diff options
Diffstat (limited to 'sys/contrib/dev/acpica/components/namespace/nsload.c')
-rw-r--r-- | sys/contrib/dev/acpica/components/namespace/nsload.c | 356 |
1 files changed, 356 insertions, 0 deletions
diff --git a/sys/contrib/dev/acpica/components/namespace/nsload.c b/sys/contrib/dev/acpica/components/namespace/nsload.c new file mode 100644 index 0000000..2d4c788 --- /dev/null +++ b/sys/contrib/dev/acpica/components/namespace/nsload.c @@ -0,0 +1,356 @@ +/****************************************************************************** + * + * Module Name: nsload - namespace loading/expanding/contracting procedures + * + *****************************************************************************/ + +/* + * Copyright (C) 2000 - 2012, Intel Corp. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions, and the following disclaimer, + * without modification. + * 2. Redistributions in binary form must reproduce at minimum a disclaimer + * substantially similar to the "NO WARRANTY" disclaimer below + * ("Disclaimer") and any redistribution must be conditioned upon + * including a substantially similar Disclaimer requirement for further + * binary redistribution. + * 3. Neither the names of the above-listed copyright holders nor the names + * of any contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * Alternatively, this software may be distributed under the terms of the + * GNU General Public License ("GPL") version 2 as published by the Free + * Software Foundation. + * + * NO WARRANTY + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, + * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING + * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGES. + */ + +#define __NSLOAD_C__ + +#include <contrib/dev/acpica/include/acpi.h> +#include <contrib/dev/acpica/include/accommon.h> +#include <contrib/dev/acpica/include/acnamesp.h> +#include <contrib/dev/acpica/include/acdispat.h> +#include <contrib/dev/acpica/include/actables.h> + + +#define _COMPONENT ACPI_NAMESPACE + ACPI_MODULE_NAME ("nsload") + +/* Local prototypes */ + +#ifdef ACPI_FUTURE_IMPLEMENTATION +ACPI_STATUS +AcpiNsUnloadNamespace ( + ACPI_HANDLE Handle); + +static ACPI_STATUS +AcpiNsDeleteSubtree ( + ACPI_HANDLE StartHandle); +#endif + + +#ifndef ACPI_NO_METHOD_EXECUTION +/******************************************************************************* + * + * FUNCTION: AcpiNsLoadTable + * + * PARAMETERS: TableIndex - Index for table to be loaded + * Node - Owning NS node + * + * RETURN: Status + * + * DESCRIPTION: Load one ACPI table into the namespace + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsLoadTable ( + UINT32 TableIndex, + ACPI_NAMESPACE_NODE *Node) +{ + ACPI_STATUS Status; + + + ACPI_FUNCTION_TRACE (NsLoadTable); + + + /* + * Parse the table and load the namespace with all named + * objects found within. Control methods are NOT parsed + * at this time. In fact, the control methods cannot be + * parsed until the entire namespace is loaded, because + * if a control method makes a forward reference (call) + * to another control method, we can't continue parsing + * because we don't know how many arguments to parse next! + */ + Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); + if (ACPI_FAILURE (Status)) + { + return_ACPI_STATUS (Status); + } + + /* If table already loaded into namespace, just return */ + + if (AcpiTbIsTableLoaded (TableIndex)) + { + Status = AE_ALREADY_EXISTS; + goto Unlock; + } + + ACPI_DEBUG_PRINT ((ACPI_DB_INFO, + "**** Loading table into namespace ****\n")); + + Status = AcpiTbAllocateOwnerId (TableIndex); + if (ACPI_FAILURE (Status)) + { + goto Unlock; + } + + Status = AcpiNsParseTable (TableIndex, Node); + if (ACPI_SUCCESS (Status)) + { + AcpiTbSetTableLoadedFlag (TableIndex, TRUE); + } + else + { + (void) AcpiTbReleaseOwnerId (TableIndex); + } + +Unlock: + (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); + + if (ACPI_FAILURE (Status)) + { + return_ACPI_STATUS (Status); + } + + /* + * Now we can parse the control methods. We always parse + * them here for a sanity check, and if configured for + * just-in-time parsing, we delete the control method + * parse trees. + */ + ACPI_DEBUG_PRINT ((ACPI_DB_INFO, + "**** Begin Table Method Parsing and Object Initialization\n")); + + Status = AcpiDsInitializeObjects (TableIndex, Node); + + ACPI_DEBUG_PRINT ((ACPI_DB_INFO, + "**** Completed Table Method Parsing and Object Initialization\n")); + + return_ACPI_STATUS (Status); +} + + +#ifdef ACPI_OBSOLETE_FUNCTIONS +/******************************************************************************* + * + * FUNCTION: AcpiLoadNamespace + * + * PARAMETERS: None + * + * RETURN: Status + * + * DESCRIPTION: Load the name space from what ever is pointed to by DSDT. + * (DSDT points to either the BIOS or a buffer.) + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsLoadNamespace ( + void) +{ + ACPI_STATUS Status; + + + ACPI_FUNCTION_TRACE (AcpiLoadNameSpace); + + + /* There must be at least a DSDT installed */ + + if (AcpiGbl_DSDT == NULL) + { + ACPI_ERROR ((AE_INFO, "DSDT is not in memory")); + return_ACPI_STATUS (AE_NO_ACPI_TABLES); + } + + /* + * Load the namespace. The DSDT is required, + * but the SSDT and PSDT tables are optional. + */ + Status = AcpiNsLoadTableByType (ACPI_TABLE_ID_DSDT); + if (ACPI_FAILURE (Status)) + { + return_ACPI_STATUS (Status); + } + + /* Ignore exceptions from these */ + + (void) AcpiNsLoadTableByType (ACPI_TABLE_ID_SSDT); + (void) AcpiNsLoadTableByType (ACPI_TABLE_ID_PSDT); + + ACPI_DEBUG_PRINT_RAW ((ACPI_DB_INIT, + "ACPI Namespace successfully loaded at root %p\n", + AcpiGbl_RootNode)); + + return_ACPI_STATUS (Status); +} +#endif + +#ifdef ACPI_FUTURE_IMPLEMENTATION +/******************************************************************************* + * + * FUNCTION: AcpiNsDeleteSubtree + * + * PARAMETERS: StartHandle - Handle in namespace where search begins + * + * RETURNS Status + * + * DESCRIPTION: Walks the namespace starting at the given handle and deletes + * all objects, entries, and scopes in the entire subtree. + * + * Namespace/Interpreter should be locked or the subsystem should + * be in shutdown before this routine is called. + * + ******************************************************************************/ + +static ACPI_STATUS +AcpiNsDeleteSubtree ( + ACPI_HANDLE StartHandle) +{ + ACPI_STATUS Status; + ACPI_HANDLE ChildHandle; + ACPI_HANDLE ParentHandle; + ACPI_HANDLE NextChildHandle; + ACPI_HANDLE Dummy; + UINT32 Level; + + + ACPI_FUNCTION_TRACE (NsDeleteSubtree); + + + ParentHandle = StartHandle; + ChildHandle = NULL; + Level = 1; + + /* + * Traverse the tree of objects until we bubble back up + * to where we started. + */ + while (Level > 0) + { + /* Attempt to get the next object in this scope */ + + Status = AcpiGetNextObject (ACPI_TYPE_ANY, ParentHandle, + ChildHandle, &NextChildHandle); + + ChildHandle = NextChildHandle; + + /* Did we get a new object? */ + + if (ACPI_SUCCESS (Status)) + { + /* Check if this object has any children */ + + if (ACPI_SUCCESS (AcpiGetNextObject (ACPI_TYPE_ANY, ChildHandle, + NULL, &Dummy))) + { + /* + * There is at least one child of this object, + * visit the object + */ + Level++; + ParentHandle = ChildHandle; + ChildHandle = NULL; + } + } + else + { + /* + * No more children in this object, go back up to + * the object's parent + */ + Level--; + + /* Delete all children now */ + + AcpiNsDeleteChildren (ChildHandle); + + ChildHandle = ParentHandle; + Status = AcpiGetParent (ParentHandle, &ParentHandle); + if (ACPI_FAILURE (Status)) + { + return_ACPI_STATUS (Status); + } + } + } + + /* Now delete the starting object, and we are done */ + + AcpiNsRemoveNode (ChildHandle); + return_ACPI_STATUS (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsUnloadNameSpace + * + * PARAMETERS: Handle - Root of namespace subtree to be deleted + * + * RETURN: Status + * + * DESCRIPTION: Shrinks the namespace, typically in response to an undocking + * event. Deletes an entire subtree starting from (and + * including) the given handle. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsUnloadNamespace ( + ACPI_HANDLE Handle) +{ + ACPI_STATUS Status; + + + ACPI_FUNCTION_TRACE (NsUnloadNameSpace); + + + /* Parameter validation */ + + if (!AcpiGbl_RootNode) + { + return_ACPI_STATUS (AE_NO_NAMESPACE); + } + + if (!Handle) + { + return_ACPI_STATUS (AE_BAD_PARAMETER); + } + + /* This function does the real work */ + + Status = AcpiNsDeleteSubtree (Handle); + + return_ACPI_STATUS (Status); +} +#endif +#endif + |