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diff --git a/sys/contrib/dev/acpica/compiler/aslload.c b/sys/contrib/dev/acpica/compiler/aslload.c
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+/******************************************************************************
+ *
+ * Module Name: dswload - Dispatcher namespace load callbacks
+ * $Revision: 59 $
+ *
+ *****************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999 - 2003, Intel Corp.
+ * All rights reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+#define __ASLLOAD_C__
+
+#include "aslcompiler.h"
+#include "amlcode.h"
+#include "acdispat.h"
+#include "acnamesp.h"
+
+#include "aslcompiler.y.h"
+
+#define _COMPONENT ACPI_COMPILER
+ ACPI_MODULE_NAME ("aslload")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdLoadNamespace
+ *
+ * PARAMETERS: None
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Perform a walk of the parse tree that in turn loads all of the
+ * named ASL/AML objects into the namespace. The namespace is
+ * constructed in order to resolve named references and references
+ * to named fields within resource templates/descriptors.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+LdLoadNamespace (
+ ACPI_PARSE_OBJECT *RootOp)
+{
+ ACPI_WALK_STATE *WalkState;
+
+
+ DbgPrint (ASL_DEBUG_OUTPUT, "\nCreating namespace\n\n");
+
+ /* Create a new walk state */
+
+ WalkState = AcpiDsCreateWalkState (0, NULL, NULL, NULL);
+ if (!WalkState)
+ {
+ return AE_NO_MEMORY;
+ }
+
+ /* Perform the walk of the parse tree */
+
+ TrWalkParseTree (RootOp, ASL_WALK_VISIT_TWICE, LdNamespace1Begin,
+ LdNamespace1End, WalkState);
+
+ /* Dump the namespace if debug is enabled */
+
+ AcpiNsDumpTables (ACPI_NS_ALL, ACPI_UINT32_MAX);
+ return AE_OK;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdLoadFieldElements
+ *
+ * PARAMETERS: Op - Parent node (Field)
+ * WalkState - Current walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Enter the named elements of the field (children of the parent)
+ * into the namespace.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+LdLoadFieldElements (
+ ACPI_PARSE_OBJECT *Op,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_PARSE_OBJECT *Child = NULL;
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_STATUS Status;
+
+
+ /* Get the first named field element */
+
+ switch (Op->Asl.AmlOpcode)
+ {
+ case AML_BANK_FIELD_OP:
+
+ Child = UtGetArg (Op, 6);
+ break;
+
+ case AML_INDEX_FIELD_OP:
+
+ Child = UtGetArg (Op, 5);
+ break;
+
+ case AML_FIELD_OP:
+
+ Child = UtGetArg (Op, 4);
+ break;
+
+ default:
+ /* No other opcodes should arrive here */
+ return (AE_BAD_PARAMETER);
+ }
+
+ /* Enter all elements into the namespace */
+
+ while (Child)
+ {
+ switch (Child->Asl.AmlOpcode)
+ {
+ case AML_INT_RESERVEDFIELD_OP:
+ case AML_INT_ACCESSFIELD_OP:
+
+ break;
+
+ default:
+
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Child->Asl.Value.String,
+ ACPI_TYPE_LOCAL_REGION_FIELD, ACPI_IMODE_LOAD_PASS1,
+ ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE | ACPI_NS_ERROR_IF_FOUND,
+ NULL, &Node);
+ if (ACPI_FAILURE (Status))
+ {
+ if (Status != AE_ALREADY_EXISTS)
+ {
+ return (Status);
+ }
+
+ /*
+ * The name already exists in this scope
+ * But continue processing the elements
+ */
+ AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Child, Child->Asl.Value.String);
+ }
+ else
+ {
+ Child->Asl.Node = Node;
+ Node->Object = (ACPI_OPERAND_OBJECT *) Child;
+ }
+ break;
+ }
+ Child = Child->Asl.Next;
+ }
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdLoadResourceElements
+ *
+ * PARAMETERS: Op - Parent node (Resource Descriptor)
+ * WalkState - Current walk state
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Enter the named elements of the resource descriptor (children
+ * of the parent) into the namespace.
+ *
+ * NOTE: In the real AML namespace, these named elements never exist. But
+ * we simply use the namespace here as a symbol table so we can look
+ * them up as they are referenced.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+LdLoadResourceElements (
+ ACPI_PARSE_OBJECT *Op,
+ ACPI_WALK_STATE *WalkState)
+{
+ ACPI_PARSE_OBJECT *InitializerOp = NULL;
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_STATUS Status;
+
+
+ /*
+ * Enter the resouce name into the namespace
+ * This opens a scope
+ */
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Op->Asl.Namepath,
+ ACPI_TYPE_LOCAL_RESOURCE, ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH,
+ WalkState, &Node);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+
+ /*
+ * Now enter the predefined fields, for easy lookup when referenced
+ * by the source ASL
+ */
+ InitializerOp = ASL_GET_CHILD_NODE (Op);
+ while (InitializerOp)
+ {
+
+ if (InitializerOp->Asl.ExternalName)
+ {
+ Status = AcpiNsLookup (WalkState->ScopeInfo,
+ InitializerOp->Asl.ExternalName,
+ ACPI_TYPE_LOCAL_RESOURCE_FIELD,
+ ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH | ACPI_NS_DONT_OPEN_SCOPE,
+ NULL, &Node);
+ if (ACPI_FAILURE (Status))
+ {
+ return (Status);
+ }
+
+ /*
+ * Store the field offset in the namespace node so it
+ * can be used when the field is referenced
+ */
+ Node->OwnerId = (UINT16) InitializerOp->Asl.Value.Integer;
+ InitializerOp->Asl.Node = Node;
+ Node->Object = (ACPI_OPERAND_OBJECT *) InitializerOp;
+
+ /* Pass thru the field type (Bitfield or Bytefield) */
+
+ if (InitializerOp->Asl.CompileFlags & NODE_IS_BIT_OFFSET)
+ {
+ Node->Flags |= ANOBJ_IS_BIT_OFFSET;
+ }
+ }
+ InitializerOp = ASL_GET_PEER_NODE (InitializerOp);
+ }
+
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdNamespace1Begin
+ *
+ * PARAMETERS: ASL_WALK_CALLBACK
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Descending callback used during the parse tree walk. If this
+ * is a named AML opcode, enter into the namespace
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+LdNamespace1Begin (
+ ACPI_PARSE_OBJECT *Op,
+ UINT32 Level,
+ void *Context)
+{
+ ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
+ ACPI_NAMESPACE_NODE *Node;
+ ACPI_STATUS Status;
+ ACPI_OBJECT_TYPE ObjectType;
+ ACPI_OBJECT_TYPE ActualObjectType = ACPI_TYPE_ANY;
+ char *Path;
+ UINT32 Flags = ACPI_NS_NO_UPSEARCH;
+ ACPI_PARSE_OBJECT *Arg;
+ UINT32 i;
+
+
+ ACPI_FUNCTION_NAME ("LdNamespace1Begin");
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
+ Op, Op->Asl.ParseOpName));
+
+
+ /*
+ * We are only interested in opcodes that have an associated name
+ * (or multiple names)
+ */
+ switch (Op->Asl.AmlOpcode)
+ {
+ case AML_BANK_FIELD_OP:
+ case AML_INDEX_FIELD_OP:
+ case AML_FIELD_OP:
+
+ Status = LdLoadFieldElements (Op, WalkState);
+ return (Status);
+
+ default:
+
+ /* All other opcodes go below */
+ break;
+ }
+
+ /* Check if this object has already been installed in the namespace */
+
+ if (Op->Asl.Node)
+ {
+ return (AE_OK);
+ }
+
+ Path = Op->Asl.Namepath;
+ if (!Path)
+ {
+ return (AE_OK);
+ }
+
+ /* Map the raw opcode into an internal object type */
+
+ switch (Op->Asl.ParseOpcode)
+ {
+ case PARSEOP_NAME:
+
+ Arg = Op->Asl.Child; /* Get the NameSeg/NameString node */
+ Arg = Arg->Asl.Next; /* First peer is the object to be associated with the name */
+
+ /* Get the data type associated with the named object, not the name itself */
+
+ /* Log2 loop to convert from Btype (binary) to Etype (encoded) */
+
+ ObjectType = 1;
+ for (i = 1; i < Arg->Asl.AcpiBtype; i *= 2)
+ {
+ ObjectType++;
+ }
+ break;
+
+
+ case PARSEOP_EXTERNAL:
+
+ /*
+ * "External" simply enters a name and type into the namespace.
+ * We must be careful to not open a new scope, however, no matter
+ * what type the external name refers to (e.g., a method)
+ *
+ * first child is name, next child is ObjectType
+ */
+ ActualObjectType = (UINT8) Op->Asl.Child->Asl.Next->Asl.Value.Integer;
+ ObjectType = ACPI_TYPE_ANY;
+ break;
+
+
+ case PARSEOP_DEFAULT_ARG:
+
+ if(Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC)
+ {
+ Status = LdLoadResourceElements (Op, WalkState);
+ goto Exit;
+ }
+
+ ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
+ break;
+
+
+ case PARSEOP_SCOPE:
+
+ /*
+ * The name referenced by Scope(Name) must already exist at this point.
+ * In other words, forward references for Scope() are not supported.
+ * The only real reason for this is that the MS interpreter cannot
+ * handle this case. Perhaps someday this case can go away.
+ */
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
+ ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &(Node));
+ if (ACPI_FAILURE (Status))
+ {
+ if (Status == AE_NOT_FOUND)
+ {
+ /* The name was not found, go ahead and create it */
+
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_LOCAL_SCOPE,
+ ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &(Node));
+
+ /*
+ * However, this is an error -- primarily because the MS
+ * interpreter can't handle a forward reference from the
+ * Scope() operator.
+ */
+ AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op, Op->Asl.ExternalName);
+ AslError (ASL_ERROR, ASL_MSG_SCOPE_FWD_REF, Op, Op->Asl.ExternalName);
+ goto FinishNode;
+ }
+
+ AslCoreSubsystemError (Op, Status, "Failure from lookup\n", FALSE);
+ goto Exit;
+ }
+
+ /* We found a node with this name, now check the type */
+
+ switch (Node->Type)
+ {
+ case ACPI_TYPE_LOCAL_SCOPE:
+ case ACPI_TYPE_DEVICE:
+ case ACPI_TYPE_POWER:
+ case ACPI_TYPE_PROCESSOR:
+ case ACPI_TYPE_THERMAL:
+
+ /* These are acceptable types - they all open a new scope */
+ break;
+
+ case ACPI_TYPE_INTEGER:
+ case ACPI_TYPE_STRING:
+ case ACPI_TYPE_BUFFER:
+
+ /*
+ * These types we will allow, but we will change the type. This
+ * enables some existing code of the form:
+ *
+ * Name (DEB, 0)
+ * Scope (DEB) { ... }
+ *
+ * Which is used to workaround the fact that the MS interpreter
+ * does not allow Scope() forward references.
+ */
+ sprintf (MsgBuffer, "%s, %s, Changing type to (Scope)",
+ Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type));
+ AslError (ASL_REMARK, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);
+
+ /*
+ * Switch the type
+ */
+ Node->Type = ACPI_TYPE_ANY;
+ break;
+
+ default:
+
+ /*
+ * All other types are an error
+ */
+ sprintf (MsgBuffer, "%s, %s", Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type));
+ AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);
+
+ /*
+ * However, switch the type to be an actual scope so
+ * that compilation can continue without generating a whole
+ * cascade of additional errors.
+ */
+ Node->Type = ACPI_TYPE_ANY;
+ break;
+ }
+
+ Status = AE_OK;
+ goto FinishNode;
+
+
+ default:
+
+ ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
+ break;
+ }
+
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Loading name: %s, (%s)\n",
+ Op->Asl.ExternalName, AcpiUtGetTypeName (ObjectType)));
+
+ /* The name must not already exist */
+
+ Flags |= ACPI_NS_ERROR_IF_FOUND;
+
+ /*
+ * Enter the named type into the internal namespace. We enter the name
+ * as we go downward in the parse tree. Any necessary subobjects that involve
+ * arguments to the opcode must be created as we go back up the parse tree later.
+ */
+ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
+ ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &(Node));
+ if (ACPI_FAILURE (Status))
+ {
+ if (Status == AE_ALREADY_EXISTS)
+ {
+ /* The name already exists in this scope */
+
+ if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
+ {
+ Node->Type = (UINT8) ObjectType;
+ Status = AE_OK;
+ }
+ else
+ {
+ AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op, Op->Asl.ExternalName);
+ Status = AE_OK;
+ goto Exit;
+ }
+ }
+ else
+ {
+ AslCoreSubsystemError (Op, Status, "Failure from lookup %s\n", FALSE);
+ goto Exit;
+ }
+ }
+
+
+FinishNode:
+ /*
+ * Point the parse node to the new namespace node, and point
+ * the Node back to the original Parse node
+ */
+ Op->Asl.Node = Node;
+ Node->Object = (ACPI_OPERAND_OBJECT *) Op;
+
+ /* Set the actual data type if appropriate (EXTERNAL term only) */
+
+ if (ActualObjectType != ACPI_TYPE_ANY)
+ {
+ Node->Type = (UINT8) ActualObjectType;
+ Node->OwnerId = ASL_EXTERNAL_METHOD;
+ }
+
+ if (Op->Asl.ParseOpcode == PARSEOP_METHOD)
+ {
+ /*
+ * Get the method argument count from "Extra" and store
+ * it in the OwnerId field of the namespace node
+ */
+ Node->OwnerId = (UINT16) Op->Asl.Extra;
+ }
+
+Exit:
+ return (Status);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: LdNamespace1End
+ *
+ * PARAMETERS: ASL_WALK_CALLBACK
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Ascending callback used during the loading of the namespace,
+ * We only need to worry about managing the scope stack here.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+LdNamespace1End (
+ ACPI_PARSE_OBJECT *Op,
+ UINT32 Level,
+ void *Context)
+{
+ ACPI_WALK_STATE *WalkState = (ACPI_WALK_STATE *) Context;
+ ACPI_OBJECT_TYPE ObjectType;
+
+
+ ACPI_FUNCTION_NAME ("LdNamespace1End");
+
+
+ /* We are only interested in opcodes that have an associated name */
+
+ if (!Op->Asl.Namepath)
+ {
+ return (AE_OK);
+ }
+
+ /* Get the type to determine if we should pop the scope */
+
+ if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
+ (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
+ {
+ /* TBD: Merge into AcpiDsMapNamedOpcodeToDataType */
+
+ ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
+ }
+ else
+ {
+ ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
+ }
+
+ /* Pop the scope stack */
+
+ if (AcpiNsOpensScope (ObjectType))
+ {
+
+ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
+ "(%s): Popping scope for Op [%s] %p\n",
+ AcpiUtGetTypeName (ObjectType), Op->Asl.ParseOpName, Op));
+
+ AcpiDsScopeStackPop (WalkState);
+ }
+
+ return (AE_OK);
+}
+
+
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