
+ return_ACPI_STATUS (AE_AML_INTERNAL);
+}
+
+
+#ifdef ACPI_DEBUG_OUTPUT
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtDisplayInitPathname
+ *
+ * PARAMETERS: Type - Object type of the node
+ * ObjHandle - Handle whose pathname will be displayed
+ * Path - Additional path string to be appended.
+ * (NULL if no extra path)
+ *
+ * RETURN: ACPI_STATUS
+ *
+ * DESCRIPTION: Display full pathname of an object, DEBUG ONLY
+ *
+ ******************************************************************************/
+
+void
+AcpiUtDisplayInitPathname (
+ UINT8 Type,
+ ACPI_NAMESPACE_NODE *ObjHandle,
+ char *Path)
+{
+ ACPI_STATUS Status;
+ ACPI_BUFFER Buffer;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ /* Only print the path if the appropriate debug level is enabled */
+
+ if (!(AcpiDbgLevel & ACPI_LV_INIT_NAMES))
+ {
+ return;
+ }
+
+ /* Get the full pathname to the node */
+
+ Buffer.Length = ACPI_ALLOCATE_LOCAL_BUFFER;
+ Status = AcpiNsHandleToPathname (ObjHandle, &Buffer);
+ if (ACPI_FAILURE (Status))
+ {
+ return;
+ }
+
+ /* Print what we're doing */
+
+ switch (Type)
+ {
+ case ACPI_TYPE_METHOD:
+
+ AcpiOsPrintf ("Executing ");
+ break;
+
+ default:
+
+ AcpiOsPrintf ("Initializing ");
+ break;
+ }
+
+ /* Print the object type and pathname */
+
+ AcpiOsPrintf ("%-12s %s",
+ AcpiUtGetTypeName (Type), (char *) Buffer.Pointer);
+
+ /* Extra path is used to append names like _STA, _INI, etc. */
+
+ if (Path)
+ {
+ AcpiOsPrintf (".%s", Path);
+ }
+ AcpiOsPrintf ("\n");
+
+ ACPI_FREE (Buffer.Pointer);
+}
+#endif
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