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diff --git a/sys/contrib/dev/acpica/compiler/aslload.c b/sys/contrib/dev/acpica/compiler/aslload.c
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+++ b/sys/contrib/dev/acpica/compiler/aslload.c
@@ -0,0 +1,896 @@
+/******************************************************************************
+ *
+ * Module Name: dswload - Dispatcher namespace load callbacks
+ *
+ *****************************************************************************/
+
+/*
+ * Copyright (C) 2000 - 2013, Intel Corp.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * Alternatively, this software may be distributed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ * NO WARRANTY
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ */
+
+#define __ASLLOAD_C__
+
+#include <contrib/dev/acpica/compiler/aslcompiler.h>
+#include <contrib/dev/acpica/include/amlcode.h>
+#include <contrib/dev/acpica/include/acdispat.h>
+#include <contrib/dev/acpica/include/acnamesp.h>
+
+#include "aslcompiler.y.h"
+
+#define _COMPONENT ACPI_COMPILER
+ ACPI_MODULE_NAME ("aslload")
+
+/* Local prototypes */
+
+static ACPI_STATUS
+LdLoadFieldElements (
+ ACPI_PARSE_OBJECT *Op,
+ ACPI_WALK_STATE *WalkState);
+
+static ACPI_STATUS
+LdLoadResourceElements (
+ ACPI_PARSE_OBJECT *Op,
+ ACPI_WALK_STATE *WalkState);
+
+static ACPI_STATUS
+LdNamespace1Begin (
+ ACPI_PARSE_OBJECT *Op,
+ UINT32 Level,
+ void *Context);
+
+static ACPI_STATUS
+LdNamespace2Begin (
+ ACPI_PARSE_OBJECT *Op,
+ UINT32 Level,
+ void *Context);
+
+static ACPI_STATUS
+LdCommonNamespaceEnd (
+ ACPI_PARSE_OBJECT *Op,
+ UINT32 Level,
+ void *Context);
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdLoadNamespace
+ *
+ * PARAMETERS: RootOp - Root of the parse tree
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Perform a walk of the parse tree that in turn loads all of the
+ * named ASL/AML objects into the namespace. The namespace is
+ * constructed in order to resolve named references and references
+ * to named fields within resource templates/descriptors.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+LdLoadNamespace (
+ ACPI_PARSE_OBJECT *RootOp)
+{
+ ACPI_WALK_STATE *WalkState;
+
+
+ DbgPrint (ASL_DEBUG_OUTPUT, "\nCreating namespace\n\n");
+
+ /* Create a new walk state */
+
+ WalkState = AcpiDsCreateWalkState (0, NULL, NULL, NULL);
+ if (!WalkState)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ /* Walk the entire parse tree, first pass */
+
+ TrWalkParseTree (RootOp, ASL_WALK_VISIT_TWICE, LdNamespace1Begin,
+ LdCommonNamespaceEnd, WalkState);
+
+ /* Second pass to handle forward references */
+
+ TrWalkParseTree (RootOp, ASL_WALK_VISIT_TWICE, LdNamespace2Begin,
+ LdCommonNamespaceEnd, WalkState);
+
+ /* Dump the namespace if debug is enabled */
+
+ AcpiNsDumpTables (ACPI_NS_ALL, ACPI_UINT32_MAX);
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdLoadFieldElements
+ *
+ * PARAMETERS: Op - Parent node (Field)
+ * WalkState - Current walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Enter the named elements of the field (children of the parent)
+ * into the namespace.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+LdLoadFieldElements (
+ ACPI_PARSE_OBJECT *Op,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_PARSE_OBJECT *Child = NULL;
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_STATUS Status;
+
+
+ /* Get the first named field element */
+
+ switch (Op->Asl.AmlOpcode)
+ {
+ case AML_BANK_FIELD_OP:
+
+ Child = UtGetArg (Op, 6);
+ break;
+
+ case AML_INDEX_FIELD_OP:
+
+ Child = UtGetArg (Op, 5);
+ break;
+
+ case AML_FIELD_OP:
+
+ Child = UtGetArg (Op, 4);
+ break;
+
+ default:
+
+ /* No other opcodes should arrive here */
+
+ return (AE_BAD_PARAMETER);
+ }
+
+ /* Enter all elements into the namespace */
+
+ while (Child)
+ {
+ switch (Child->Asl.AmlOpcode)
+ {
+ case AML_INT_RESERVEDFIELD_OP:
+ case AML_INT_ACCESSFIELD_OP:
+ case AML_INT_CONNECTION_OP:
+ break;
+
+ default:
+
+ Status = AcpiNsLookup (WalkState->ScopeInfo,
+ Child->Asl.Value.String,
+ ACPI_TYPE_LOCAL_REGION_FIELD,
+ ACPI_IMODE_LOAD_PASS1,
+ ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE |
+ ACPI_NS_ERROR_IF_FOUND,
+ NULL, &Node);
+ if (ACPI_FAILURE (Status))
+ {
+ if (Status != AE_ALREADY_EXISTS)
+ {
+ AslError (ASL_ERROR, ASL_MSG_CORE_EXCEPTION, Child,
+ Child->Asl.Value.String);
+ return (Status);
+ }
+
+ /*
+ * The name already exists in this scope
+ * But continue processing the elements
+ */
+ AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Child,
+ Child->Asl.Value.String);
+ }
+ else
+ {
+ Child->Asl.Node = Node;
+ Node->Op = Child;
+ }
+ break;
+ }
+
+ Child = Child->Asl.Next;
+ }
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdLoadResourceElements
+ *
+ * PARAMETERS: Op - Parent node (Resource Descriptor)
+ * WalkState - Current walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Enter the named elements of the resource descriptor (children
+ * of the parent) into the namespace.
+ *
+ * NOTE: In the real AML namespace, these named elements never exist. But
+ * we simply use the namespace here as a symbol table so we can look
+ * them up as they are referenced.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+LdLoadResourceElements (
+ ACPI_PARSE_OBJECT *Op,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_PARSE_OBJECT *InitializerOp = NULL;
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_STATUS Status;
+
+
+ /*
+ * Enter the resource name into the namespace. Name must not already exist.
+ * This opens a scope, so later field names are guaranteed to be new/unique.
+ */
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Op->Asl.Namepath,
+ ACPI_TYPE_LOCAL_RESOURCE, ACPI_IMODE_LOAD_PASS1,
+ ACPI_NS_NO_UPSEARCH | ACPI_NS_ERROR_IF_FOUND,
+ WalkState, &Node);
+ if (ACPI_FAILURE (Status))
+ {
+ if (Status == AE_ALREADY_EXISTS)
+ {
+ /* Actual node causing the error was saved in ParentMethod */
+
+ AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS,
+ (ACPI_PARSE_OBJECT *) Op->Asl.ParentMethod, Op->Asl.Namepath);
+ return (AE_OK);
+ }
+ return (Status);
+ }
+
+ Node->Value = (UINT32) Op->Asl.Value.Integer;
+ Node->Op = Op;
+ Op->Asl.Node = Node;
+
+ /*
+ * Now enter the predefined fields, for easy lookup when referenced
+ * by the source ASL
+ */
+ InitializerOp = ASL_GET_CHILD_NODE (Op);
+ while (InitializerOp)
+ {
+ if (InitializerOp->Asl.ExternalName)
+ {
+ Status = AcpiNsLookup (WalkState->ScopeInfo,
+ InitializerOp->Asl.ExternalName,
+ ACPI_TYPE_LOCAL_RESOURCE_FIELD,
+ ACPI_IMODE_LOAD_PASS1,
+ ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE,
+ NULL, &Node);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+
+ /*
+ * Store the field offset and length in the namespace node
+ * so it can be used when the field is referenced
+ */
+ Node->Value = InitializerOp->Asl.Value.Tag.BitOffset;
+ Node->Length = InitializerOp->Asl.Value.Tag.BitLength;
+ InitializerOp->Asl.Node = Node;
+ Node->Op = InitializerOp;
+ }
+
+ InitializerOp = ASL_GET_PEER_NODE (InitializerOp);
+ }
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdNamespace1Begin
+ *
+ * PARAMETERS: ASL_WALK_CALLBACK
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Descending callback used during the parse tree walk. If this
+ * is a named AML opcode, enter into the namespace
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+LdNamespace1Begin (
+ ACPI_PARSE_OBJECT *Op,
+ UINT32 Level,
+ void *Context)
+{
+ ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_STATUS Status;
+ ACPI_OBJECT_TYPE ObjectType;
+ ACPI_OBJECT_TYPE ActualObjectType = ACPI_TYPE_ANY;
+ char *Path;
+ UINT32 Flags = ACPI_NS_NO_UPSEARCH;
+ ACPI_PARSE_OBJECT *Arg;
+ UINT32 i;
+ BOOLEAN ForceNewScope = FALSE;
+
+
+ ACPI_FUNCTION_NAME (LdNamespace1Begin);
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
+ Op, Op->Asl.ParseOpName));
+
+
+ /*
+ * We are only interested in opcodes that have an associated name
+ * (or multiple names)
+ */
+ switch (Op->Asl.AmlOpcode)
+ {
+ case AML_BANK_FIELD_OP:
+ case AML_INDEX_FIELD_OP:
+ case AML_FIELD_OP:
+
+ Status = LdLoadFieldElements (Op, WalkState);
+ return (Status);
+
+ default:
+
+ /* All other opcodes go below */
+
+ break;
+ }
+
+ /* Check if this object has already been installed in the namespace */
+
+ if (Op->Asl.Node)
+ {
+ return (AE_OK);
+ }
+
+ Path = Op->Asl.Namepath;
+ if (!Path)
+ {
+ return (AE_OK);
+ }
+
+ /* Map the raw opcode into an internal object type */
+
+ switch (Op->Asl.ParseOpcode)
+ {
+ case PARSEOP_NAME:
+
+ Arg = Op->Asl.Child; /* Get the NameSeg/NameString node */
+ Arg = Arg->Asl.Next; /* First peer is the object to be associated with the name */
+
+ /*
+ * If this name refers to a ResourceTemplate, we will need to open
+ * a new scope so that the resource subfield names can be entered into
+ * the namespace underneath this name
+ */
+ if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
+ {
+ ForceNewScope = TRUE;
+ }
+
+ /* Get the data type associated with the named object, not the name itself */
+
+ /* Log2 loop to convert from Btype (binary) to Etype (encoded) */
+
+ ObjectType = 1;
+ for (i = 1; i < Arg->Asl.AcpiBtype; i *= 2)
+ {
+ ObjectType++;
+ }
+ break;
+
+
+ case PARSEOP_EXTERNAL:
+ /*
+ * "External" simply enters a name and type into the namespace.
+ * We must be careful to not open a new scope, however, no matter
+ * what type the external name refers to (e.g., a method)
+ *
+ * first child is name, next child is ObjectType
+ */
+ ActualObjectType = (UINT8) Op->Asl.Child->Asl.Next->Asl.Value.Integer;
+ ObjectType = ACPI_TYPE_ANY;
+
+ /*
+ * We will mark every new node along the path as "External". This
+ * allows some or all of the nodes to be created later in the ASL
+ * code. Handles cases like this:
+ *
+ * External (\_SB_.PCI0.ABCD, IntObj)
+ * Scope (_SB_)
+ * {
+ * Device (PCI0)
+ * {
+ * }
+ * }
+ * Method (X)
+ * {
+ * Store (\_SB_.PCI0.ABCD, Local0)
+ * }
+ */
+ Flags |= ACPI_NS_EXTERNAL;
+ break;
+
+ case PARSEOP_DEFAULT_ARG:
+
+ if (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC)
+ {
+ Status = LdLoadResourceElements (Op, WalkState);
+ return_ACPI_STATUS (Status);
+ }
+
+ ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
+ break;
+
+
+ case PARSEOP_SCOPE:
+ /*
+ * The name referenced by Scope(Name) must already exist at this point.
+ * In other words, forward references for Scope() are not supported.
+ * The only real reason for this is that the MS interpreter cannot
+ * handle this case. Perhaps someday this case can go away.
+ */
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
+ ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT,
+ WalkState, &(Node));
+ if (ACPI_FAILURE (Status))
+ {
+ if (Status == AE_NOT_FOUND)
+ {
+ /* The name was not found, go ahead and create it */
+
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path,
+ ACPI_TYPE_LOCAL_SCOPE,
+ ACPI_IMODE_LOAD_PASS1, Flags,
+ WalkState, &(Node));
+
+ /*
+ * However, this is an error -- primarily because the MS
+ * interpreter can't handle a forward reference from the
+ * Scope() operator.
+ */
+ AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op,
+ Op->Asl.ExternalName);
+ AslError (ASL_ERROR, ASL_MSG_SCOPE_FWD_REF, Op,
+ Op->Asl.ExternalName);
+ goto FinishNode;
+ }
+
+ AslCoreSubsystemError (Op, Status,
+ "Failure from namespace lookup", FALSE);
+
+ return_ACPI_STATUS (Status);
+ }
+
+ /* We found a node with this name, now check the type */
+
+ switch (Node->Type)
+ {
+ case ACPI_TYPE_LOCAL_SCOPE:
+ case ACPI_TYPE_DEVICE:
+ case ACPI_TYPE_POWER:
+ case ACPI_TYPE_PROCESSOR:
+ case ACPI_TYPE_THERMAL:
+
+ /* These are acceptable types - they all open a new scope */
+ break;
+
+ case ACPI_TYPE_INTEGER:
+ case ACPI_TYPE_STRING:
+ case ACPI_TYPE_BUFFER:
+ /*
+ * These types we will allow, but we will change the type.
+ * This enables some existing code of the form:
+ *
+ * Name (DEB, 0)
+ * Scope (DEB) { ... }
+ *
+ * Which is used to workaround the fact that the MS interpreter
+ * does not allow Scope() forward references.
+ */
+ sprintf (MsgBuffer, "%s [%s], changing type to [Scope]",
+ Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type));
+ AslError (ASL_REMARK, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);
+
+ /* Switch the type to scope, open the new scope */
+
+ Node->Type = ACPI_TYPE_LOCAL_SCOPE;
+ Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE,
+ WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ break;
+
+ default:
+
+ /* All other types are an error */
+
+ sprintf (MsgBuffer, "%s [%s]", Op->Asl.ExternalName,
+ AcpiUtGetTypeName (Node->Type));
+ AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);
+
+ /*
+ * However, switch the type to be an actual scope so
+ * that compilation can continue without generating a whole
+ * cascade of additional errors. Open the new scope.
+ */
+ Node->Type = ACPI_TYPE_LOCAL_SCOPE;
+ Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE,
+ WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ break;
+ }
+
+ Status = AE_OK;
+ goto FinishNode;
+
+
+ default:
+
+ ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
+ break;
+ }
+
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Loading name: %s, (%s)\n",
+ Op->Asl.ExternalName, AcpiUtGetTypeName (ObjectType)));
+
+ /* The name must not already exist */
+
+ Flags |= ACPI_NS_ERROR_IF_FOUND;
+
+ /*
+ * Enter the named type into the internal namespace. We enter the name
+ * as we go downward in the parse tree. Any necessary subobjects that
+ * involve arguments to the opcode must be created as we go back up the
+ * parse tree later.
+ */
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
+ ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
+ if (ACPI_FAILURE (Status))
+ {
+ if (Status == AE_ALREADY_EXISTS)
+ {
+ /* The name already exists in this scope */
+
+ if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
+ {
+ /* Allow multiple references to the same scope */
+
+ Node->Type = (UINT8) ObjectType;
+ Status = AE_OK;
+ }
+ else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
+ (Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
+ {
+ /*
+ * Allow one create on an object or segment that was
+ * previously declared External
+ */
+ Node->Flags &= ~ANOBJ_IS_EXTERNAL;
+ Node->Type = (UINT8) ObjectType;
+
+ /* Just retyped a node, probably will need to open a scope */
+
+ if (AcpiNsOpensScope (ObjectType))
+ {
+ Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+ Status = AE_OK;
+ }
+ else
+ {
+ /* Valid error, object already exists */
+
+ AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
+ Op->Asl.ExternalName);
+ return_ACPI_STATUS (AE_OK);
+ }
+ }
+ else
+ {
+ AslCoreSubsystemError (Op, Status,
+ "Failure from namespace lookup", FALSE);
+ return_ACPI_STATUS (Status);
+ }
+ }
+
+ if (ForceNewScope)
+ {
+ Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+
+FinishNode:
+ /*
+ * Point the parse node to the new namespace node, and point
+ * the Node back to the original Parse node
+ */
+ Op->Asl.Node = Node;
+ Node->Op = Op;
+
+ /* Set the actual data type if appropriate (EXTERNAL term only) */
+
+ if (ActualObjectType != ACPI_TYPE_ANY)
+ {
+ Node->Type = (UINT8) ActualObjectType;
+ Node->Value = ASL_EXTERNAL_METHOD;
+ }
+
+ if (Op->Asl.ParseOpcode == PARSEOP_METHOD)
+ {
+ /*
+ * Get the method argument count from "Extra" and save
+ * it in the namespace node
+ */
+ Node->Value = (UINT32) Op->Asl.Extra;
+ }
+
+ return_ACPI_STATUS (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdNamespace2Begin
+ *
+ * PARAMETERS: ASL_WALK_CALLBACK
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Descending callback used during the pass 2 parse tree walk.
+ * Second pass resolves some forward references.
+ *
+ * Notes:
+ * Currently only needs to handle the Alias operator.
+ * Could be used to allow forward references from the Scope() operator, but
+ * the MS interpreter does not allow this, so this compiler does not either.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+LdNamespace2Begin (
+ ACPI_PARSE_OBJECT *Op,
+ UINT32 Level,
+ void *Context)
+{
+ ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
+ ACPI_STATUS Status;
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_OBJECT_TYPE ObjectType;
+ BOOLEAN ForceNewScope = FALSE;
+ ACPI_PARSE_OBJECT *Arg;
+ char *Path;
+ ACPI_NAMESPACE_NODE *TargetNode;
+
+
+ ACPI_FUNCTION_NAME (LdNamespace2Begin);
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
+ Op, Op->Asl.ParseOpName));
+
+
+ /* Ignore Ops with no namespace node */
+
+ Node = Op->Asl.Node;
+ if (!Node)
+ {
+ return (AE_OK);
+ }
+
+ /* Get the type to determine if we should push the scope */
+
+ if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
+ (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
+ {
+ ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
+ }
+ else
+ {
+ ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
+ }
+
+ /* Push scope for Resource Templates */
+
+ if (Op->Asl.ParseOpcode == PARSEOP_NAME)
+ {
+ if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
+ {
+ ForceNewScope = TRUE;
+ }
+ }
+
+ /* Push the scope stack */
+
+ if (ForceNewScope || AcpiNsOpensScope (ObjectType))
+ {
+ Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
+ if (ACPI_FAILURE (Status))
+ {
+ return_ACPI_STATUS (Status);
+ }
+ }
+
+ if (Op->Asl.ParseOpcode == PARSEOP_ALIAS)
+ {
+ /* Complete the alias node by getting and saving the target node */
+
+ /* First child is the alias target */
+
+ Arg = Op->Asl.Child;
+
+ /* Get the target pathname */
+
+ Path = Arg->Asl.Namepath;
+ if (!Path)
+ {
+ Status = UtInternalizeName (Arg->Asl.ExternalName, &Path);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+ }
+
+ /* Get the NS node associated with the target. It must exist. */
+
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
+ ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE,
+ WalkState, &TargetNode);
+ if (ACPI_FAILURE (Status))
+ {
+ if (Status == AE_NOT_FOUND)
+ {
+ AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op,
+ Op->Asl.ExternalName);
+
+ /*
+ * The name was not found, go ahead and create it.
+ * This prevents more errors later.
+ */
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path,
+ ACPI_TYPE_ANY,
+ ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH,
+ WalkState, &(Node));
+ return (AE_OK);
+ }
+
+ AslCoreSubsystemError (Op, Status,
+ "Failure from namespace lookup", FALSE);
+ return (AE_OK);
+ }
+
+ /* Save the target node within the alias node */
+
+ Node->Object = ACPI_CAST_PTR (ACPI_OPERAND_OBJECT, TargetNode);
+ }
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdCommonNamespaceEnd
+ *
+ * PARAMETERS: ASL_WALK_CALLBACK
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Ascending callback used during the loading of the namespace,
+ * We only need to worry about managing the scope stack here.
+ *
+ ******************************************************************************/
+
+static ACPI_STATUS
+LdCommonNamespaceEnd (
+ ACPI_PARSE_OBJECT *Op,
+ UINT32 Level,
+ void *Context)
+{
+ ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
+ ACPI_OBJECT_TYPE ObjectType;
+ BOOLEAN ForceNewScope = FALSE;
+
+
+ ACPI_FUNCTION_NAME (LdCommonNamespaceEnd);
+
+
+ /* We are only interested in opcodes that have an associated name */
+
+ if (!Op->Asl.Namepath)
+ {
+ return (AE_OK);
+ }
+
+ /* Get the type to determine if we should pop the scope */
+
+ if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
+ (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
+ {
+ /* TBD: Merge into AcpiDsMapNamedOpcodeToDataType */
+
+ ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
+ }
+ else
+ {
+ ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
+ }
+
+ /* Pop scope that was pushed for Resource Templates */
+
+ if (Op->Asl.ParseOpcode == PARSEOP_NAME)
+ {
+ if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
+ {
+ ForceNewScope = TRUE;
+ }
+ }
+
+ /* Pop the scope stack */
+
+ if (ForceNewScope || AcpiNsOpensScope (ObjectType))
+ {
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
+ "(%s): Popping scope for Op [%s] %p\n",
+ AcpiUtGetTypeName (ObjectType), Op->Asl.ParseOpName, Op));
+
+ (void) AcpiDsScopeStackPop (WalkState);
+ }
+
+ return (AE_OK);
+}
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