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+/******************************************************************************
+ *
+ * Module Name: nswalk - Functions for walking the ACPI namespace
+ *
+ *****************************************************************************/
+
+/*
+ * Copyright (C) 2000 - 2012, Intel Corp.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * Alternatively, this software may be distributed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ * NO WARRANTY
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ */
+
+
+#define __NSWALK_C__
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+
+
+#define _COMPONENT ACPI_NAMESPACE
+ ACPI_MODULE_NAME ("nswalk")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsGetNextNode
+ *
+ * PARAMETERS: ParentNode - Parent node whose children we are
+ * getting
+ * ChildNode - Previous child that was found.
+ * The NEXT child will be returned
+ *
+ * RETURN: ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
+ * none is found.
+ *
+ * DESCRIPTION: Return the next peer node within the namespace. If Handle
+ * is valid, Scope is ignored. Otherwise, the first node
+ * within Scope is returned.
+ *
+ ******************************************************************************/
+
+ACPI_NAMESPACE_NODE *
+AcpiNsGetNextNode (
+ ACPI_NAMESPACE_NODE *ParentNode,
+ ACPI_NAMESPACE_NODE *ChildNode)
+{
+ ACPI_FUNCTION_ENTRY ();
+
+
+ if (!ChildNode)
+ {
+ /* It's really the parent's _scope_ that we want */
+
+ return (ParentNode->Child);
+ }
+
+ /* Otherwise just return the next peer */
+
+ return (ChildNode->Peer);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsGetNextNodeTyped
+ *
+ * PARAMETERS: Type - Type of node to be searched for
+ * ParentNode - Parent node whose children we are
+ * getting
+ * ChildNode - Previous child that was found.
+ * The NEXT child will be returned
+ *
+ * RETURN: ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
+ * none is found.
+ *
+ * DESCRIPTION: Return the next peer node within the namespace. If Handle
+ * is valid, Scope is ignored. Otherwise, the first node
+ * within Scope is returned.
+ *
+ ******************************************************************************/
+
+ACPI_NAMESPACE_NODE *
+AcpiNsGetNextNodeTyped (
+ ACPI_OBJECT_TYPE Type,
+ ACPI_NAMESPACE_NODE *ParentNode,
+ ACPI_NAMESPACE_NODE *ChildNode)
+{
+ ACPI_NAMESPACE_NODE *NextNode = NULL;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ NextNode = AcpiNsGetNextNode (ParentNode, ChildNode);
+
+ /* If any type is OK, we are done */
+
+ if (Type == ACPI_TYPE_ANY)
+ {
+ /* NextNode is NULL if we are at the end-of-list */
+
+ return (NextNode);
+ }
+
+ /* Must search for the node -- but within this scope only */
+
+ while (NextNode)
+ {
+ /* If type matches, we are done */
+
+ if (NextNode->Type == Type)
+ {
+ return (NextNode);
+ }
+
+ /* Otherwise, move on to the next peer node */
+
+ NextNode = NextNode->Peer;
+ }
+
+ /* Not found */
+
+ return (NULL);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsWalkNamespace
+ *
+ * PARAMETERS: Type - ACPI_OBJECT_TYPE to search for
+ * StartNode - Handle in namespace where search begins
+ * MaxDepth - Depth to which search is to reach
+ * Flags - Whether to unlock the NS before invoking
+ * the callback routine
+ * PreOrderVisit - Called during tree pre-order visit
+ * when an object of "Type" is found
+ * PostOrderVisit - Called during tree post-order visit
+ * when an object of "Type" is found
+ * Context - Passed to user function(s) above
+ * ReturnValue - from the UserFunction if terminated
+ * early. Otherwise, returns NULL.
+ * RETURNS: Status
+ *
+ * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
+ * starting (and ending) at the node specified by StartHandle.
+ * The callback function is called whenever a node that matches
+ * the type parameter is found. If the callback function returns
+ * a non-zero value, the search is terminated immediately and
+ * this value is returned to the caller.
+ *
+ * The point of this procedure is to provide a generic namespace
+ * walk routine that can be called from multiple places to
+ * provide multiple services; the callback function(s) can be
+ * tailored to each task, whether it is a print function,
+ * a compare function, etc.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsWalkNamespace (
+ ACPI_OBJECT_TYPE Type,
+ ACPI_HANDLE StartNode,
+ UINT32 MaxDepth,
+ UINT32 Flags,
+ ACPI_WALK_CALLBACK PreOrderVisit,
+ ACPI_WALK_CALLBACK PostOrderVisit,
+ void *Context,
+ void **ReturnValue)
+{
+ ACPI_STATUS Status;
+ ACPI_STATUS MutexStatus;
+ ACPI_NAMESPACE_NODE *ChildNode;
+ ACPI_NAMESPACE_NODE *ParentNode;
+ ACPI_OBJECT_TYPE ChildType;
+ UINT32 Level;
+ BOOLEAN NodePreviouslyVisited = FALSE;
+
+
+ ACPI_FUNCTION_TRACE (NsWalkNamespace);
+
+
+ /* Special case for the namespace Root Node */
+
+ if (StartNode == ACPI_ROOT_OBJECT)
+ {
+ StartNode = AcpiGbl_RootNode;
+ }
+
+ /* Null child means "get first node" */
+
+ ParentNode = StartNode;
+ ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
+ ChildType = ACPI_TYPE_ANY;
+ Level = 1;
+
+ /*
+ * Traverse the tree of nodes until we bubble back up to where we
+ * started. When Level is zero, the loop is done because we have
+ * bubbled up to (and passed) the original parent handle (StartEntry)
+ */
+ while (Level > 0 && ChildNode)
+ {
+ Status = AE_OK;
+
+ /* Found next child, get the type if we are not searching for ANY */
+
+ if (Type != ACPI_TYPE_ANY)
+ {
+ ChildType = ChildNode->Type;
+ }
+
+ /*
+ * Ignore all temporary namespace nodes (created during control
+ * method execution) unless told otherwise. These temporary nodes
+ * can cause a race condition because they can be deleted during
+ * the execution of the user function (if the namespace is
+ * unlocked before invocation of the user function.) Only the
+ * debugger namespace dump will examine the temporary nodes.
+ */
+ if ((ChildNode->Flags & ANOBJ_TEMPORARY) &&
+ !(Flags & ACPI_NS_WALK_TEMP_NODES))
+ {
+ Status = AE_CTRL_DEPTH;
+ }
+
+ /* Type must match requested type */
+
+ else if (ChildType == Type)
+ {
+ /*
+ * Found a matching node, invoke the user callback function.
+ * Unlock the namespace if flag is set.
+ */
+ if (Flags & ACPI_NS_WALK_UNLOCK)
+ {
+ MutexStatus = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (MutexStatus))
+ {
+ return_ACPI_STATUS (MutexStatus);
+ }
+ }
+
+ /*
+ * Invoke the user function, either pre-order or post-order
+ * or both.
+ */
+ if (!NodePreviouslyVisited)
+ {
+ if (PreOrderVisit)
+ {
+ Status = PreOrderVisit (ChildNode, Level,
+ Context, ReturnValue);
+ }
+ }
+ else
+ {
+ if (PostOrderVisit)
+ {
+ Status = PostOrderVisit (ChildNode, Level,
+ Context, ReturnValue);
+ }
+ }
+
+ if (Flags & ACPI_NS_WALK_UNLOCK)
+ {
+ MutexStatus = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (MutexStatus))
+ {
+ return_ACPI_STATUS (MutexStatus);
+ }
+ }
+
+ switch (Status)
+ {
+ case AE_OK:
+ case AE_CTRL_DEPTH:
+
+ /* Just keep going */
+ break;
+
+ case AE_CTRL_TERMINATE:
+
+ /* Exit now, with OK status */
+
+ return_ACPI_STATUS (AE_OK);
+
+ default:
+
+ /* All others are valid exceptions */
+
+ return_ACPI_STATUS (Status);
+ }
+ }
+
+ /*
+ * Depth first search: Attempt to go down another level in the
+ * namespace if we are allowed to. Don't go any further if we have
+ * reached the caller specified maximum depth or if the user
+ * function has specified that the maximum depth has been reached.
+ */
+ if (!NodePreviouslyVisited &&
+ (Level < MaxDepth) &&
+ (Status != AE_CTRL_DEPTH))
+ {
+ if (ChildNode->Child)
+ {
+ /* There is at least one child of this node, visit it */
+
+ Level++;
+ ParentNode = ChildNode;
+ ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
+ continue;
+ }
+ }
+
+ /* No more children, re-visit this node */
+
+ if (!NodePreviouslyVisited)
+ {
+ NodePreviouslyVisited = TRUE;
+ continue;
+ }
+
+ /* No more children, visit peers */
+
+ ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
+ if (ChildNode)
+ {
+ NodePreviouslyVisited = FALSE;
+ }
+
+ /* No peers, re-visit parent */
+
+ else
+ {
+ /*
+ * No more children of this node (AcpiNsGetNextNode failed), go
+ * back upwards in the namespace tree to the node's parent.
+ */
+ Level--;
+ ChildNode = ParentNode;
+ ParentNode = ParentNode->Parent;
+
+ NodePreviouslyVisited = TRUE;
+ }
+ }
+
+ /* Complete walk, not terminated by user function */
+
+ return_ACPI_STATUS (AE_OK);
+}
+
+
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