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diff --git a/sys/contrib/dev/acpica/components/dispatcher/dsmethod.c b/sys/contrib/dev/acpica/components/dispatcher/dsmethod.c
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+/******************************************************************************
+ *
+ * Module Name: dsmethod - Parser/Interpreter interface - control method parsing
+ *
+ *****************************************************************************/
+
+/*
+ * Copyright (C) 2000 - 2012, Intel Corp.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * Alternatively, this software may be distributed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ * NO WARRANTY
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ */
+
+#define __DSMETHOD_C__
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+#include <contrib/dev/acpica/include/acdispat.h>
+#include <contrib/dev/acpica/include/acinterp.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+#include <contrib/dev/acpica/include/acdisasm.h>
+
+
+#define _COMPONENT ACPI_DISPATCHER
+ ACPI_MODULE_NAME ("dsmethod")
+
+/* Local prototypes */
+
+static ACPI_STATUS
+AcpiDsCreateMethodMutex (
+ ACPI_OPERAND_OBJECT *MethodDesc);
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsMethodError
+ *
+ * PARAMETERS: Status - Execution status
+ * WalkState - Current state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Called on method error. Invoke the global exception handler if
+ * present, dump the method data if the disassembler is configured
+ *
+ * Note: Allows the exception handler to change the status code
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsMethodError (
+ ACPI_STATUS Status,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_FUNCTION_ENTRY ();
+
+
+ /* Ignore AE_OK and control exception codes */
+
+ if (ACPI_SUCCESS (Status) ||
+ (Status & AE_CODE_CONTROL))
+ {
+ return (Status);
+ }
+
+ /* Invoke the global exception handler */
+
+ if (AcpiGbl_ExceptionHandler)
+ {
+ /* Exit the interpreter, allow handler to execute methods */
+
+ AcpiExExitInterpreter ();
+
+ /*
+ * Handler can map the exception code to anything it wants, including
+ * AE_OK, in which case the executing method will not be aborted.
+ */
+ Status = AcpiGbl_ExceptionHandler (Status,
+ WalkState->MethodNode ?
+ WalkState->MethodNode->Name.Integer : 0,
+ WalkState->Opcode, WalkState->AmlOffset, NULL);
+ AcpiExEnterInterpreter ();
+ }
+
+ AcpiDsClearImplicitReturn (WalkState);
+
+#ifdef ACPI_DISASSEMBLER
+ if (ACPI_FAILURE (Status))
+ {
+ /* Display method locals/args if disassembler is present */
+
+ AcpiDmDumpMethodInfo (Status, WalkState, WalkState->Op);
+ }
+#endif
+
+ return (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsCreateMethodMutex
+ *
+ * PARAMETERS: ObjDesc - The method object
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Create a mutex object for a serialized control method
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+AcpiDsCreateMethodMutex (
+ ACPI_OPERAND_OBJECT *MethodDesc)
+{
+ ACPI_OPERAND_OBJECT *MutexDesc;
+ ACPI_STATUS Status;
+
+
+ ACPI_FUNCTION_TRACE (DsCreateMethodMutex);
+
+
+ /* Create the new mutex object */
+
+ MutexDesc = AcpiUtCreateInternalObject (ACPI_TYPE_MUTEX);
+ if (!MutexDesc)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ /* Create the actual OS Mutex */
+
+ Status = AcpiOsCreateMutex (&MutexDesc->Mutex.OsMutex);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ MutexDesc->Mutex.SyncLevel = MethodDesc->Method.SyncLevel;
+ MethodDesc->Method.Mutex = MutexDesc;
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsBeginMethodExecution
+ *
+ * PARAMETERS: MethodNode - Node of the method
+ * ObjDesc - The method object
+ * WalkState - current state, NULL if not yet executing
+ * a method.
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Prepare a method for execution. Parses the method if necessary,
+ * increments the thread count, and waits at the method semaphore
+ * for clearance to execute.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsBeginMethodExecution (
+ ACPI_NAMESPACE_NODE *MethodNode,
+ ACPI_OPERAND_OBJECT *ObjDesc,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_STATUS Status = AE_OK;
+
+
+ ACPI_FUNCTION_TRACE_PTR (DsBeginMethodExecution, MethodNode);
+
+
+ if (!MethodNode)
+ {
+ return_ACPI_STATUS (AE_NULL_ENTRY);
+ }
+
+ /* Prevent wraparound of thread count */
+
+ if (ObjDesc->Method.ThreadCount == ACPI_UINT8_MAX)
+ {
+ ACPI_ERROR ((AE_INFO,
+ "Method reached maximum reentrancy limit (255)"));
+ return_ACPI_STATUS (AE_AML_METHOD_LIMIT);
+ }
+
+ /*
+ * If this method is serialized, we need to acquire the method mutex.
+ */
+ if (ObjDesc->Method.InfoFlags & ACPI_METHOD_SERIALIZED)
+ {
+ /*
+ * Create a mutex for the method if it is defined to be Serialized
+ * and a mutex has not already been created. We defer the mutex creation
+ * until a method is actually executed, to minimize the object count
+ */
+ if (!ObjDesc->Method.Mutex)
+ {
+ Status = AcpiDsCreateMethodMutex (ObjDesc);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+
+ /*
+ * The CurrentSyncLevel (per-thread) must be less than or equal to
+ * the sync level of the method. This mechanism provides some
+ * deadlock prevention
+ *
+ * Top-level method invocation has no walk state at this point
+ */
+ if (WalkState &&
+ (WalkState->Thread->CurrentSyncLevel > ObjDesc->Method.Mutex->Mutex.SyncLevel))
+ {
+ ACPI_ERROR ((AE_INFO,
+ "Cannot acquire Mutex for method [%4.4s], current SyncLevel is too large (%u)",
+ AcpiUtGetNodeName (MethodNode),
+ WalkState->Thread->CurrentSyncLevel));
+
+ return_ACPI_STATUS (AE_AML_MUTEX_ORDER);
+ }
+
+ /*
+ * Obtain the method mutex if necessary. Do not acquire mutex for a
+ * recursive call.
+ */
+ if (!WalkState ||
+ !ObjDesc->Method.Mutex->Mutex.ThreadId ||
+ (WalkState->Thread->ThreadId != ObjDesc->Method.Mutex->Mutex.ThreadId))
+ {
+ /*
+ * Acquire the method mutex. This releases the interpreter if we
+ * block (and reacquires it before it returns)
+ */
+ Status = AcpiExSystemWaitMutex (ObjDesc->Method.Mutex->Mutex.OsMutex,
+ ACPI_WAIT_FOREVER);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /* Update the mutex and walk info and save the original SyncLevel */
+
+ if (WalkState)
+ {
+ ObjDesc->Method.Mutex->Mutex.OriginalSyncLevel =
+ WalkState->Thread->CurrentSyncLevel;
+
+ ObjDesc->Method.Mutex->Mutex.ThreadId = WalkState->Thread->ThreadId;
+ WalkState->Thread->CurrentSyncLevel = ObjDesc->Method.SyncLevel;
+ }
+ else
+ {
+ ObjDesc->Method.Mutex->Mutex.OriginalSyncLevel =
+ ObjDesc->Method.Mutex->Mutex.SyncLevel;
+ }
+ }
+
+ /* Always increase acquisition depth */
+
+ ObjDesc->Method.Mutex->Mutex.AcquisitionDepth++;
+ }
+
+ /*
+ * Allocate an Owner ID for this method, only if this is the first thread
+ * to begin concurrent execution. We only need one OwnerId, even if the
+ * method is invoked recursively.
+ */
+ if (!ObjDesc->Method.OwnerId)
+ {
+ Status = AcpiUtAllocateOwnerId (&ObjDesc->Method.OwnerId);
+ if (ACPI_FAILURE (Status))
+ {
+ goto Cleanup;
+ }
+ }
+
+ /*
+ * Increment the method parse tree thread count since it has been
+ * reentered one more time (even if it is the same thread)
+ */
+ ObjDesc->Method.ThreadCount++;
+ AcpiMethodCount++;
+ return_ACPI_STATUS (Status);
+
+
+Cleanup:
+ /* On error, must release the method mutex (if present) */
+
+ if (ObjDesc->Method.Mutex)
+ {
+ AcpiOsReleaseMutex (ObjDesc->Method.Mutex->Mutex.OsMutex);
+ }
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsCallControlMethod
+ *
+ * PARAMETERS: Thread - Info for this thread
+ * ThisWalkState - Current walk state
+ * Op - Current Op to be walked
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Transfer execution to a called control method
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsCallControlMethod (
+ ACPI_THREAD_STATE *Thread,
+ ACPI_WALK_STATE *ThisWalkState,
+ ACPI_PARSE_OBJECT *Op)
+{
+ ACPI_STATUS Status;
+ ACPI_NAMESPACE_NODE *MethodNode;
+ ACPI_WALK_STATE *NextWalkState = NULL;
+ ACPI_OPERAND_OBJECT *ObjDesc;
+ ACPI_EVALUATE_INFO *Info;
+ UINT32 i;
+
+
+ ACPI_FUNCTION_TRACE_PTR (DsCallControlMethod, ThisWalkState);
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Calling method %p, currentstate=%p\n",
+ ThisWalkState->PrevOp, ThisWalkState));
+
+ /*
+ * Get the namespace entry for the control method we are about to call
+ */
+ MethodNode = ThisWalkState->MethodCallNode;
+ if (!MethodNode)
+ {
+ return_ACPI_STATUS (AE_NULL_ENTRY);
+ }
+
+ ObjDesc = AcpiNsGetAttachedObject (MethodNode);
+ if (!ObjDesc)
+ {
+ return_ACPI_STATUS (AE_NULL_OBJECT);
+ }
+
+ /* Init for new method, possibly wait on method mutex */
+
+ Status = AcpiDsBeginMethodExecution (MethodNode, ObjDesc,
+ ThisWalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+
+ /* Begin method parse/execution. Create a new walk state */
+
+ NextWalkState = AcpiDsCreateWalkState (ObjDesc->Method.OwnerId,
+ NULL, ObjDesc, Thread);
+ if (!NextWalkState)
+ {
+ Status = AE_NO_MEMORY;
+ goto Cleanup;
+ }
+
+ /*
+ * The resolved arguments were put on the previous walk state's operand
+ * stack. Operands on the previous walk state stack always
+ * start at index 0. Also, null terminate the list of arguments
+ */
+ ThisWalkState->Operands [ThisWalkState->NumOperands] = NULL;
+
+ /*
+ * Allocate and initialize the evaluation information block
+ * TBD: this is somewhat inefficient, should change interface to
+ * DsInitAmlWalk. For now, keeps this struct off the CPU stack
+ */
+ Info = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_EVALUATE_INFO));
+ if (!Info)
+ {
+ return_ACPI_STATUS (AE_NO_MEMORY);
+ }
+
+ Info->Parameters = &ThisWalkState->Operands[0];
+
+ Status = AcpiDsInitAmlWalk (NextWalkState, NULL, MethodNode,
+ ObjDesc->Method.AmlStart, ObjDesc->Method.AmlLength,
+ Info, ACPI_IMODE_EXECUTE);
+
+ ACPI_FREE (Info);
+ if (ACPI_FAILURE (Status))
+ {
+ goto Cleanup;
+ }
+
+ /*
+ * Delete the operands on the previous walkstate operand stack
+ * (they were copied to new objects)
+ */
+ for (i = 0; i < ObjDesc->Method.ParamCount; i++)
+ {
+ AcpiUtRemoveReference (ThisWalkState->Operands [i]);
+ ThisWalkState->Operands [i] = NULL;
+ }
+
+ /* Clear the operand stack */
+
+ ThisWalkState->NumOperands = 0;
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
+ "**** Begin nested execution of [%4.4s] **** WalkState=%p\n",
+ MethodNode->Name.Ascii, NextWalkState));
+
+ /* Invoke an internal method if necessary */
+
+ if (ObjDesc->Method.InfoFlags & ACPI_METHOD_INTERNAL_ONLY)
+ {
+ Status = ObjDesc->Method.Dispatch.Implementation (NextWalkState);
+ if (Status == AE_OK)
+ {
+ Status = AE_CTRL_TERMINATE;
+ }
+ }
+
+ return_ACPI_STATUS (Status);
+
+
+Cleanup:
+
+ /* On error, we must terminate the method properly */
+
+ AcpiDsTerminateControlMethod (ObjDesc, NextWalkState);
+ if (NextWalkState)
+ {
+ AcpiDsDeleteWalkState (NextWalkState);
+ }
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsRestartControlMethod
+ *
+ * PARAMETERS: WalkState - State for preempted method (caller)
+ * ReturnDesc - Return value from the called method
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Restart a method that was preempted by another (nested) method
+ * invocation. Handle the return value (if any) from the callee.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiDsRestartControlMethod (
+ ACPI_WALK_STATE *WalkState,
+ ACPI_OPERAND_OBJECT *ReturnDesc)
+{
+ ACPI_STATUS Status;
+ int SameAsImplicitReturn;
+
+
+ ACPI_FUNCTION_TRACE_PTR (DsRestartControlMethod, WalkState);
+
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
+ "****Restart [%4.4s] Op %p ReturnValueFromCallee %p\n",
+ AcpiUtGetNodeName (WalkState->MethodNode),
+ WalkState->MethodCallOp, ReturnDesc));
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
+ " ReturnFromThisMethodUsed?=%X ResStack %p Walk %p\n",
+ WalkState->ReturnUsed,
+ WalkState->Results, WalkState));
+
+ /* Did the called method return a value? */
+
+ if (ReturnDesc)
+ {
+ /* Is the implicit return object the same as the return desc? */
+
+ SameAsImplicitReturn = (WalkState->ImplicitReturnObj == ReturnDesc);
+
+ /* Are we actually going to use the return value? */
+
+ if (WalkState->ReturnUsed)
+ {
+ /* Save the return value from the previous method */
+
+ Status = AcpiDsResultPush (ReturnDesc, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ AcpiUtRemoveReference (ReturnDesc);
+ return_ACPI_STATUS (Status);
+ }
+
+ /*
+ * Save as THIS method's return value in case it is returned
+ * immediately to yet another method
+ */
+ WalkState->ReturnDesc = ReturnDesc;
+ }
+
+ /*
+ * The following code is the optional support for the so-called
+ * "implicit return". Some AML code assumes that the last value of the
+ * method is "implicitly" returned to the caller, in the absence of an
+ * explicit return value.
+ *
+ * Just save the last result of the method as the return value.
+ *
+ * NOTE: this is optional because the ASL language does not actually
+ * support this behavior.
+ */
+ else if (!AcpiDsDoImplicitReturn (ReturnDesc, WalkState, FALSE) ||
+ SameAsImplicitReturn)
+ {
+ /*
+ * Delete the return value if it will not be used by the
+ * calling method or remove one reference if the explicit return
+ * is the same as the implicit return value.
+ */
+ AcpiUtRemoveReference (ReturnDesc);
+ }
+ }
+
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiDsTerminateControlMethod
+ *
+ * PARAMETERS: MethodDesc - Method object
+ * WalkState - State associated with the method
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Terminate a control method. Delete everything that the method
+ * created, delete all locals and arguments, and delete the parse
+ * tree if requested.
+ *
+ * MUTEX: Interpreter is locked
+ *
+ ******************************************************************************/
+
+void
+AcpiDsTerminateControlMethod (
+ ACPI_OPERAND_OBJECT *MethodDesc,
+ ACPI_WALK_STATE *WalkState)
+{
+
+ ACPI_FUNCTION_TRACE_PTR (DsTerminateControlMethod, WalkState);
+
+
+ /* MethodDesc is required, WalkState is optional */
+
+ if (!MethodDesc)
+ {
+ return_VOID;
+ }
+
+ if (WalkState)
+ {
+ /* Delete all arguments and locals */
+
+ AcpiDsMethodDataDeleteAll (WalkState);
+
+ /*
+ * If method is serialized, release the mutex and restore the
+ * current sync level for this thread
+ */
+ if (MethodDesc->Method.Mutex)
+ {
+ /* Acquisition Depth handles recursive calls */
+
+ MethodDesc->Method.Mutex->Mutex.AcquisitionDepth--;
+ if (!MethodDesc->Method.Mutex->Mutex.AcquisitionDepth)
+ {
+ WalkState->Thread->CurrentSyncLevel =
+ MethodDesc->Method.Mutex->Mutex.OriginalSyncLevel;
+
+ AcpiOsReleaseMutex (MethodDesc->Method.Mutex->Mutex.OsMutex);
+ MethodDesc->Method.Mutex->Mutex.ThreadId = 0;
+ }
+ }
+
+ /*
+ * Delete any namespace objects created anywhere within the
+ * namespace by the execution of this method. Unless:
+ * 1) This method is a module-level executable code method, in which
+ * case we want make the objects permanent.
+ * 2) There are other threads executing the method, in which case we
+ * will wait until the last thread has completed.
+ */
+ if (!(MethodDesc->Method.InfoFlags & ACPI_METHOD_MODULE_LEVEL) &&
+ (MethodDesc->Method.ThreadCount == 1))
+ {
+ /* Delete any direct children of (created by) this method */
+
+ AcpiNsDeleteNamespaceSubtree (WalkState->MethodNode);
+
+ /*
+ * Delete any objects that were created by this method
+ * elsewhere in the namespace (if any were created).
+ * Use of the ACPI_METHOD_MODIFIED_NAMESPACE optimizes the
+ * deletion such that we don't have to perform an entire
+ * namespace walk for every control method execution.
+ */
+ if (MethodDesc->Method.InfoFlags & ACPI_METHOD_MODIFIED_NAMESPACE)
+ {
+ AcpiNsDeleteNamespaceByOwner (MethodDesc->Method.OwnerId);
+ MethodDesc->Method.InfoFlags &= ~ACPI_METHOD_MODIFIED_NAMESPACE;
+ }
+ }
+ }
+
+ /* Decrement the thread count on the method */
+
+ if (MethodDesc->Method.ThreadCount)
+ {
+ MethodDesc->Method.ThreadCount--;
+ }
+ else
+ {
+ ACPI_ERROR ((AE_INFO,
+ "Invalid zero thread count in method"));
+ }
+
+ /* Are there any other threads currently executing this method? */
+
+ if (MethodDesc->Method.ThreadCount)
+ {
+ /*
+ * Additional threads. Do not release the OwnerId in this case,
+ * we immediately reuse it for the next thread executing this method
+ */
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
+ "*** Completed execution of one thread, %u threads remaining\n",
+ MethodDesc->Method.ThreadCount));
+ }
+ else
+ {
+ /* This is the only executing thread for this method */
+
+ /*
+ * Support to dynamically change a method from NotSerialized to
+ * Serialized if it appears that the method is incorrectly written and
+ * does not support multiple thread execution. The best example of this
+ * is if such a method creates namespace objects and blocks. A second
+ * thread will fail with an AE_ALREADY_EXISTS exception.
+ *
+ * This code is here because we must wait until the last thread exits
+ * before marking the method as serialized.
+ */
+ if (MethodDesc->Method.InfoFlags & ACPI_METHOD_SERIALIZED_PENDING)
+ {
+ if (WalkState)
+ {
+ ACPI_INFO ((AE_INFO,
+ "Marking method %4.4s as Serialized because of AE_ALREADY_EXISTS error",
+ WalkState->MethodNode->Name.Ascii));
+ }
+
+ /*
+ * Method tried to create an object twice and was marked as
+ * "pending serialized". The probable cause is that the method
+ * cannot handle reentrancy.
+ *
+ * The method was created as NotSerialized, but it tried to create
+ * a named object and then blocked, causing the second thread
+ * entrance to begin and then fail. Workaround this problem by
+ * marking the method permanently as Serialized when the last
+ * thread exits here.
+ */
+ MethodDesc->Method.InfoFlags &= ~ACPI_METHOD_SERIALIZED_PENDING;
+ MethodDesc->Method.InfoFlags |= ACPI_METHOD_SERIALIZED;
+ MethodDesc->Method.SyncLevel = 0;
+ }
+
+ /* No more threads, we can free the OwnerId */
+
+ if (!(MethodDesc->Method.InfoFlags & ACPI_METHOD_MODULE_LEVEL))
+ {
+ AcpiUtReleaseOwnerId (&MethodDesc->Method.OwnerId);
+ }
+ }
+
+ return_VOID;
+}
+
+
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