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diff --git a/sys/contrib/dev/acpica/components/namespace/nsload.c b/sys/contrib/dev/acpica/components/namespace/nsload.c
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+/******************************************************************************
+ *
+ * Module Name: nsload - namespace loading/expanding/contracting procedures
+ *
+ *****************************************************************************/
+
+/*
+ * Copyright (C) 2000 - 2012, Intel Corp.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * Alternatively, this software may be distributed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ * NO WARRANTY
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ */
+
+#define __NSLOAD_C__
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+#include <contrib/dev/acpica/include/acdispat.h>
+#include <contrib/dev/acpica/include/actables.h>
+
+
+#define _COMPONENT ACPI_NAMESPACE
+ ACPI_MODULE_NAME ("nsload")
+
+/* Local prototypes */
+
+#ifdef ACPI_FUTURE_IMPLEMENTATION
+ACPI_STATUS
+AcpiNsUnloadNamespace (
+ ACPI_HANDLE Handle);
+
+static ACPI_STATUS
+AcpiNsDeleteSubtree (
+ ACPI_HANDLE StartHandle);
+#endif
+
+
+#ifndef ACPI_NO_METHOD_EXECUTION
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsLoadTable
+ *
+ * PARAMETERS: TableIndex - Index for table to be loaded
+ * Node - Owning NS node
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Load one ACPI table into the namespace
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsLoadTable (
+ UINT32 TableIndex,
+ ACPI_NAMESPACE_NODE *Node)
+{
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_TRACE (NsLoadTable);
+
+
+ /*
+ * Parse the table and load the namespace with all named
+ * objects found within. Control methods are NOT parsed
+ * at this time. In fact, the control methods cannot be
+ * parsed until the entire namespace is loaded, because
+ * if a control method makes a forward reference (call)
+ * to another control method, we can't continue parsing
+ * because we don't know how many arguments to parse next!
+ */
+ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /* If table already loaded into namespace, just return */
+
+ if (AcpiTbIsTableLoaded (TableIndex))
+ {
+ Status = AE_ALREADY_EXISTS;
+ goto Unlock;
+ }
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
+ "**** Loading table into namespace ****\n"));
+
+ Status = AcpiTbAllocateOwnerId (TableIndex);
+ if (ACPI_FAILURE (Status))
+ {
+ goto Unlock;
+ }
+
+ Status = AcpiNsParseTable (TableIndex, Node);
+ if (ACPI_SUCCESS (Status))
+ {
+ AcpiTbSetTableLoadedFlag (TableIndex, TRUE);
+ }
+ else
+ {
+ (void) AcpiTbReleaseOwnerId (TableIndex);
+ }
+
+Unlock:
+ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
+
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * Now we can parse the control methods. We always parse
+ * them here for a sanity check, and if configured for
+ * just-in-time parsing, we delete the control method
+ * parse trees.
+ */
+ ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
+ "**** Begin Table Method Parsing and Object Initialization\n"));
+
+ Status = AcpiDsInitializeObjects (TableIndex, Node);
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
+ "**** Completed Table Method Parsing and Object Initialization\n"));
+
+ return_ACPI_STATUS (Status);
+}
+
+
+#ifdef ACPI_OBSOLETE_FUNCTIONS
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiLoadNamespace
+ *
+ * PARAMETERS: None
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Load the name space from what ever is pointed to by DSDT.
+ * (DSDT points to either the BIOS or a buffer.)
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsLoadNamespace (
+ void)
+{
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_TRACE (AcpiLoadNameSpace);
+
+
+ /* There must be at least a DSDT installed */
+
+ if (AcpiGbl_DSDT == NULL)
+ {
+ ACPI_ERROR ((AE_INFO, "DSDT is not in memory"));
+ return_ACPI_STATUS (AE_NO_ACPI_TABLES);
+ }
+
+ /*
+ * Load the namespace. The DSDT is required,
+ * but the SSDT and PSDT tables are optional.
+ */
+ Status = AcpiNsLoadTableByType (ACPI_TABLE_ID_DSDT);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /* Ignore exceptions from these */
+
+ (void) AcpiNsLoadTableByType (ACPI_TABLE_ID_SSDT);
+ (void) AcpiNsLoadTableByType (ACPI_TABLE_ID_PSDT);
+
+ ACPI_DEBUG_PRINT_RAW ((ACPI_DB_INIT,
+ "ACPI Namespace successfully loaded at root %p\n",
+ AcpiGbl_RootNode));
+
+ return_ACPI_STATUS (Status);
+}
+#endif
+
+#ifdef ACPI_FUTURE_IMPLEMENTATION
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDeleteSubtree
+ *
+ * PARAMETERS: StartHandle - Handle in namespace where search begins
+ *
+ * RETURNS Status
+ *
+ * DESCRIPTION: Walks the namespace starting at the given handle and deletes
+ * all objects, entries, and scopes in the entire subtree.
+ *
+ * Namespace/Interpreter should be locked or the subsystem should
+ * be in shutdown before this routine is called.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiNsDeleteSubtree (
+ ACPI_HANDLE StartHandle)
+{
+ ACPI_STATUS Status;
+ ACPI_HANDLE ChildHandle;
+ ACPI_HANDLE ParentHandle;
+ ACPI_HANDLE NextChildHandle;
+ ACPI_HANDLE Dummy;
+ UINT32 Level;
+
+
+ ACPI_FUNCTION_TRACE (NsDeleteSubtree);
+
+
+ ParentHandle = StartHandle;
+ ChildHandle = NULL;
+ Level = 1;
+
+ /*
+ * Traverse the tree of objects until we bubble back up
+ * to where we started.
+ */
+ while (Level > 0)
+ {
+ /* Attempt to get the next object in this scope */
+
+ Status = AcpiGetNextObject (ACPI_TYPE_ANY, ParentHandle,
+ ChildHandle, &NextChildHandle);
+
+ ChildHandle = NextChildHandle;
+
+ /* Did we get a new object? */
+
+ if (ACPI_SUCCESS (Status))
+ {
+ /* Check if this object has any children */
+
+ if (ACPI_SUCCESS (AcpiGetNextObject (ACPI_TYPE_ANY, ChildHandle,
+ NULL, &Dummy)))
+ {
+ /*
+ * There is at least one child of this object,
+ * visit the object
+ */
+ Level++;
+ ParentHandle = ChildHandle;
+ ChildHandle = NULL;
+ }
+ }
+ else
+ {
+ /*
+ * No more children in this object, go back up to
+ * the object's parent
+ */
+ Level--;
+
+ /* Delete all children now */
+
+ AcpiNsDeleteChildren (ChildHandle);
+
+ ChildHandle = ParentHandle;
+ Status = AcpiGetParent (ParentHandle, &ParentHandle);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+ }
+
+ /* Now delete the starting object, and we are done */
+
+ AcpiNsRemoveNode (ChildHandle);
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsUnloadNameSpace
+ *
+ * PARAMETERS: Handle - Root of namespace subtree to be deleted
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Shrinks the namespace, typically in response to an undocking
+ * event. Deletes an entire subtree starting from (and
+ * including) the given handle.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsUnloadNamespace (
+ ACPI_HANDLE Handle)
+{
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_TRACE (NsUnloadNameSpace);
+
+
+ /* Parameter validation */
+
+ if (!AcpiGbl_RootNode)
+ {
+ return_ACPI_STATUS (AE_NO_NAMESPACE);
+ }
+
+ if (!Handle)
+ {
+ return_ACPI_STATUS (AE_BAD_PARAMETER);
+ }
+
+ /* This function does the real work */
+
+ Status = AcpiNsDeleteSubtree (Handle);
+
+ return_ACPI_STATUS (Status);
+}
+#endif
+#endif
+
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