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diff --git a/sys/contrib/dev/acpica/components/dispatcher/dswload.c b/sys/contrib/dev/acpica/components/dispatcher/dswload.c
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+/******************************************************************************
+ *
+ * Module Name: dswload - Dispatcher first pass namespace load callbacks
+ *
+ *****************************************************************************/
+
+/*
+ * Copyright (C) 2000 - 2013, Intel Corp.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * Alternatively, this software may be distributed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ * NO WARRANTY
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ */
+
+#define __DSWLOAD_C__
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+#include <contrib/dev/acpica/include/acparser.h>
+#include <contrib/dev/acpica/include/amlcode.h>
+#include <contrib/dev/acpica/include/acdispat.h>
+#include <contrib/dev/acpica/include/acinterp.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+
+#ifdef ACPI_ASL_COMPILER
+#include <contrib/dev/acpica/include/acdisasm.h>
+#endif
+
+#define _COMPONENT ACPI_DISPATCHER
+ ACPI_MODULE_NAME ("dswload")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsInitCallbacks
+ *
+ * PARAMETERS: WalkState - Current state of the parse tree walk
+ * PassNumber - 1, 2, or 3
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Init walk state callbacks
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsInitCallbacks (
+ ACPI_WALK_STATE *WalkState,
+ UINT32 PassNumber)
+{
+
+ switch (PassNumber)
+ {
+ case 1:
+
+ WalkState->ParseFlags = ACPI_PARSE_LOAD_PASS1 |
+ ACPI_PARSE_DELETE_TREE;
+ WalkState->DescendingCallback = AcpiDsLoad1BeginOp;
+ WalkState->AscendingCallback = AcpiDsLoad1EndOp;
+ break;
+
+ case 2:
+
+ WalkState->ParseFlags = ACPI_PARSE_LOAD_PASS1 |
+ ACPI_PARSE_DELETE_TREE;
+ WalkState->DescendingCallback = AcpiDsLoad2BeginOp;
+ WalkState->AscendingCallback = AcpiDsLoad2EndOp;
+ break;
+
+ case 3:
+
+#ifndef ACPI_NO_METHOD_EXECUTION
+ WalkState->ParseFlags |= ACPI_PARSE_EXECUTE |
+ ACPI_PARSE_DELETE_TREE;
+ WalkState->DescendingCallback = AcpiDsExecBeginOp;
+ WalkState->AscendingCallback = AcpiDsExecEndOp;
+#endif
+ break;
+
+ default:
+
+ return (AE_BAD_PARAMETER);
+ }
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsLoad1BeginOp
+ *
+ * PARAMETERS: WalkState - Current state of the parse tree walk
+ * OutOp - Where to return op if a new one is created
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Descending callback used during the loading of ACPI tables.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsLoad1BeginOp (
+ ACPI_WALK_STATE *WalkState,
+ ACPI_PARSE_OBJECT **OutOp)
+{
+ ACPI_PARSE_OBJECT *Op;
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_STATUS Status;
+ ACPI_OBJECT_TYPE ObjectType;
+ char *Path;
+ UINT32 Flags;
+
+
+ ACPI_FUNCTION_TRACE (DsLoad1BeginOp);
+
+
+ Op = WalkState->Op;
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState));
+
+ /* We are only interested in opcodes that have an associated name */
+
+ if (Op)
+ {
+ if (!(WalkState->OpInfo->Flags & AML_NAMED))
+ {
+ *OutOp = Op;
+ return_ACPI_STATUS (AE_OK);
+ }
+
+ /* Check if this object has already been installed in the namespace */
+
+ if (Op->Common.Node)
+ {
+ *OutOp = Op;
+ return_ACPI_STATUS (AE_OK);
+ }
+ }
+
+ Path = AcpiPsGetNextNamestring (&WalkState->ParserState);
+
+ /* Map the raw opcode into an internal object type */
+
+ ObjectType = WalkState->OpInfo->ObjectType;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
+ "State=%p Op=%p [%s]\n", WalkState, Op, AcpiUtGetTypeName (ObjectType)));
+
+ switch (WalkState->Opcode)
+ {
+ case AML_SCOPE_OP:
+ /*
+ * The target name of the Scope() operator must exist at this point so
+ * that we can actually open the scope to enter new names underneath it.
+ * Allow search-to-root for single namesegs.
+ */
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
+ ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &(Node));
+#ifdef ACPI_ASL_COMPILER
+ if (Status == AE_NOT_FOUND)
+ {
+ /*
+ * Table disassembly:
+ * Target of Scope() not found. Generate an External for it, and
+ * insert the name into the namespace.
+ */
+ AcpiDmAddToExternalList (Op, Path, ACPI_TYPE_DEVICE, 0);
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
+ ACPI_IMODE_LOAD_PASS1, ACPI_NS_SEARCH_PARENT,
+ WalkState, &Node);
+ }
+#endif
+ if (ACPI_FAILURE (Status))
+ {
+ ACPI_ERROR_NAMESPACE (Path, Status);
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * Check to make sure that the target is
+ * one of the opcodes that actually opens a scope
+ */
+ switch (Node->Type)
+ {
+ case ACPI_TYPE_ANY:
+ case ACPI_TYPE_LOCAL_SCOPE: /* Scope */
+ case ACPI_TYPE_DEVICE:
+ case ACPI_TYPE_POWER:
+ case ACPI_TYPE_PROCESSOR:
+ case ACPI_TYPE_THERMAL:
+
+ /* These are acceptable types */
+ break;
+
+ case ACPI_TYPE_INTEGER:
+ case ACPI_TYPE_STRING:
+ case ACPI_TYPE_BUFFER:
+ /*
+ * These types we will allow, but we will change the type.
+ * This enables some existing code of the form:
+ *
+ * Name (DEB, 0)
+ * Scope (DEB) { ... }
+ *
+ * Note: silently change the type here. On the second pass,
+ * we will report a warning
+ */
+ ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
+ "Type override - [%4.4s] had invalid type (%s) "
+ "for Scope operator, changed to type ANY\n",
+ AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type)));
+
+ Node->Type = ACPI_TYPE_ANY;
+ WalkState->ScopeInfo->Common.Value = ACPI_TYPE_ANY;
+ break;
+
+ case ACPI_TYPE_METHOD:
+ /*
+ * Allow scope change to root during execution of module-level
+ * code. Root is typed METHOD during this time.
+ */
+ if ((Node == AcpiGbl_RootNode) &&
+ (WalkState->ParseFlags & ACPI_PARSE_MODULE_LEVEL))
+ {
+ break;
+ }
+
+ /*lint -fallthrough */
+
+ default:
+
+ /* All other types are an error */
+
+ ACPI_ERROR ((AE_INFO,
+ "Invalid type (%s) for target of "
+ "Scope operator [%4.4s] (Cannot override)",
+ AcpiUtGetTypeName (Node->Type), AcpiUtGetNodeName (Node)));
+
+ return_ACPI_STATUS (AE_AML_OPERAND_TYPE);
+ }
+ break;
+
+ default:
+ /*
+ * For all other named opcodes, we will enter the name into
+ * the namespace.
+ *
+ * Setup the search flags.
+ * Since we are entering a name into the namespace, we do not want to
+ * enable the search-to-root upsearch.
+ *
+ * There are only two conditions where it is acceptable that the name
+ * already exists:
+ * 1) the Scope() operator can reopen a scoping object that was
+ * previously defined (Scope, Method, Device, etc.)
+ * 2) Whenever we are parsing a deferred opcode (OpRegion, Buffer,
+ * BufferField, or Package), the name of the object is already
+ * in the namespace.
+ */
+ if (WalkState->DeferredNode)
+ {
+ /* This name is already in the namespace, get the node */
+
+ Node = WalkState->DeferredNode;
+ Status = AE_OK;
+ break;
+ }
+
+ /*
+ * If we are executing a method, do not create any namespace objects
+ * during the load phase, only during execution.
+ */
+ if (WalkState->MethodNode)
+ {
+ Node = NULL;
+ Status = AE_OK;
+ break;
+ }
+
+ Flags = ACPI_NS_NO_UPSEARCH;
+ if ((WalkState->Opcode != AML_SCOPE_OP) &&
+ (!(WalkState->ParseFlags & ACPI_PARSE_DEFERRED_OP)))
+ {
+ Flags |= ACPI_NS_ERROR_IF_FOUND;
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[%s] Cannot already exist\n",
+ AcpiUtGetTypeName (ObjectType)));
+ }
+ else
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
+ "[%s] Both Find or Create allowed\n",
+ AcpiUtGetTypeName (ObjectType)));
+ }
+
+ /*
+ * Enter the named type into the internal namespace. We enter the name
+ * as we go downward in the parse tree. Any necessary subobjects that
+ * involve arguments to the opcode must be created as we go back up the
+ * parse tree later.
+ */
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
+ ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
+ if (ACPI_FAILURE (Status))
+ {
+ if (Status == AE_ALREADY_EXISTS)
+ {
+ /* The name already exists in this scope */
+
+ if (Node->Flags & ANOBJ_IS_EXTERNAL)
+ {
+ /*
+ * Allow one create on an object or segment that was
+ * previously declared External
+ */
+ Node->Flags &= ~ANOBJ_IS_EXTERNAL;
+ Node->Type = (UINT8) ObjectType;
+
+ /* Just retyped a node, probably will need to open a scope */
+
+ if (AcpiNsOpensScope (ObjectType))
+ {
+ Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+
+ Status = AE_OK;
+ }
+ }
+
+ if (ACPI_FAILURE (Status))
+ {
+ ACPI_ERROR_NAMESPACE (Path, Status);
+ return_ACPI_STATUS (Status);
+ }
+ }
+ break;
+ }
+
+ /* Common exit */
+
+ if (!Op)
+ {
+ /* Create a new op */
+
+ Op = AcpiPsAllocOp (WalkState->Opcode);
+ if (!Op)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+ }
+
+ /* Initialize the op */
+
+#if (defined (ACPI_NO_METHOD_EXECUTION) || defined (ACPI_CONSTANT_EVAL_ONLY))
+ Op->Named.Path = ACPI_CAST_PTR (UINT8, Path);
+#endif
+
+ if (Node)
+ {
+ /*
+ * Put the Node in the "op" object that the parser uses, so we
+ * can get it again quickly when this scope is closed
+ */
+ Op->Common.Node = Node;
+ Op->Named.Name = Node->Name.Integer;
+ }
+
+ AcpiPsAppendArg (AcpiPsGetParentScope (&WalkState->ParserState), Op);
+ *OutOp = Op;
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsLoad1EndOp
+ *
+ * PARAMETERS: WalkState - Current state of the parse tree walk
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Ascending callback used during the loading of the namespace,
+ * both control methods and everything else.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsLoad1EndOp (
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_PARSE_OBJECT *Op;
+ ACPI_OBJECT_TYPE ObjectType;
+ ACPI_STATUS Status = AE_OK;
+
+
+ ACPI_FUNCTION_TRACE (DsLoad1EndOp);
+
+
+ Op = WalkState->Op;
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState));
+
+ /* We are only interested in opcodes that have an associated name */
+
+ if (!(WalkState->OpInfo->Flags & (AML_NAMED | AML_FIELD)))
+ {
+ return_ACPI_STATUS (AE_OK);
+ }
+
+ /* Get the object type to determine if we should pop the scope */
+
+ ObjectType = WalkState->OpInfo->ObjectType;
+
+#ifndef ACPI_NO_METHOD_EXECUTION
+ if (WalkState->OpInfo->Flags & AML_FIELD)
+ {
+ /*
+ * If we are executing a method, do not create any namespace objects
+ * during the load phase, only during execution.
+ */
+ if (!WalkState->MethodNode)
+ {
+ if (WalkState->Opcode == AML_FIELD_OP ||
+ WalkState->Opcode == AML_BANK_FIELD_OP ||
+ WalkState->Opcode == AML_INDEX_FIELD_OP)
+ {
+ Status = AcpiDsInitFieldObjects (Op, WalkState);
+ }
+ }
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * If we are executing a method, do not create any namespace objects
+ * during the load phase, only during execution.
+ */
+ if (!WalkState->MethodNode)
+ {
+ if (Op->Common.AmlOpcode == AML_REGION_OP)
+ {
+ Status = AcpiExCreateRegion (Op->Named.Data, Op->Named.Length,
+ (ACPI_ADR_SPACE_TYPE) ((Op->Common.Value.Arg)->Common.Value.Integer),
+ WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+ else if (Op->Common.AmlOpcode == AML_DATA_REGION_OP)
+ {
+ Status = AcpiExCreateRegion (Op->Named.Data, Op->Named.Length,
+ ACPI_ADR_SPACE_DATA_TABLE, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+ }
+#endif
+
+ if (Op->Common.AmlOpcode == AML_NAME_OP)
+ {
+ /* For Name opcode, get the object type from the argument */
+
+ if (Op->Common.Value.Arg)
+ {
+ ObjectType = (AcpiPsGetOpcodeInfo (
+ (Op->Common.Value.Arg)->Common.AmlOpcode))->ObjectType;
+
+ /* Set node type if we have a namespace node */
+
+ if (Op->Common.Node)
+ {
+ Op->Common.Node->Type = (UINT8) ObjectType;
+ }
+ }
+ }
+
+ /*
+ * If we are executing a method, do not create any namespace objects
+ * during the load phase, only during execution.
+ */
+ if (!WalkState->MethodNode)
+ {
+ if (Op->Common.AmlOpcode == AML_METHOD_OP)
+ {
+ /*
+ * MethodOp PkgLength NameString MethodFlags TermList
+ *
+ * Note: We must create the method node/object pair as soon as we
+ * see the method declaration. This allows later pass1 parsing
+ * of invocations of the method (need to know the number of
+ * arguments.)
+ */
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
+ "LOADING-Method: State=%p Op=%p NamedObj=%p\n",
+ WalkState, Op, Op->Named.Node));
+
+ if (!AcpiNsGetAttachedObject (Op->Named.Node))
+ {
+ WalkState->Operands[0] = ACPI_CAST_PTR (void, Op->Named.Node);
+ WalkState->NumOperands = 1;
+
+ Status = AcpiDsCreateOperands (WalkState, Op->Common.Value.Arg);
+ if (ACPI_SUCCESS (Status))
+ {
+ Status = AcpiExCreateMethod (Op->Named.Data,
+ Op->Named.Length, WalkState);
+ }
+
+ WalkState->Operands[0] = NULL;
+ WalkState->NumOperands = 0;
+
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+ }
+ }
+
+ /* Pop the scope stack (only if loading a table) */
+
+ if (!WalkState->MethodNode &&
+ AcpiNsOpensScope (ObjectType))
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "(%s): Popping scope for Op %p\n",
+ AcpiUtGetTypeName (ObjectType), Op));
+
+ Status = AcpiDsScopeStackPop (WalkState);
+ }
+
+ return_ACPI_STATUS (Status);
+}
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